Great video. Do you have an example of a Gyro straight drive code in the block coding you could share? I've been working on one with my kids but have not been able to perfect it.
Many of the teams I have mentored have used the gyro as well as line-following. They abandoned those techniques because they found that their robots could go faster using techniques like squaring up. This reduced the time needed for each mission, allowing them to consistently solve more missions in a match.
@@FLL-Explained My students were finally able to design a code that works. Now we are testing it vs dead reckoning to see if it's actually more reliable.
Great video. Do you have an example of a Gyro straight drive code in the block coding you could share? I've been working on one with my kids but have not been able to perfect it.
I do not, unfortunately.
Many of the teams I have mentored have used the gyro as well as line-following. They abandoned those techniques because they found that their robots could go faster using techniques like squaring up. This reduced the time needed for each mission, allowing them to consistently solve more missions in a match.
@@FLL-Explained My students were finally able to design a code that works. Now we are testing it vs dead reckoning to see if it's actually more reliable.
@@kylegerhard1264 Good luck! I hope it works! I am a bit curious to hear about the result of this testing.
Do you think using ports E+F is any different from using any others ? (because of they are "High-speed" ports)
I actually never thought of that, but I might mess with this. Thank you for sharing!