Was pretty far into Vanilla before 5man strat and school were the typical way of doing them. I remember having to get pretty top notch teams with good balance to do the 5man only quests before power creep from bwl and beyond made it less taxing.
Raiding Scholo/UBRS/Strath made it to live. In fact, there was no raid size limit initially. You could basically Zerg anything with enough people. The limiting factor was that there just wasn’t enough loot to go around for 20+ people. Also, warrior intimidating shout and Tauren war stomp didn’t have player caps. Meaning, a single warrior could fear a raid group for 15+ seconds, which happened often during the Tarren Mill v South Shore raids.
I guess Im asking randomly but does someone know of a trick to get back into an instagram account?? I somehow forgot the login password. I would love any tips you can offer me.
@Fox Ezekiel I really appreciate your reply. I got to the site thru google and im waiting for the hacking stuff now. Seems to take a while so I will reply here later when my account password hopefully is recovered.
Videos like this are important because it highlights how much of the design of WoW alpha and even most of Vanilla was still up in the air and much of it luckily worked out creating the smash hit we've loved for years, however much of the core concepts were still last minute decisions or constantly changed in the hope it worked well or was balanced. So many of these concepts were actually very open to testers feedback in deciding how the game should be made and played based on testing and the current popular games of the time, like how much of the game should be instanced vs world content, how big and how many players there should there be for raids and how classes should function. The Classic we play today is more closer to the end of Vanilla which started using TBC design that was far more refined so that classes had useful skills, talents and gear with dungeons and raids that have far less spikier instant kill situations which played well without having to trudge through the early vanilla experience of insanely hard 15 man dungeons with wipes common and gear over contested, worthless gear and talents, worthless classes that nobody took in groups and broken strong skills in PvP (who remembers 20 second WIll of the Forsaken fear immunity? 40%+damage enrage on warrior?) with no diminishing returns on crowd control. Much of what we love about WoW even today was forged in the fires of success and failure of Vanilla and the Beta test phase.
someone makes a video like this every couple of months. the list is always exactly the same. this video has been made hundreds of times. its not important in any way.
Just imagine that there was a day when a developer said the words 'we should have a spell called fear where the enemy would run around for tens of seconds aimlessly and vulnerable' while feeling that it was the best idea.
Really enjoyed this video @punkrat, in my personal opinion as a horde player for a looooong time I would say Razorhill is like a bigger hub much like the GS you were speaking of.
Tauren plainsrunning actually made it to retail, it was in 1.0. It was a passive ability though, so once you learned it, as a tauren anytime you started moving you would slowly get speed increases, maxing out after ten seconds. The biggest problem this caused, other than being annoying getting attacked and having to rebuild speed, was that if you were trying to sneak by a mob half the time your speed increase would start without you realizing and now you've run face first into them.
Some of the old alliance bias came from the fact that, to be honest.... Horde side had little love at the beginning. Before ya get your flaming torches and pitchforks... I mean in the cities and areas rather than in class design as PvP ect. Just look at stormwind and ironforge in vanilla. Wander about looking into to shops, houses and taverns. How many open doors with interiors do you find? There are quite a few shop style open buildings. There is the palace, the mage district, old town, the dwarf district...at least one empty tavern iirc in stormwind. Now wander around vanilla org. Its tiny, cramped and full, each building having an NPC inside. There are no chairs, few tables. One bank (its been a while, can't be arsed to patch right now lol) one tavern and one inn if I remember right. Its the same with thunderbluff, though its larger with it having more tiers and the three terraces. But still it is filled with places that have no chairs and few empty areas. There isn't a single bed in undercity (yeah there were coffins in the inn lol) and a couple of empty areas, no chairs at all....mostly it was built for utility. It felt hastily built at times after visiting the alliance areas. I remember hearing that the devs on world building had lavished hard work on the alliance areas ( probably one loved taurens which is why it was well put together lol) but then had realised the horde areas were behind, and had to quickly 'toss some stuff in to fill the areas' which was why Brill got a slightly dilapidated copy of goldshire inn (I do miss that version of Brill though lol) and most of lordearon was human buildings with broken furniture and spiderwebs. Though that area does make sense since it was plagued out and most of its populace died and came back as mindless undead (and its rare for a mindless undead to get stuck in cleaning routine muscle memory lol, most default to wander in circles mode) it still felt a little like the forsaken had just commandeered the buildings and never (in vanilla time) tried to come up with their own style. Now we see iron railings and plague vats and lots of chemistry equipment for forsaken build style lol. Its a different kind of bias as to what most folks these days grumble about, and you sort of need a different outlook on in game life to notice it. Anyone that tried to roleplay as a hordie back in vanilla noticed it though, after RPing in the alliance areas you felt like they didn't know what or how to build to rp for horde. Guess the 'savage horde' thing didn't help back then and influenced the build style too.
Player housing is the reason I quit playing LOTR online. After grinding for days just to decorate my house, i realized that I was just playing virtual dollhouse simulator.
5:05 Only Blackrock Spire was a 15man raid, Scholomance and Stratholme were 10man raids - and yes, they were quite difficult, particularly Scholomance.
@@failproductionsdk no doubt i just think its way easier and i can just sit back and watch vids/play other games. personally, i don't just sit down and minmax cus it drives me crazy
No need to minmax atall, i farm DME lasher/satyr and herb what ever i can herb in there. Getting around 70-90g/hr atm due to dreamfoils being about 95s-1.2g each on my server. Its pretty damn chill once you get it down and learn all the small details about the patrolling trees. Where ZF is usually about 35-50g/hr for me
Hard casting out of invisibility was a thing for all invis/stealth mechanics for a not insignificant portion of vanilla. Casting would not actually break stealth until the end of cast. Rogues could apply poisons and Night elf hunters could aimed shot.
The “blizzard didn’t actually have alliance bias” point only actually proved the opposite. It proved that they did in fact have an immense bias towards alliance and had to actually reign to bias in for balance. That doesn’t mean they didn’t have bias, it in fact proves that they definitely did. And that’s not even counting the amount of time they put into alliance cities compared to horde which only proves more bias.
2 more that people rarely know, in early alpha there was something opposite to the rested state which gives extra experiance gained, there was a state tired, when you were running too much you get tired and your movement speed gets slowed drastically by % of how tired you were. Another one - In deadwind pass actually there was a crater place with a floating Castle above it, it was a titan house with enourmous big chairs stair and tables it was amazing to see a titans`s home. Also caverns of time was a castle as well :)
i love your vids usually but this one is you just copying defcamp and melderon...they uploaded the exact same thing in different order like 2 days ago lol.
Well, to be honest there are a bunch of classic wow youtubers, and this game has been out for 15 years. almost every video being released now on the subject already exists not to mention most of these youtubers just copy paste from wowhead..so its all copy content, quit yer bitchin
Don't forget that paladins used to have holy strike and crusader strike instead of seals. Also Blizzard was planning to require players to use torches to see in places like darkshire.
Just FYI you glossed over something. After Blizzard "nerfed" Strath, Scholo, etc the first time, they were still considered 10 man raids and we did them as such. UBRS was the unique one at 15. We did this in vanilla, I've got pics of my paladin still zoning into Stratholme and us wiping (ten of us!) on the Baroness fight from 2005. I also remember UBRS as the 15 man raid where rogues only got in if they had improved sap lmao.
Yeah you can tell they love the orcs so much thats why every major horde figure has been killed, retired, or made into regular baddies. Thrall, retired due to fans complaining about "green jesus" for ONE expansion (Cata). Garrosh, made into baddie and dead. Cairne, dead. Voljin, dead. Saurfang, dead. Sylvanas, expac baddie. Now we got Lothremar, the jewish stereotype goblin leader, andddd thats about it.
Strat and scholo were 10 mans at launch UBRS was normally done with 15 but 40 were allowed. It was widely considered suicide to try and 5 man them for quests. Wasn't until like right before tier .5 that 5 man strat scholo was a normal thing
They wanted to have an extra city for alliance but an extra starting zone for horde (trolls) ---> it's in the actual game if you go above the timbermaw tunnel you'll find the zone im talking about with low lvl friendly trolls
I remember the movement speed slow for dwarf Stoneskin making it in late 2004/early 2005. Also, I think hunter's Disengage launched you backwards like it does now in retail.
Yep. I remember using it in PvP to get distance from warriors and rogues. Paladins also got royally screwed/overhauled from beta to launch. I still have my old strategy guide that wasn't updated for the game launch and has all of this listed as being in the game.
I don’t think undead functioning as actually undead is a bad idea? The Druid is a humanoid but but it’s still susceptible to hibernate? I know being in form is basically a beast but there still classed as humanoid right
Change your TH-cam icon!!! It’s passed Valentine’s Day now lol!!! But seriously love the content and love all you’ve given to the game and is players. Stay safe bro😁👍
that piece about faction imbalance re-enforces it not disproves it. They had so much content planned for the alliance they had to scrap it because they had so little for the horde. Faction imbalance in Classic in city design, starting zone structure, and available hunter pets currently. Adding those items would have simply cemented the imbalance instead of making it speculative.
Dude, would have been so cool if they added some sort of elevator to Gnomergan from Ironforge. Maybe in 15 more years we can get that (with a horde city equivalent).LoL Also the garrisons in WoD imo were boring as fuck. They really missed a huge chance to give players a way to customize their game. Both in Vanilla and in WoD. Just my opinion though.
you say this as if non endgame content doesnt exist at all. You dont remember the entire year of hype/prep videos? then the 4-6 months of leveling guides/tips
The Cauterizer Yeah I remember it. And it’s been pretty much all end game content since a couple weeks after release. I guess it’s unreasonable to enjoy non endgame content once every five months now? Lol.
This shows how little you know of the game. "hunter are not bad, they are not good"... Hunters are OP, you have to be a terrible one if you think they are mediocre.
I do enjoy your videos but fuck me dude you gotta chill with all the fillers and repetition when you're talking from 0:20 - 0:50 you manage to spend 30 seconds to really only say "These are things from pre-release wow that never made it to the game". And that's only one example, it happens throughout every video I get that you want to hit your 10 minute quota and I don't even have a problem with that, just stop filling all your videos with unnecessary padding on every sentence in order to reach it
So true. And Kalimdor is so badly connected... how about a portal to Theramore or Feralas from SW? I mean, even the only city of the allience in Kalimdor is totally out of the way with nothing useful around. Compare UC with so many dungeons nearby (+ Naxx later)
'Less social interaction' is just Blizzard's lazy way of saying "I don't wannaaaa! I don't I don't I don't!" Plenty of other MMOs have player housing and somehow I find it hard to believe there's 'less social interaction' because of it, considering you can have people over to your place and vice versa. Blizzard doesn't give a rat's ass about the RPG element anymore; only what they can hook morons on to keep them coming back daily for that sweet monthly sub.
Alliance biased? Bahahahahha! Blizzard plays Horde. That's always been the unspoken rule. Go try and enter a horde area vs an alliance area. Go get on a zep to gank horde. Gl with the deathguards and goblins. Now roll horde and go try and get on a ship say in, Menethil Harbor so you can gank alli... yeah. Alliance biased... didn't know you were doing comedy. Need look no further either than the current pvp situation and Blizz changing it so Alli can't run premade because horde complained too much.
lol, 'imbalance' cited is public transport. As if public transport is the real game content. Paladin is the creators pet. Only shield that can't be devoured/dispelled. Best buffs for raiding. Best healer for raiding. Free mount for no reason. Not available to horde. PvP had to change because Ally RP nerds couldn't hang (just like they couldn't in Vanilla).
Bucklers for hunters? Everything is a hunter drop...
Was pretty far into Vanilla before 5man strat and school were the typical way of doing them. I remember having to get pretty top notch teams with good balance to do the 5man only quests before power creep from bwl and beyond made it less taxing.
Raiding Scholo/UBRS/Strath made it to live. In fact, there was no raid size limit initially. You could basically Zerg anything with enough people. The limiting factor was that there just wasn’t enough loot to go around for 20+ people. Also, warrior intimidating shout and Tauren war stomp didn’t have player caps. Meaning, a single warrior could fear a raid group for 15+ seconds, which happened often during the Tarren Mill v South Shore raids.
Actually, at the beginning of wow vanilla i remember raiding scholo and strath with 10 people and ubrs with 15. so, taht was athing in vanilla wow.
glad i'm not the only one old enough to remember
I guess Im asking randomly but does someone know of a trick to get back into an instagram account??
I somehow forgot the login password. I would love any tips you can offer me.
@Devon Sam instablaster ;)
@Fox Ezekiel I really appreciate your reply. I got to the site thru google and im waiting for the hacking stuff now.
Seems to take a while so I will reply here later when my account password hopefully is recovered.
@Fox Ezekiel It worked and I finally got access to my account again. Im so happy!
Thank you so much, you saved my account :D
Videos like this are important because it highlights how much of the design of WoW alpha and even most of Vanilla was still up in the air and much of it luckily worked out creating the smash hit we've loved for years, however much of the core concepts were still last minute decisions or constantly changed in the hope it worked well or was balanced. So many of these concepts were actually very open to testers feedback in deciding how the game should be made and played based on testing and the current popular games of the time, like how much of the game should be instanced vs world content, how big and how many players there should there be for raids and how classes should function. The Classic we play today is more closer to the end of Vanilla which started using TBC design that was far more refined so that classes had useful skills, talents and gear with dungeons and raids that have far less spikier instant kill situations which played well without having to trudge through the early vanilla experience of insanely hard 15 man dungeons with wipes common and gear over contested, worthless gear and talents, worthless classes that nobody took in groups and broken strong skills in PvP (who remembers 20 second WIll of the Forsaken fear immunity? 40%+damage enrage on warrior?) with no diminishing returns on crowd control. Much of what we love about WoW even today was forged in the fires of success and failure of Vanilla and the Beta test phase.
Holy run-on sentence Batman!
@@nathanadler8316 quickly! To the cuck mobile.
someone makes a video like this every couple of months. the list is always exactly the same. this video has been made hundreds of times. its not important in any way.
Just imagine that there was a day when a developer said the words 'we should have a spell called fear where the enemy would run around for tens of seconds aimlessly and vulnerable' while feeling that it was the best idea.
Lol, what a trip down the memory lane. Glad to look back and know the direction you've chosen since.
*Lok'tar ogar!*
this is the kind of punkrat we all subbed for ! good job man
Really enjoyed this video @punkrat, in my personal opinion as a horde player for a looooong time I would say Razorhill is like a bigger hub much like the GS you were speaking of.
Tauren plainsrunning actually made it to retail, it was in 1.0. It was a passive ability though, so once you learned it, as a tauren anytime you started moving you would slowly get speed increases, maxing out after ten seconds. The biggest problem this caused, other than being annoying getting attacked and having to rebuild speed, was that if you were trying to sneak by a mob half the time your speed increase would start without you realizing and now you've run face first into them.
I remember when I hit 51 in Vanilla, the first end game dungeon I did was a 10 man Scholomance.
Some of the old alliance bias came from the fact that, to be honest.... Horde side had little love at the beginning. Before ya get your flaming torches and pitchforks... I mean in the cities and areas rather than in class design as PvP ect.
Just look at stormwind and ironforge in vanilla. Wander about looking into to shops, houses and taverns. How many open doors with interiors do you find? There are quite a few shop style open buildings. There is the palace, the mage district, old town, the dwarf district...at least one empty tavern iirc in stormwind.
Now wander around vanilla org. Its tiny, cramped and full, each building having an NPC inside. There are no chairs, few tables. One bank (its been a while, can't be arsed to patch right now lol) one tavern and one inn if I remember right.
Its the same with thunderbluff, though its larger with it having more tiers and the three terraces. But still it is filled with places that have no chairs and few empty areas.
There isn't a single bed in undercity (yeah there were coffins in the inn lol) and a couple of empty areas, no chairs at all....mostly it was built for utility. It felt hastily built at times after visiting the alliance areas.
I remember hearing that the devs on world building had lavished hard work on the alliance areas ( probably one loved taurens which is why it was well put together lol) but then had realised the horde areas were behind, and had to quickly 'toss some stuff in to fill the areas' which was why Brill got a slightly dilapidated copy of goldshire inn (I do miss that version of Brill though lol) and most of lordearon was human buildings with broken furniture and spiderwebs. Though that area does make sense since it was plagued out and most of its populace died and came back as mindless undead (and its rare for a mindless undead to get stuck in cleaning routine muscle memory lol, most default to wander in circles mode) it still felt a little like the forsaken had just commandeered the buildings and never (in vanilla time) tried to come up with their own style. Now we see iron railings and plague vats and lots of chemistry equipment for forsaken build style lol.
Its a different kind of bias as to what most folks these days grumble about, and you sort of need a different outlook on in game life to notice it. Anyone that tried to roleplay as a hordie back in vanilla noticed it though, after RPing in the alliance areas you felt like they didn't know what or how to build to rp for horde. Guess the 'savage horde' thing didn't help back then and influenced the build style too.
Hidden memes in the video: "Even further beyond." and the video's time of 1337.
SwoleBenji Swollllllllle Benjiiiiii hereeee
Player housing is the reason I quit playing LOTR online. After grinding for days just to decorate my house, i realized that I was just playing virtual dollhouse simulator.
Hunters also had stealth back in alpha
um wut
5:05 Only Blackrock Spire was a 15man raid, Scholomance and Stratholme were 10man raids - and yes, they were quite difficult, particularly Scholomance.
if u play a mage u already have player housing. Considering you live in ZF..
Lol, zf isnt even that great g/hr compared to others... xD you been living under a rock since p1?
@@failproductionsdk no doubt i just think its way easier and i can just sit back and watch vids/play other games. personally, i don't just sit down and minmax cus it drives me crazy
@@failproductionsdk what farm do u do tho?
No need to minmax atall, i farm DME lasher/satyr and herb what ever i can herb in there. Getting around 70-90g/hr atm due to dreamfoils being about 95s-1.2g each on my server. Its pretty damn chill once you get it down and learn all the small details about the patrolling trees. Where ZF is usually about 35-50g/hr for me
and thats without retracting the money i save on not having to buy dr's, as the satyr drop around 2-4 demonic runes/hr.
Mage is listed as one of the available classes under the Dwarf listing in the game manual that came with the original vanilla discs.
Hard casting out of invisibility was a thing for all invis/stealth mechanics for a not insignificant portion of vanilla. Casting would not actually break stealth until the end of cast. Rogues could apply poisons and Night elf hunters could aimed shot.
Is that the human castle theme from heroes III might and magic?
Fuck rolling, imagine just trying to find 15 people willing to do a specific dungeon.
I totally love the plains run idea for Tauren.
The “blizzard didn’t actually have alliance bias” point only actually proved the opposite. It proved that they did in fact have an immense bias towards alliance and had to actually reign to bias in for balance. That doesn’t mean they didn’t have bias, it in fact proves that they definitely did. And that’s not even counting the amount of time they put into alliance cities compared to horde which only proves more bias.
2 more that people rarely know, in early alpha there was something opposite to the rested state which gives extra experiance gained, there was a state tired, when you were running too much you get tired and your movement speed gets slowed drastically by % of how tired you were.
Another one - In deadwind pass actually there was a crater place with a floating Castle above it, it was a titan house with enourmous big chairs stair and tables it was amazing to see a titans`s home. Also caverns of time was a castle as well :)
i love your vids usually but this one is you just copying defcamp and melderon...they uploaded the exact same thing in different order like 2 days ago lol.
Well, to be honest there are a bunch of classic wow youtubers, and this game has been out for 15 years. almost every video being released now on the subject already exists not to mention most of these youtubers just copy paste from wowhead..so its all copy content, quit yer bitchin
madseason also has one weeks/monhts before this saying excatly the same as in this vid
Punkrat just copies other youtubers, this is public knowledge
I wish night elves could be mages in classic
Don't forget that paladins used to have holy strike and crusader strike instead of seals. Also Blizzard was planning to require players to use torches to see in places like darkshire.
Just FYI you glossed over something. After Blizzard "nerfed" Strath, Scholo, etc the first time, they were still considered 10 man raids and we did them as such. UBRS was the unique one at 15. We did this in vanilla, I've got pics of my paladin still zoning into Stratholme and us wiping (ten of us!) on the Baroness fight from 2005. I also remember UBRS as the 15 man raid where rogues only got in if they had improved sap lmao.
Oh, the days when they loved the alliance. Now its screams for their love of them orcs
Yeah you can tell they love the orcs so much thats why every major horde figure has been killed, retired, or made into regular baddies. Thrall, retired due to fans complaining about "green jesus" for ONE expansion (Cata). Garrosh, made into baddie and dead. Cairne, dead. Voljin, dead. Saurfang, dead. Sylvanas, expac baddie. Now we got Lothremar, the jewish stereotype goblin leader, andddd thats about it.
The forsaken thing just makes sense and honestly its stupid that they scrapped it.
Strat and scholo were 10 mans at launch UBRS was normally done with 15 but 40 were allowed. It was widely considered suicide to try and 5 man them for quests. Wasn't until like right before tier .5 that 5 man strat scholo was a normal thing
They wanted to have an extra city for alliance but an extra starting zone for horde (trolls) ---> it's in the actual game if you go above the timbermaw tunnel you'll find the zone im talking about with low lvl friendly trolls
Love the volume of content you've managed to cultivate!
I remember the movement speed slow for dwarf Stoneskin making it in late 2004/early 2005. Also, I think hunter's Disengage launched you backwards like it does now in retail.
Yep. I remember using it in PvP to get distance from warriors and rogues. Paladins also got royally screwed/overhauled from beta to launch. I still have my old strategy guide that wasn't updated for the game launch and has all of this listed as being in the game.
I don’t think undead functioning as actually undead is a bad idea? The Druid is a humanoid but but it’s still susceptible to hibernate? I know being in form is basically a beast but there still classed as humanoid right
Thanks for the videos u make
I feel like I remember doing scholo with 10ppl back in the day
Housing was easily possible, DAoC had housing back in 2003. I'm assuming they just ran out of time.
Scholo was a 10 Man raid for first couple patches
I don’t understand running out of quests. I think I did 50% or even less of quests for each lvl range.
Oh so that's why I can call need on shields as rogue (warmane server)
I could have sworn I used exorcism on an undead when I first played back in vanilla.
0:31 END PONKRAT
I do not think plains running was a terrible game desighn, why not? It is pretty neat consept, imo. Just needed a bit of polish.
You just know it is gonna be a good video when you hear the intro music.
You are MadSeasonShow 2.0?
In vanilla 10-man Barons were common.
Change your TH-cam icon!!! It’s passed Valentine’s Day now lol!!! But seriously love the content and love all you’ve given to the game and is players. Stay safe bro😁👍
that piece about faction imbalance re-enforces it not disproves it. They had so much content planned for the alliance they had to scrap it because they had so little for the horde. Faction imbalance in Classic in city design, starting zone structure, and available hunter pets currently. Adding those items would have simply cemented the imbalance instead of making it speculative.
Isn't strat/scholo 10men in the past?
Yes
I never understood the fascination with player housing :S
It makes sense in ffxi where you have extra storage in your house. Its similar to banking in wow. Also housing gives a player some privacy to prepare.
RP players can masturbate in private.
And garrisons were boring and felt like a Facebook or phone app.
DCUO did it very well, but i agree, I just used the home base because of the Amenities only your personal base gave you
somehow i remember scholo being a 10 man raid, but im not really sure anymore
Yep you're right
yes they didnt get changed to 5 man in vinalla until they added the quests lines to upgrade the dung sets.
7:07 low chance my ass
Feels like you watched the mad season video and just went, you made this? I made this :)
Dwarf mages would be op, not needing to use a block on a blind means that they prob just win every fight
Don't forget Consistency
''Yo! Soldiers of Classic! Here's a BOSS GUIDE for the upcoming raid! BWL! Enjoy.''
Wierd guide to bwl but ok....
Dude, would have been so cool if they added some sort of elevator to Gnomergan from Ironforge. Maybe in 15 more years we can get that (with a horde city equivalent).LoL
Also the garrisons in WoD imo were boring as fuck. They really missed a huge chance to give players a way to customize their game. Both in Vanilla and in WoD. Just my opinion though.
imagine standing still as a hunter
"blizz has an alliance bias"
The entire story of warcraft is about green horde jesus. How is there an alliance bias?
They were 10man not 15 - Only UBRS was 15 man originally. Good vid, but thought youd prefer accurate info :)
Dont know why wow cant have player housing or guild housing..SWTOR has both
Warlord of Draenor.
@@FrazierHarcrow i dont consider garrisons housing...u can't customize them like u can in SWTOR or ESO
@@davidoneill9778 They didnt meet your minimum standards. Doesnt mean it isnt player housing
"Rouge tank lfg BRD"
Or hunter tank lol
Hehe 13:37
Glad to see content that’s not end game stuff.
you say this as if non endgame content doesnt exist at all. You dont remember the entire year of hype/prep videos? then the 4-6 months of leveling guides/tips
The Cauterizer Yeah I remember it. And it’s been pretty much all end game content since a couple weeks after release. I guess it’s unreasonable to enjoy non endgame content once every five months now? Lol.
Jurassic Park music? Lol
>release in 2005
BFA fetus confirmed
Shadowlands Sperm confirmed
This shows how little you know of the game. "hunter are not bad, they are not good"... Hunters are OP, you have to be a terrible one if you think they are mediocre.
Still waiting for my player house! (Garrisons doesn't count)
DCUO did it pretty well, but tbh its meh once u get it
Yoguyspunkratwithanothervideo
I do enjoy your videos but fuck me dude you gotta chill with all the fillers and repetition when you're talking
from 0:20 - 0:50 you manage to spend 30 seconds to really only say "These are things from pre-release wow that never made it to the game". And that's only one example, it happens throughout every video
I get that you want to hit your 10 minute quota and I don't even have a problem with that, just stop filling all your videos with unnecessary padding on every sentence in order to reach it
ahhh yes faction imbalance but hey horde heres grom' gol enjoy.. sorry alliance
So true. And Kalimdor is so badly connected... how about a portal to Theramore or Feralas from SW? I mean, even the only city of the allience in Kalimdor is totally out of the way with nothing useful around. Compare UC with so many dungeons nearby (+ Naxx later)
I do like your content rat, but this is a straight madsesonshow video.
He along with many others just rip content off wowhead.
Dry times punrat, redoing other people video?
More shit we already know woohoo
Alliance bias? lmao
yes he is ally biased. hes alliance player, crazy how that works isnt it?
@@FrazierHarcrow blizzard has horde bias derp
1337 video!!
'Less social interaction' is just Blizzard's lazy way of saying "I don't wannaaaa! I don't I don't I don't!" Plenty of other MMOs have player housing and somehow I find it hard to believe there's 'less social interaction' because of it, considering you can have people over to your place and vice versa. Blizzard doesn't give a rat's ass about the RPG element anymore; only what they can hook morons on to keep them coming back daily for that sweet monthly sub.
Dude you gotta stop saying "actually"
Games not only dead it’s trash.
Alliance biased? Bahahahahha! Blizzard plays Horde. That's always been the unspoken rule. Go try and enter a horde area vs an alliance area. Go get on a zep to gank horde. Gl with the deathguards and goblins. Now roll horde and go try and get on a ship say in, Menethil Harbor so you can gank alli... yeah. Alliance biased... didn't know you were doing comedy. Need look no further either than the current pvp situation and Blizz changing it so Alli can't run premade because horde complained too much.
lol, 'imbalance' cited is public transport. As if public transport is the real game content.
Paladin is the creators pet. Only shield that can't be devoured/dispelled. Best buffs for raiding. Best healer for raiding. Free mount for no reason. Not available to horde. PvP had to change because Ally RP nerds couldn't hang (just like they couldn't in Vanilla).
@@marsnz1002 i feel like the alliance have better questing zones too.
LOVE the WC2 music!!!!!!!