Halfway into "Arctic Eggs," - which I fucking love - I thought... "man, I hope they discuss Lorelai and the Laser Eyes." ..... *suspense builds until he sees the title*
I love the dynamic with this group where Danny is just willing to say what comes to mind but you can see everyone else is thinking "can you say that today?" I laugh my ass off every time
I know it'd be hard to translate to a doc but I'd love to see the No Clip team do something on the history of MUDs. Fun little piece of gaming subculture history. Definitely a big part of my gaming youth.
I didn't watch the whole thing so I don't know if it came back to @dannyodwyer but the early text-based MUD may have been Mirrorworld (1986) rather than Rimworld?
Artic Eggs was such a delight. A game based around a solid, addictive mechanic. Glad you guys featured that. Also, Lorelei is really humbling me. I think i might not be smart enough for it. But I'm not giving up just yet! Also @dannyodwyer have you played INDIKA yet? i Jeremy covered it a few eps ago, but its been maybe the most unique and memorable narrative gaming experienced I've had all year. Just wanted to know what you think about it. thanks you guys!
I get its more a reflection on me personally and it manifests in a lot of different ways, but as someone who has and does deal with psychosis I absolutely hate the way its portrayed in the first Senua game at least. I think its more it just reminds me of my own problems rather than it deals with them poorly but I would still rather stick tacks in my eyes than be subjected to the gamified version of something like that.
Danny the visual issues you are sescribing with Hellbalde are probably bc of the extremely heavy chromatic aberration the game uses, and the devs in their infinite wisdom did not include a toggle for this can be turned off on pc via .ini edit at least
I largely ignore AAA games development, so I looked this up, and oh my god. I don’t think I’ve seen that level of chromatic aberration since the outer wilds, and the fact it can’t be toggled in hellblade without editing the ini is INSANE.
Senua's Saga: Hellblade 2 (That is the actual title. For some reason they switched it around.) is great for me personally probably because 99% of games I play for the story. I can understand that people want games that are more gamey, but I think just as many want the opposite, at least some of the times. I thought the presentation of this is just out of this world (I played it on PC all maxed out). I think another big problem can be the presentation of this itself, as it is very very intense with the binaural audio. Tastes are just different and as Hellblade is very specific with what it tries to convey, it certainly isnt for everyone. I am actually surprised that it isnt "Jeremy game" though. Edit: There is a section later in the game, probably shortly after the two hours Danny played, where things are happening in a cave and if that doesnt sell anyone on what they do with the presentation, it just isnt for you. Also for anyone that hasnt played the first game, dont worry, they have a great recap video at the start. The first is well worth a playthrough still too though. I just did that before in VR. Edit 2: I already have Lorelei on my wishlist. On the other hand though concerning taste, as many good things I have heard about Cryptmaster, that one is just not a game for me. We are having so many games for so many tastes these days, I very much choose what I play, which I think is a great position for us as gamers.
@@EricShoe Well, I didnt want to spoil that part but yes, that, the whole descent down, the torch lighting, the mirroring and the rainbow color lighting directing you.
@@dodo7ger yeah I could just delete my comment haha. Frankly I thought meeting the giant for the first time was the make or break moment for people on the fence. Such a haunting experience.
@@EricShoe I suppose whoever clicks in here has no fear for spoilers, so... Youre talking the very first time, in front of the other cave? Yeah, I suppose so. I looked more at it like, the part I am talking about is the best showcase of what they really do with this game.
@@dodo7gerYeah I just meant the part where Illtauga rises up out of the ground and you come literally face to face with her. I just thought it was such a cool moment, and if that part didn’t hook you…might want to stop playing haha.
@@EricShoe Yeah, by then you should really know if you like it or not. That part wasnt hitting me as hard, probably because I just replayed Hellblade 1 right before starting 2 and their style is nothing new to it.
I absolutely loved Hell blade 1. Even at the end of the game, I was still questioning what was and wasn't real. I definitely will play Saga, but I'll have to get a new console.
A common Canadian experience is having no idea a store/brand/etc is exclusive to Canada until you casually mention something like "Value Village" in a conversation and all your American friends are like "What the hell is Value Village?".
I think mgs 2 had to be reworked and Kojima allegedly didn't want to release it after 9/11 because he was worried about criticizing the US and the military industrial complex so soon after the attack.
It's fine to prefer action-y games over narrative ones and skip cutscenes. But lots of people do like that stuff or games that are a mix. Those games do know they are video games. They're just different. Sounds like Danny has, like many people, become Dark Souls-pilled. Not every game needs a complex parry poise battle system.
I tried to communicate that this was a subjective preference and that clearly other people do like games which put narrative first (and to Jesse's point; I do too probably, when I connect with the narrative - which I didn't with Hellblade 2). I mean Artic Eggs is doing it for me, and that's hardly Dark Souls.
@@dannyodwyer Fair point. You did make it clear-ish it was subjective but in a bit of a rambly way that seemed more gameplay-related than narrative. I think I'm just getting annoyed that a lot of gaming influencers have become Dark Souls pilled and at this point can't seem to imagine/accept any other combat system.
@@dannyodwyer I think Hellblade 2 being a direct continuation of Senua’s story would make it hard for anyone to connect with the story if you haven’t played the original. Doesn’t help the recap cutscene is woefully inadequate.
Glad we’re getting more Jesse on the pod! Thanks for the show all
full crew pod is always the best
Would love Jeff Gerstmann on this cast
I love how this also became a sort of games club, where we hear about different games that were played.
Halfway into "Arctic Eggs," - which I fucking love - I thought... "man, I hope they discuss Lorelai and the Laser Eyes." ..... *suspense builds until he sees the title*
Damn, I thought Jesse had for sure won this weeks *Item-Off* but Danny comes in like a shot in the dark with the Diddy Kong Racing VHS!
It's a close victory thought.
Ah, good to see the quartet to be complete.
Glad to see Arctic Eggs get some much-deserved love!
I love the dynamic with this group where Danny is just willing to say what comes to mind but you can see everyone else is thinking "can you say that today?"
I laugh my ass off every time
Steam being the Soundcloud of video games is sooo accurate 😂
arctic eggs deserves more eyes on it, it has so much soul. this is what games should be all about. CDbunker is a genius, glad to hear him shouted out
I know it'd be hard to translate to a doc but I'd love to see the No Clip team do something on the history of MUDs. Fun little piece of gaming subculture history. Definitely a big part of my gaming youth.
"these aren't your dad's puzzles. These are your grandad's puzzles" is a solid tag line
Shoutout to Chiblee for introducing me to cryptmaster a few weeks ago. Such a gem.
Great talk, also thanks for putting some more interesting games on my radar.
I didn't watch the whole thing so I don't know if it came back to @dannyodwyer but the early text-based MUD may have been Mirrorworld (1986) rather than Rimworld?
Artic Eggs was such a delight. A game based around a solid, addictive mechanic. Glad you guys featured that. Also, Lorelei is really humbling me. I think i might not be smart enough for it. But I'm not giving up just yet!
Also @dannyodwyer have you played INDIKA yet? i Jeremy covered it a few eps ago, but its been maybe the most unique and memorable narrative gaming experienced I've had all year. Just wanted to know what you think about it.
thanks you guys!
I get its more a reflection on me personally and it manifests in a lot of different ways, but as someone who has and does deal with psychosis I absolutely hate the way its portrayed in the first Senua game at least. I think its more it just reminds me of my own problems rather than it deals with them poorly but I would still rather stick tacks in my eyes than be subjected to the gamified version of something like that.
Danny the visual issues you are sescribing with Hellbalde are probably bc of the extremely heavy chromatic aberration the game uses, and the devs in their infinite wisdom did not include a toggle for this
can be turned off on pc via .ini edit at least
I largely ignore AAA games development, so I looked this up, and oh my god. I don’t think I’ve seen that level of chromatic aberration since the outer wilds, and the fact it can’t be toggled in hellblade without editing the ini is INSANE.
lets go noclip notifications gang
Senua's Saga: Hellblade 2 (That is the actual title. For some reason they switched it around.) is great for me personally probably because 99% of games I play for the story. I can understand that people want games that are more gamey, but I think just as many want the opposite, at least some of the times. I thought the presentation of this is just out of this world (I played it on PC all maxed out). I think another big problem can be the presentation of this itself, as it is very very intense with the binaural audio. Tastes are just different and as Hellblade is very specific with what it tries to convey, it certainly isnt for everyone. I am actually surprised that it isnt "Jeremy game" though.
Edit:
There is a section later in the game, probably shortly after the two hours Danny played, where things are happening in a cave and if that doesnt sell anyone on what they do with the presentation, it just isnt for you. Also for anyone that hasnt played the first game, dont worry, they have a great recap video at the start. The first is well worth a playthrough still too though. I just did that before in VR.
Edit 2:
I already have Lorelei on my wishlist. On the other hand though concerning taste, as many good things I have heard about Cryptmaster, that one is just not a game for me. We are having so many games for so many tastes these days, I very much choose what I play, which I think is a great position for us as gamers.
@@EricShoe Well, I didnt want to spoil that part but yes, that, the whole descent down, the torch lighting, the mirroring and the rainbow color lighting directing you.
@@dodo7ger yeah I could just delete my comment haha. Frankly I thought meeting the giant for the first time was the make or break moment for people on the fence. Such a haunting experience.
@@EricShoe I suppose whoever clicks in here has no fear for spoilers, so...
Youre talking the very first time, in front of the other cave? Yeah, I suppose so. I looked more at it like, the part I am talking about is the best showcase of what they really do with this game.
@@dodo7gerYeah I just meant the part where Illtauga rises up out of the ground and you come literally face to face with her. I just thought it was such a cool moment, and if that part didn’t hook you…might want to stop playing haha.
@@EricShoe Yeah, by then you should really know if you like it or not. That part wasnt hitting me as hard, probably because I just replayed Hellblade 1 right before starting 2 and their style is nothing new to it.
I absolutely loved Hell blade 1. Even at the end of the game, I was still questioning what was and wasn't real. I definitely will play Saga, but I'll have to get a new console.
it’s Friday!!!! Crew Cast Dayyyy
A common Canadian experience is having no idea a store/brand/etc is exclusive to Canada until you casually mention something like "Value Village" in a conversation and all your American friends are like "What the hell is Value Village?".
God I love Wizardry
I think mgs 2 had to be reworked and Kojima allegedly didn't want to release it after 9/11 because he was worried about criticizing the US and the military industrial complex so soon after the attack.
Hype
It's fine to prefer action-y games over narrative ones and skip cutscenes. But lots of people do like that stuff or games that are a mix. Those games do know they are video games. They're just different. Sounds like Danny has, like many people, become Dark Souls-pilled. Not every game needs a complex parry poise battle system.
I tried to communicate that this was a subjective preference and that clearly other people do like games which put narrative first (and to Jesse's point; I do too probably, when I connect with the narrative - which I didn't with Hellblade 2). I mean Artic Eggs is doing it for me, and that's hardly Dark Souls.
@@dannyodwyer Fair point. You did make it clear-ish it was subjective but in a bit of a rambly way that seemed more gameplay-related than narrative. I think I'm just getting annoyed that a lot of gaming influencers have become Dark Souls pilled and at this point can't seem to imagine/accept any other combat system.
@@dannyodwyer I think Hellblade 2 being a direct continuation of Senua’s story would make it hard for anyone to connect with the story if you haven’t played the original. Doesn’t help the recap cutscene is woefully inadequate.
Oh really, "Jeremy Jayne" huh? Nice try Destiny you're not fooling anyone we can see you
In Alaska we have Value Village