You can browse around the AnticheatMgr.cpp file to see where it handles active kicks (to remove you can just comment it with adding double slash // - this will turn the kick functionality into a comment, and not a usable piece of code to the compiler and the server when you boot it up). You could also check the config files to see if a kick has an enable/disable functionality.
@@Serverlands Thanks for the answer. Strange, when I set the speed to 10, the anti-cheat does not react, but when I set the speed to 30, it immediately kick. because I wrote it in the config Anticheat.KickPlayer = 1, but I'm an administrator and this is the GM Commands. When will the continuation of your video?
Thanks for your guides. There was one problem, kick the administrator when he enters .mod speed or another similar command
You can browse around the AnticheatMgr.cpp file to see where it handles active kicks (to remove you can just comment it with adding double slash // - this will turn the kick functionality into a comment, and not a usable piece of code to the compiler and the server when you boot it up). You could also check the config files to see if a kick has an enable/disable functionality.
@@Serverlands Thanks for the answer. Strange, when I set the speed to 10, the anti-cheat does not react, but when I set the speed to 30, it immediately kick. because I wrote it in the config Anticheat.KickPlayer = 1, but I'm an administrator and this is the GM Commands. When will the continuation of your video?
@@Sanyok94 The rest of the series has been uploaded onto serverlands.com/courses/trinitycore-passive-anticheat/
That's all?? Just part 1?