Beholder's Lair Devlog #1 - Item System - Godot Indie Game

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  • เผยแพร่เมื่อ 27 ม.ค. 2025

ความคิดเห็น • 11

  • @Goodgis
    @Goodgis 4 ปีที่แล้ว

    Man, Godot is just a wonderful piece of software. Best of luck to you on your game dev endeavors!

    • @KaanAlparGameDev
      @KaanAlparGameDev  4 ปีที่แล้ว +1

      Thanks man, it definitely is a great software!

  • @devlawg701
    @devlawg701 4 ปีที่แล้ว +1

    The upgrades/items will really make a huge diff in your game. You gotta balance it well. Hope to see more!

    • @KaanAlparGameDev
      @KaanAlparGameDev  4 ปีที่แล้ว

      Exactly! That's one of the hardest things to get right about them. Thanks for the comment!

  • @rhgamedev355
    @rhgamedev355 4 ปีที่แล้ว +2

    Love the upgrades! I've been starting to think about what upgrades I can include in my game :P Great devlog :)

    • @KaanAlparGameDev
      @KaanAlparGameDev  4 ปีที่แล้ว +1

      Thanks a lot! Definitely think about the was upgrades affect your game it can really make the game unbalanced if done wrong. I'm pretty sure some of the items I showed makes the game way easier thank I intended it to be :P

    • @rhgamedev355
      @rhgamedev355 4 ปีที่แล้ว +1

      @@KaanAlparGameDev Yeah it's going to take a lot of time to balance properly :P

  • @Fopull
    @Fopull 4 ปีที่แล้ว +1

    These new items looks really awesome! I love all the art the entire thing just looks *mwah* gorgeous 👌
    Also imagine the player with max tier every item haha he will be unstoppable!

    • @KaanAlparGameDev
      @KaanAlparGameDev  4 ปีที่แล้ว

      Max tier everything would be unstopable!

  • @FlowPoly
    @FlowPoly 4 ปีที่แล้ว

    Love a good jumping bone