ConfigurableJointScript 1

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  • เผยแพร่เมื่อ 19 ต.ค. 2024

ความคิดเห็น • 5

  • @goshjosh182
    @goshjosh182 9 ปีที่แล้ว +1

    Holy shit thank you for making this you saved me hours of googling why my configurable joints weren't seeming to update!

    • @glenfoxh
      @glenfoxh  9 ปีที่แล้ว

      +goshjosh182
      You are welcome. :)
      I will be posting soon another vid covering another prob with configurable joints. Likely this Friday.
      Simply put: It is the orientation of the Quaternion the configurable joints uses.
      It is finding the configurable joints orientation relative to the object angles.
      If you find they don't mach, it's because you need to apply the inverse to your Quaternion, or you will never get them to mach up.
      I am currently working on other approaches to this prob, by applying forces directly. And not using the configurable joint's spring values. I keep getting too many problems with jittering, and loss of position.
      I hope to have that solved soon and have my finding on that posted as well. :)

  • @ekeeke6082
    @ekeeke6082 4 ปีที่แล้ว

    Hi, Please I have some questions about your walking table script. I would love to pick your brain about it. Thanks in advance for your time.

    • @glenfoxh
      @glenfoxh  4 ปีที่แล้ว

      Ask away.

  • @pellamkrishnasowjanya9816
    @pellamkrishnasowjanya9816 7 ปีที่แล้ว +1

    can you please make a video "bend leg" script you used in your scene