面白半分で字幕用の英語訳を作成してみたのですが、もし英語字幕を検討していたら字幕編集に↓をコピペでどうぞ。 00:08 haha My WaNd GoEs brrrrrrrrrrrrrrrrrrrrrrrr 00:12 In this video, I will be explaining how to create brrrrr wand with chainsaw spell. 00:17 It's not that hard to create brrr wand if we use chainsaw in bit special way :) 00:22 Before we explain chainsaw spell, let me explain wand's cast delay and recharge time. 00:27 well, if you are like "bish, I just need to know about the chainsaw". 00:31 Skip to 2:33. I'll now start explaining about cast delay. 00:37 Cast delay is cool down time after you cast a spell. 00:41 Equation for cast delay is sum of wand's cast delay + spell's cast delay. 00:46 For example, if wand has 0.5s of cast delay and spell has 0.05s of cast delay 00:52 this means 0.5s(wand cast delay) + 0.05s(spell cast delay) 00:57 =0.55sec of cool down time. In other case with same wand, but spell has 1s cast delay, 01:05 then that means 0.5s + 1s + 1.5sec cool down time. 01:10 But what happens if "Multi cast type spell" casted Sparkbolt and Magic missile at the same time? 01:17 When multiple spells were casted in same time, simply spell's cast delay will sums up. 01:23 In that case, it will be like this. (0.05+1)s from spell's cast delay and additional 0.5s delay from wand. 01:30 (total 1.55s cast delay) And this is will be the basic of cast delays. Next is about recharge time. 01:37 Recharge time is cool down time that is happening right after the last spell in wand activates. 01:42 Formula goes like this; wand's recharge time + wand's "always cast" recharge time. 01:47 For example, 01:49 Wand has recharge time of 01:50 0.5s and it has -0.17s recharge time 01:56 Digging bolt. Total recharge time goes 02:01 0.3s. If there were additional 3 digging bolts, 02:06 recharge time goes -0.51s and there will be no recharge time required. 02:10 That's all about recharge time explanation. Also casting last spell in the line triggers cast delay 02:16 too 02:17 In that case, cool down time will be same as one with longer "cool down time" of either recharge/cast delay time. 02:23 in above picture, recharge time(red) is longer than cast delay(blue), but in opposite case, 02:27 lowering recharge time than cast delay, it doesn't have much change. 02:30 This might help calculating cool time in future. 02:35 Finally I'll start explain about CHAINSAWWWWWWWUWU 02:38 First of all, chainsaw has unique skill that lowers recharge time for -0.17s. 02:43 For cast delay, 02:45 there's no description written in status. 02:48 "Then how long is the cast delay for the chainsaw" you ask? Chainsaw is also special for not having any. 02:53 Which means, even wand with 100s cast delay wont have issue to cast chainsaw 02:59 with no cool down. 03:01 AND chainsaw won't cause any case delay even if its casted in "multiple cast" type spells. 03:08 Let's see what happens then. 03:12 I'll using wand with cast delay 0.5s 03:15 with no recharge time, no shuffle. 03:19 First off, I'll cast with only magic missile. 03:23 Cast delay for this time will be wand's cast delay 0.5s + spell's cast delay 1s = 1.5s cool down. 03:31 Next, casting chainsaw and magic missile at the same time with using tuple spell. 03:40 There isn't enough mana, but we can see that tuple spell causing 03:45 zero cast delay of magic missile. 03:47 One quick note. Chainsaw must be placed in right end when its casted in tuple spell. 03:53 Placing chainsaw on left end won't make recast time to 0. 03:57 This is because recast time calculation starts from left. Just put chainsaw 04:02 to last. 04:05 Casting chainsaw in tuple spell will make zero cast delays. 04:10 Some of you might think it worked because it has zero recharge time. 04:16 Yes, that is also true. Chainsaw can be used to lower recharge time. 04:21 Let's go through by watching play scene. 04:27 I'll be using wand with 0.33s recharge time this time. 04:32 Placing tuple spell, spark bolt, 04:35 chainsaw from left to right. This case's recharge time, it will be calculated with chainsaw's recharge time reduction, 04:42 0.33s-0.17s=0.16sec 04:47 It's also possible to reduce recharge time to zero from just rearranging spells current order. 04:53 Place chainsaw, tuple spell, 04:56 spark bolt from left instead. 05:00 This makes recharge time to zero and makes wand to go brrrrrrrrrrrrrr. 05:08 "but why the recharge time goes to zero?" you might ask. 05:12 This is we call wand loop/spell loop phenomenon. 05:17 I'll explain about this "loop". Above picture is wand's spell order from last play scene. 05:23 In this order, which spell will be casted secondly from the tuple spell? 05:28 Answer is chainsaw in the beginning. 05:32 left over cast from tuple spell loops back to the beginning and casts chainsaw. 05:38 Recharge time will be held right after that and wand will start casting from the beginning. 05:43 This is same as placing additional chainsaw at the end. Like in this picture. 05:48 This is wand loop. 05:52 In wand loop, two chainsaw spells were casted before the recharge. 05:58 That makes double the recharge reduction effect from the chainsaw. 06:01 Using this technique, 06:06 Reducing recharge time from 1s to 0s is possible. For example, in above picture, 06:11 Chainsaw will be casted 6 times before starting to recharge. 06:16 Which makes 1.02s reduction in recharge time. 06:18 And makes the wand like this 06:22 brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr 06:25 But be careful with wand that has self "multi spell cast", because it will not cause the wand roop. 06:31 For the spell setup from the beginning of this video, it look like this. 06:37 mana plus and damage plus will increase the delay, but 06:38 casting with chainsaw will write off that delay. 06:43 Also setting mana plus in beginning is important too. 06:47 With this, adding mana with wand loop will cast 2 chainsaw spells. then 06:53 no mana will be used and wand goes brrrrrrrrrrr 06:58 In game, using mana plus in this brrr technique will help your run.- 07:04 There are other cast delay/recharge time reduction spells besides chainsaw. 07:08 each has unique features, but main technique is similar to chainsaw. 07:13 if you are interested, try it out :) 07:21 Hope you guys have great Noita run! 07:26 Thank you for watching.
最近始めて先に進めず困ってたけど、主のおかげでめっちゃ助かってる
もっと伸びるべきだよこの動画…!
今日初見で遊んで難易度が高すぎると思ったら杖編集必須ゲームだったとは…
奥が深い!そして、助かります!
今更ながら始めたのですが非常に勉強になりました。
とっても分かりやすかったです!!
めっちゃ参考になりました!!!
最近noitaを始めたてで難しいですけど凄いことだけ分かりました!w
ありがとうございます
おかげさまでNoitaやめられなくなりました。
ありがとうございました。
先生!ありがとうございます!
これだけ積んでも死ぬ時は死ぬ。。。
I had to use auto generated/translated subtitles and even then this was the best explanation I could find on those mechanics.
勉強になりました!この動画を観てNoitaを再開しようと思いました
I really wish that your channel had english subtitles becouse it looks like awesome information, keep it up
Turn on subtitles;
Click Settings;
Click Subtitles;
Click Auto-translate;
Select English.
Just happy to have this recommended to me :)
わかりやすい 助かる
面白半分で字幕用の英語訳を作成してみたのですが、もし英語字幕を検討していたら字幕編集に↓をコピペでどうぞ。
00:08
haha My WaNd GoEs brrrrrrrrrrrrrrrrrrrrrrrr
00:12
In this video, I will be explaining how to create brrrrr wand with chainsaw spell.
00:17
It's not that hard to create brrr wand if we use chainsaw in bit special way :)
00:22
Before we explain chainsaw spell, let me explain wand's cast delay and recharge time.
00:27
well, if you are like "bish, I just need to know about the chainsaw".
00:31
Skip to 2:33. I'll now start explaining about cast delay.
00:37
Cast delay is cool down time after you cast a spell.
00:41
Equation for cast delay is sum of wand's cast delay + spell's cast delay.
00:46
For example, if wand has 0.5s of cast delay and spell has 0.05s of cast delay
00:52
this means 0.5s(wand cast delay) + 0.05s(spell cast delay)
00:57
=0.55sec of cool down time. In other case with same wand, but spell has 1s cast delay,
01:05
then that means 0.5s + 1s + 1.5sec cool down time.
01:10
But what happens if "Multi cast type spell" casted Sparkbolt and Magic missile at the same time?
01:17
When multiple spells were casted in same time, simply spell's cast delay will sums up.
01:23
In that case, it will be like this. (0.05+1)s from spell's cast delay and additional 0.5s delay from wand.
01:30
(total 1.55s cast delay)
And this is will be the basic of cast delays. Next is about recharge time.
01:37
Recharge time is cool down time that is happening right after the last spell in wand activates.
01:42
Formula goes like this; wand's recharge time + wand's "always cast" recharge time.
01:47
For example,
01:49
Wand has recharge time of
01:50
0.5s and it has -0.17s recharge time
01:56
Digging bolt. Total recharge time goes
02:01
0.3s. If there were additional 3 digging bolts,
02:06
recharge time goes -0.51s and there will be no recharge time required.
02:10
That's all about recharge time explanation. Also casting last spell in the line triggers cast delay
02:16
too
02:17
In that case, cool down time will be same as one with longer "cool down time" of either recharge/cast delay time.
02:23
in above picture, recharge time(red) is longer than cast delay(blue), but in opposite case,
02:27
lowering recharge time than cast delay, it doesn't have much change.
02:30
This might help calculating cool time in future.
02:35
Finally I'll start explain about CHAINSAWWWWWWWUWU
02:38
First of all, chainsaw has unique skill that lowers recharge time for -0.17s.
02:43
For cast delay,
02:45
there's no description written in status.
02:48
"Then how long is the cast delay for the chainsaw" you ask? Chainsaw is also special for not having any.
02:53
Which means, even wand with 100s cast delay wont have issue to cast chainsaw
02:59
with no cool down.
03:01
AND chainsaw won't cause any case delay even if its casted in "multiple cast" type spells.
03:08
Let's see what happens then.
03:12
I'll using wand with cast delay 0.5s
03:15
with no recharge time, no shuffle.
03:19
First off, I'll cast with only magic missile.
03:23
Cast delay for this time will be wand's cast delay 0.5s + spell's cast delay 1s = 1.5s cool down.
03:31
Next, casting chainsaw and magic missile at the same time with using tuple spell.
03:40
There isn't enough mana, but we can see that tuple spell causing
03:45
zero cast delay of magic missile.
03:47
One quick note. Chainsaw must be placed in right end when its casted in tuple spell.
03:53
Placing chainsaw on left end won't make recast time to 0.
03:57
This is because recast time calculation starts from left. Just put chainsaw
04:02
to last.
04:05
Casting chainsaw in tuple spell will make zero cast delays.
04:10
Some of you might think it worked because it has zero recharge time.
04:16
Yes, that is also true. Chainsaw can be used to lower recharge time.
04:21
Let's go through by watching play scene.
04:27
I'll be using wand with 0.33s recharge time this time.
04:32
Placing tuple spell, spark bolt,
04:35
chainsaw from left to right. This case's recharge time, it will be calculated with chainsaw's recharge time reduction,
04:42
0.33s-0.17s=0.16sec
04:47
It's also possible to reduce recharge time to zero from just rearranging spells current order.
04:53
Place chainsaw, tuple spell,
04:56
spark bolt from left instead.
05:00
This makes recharge time to zero and makes wand to go brrrrrrrrrrrrrr.
05:08
"but why the recharge time goes to zero?" you might ask.
05:12
This is we call wand loop/spell loop phenomenon.
05:17
I'll explain about this "loop". Above picture is wand's spell order from last play scene.
05:23
In this order, which spell will be casted secondly from the tuple spell?
05:28
Answer is chainsaw in the beginning.
05:32
left over cast from tuple spell loops back to the beginning and casts chainsaw.
05:38
Recharge time will be held right after that and wand will start casting from the beginning.
05:43
This is same as placing additional chainsaw at the end. Like in this picture.
05:48
This is wand loop.
05:52
In wand loop, two chainsaw spells were casted before the recharge.
05:58
That makes double the recharge reduction effect from the chainsaw.
06:01
Using this technique,
06:06
Reducing recharge time from 1s to 0s is possible. For example, in above picture,
06:11
Chainsaw will be casted 6 times before starting to recharge.
06:16
Which makes 1.02s reduction in recharge time.
06:18
And makes the wand like this
06:22
brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
06:25
But be careful with wand that has self "multi spell cast", because it will not cause the wand roop.
06:31
For the spell setup from the beginning of this video, it look like this.
06:37
mana plus and damage plus will increase the delay, but
06:38
casting with chainsaw will write off that delay.
06:43
Also setting mana plus in beginning is important too.
06:47
With this, adding mana with wand loop will cast 2 chainsaw spells. then
06:53
no mana will be used and wand goes brrrrrrrrrrr
06:58
In game, using mana plus in this brrr technique will help your run.-
07:04
There are other cast delay/recharge time reduction spells besides chainsaw.
07:08
each has unique features, but main technique is similar to chainsaw.
07:13
if you are interested, try it out :)
07:21
Hope you guys have great Noita run!
07:26
Thank you for watching.
ありがとうございます!
Noice. Thank you
@@businesstuber3978 nice が Noise になってて草
神もバラバラにできそうな勢いだな
チェーンソーが肝のゲームだったのかw
チェエーン↓ソォーオ↑
Я конечно ничего не понял, но сделал скриншоты
Спасибо!
I really wish I could understand this
入門動画なのに全く理解が追いつかなかったから俺noita向いてないんだろうな……
chainsaw-wa desu kudasai
Steamのセールが来ていますね。
実はまだ購入していないため、あちこちの動画を観て回ったのですが、
日本語ですとこちらのチャンネルが分かりやすかったです。
wait noita fandom in japan?
チェンソーマンになれる
今日久々にnoita起動して、これやろうとしたら上手くいかないんだけど修正された?
シャッフルなし
詠唱1
チェーンソー 2倍呪文 スパークボルト
で組んでもマシンガンワンドにならず、順番適当に入れ替えてみても杖の性能に応じた速度でしか撃てなかったわ
すごいたすかる*(^o^)/*
The Japanese was easier to understand than Noita and I only know English
相手からしたらクソビルドすぎん…??