I feel like dream diary is strong enough without the kicker it is reasonable to just do shrewd analysis just to get a second level 3 one for consistency
For support Minh, I would also consider using scroll of secrets (3), which she can cycle or refill with scavenging. It provides similar draw to crossroads but is preferable for teams who need a bad weakness sniped - star of hyades, cover up, etc. can use on king in yellow too. With it, you have enough density for dream diary and Whitton buffing two stats. Different support that’s probably better suited to a weaker team (who in turn are more likely to value support).
Minhs biggest issue (IMO - and talking as a massive Minh fan) is her signature, is WAY too critical to do anything, and her weakness is WAY too damaging. If she had been printed 3 years later, her sig would be a permanent, and her weakness would be (in some way) a bit weaker. Without her sig, shes largely terrible. Saddens me so much.
I feel like the value of Minh's Analytical Mind scales pretty exponentially with player count. It might be due to our playstyle though, since at 4p we tend to not all group up, and also allows people to go of on their own in another way, since most of the time at least somebody in the group is going in blind, and discovery of the locations has more value there (scenario dependant). I feel though, that 'smoothing' out plays might gain you value here and there, but it's just bad, at 2p, mediocre at 3p, decent to good at 4p. If there were 5/6 player modes I believe she would be a top tier investigator, especially in campaigns like Eote. In the same way lucky gives value from sitting in your hand, allowing you to not commit cards, analytical mind gives value from allowing players to go off on their own. You could probably just let a full cluever Harvey go off on their own in some scenarios, and commit an unexpected courage if he needs to evade something or draws a grasping hands. I know I'm going in some circles, but I'm kind of split myself. How much value is it really? And also, how much value does splitting up that much really give? I feel like in general, it mostly gives value in blind playthroughs My best experience with Minh though is to play with new players. The way you can build a support Minh allows you to allow other players to succeed wherever whenever. Is it that good in a powergamer sense? No. But it helps patch up when new players aren't able to boost their numbers enough, while making them feel impactful still. I believe Minh probably is the best character to play with 3 new players. Although this is not the angle of your channel, she at least has a niche she excels in. She's the first investigator I've played with 3 new players that wasn't like having 3 dogs pulling their leashes in different directions, although I do believe I spent too much resources on getting to analytical mind due to this. The above point could just be anecdotal though. I don't have a general grasp on a global level how a group of new players work
Speaking of opportunity cost let's talk about hunting jacket. With such low foot if Minh draws grasping hands 3 times and auto-fails them all then she dies. BUT with hunting jacket she would survive and gain, at least, 1 resource solving her economy and saving her life. It's time for Minh to dawn the flannel and become invincible.
@@rupert7565 Might actually be worth running here tbh. I'm naturally so averse to dark horse that I didn't realize how good it is in this deck. The stat pumps help pretty meaningfully with mythos and 4 book.
King In Yellow has got to be the most overrated signature weakness in the game. Even this video, that explains how it's not that bad, is overestimating it IMO. With the modern card pool (Dream Diary, Glimmer of Hope, and Persistence) it will rarely cost any actions to get rid of, and even if you're not ready to deal with it immediately it doesn't prevent you from investigating without skill cards. Most of the time this weakness discards one of your hand slots (annoying but manageable, especially in Seeker) and then goes away without hindering you at all.
@@Pseudonym_83 It's mostly that it discards a hand slot and warps deck building to find a solution to it. It's only easy to solve when you build with the solution to it in mind, and whatever you run to solve it is irritating. I've also just seen a disproportional amount of auto fails on that weakness.
I did play a recursion Minh deck pre-taboo and it crushed the campaign. It can do everything - fight, gather clues, break the mythos for everyone. So i am a bit disappointed by this review. I think you play all seekers the same way - spend XP on practice make perfect package with deduction and perception and from that point on its too late to do anything meaningful and that clouds your judgement a bit. Scavanging Minh allows you to run insane amount of assets in your deck. You don't PLAY your assets, you commit them for profit and then dig them up action free while investigating all the while paying them with Shoffner's Catalogue, which itself is recurring. Its like an avalanche once you get the ball running.
Daisy. Daisy. Daisy !
Who do we want ? Daisy Daisy Daisy !
I feel like dream diary is strong enough without the kicker it is reasonable to just do shrewd analysis just to get a second level 3 one for consistency
For support Minh, I would also consider using scroll of secrets (3), which she can cycle or refill with scavenging. It provides similar draw to crossroads but is preferable for teams who need a bad weakness sniped - star of hyades, cover up, etc. can use on king in yellow too. With it, you have enough density for dream diary and Whitton buffing two stats. Different support that’s probably better suited to a weaker team (who in turn are more likely to value support).
Minhs biggest issue (IMO - and talking as a massive Minh fan) is her signature, is WAY too critical to do anything, and her weakness is WAY too damaging.
If she had been printed 3 years later, her sig would be a permanent, and her weakness would be (in some way) a bit weaker.
Without her sig, shes largely terrible. Saddens me so much.
I feel like the value of Minh's Analytical Mind scales pretty exponentially with player count. It might be due to our playstyle though, since at 4p we tend to not all group up, and also allows people to go of on their own in another way, since most of the time at least somebody in the group is going in blind, and discovery of the locations has more value there (scenario dependant).
I feel though, that 'smoothing' out plays might gain you value here and there, but it's just bad, at 2p, mediocre at 3p, decent to good at 4p. If there were 5/6 player modes I believe she would be a top tier investigator, especially in campaigns like Eote.
In the same way lucky gives value from sitting in your hand, allowing you to not commit cards, analytical mind gives value from allowing players to go off on their own. You could probably just let a full cluever Harvey go off on their own in some scenarios, and commit an unexpected courage if he needs to evade something or draws a grasping hands.
I know I'm going in some circles, but I'm kind of split myself. How much value is it really? And also, how much value does splitting up that much really give? I feel like in general, it mostly gives value in blind playthroughs
My best experience with Minh though is to play with new players. The way you can build a support Minh allows you to allow other players to succeed wherever whenever. Is it that good in a powergamer sense? No. But it helps patch up when new players aren't able to boost their numbers enough, while making them feel impactful still. I believe Minh probably is the best character to play with 3 new players. Although this is not the angle of your channel, she at least has a niche she excels in. She's the first investigator I've played with 3 new players that wasn't like having 3 dogs pulling their leashes in different directions, although I do believe I spent too much resources on getting to analytical mind due to this.
The above point could just be anecdotal though. I don't have a general grasp on a global level how a group of new players work
Speaking of opportunity cost let's talk about hunting jacket. With such low foot if Minh draws grasping hands 3 times and auto-fails them all then she dies. BUT with hunting jacket she would survive and gain, at least, 1 resource solving her economy and saving her life. It's time for Minh to dawn the flannel and become invincible.
This deck has 22 cards that cost no resources and 2x mariner's compass. Any reason you don't have a 1 off dark horse?
@@rupert7565 Might actually be worth running here tbh. I'm naturally so averse to dark horse that I didn't realize how good it is in this deck. The stat pumps help pretty meaningfully with mythos and 4 book.
@@RatherIncoherent Exactly
King In Yellow has got to be the most overrated signature weakness in the game. Even this video, that explains how it's not that bad, is overestimating it IMO. With the modern card pool (Dream Diary, Glimmer of Hope, and Persistence) it will rarely cost any actions to get rid of, and even if you're not ready to deal with it immediately it doesn't prevent you from investigating without skill cards. Most of the time this weakness discards one of your hand slots (annoying but manageable, especially in Seeker) and then goes away without hindering you at all.
The only really annoying thing is it takes a hand slot
@@Pseudonym_83 It's mostly that it discards a hand slot and warps deck building to find a solution to it. It's only easy to solve when you build with the solution to it in mind, and whatever you run to solve it is irritating. I've also just seen a disproportional amount of auto fails on that weakness.
@RatherIncoherent Does it warp deck building? What else are you doing with Minh's ability if you're not playing a lot of commit-able cards?
I did play a recursion Minh deck pre-taboo and it crushed the campaign. It can do everything - fight, gather clues, break the mythos for everyone. So i am a bit disappointed by this review. I think you play all seekers the same way - spend XP on practice make perfect package with deduction and perception and from that point on its too late to do anything meaningful and that clouds your judgement a bit.
Scavanging Minh allows you to run insane amount of assets in your deck. You don't PLAY your assets, you commit them for profit and then dig them up action free while investigating all the while paying them with Shoffner's Catalogue, which itself is recurring. Its like an avalanche once you get the ball running.
That's how I played Minh!