DIABLO 4 VESEEL OF HATRED SPIRITBORN GAMEPLAY | PS5 4K60FPS | DEUTCH GAMEPLAY | no commentary

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  • เผยแพร่เมื่อ 29 พ.ย. 2024
  • #diablo4 #vesselofhatred #ps5 #diabloiv #gameplay #4k60fps #dlc #playstation #playstation5 #nocommentary #2024
    Vessel of Hatred is the first premium expansion for Diablo 4. It picks up the story after the events of the main game, taking players to the Nahantu jungle area, previously explored in Diablo 2. Announced during Blizzcon on November 3rd, 2023, Vessel of Hatred is set to include a never-before-seen Class in the franchise, and will release on October 8th, 2024
    Continue the dark and grim storyline of Diablo 4. Find Neyrelle and stop the Lord of Hatred.
    New Enemies and Bosses
    A new Class arrives on the Diablo 4 roster: Spiritborn.
    You can also expect to find tons of new Loot! Weapons, Armor, and Legendary Aspects.
    A new Location! Explore the vast and endless Nahantu jungle. Face the forces of evil once more.
    Diablo IV is an action role-playing game developed and published by Blizzard Entertainment, and is the fourth main installment in the Diablo series. The game was announced at BlizzCon 2019[2] and released on June 5, 2023, with early access starting on June 1.[3] Public betas were released in March 2023.[4] Series features such as re-playable, procedurally generated dungeons, and loot-focused character-building will return, while new features such as an open world, and player versus player (PVP) interactions will be incorporated.[5] Players create their character from one of five playable classes-Barbarian, Druid, Necromancer, Rogue, and Sorcerer-and guide them through quests and combat in the world of Sanctuary after the resurrection of the demon Lilith.
    Gameplay
    The core formula for the series' gameplay revolves around gradually obtaining stronger equipment by defeating increasingly difficult enemies.[8] Enemies are fought using different character class skills which can be customized by equipment and talent trees. This concept is used to progress through the story and quests.[9] Enemies are split into monster families which are defined by a theme, combat style, and their location.[10] Each family contains different archetypes that hold different roles allowing for synergies of specialty abilities between family members.[10] To differentiate between them, they have unique silhouettes, stances and weapons.[11]
    Creative director Sebastian Stepien explained that the goal was to create a more "grounded" story than Diablo III.[12] In order to achieve this, the plot revolves around the simple folk of Sanctuary rather than "politics, kings, or another high-fantasy theme.

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