Surprised you don't run Worldsea Zealantis in this deck. When you go into Saryuja, you can use it as the singular material for Zealantis. That way, all the Six Samurai monsters on the board are special summoned again, giving you even more Bushido counters for Gateway/Dojo/United.
extra deck space is tight and i feel like by the time you get to saruja the combo is basically already over and you are not getting much besides maybe follow up for the turn after that point.
@Samurrot07 Gateway states each time a six sam is summoned as a continious spell. When you are summoning back each six sam, the Gateway will proc automatically without starting a chain for the bushido counters. Same with the dojo and united. There is no missed timing for those counters and each summon counts for the bushido counters. It's not summoned at the same time from Zealantis since you are controlling each monsters battle position for each summon. That means each monster is special summoned one by one as you decide which are special summoned first and their position. This isn't like rescue rabbit where that special summon happens at once from the deck where those 2 special summons are counted once for cards like maxx c.
@@jamesseegars57 What's important are the counters on Gateway. The extra counters can be used to get back the six sams synchros from gy to be used next turn or just add a bunch of them back to your hand for the next turn. Six sam weakness is they are a combo deck with no starter monster and gateway being the combo enabler/the deck's best recovery tool for the follow-up turn. Those extra counters on gateway through Zealantis can give you enough counters to get back 2 to 3 more six sam monsters to your hand for next turn or for otk if you needed those extra counters. Six sam needs gateway spam to do anything significant first turn and as the only strong recovery tool against a monster wipe to remake your board again. Zealantis is worth a spot in Six Sam just for the extra counters on gateway. It's also just easy to do, at any point you have Saryuja on board you can make Zealantis at any time. No restrictions and Zealantis can be link material if you need space.
depends on how your hand opens. normal Kageki, effect SS monk from hand, synchro into Level 6 Shi En drops a monster negate on the board before searching *and* chain blocks Shi En against Ash. It honestly loses to shifter much harder than droll, as there isn't really any way the deck beats that card without cross out or called by. The deck feels very good now, we easily play through veiler, we can chain block ash at every corner to force them to use it in a bad spot and keep playing through it, we can dodge imperm on Shogun by adding cunning to hand before you make him, we have a monster negate as the third summon so we don't need to worry about nib. Hell, cunning is even good for helping you insulate your board against multiple hand traps since it can reset Level 6 Shi En's monster negate by sending him and then SSing back. Ghost ogre is probably the deck's other major weakness, but even that can be iffy since we put up a monster negate before Shogun and can reset that negate with cunning.
@@Od9189idk nothings gonna beat YandereDev, but it’s not hard to just upload the card in 1 day, I very much enjoy EDO for the simplicity and ease of use w/o lag like what Dueling Book has, but they do need to pick up the pace
Oh no! you mean I'll have to banish the double assault I searched for free off my tuner and then used to get a free ss from hand? THE HORROR! You should probably understand the deck you're talking about before complaining about new support for it. ROTA gave the deck six strike double assault, which is absolutely playable and easily searched off Tactical Trainer.
@@lizard_king_ what? I PLAY the deck in paper, you were the one that said the card was terrible because it had to banish. I was saying that the banish is free because you search the six strike spell and USE IT on your first turn, meaning it's in your GY for Kizan's effect.
@@DarkAuraLord yes and I play the deck as well but why does konami feel the need to have you banish the one card that is your follow up instead of any six samurai card I mean would the effect be that powerful that they had to limit it to six strike cards because aside from this one the other six strike cards are not that good and most of the time bricks in a deck that already struggles with consistency
@@lizard_king_ It's not your follow up, what are you on about? You use it on the turn you add it to hand and the GY effect of it isn't that strong for follow up. Instead what you should be doing is CELEBRATING like me because this banish gives you a way to make Chengying live and you CAN ABSOLUTELY end on that with ease.
Finally, something that doesn't resuld in FTK.
Thank you so much! Yep, six samurai can be played in many ways 🔥
Surprised you don't run Worldsea Zealantis in this deck. When you go into Saryuja, you can use it as the singular material for Zealantis. That way, all the Six Samurai monsters on the board are special summoned again, giving you even more Bushido counters for Gateway/Dojo/United.
Thats genius!
extra deck space is tight and i feel like by the time you get to saruja the combo is basically already over and you are not getting much besides maybe follow up for the turn after that point.
summoning multiple sams with 1 effect only gives the counters for summoning one monster but it could help
@Samurrot07 Gateway states each time a six sam is summoned as a continious spell. When you are summoning back each six sam, the Gateway will proc automatically without starting a chain for the bushido counters. Same with the dojo and united. There is no missed timing for those counters and each summon counts for the bushido counters.
It's not summoned at the same time from Zealantis since you are controlling each monsters battle position for each summon. That means each monster is special summoned one by one as you decide which are special summoned first and their position. This isn't like rescue rabbit where that special summon happens at once from the deck where those 2 special summons are counted once for cards like maxx c.
@@jamesseegars57 What's important are the counters on Gateway. The extra counters can be used to get back the six sams synchros from gy to be used next turn or just add a bunch of them back to your hand for the next turn.
Six sam weakness is they are a combo deck with no starter monster and gateway being the combo enabler/the deck's best recovery tool for the follow-up turn. Those extra counters on gateway through Zealantis can give you enough counters to get back 2 to 3 more six sam monsters to your hand for next turn or for otk if you needed those extra counters. Six sam needs gateway spam to do anything significant first turn and as the only strong recovery tool against a monster wipe to remake your board again.
Zealantis is worth a spot in Six Sam just for the extra counters on gateway. It's also just easy to do, at any point you have Saryuja on board you can make Zealantis at any time. No restrictions and Zealantis can be link material if you need space.
Holy cow the blade cutting through one duel and the next looks so cool, at 9:00
The Dynasty Warriors tracks are peak. 🔥
Lo que sería si llegara un moustro del main que invoque desde el deck
The new six samurai's aren't on master duel how do u have them?
Question: The 6 bushier counter effect of Gateway can be used to bring back Shi En Synchro from Graveyard???
No naturia beast? 😢
Question : how do you use the master duel animations on Edopro ? I'd like to use it but i couldnt find it
That's not edopro
Search Mdpro3 (it's in the title)
Question : at 8.10 how shogun goes to 1600? then he asceticism to mizuko
yes, asceticism mention atk no orginal atk so.., with the link you can search anyname in deck
Can we also get a Primite Version 😮?
I think he already made that
Bonjour , je ne trouve pas les nouvelles cartes 6 samurai dans master duel comment les avoir ?
Guess the discord link to download mdpro3 doesnt work
Does this deck hard loses to droll?
Well, try to make the monster negate before searching
depends on how your hand opens. normal Kageki, effect SS monk from hand, synchro into Level 6 Shi En drops a monster negate on the board before searching *and* chain blocks Shi En against Ash. It honestly loses to shifter much harder than droll, as there isn't really any way the deck beats that card without cross out or called by.
The deck feels very good now, we easily play through veiler, we can chain block ash at every corner to force them to use it in a bad spot and keep playing through it, we can dodge imperm on Shogun by adding cunning to hand before you make him, we have a monster negate as the third summon so we don't need to worry about nib.
Hell, cunning is even good for helping you insulate your board against multiple hand traps since it can reset Level 6 Shi En's monster negate by sending him and then SSing back. Ghost ogre is probably the deck's other major weakness, but even that can be iffy since we put up a monster negate before Shogun and can reset that negate with cunning.
Bang razin pasti menonton video ini
now we just gotta wait till april or may forgot woot
Saben cómo puedo obtener esta versión del Yugioh?😢
discord.com/channels/506499657724067852/1271523003997356032
@@DuelEvolution is mdpro the same as master duel with maxx C not forbidden and a coin toss decider?
So everyone lost hope on edo
I still use it, it just takes time to update card database
@ it takes like 10 days now to update cause their devs sucks and they have big ego worst devs ever ngl
@@Od9189idk nothings gonna beat YandereDev, but it’s not hard to just upload the card in 1 day, I very much enjoy EDO for the simplicity and ease of use w/o lag like what Dueling Book has, but they do need to pick up the pace
Mdpro3 é lixo
It's terrible it has to banish a six strike card
Oh no! you mean I'll have to banish the double assault I searched for free off my tuner and then used to get a free ss from hand? THE HORROR!
You should probably understand the deck you're talking about before complaining about new support for it. ROTA gave the deck six strike double assault, which is absolutely playable and easily searched off Tactical Trainer.
@DarkAuraLord yes the card that is searchable and is your follow up sounds like you're mad that samurais are playable again
@@lizard_king_ what? I PLAY the deck in paper, you were the one that said the card was terrible because it had to banish. I was saying that the banish is free because you search the six strike spell and USE IT on your first turn, meaning it's in your GY for Kizan's effect.
@@DarkAuraLord yes and I play the deck as well but why does konami feel the need to have you banish the one card that is your follow up instead of any six samurai card I mean would the effect be that powerful that they had to limit it to six strike cards because aside from this one the other six strike cards are not that good and most of the time bricks in a deck that already struggles with consistency
@@lizard_king_ It's not your follow up, what are you on about? You use it on the turn you add it to hand and the GY effect of it isn't that strong for follow up. Instead what you should be doing is CELEBRATING like me because this banish gives you a way to make Chengying live and you CAN ABSOLUTELY end on that with ease.