As of Update V28.2, long lasting spike piles from previous rounds disappear when you leave and rejoin the game - it is highly recommended to finish this in one run. Written Guide: Auto-Start should be turned off at all times, and play at normal speed when necessary “~” means wait till round ends, then do the following R3: Sauda R4: Activate Reverse Motor when bloon rush is near Sauda R5: ~ Sniper R7: ~ 100 Sniper R8: ~ Dart Monkey; set on strong R10: Lvl 3 Ability if leak ~ Sell Dart Monkey Ninja Monkey R11: 001 Ninja R13: 101 Ninja R14: ~ 102 Ninja R15: Lvl 3 Ability when purple bloons appear ~ 202 Ninja R18: ~ 302 Ninja R21: 110 Sniper, set on strong R24: ~ Spactory at end of track R32: 023 Spactory, set to close R34: 200 Alch (top left) near Sauda and Ninja, set on strong R35: 200 Alch (bottom right) near Spactory R37-38: Lvl 3 Ability if leads near spike pile Top left 201 Alch R38: ~ Sell Sniper 024 Spactory R39: Bottom right 300 Alch ~ Activate Reverse Motor R40: Activate Track Extension when MOAB near conveyor Lvl 3 Ability when MOAB near spike pile R41: Top left 301 Alch R43: Lvl 3 Ability when first MOAB near spike pile Bottom right 400 Alch right after first MOAB popped R45: 200 Village near spactory R47: Lvl 3 Ability when first MOAB near spike pile 200 Ace, set on figure infinite R48: 300 Ace R49: 401 Ace R50: Lvl 3 Ability when first MOAB near spike pile R51: 402 Ninja R52: Top Left 401 Alch R53: Bottom Right 401 Alch Lvl 3 Ability when second MOAB near spike pile R54: Activate Reverse Motor when BFB appears Lvl 3 Ability when ceramics near spike pile R55: 004 Boomer, set to strong ~ 204 Boomer R57: Lvl 3 Ability when double fortified MOAB near spike pile Activate Reverse Motor when BFB appears R59: Lvl 10 ability when lead near spike pile OR leads stopped spawning R60: Activate Track Extension when BFB near conveyor Lvl 3 Ability when ceramics near spike pile R61: Lvl 10 ability shortly after Track Extension ends ~ Sell Village and Top Left Alch 420 Spactory R62: Activate Track Extension when first MOAB reaches conveyor R63: Lvl 10 ability when first ceramic rush appears Activate Reverse Motor (No need to use Lvl 3 ability on second rush) R64: Lvl 10 ability when MOABs near yellow spike piles & use Lvl 3 ability when ready R65: Activate Reverse Motor when second BFB reaches conveyor Lvl 10 ability when third BFB reaches conveyor (Activate Track Extension when fortified ceramics appear) (optional) Lvl 3 ability when MOAB near yellow spike pile ~ Sell Ninja 400 Sniper, set on strong R66: 402 Sniper R67: Should be Lvl 10 ability when Fortified camo ceramics near spike pile, not Lvl 3 R69: ~ 013 Glue, set on strong R70: Lvl 10 Ability when Fortified MOABs appear Activate Track Extension when MOABs near conveyor Lvl 3 Ability when MOAB or ceramics near yellow spike pile R71: ~ Village near two Spactories R72: 200 Village R74: Another 200 Village next to Glue and Boomer R75: Top left 300 Village Use Lvl 10 ability when MOABs near yellow spike pile (use Lvl 3 ability as well) R76: Activate Reverse Motor Use Lvl 10 ability when MOABs near yellow spike pile (use Lvl 3 ability as well) ~ Another 204 Boomer next to Top Left 300 Village, set to strong R77: ~ Top Left 400 Village R78: Lvl 10 ability when first ceramic rush appears Lvl 10 ability when second ceramic rush appears ~ (Top left 420 Village) (optional, for rainbow rush) R79: Activate Reverse Motor and/or Track Extension if any Fortified Ceramic from MOABs reaches conveyor (Activate Track Extension if yellow spike pile is too thin) Use Lvl 3 and 10 ability when bloons are near yellow spike pile when ready Activate Track Extension when ZOMG appears if not activated R80: Activate Reverse Motor when second ZOMG appears Activate Track Extensions if any BFBs or MOABs reaches conveyor GG
Yoo no way!! this channel is soo underrated!! I'm definitely subbing and will use this channel's guide more often. I really appreciate the written guides 😇 (i stumbled upon this video as i was grinding for the collection event ;) )
As of Update V28.2, long lasting spike piles from previous rounds disappear when you leave and rejoin the game - it is highly recommended to finish this in one run.
Written Guide:
Auto-Start should be turned off at all times, and play at normal speed when necessary
“~” means wait till round ends, then do the following
R3: Sauda
R4: Activate Reverse Motor when bloon rush is near Sauda
R5: ~
Sniper
R7: ~
100 Sniper
R8: ~
Dart Monkey; set on strong
R10: Lvl 3 Ability if leak
~
Sell Dart Monkey
Ninja Monkey
R11: 001 Ninja
R13: 101 Ninja
R14: ~
102 Ninja
R15: Lvl 3 Ability when purple bloons appear
~
202 Ninja
R18: ~
302 Ninja
R21: 110 Sniper, set on strong
R24: ~
Spactory at end of track
R32: 023 Spactory, set to close
R34: 200 Alch (top left) near Sauda and Ninja, set on strong
R35: 200 Alch (bottom right) near Spactory
R37-38: Lvl 3 Ability if leads near spike pile
Top left 201 Alch
R38: ~
Sell Sniper
024 Spactory
R39:
Bottom right 300 Alch
~
Activate Reverse Motor
R40: Activate Track Extension when MOAB near conveyor
Lvl 3 Ability when MOAB near spike pile
R41: Top left 301 Alch
R43: Lvl 3 Ability when first MOAB near spike pile
Bottom right 400 Alch right after first MOAB popped
R45: 200 Village near spactory
R47: Lvl 3 Ability when first MOAB near spike pile
200 Ace, set on figure infinite
R48: 300 Ace
R49: 401 Ace
R50: Lvl 3 Ability when first MOAB near spike pile
R51: 402 Ninja
R52: Top Left 401 Alch
R53: Bottom Right 401 Alch
Lvl 3 Ability when second MOAB near spike pile
R54: Activate Reverse Motor when BFB appears
Lvl 3 Ability when ceramics near spike pile
R55: 004 Boomer, set to strong
~
204 Boomer
R57: Lvl 3 Ability when double fortified MOAB near spike pile
Activate Reverse Motor when BFB appears
R59: Lvl 10 ability when lead near spike pile OR leads stopped spawning
R60: Activate Track Extension when BFB near conveyor
Lvl 3 Ability when ceramics near spike pile
R61: Lvl 10 ability shortly after Track Extension ends
~
Sell Village and Top Left Alch
420 Spactory
R62: Activate Track Extension when first MOAB reaches conveyor
R63: Lvl 10 ability when first ceramic rush appears
Activate Reverse Motor
(No need to use Lvl 3 ability on second rush)
R64: Lvl 10 ability when MOABs near yellow spike piles & use Lvl 3 ability when ready
R65: Activate Reverse Motor when second BFB reaches conveyor
Lvl 10 ability when third BFB reaches conveyor
(Activate Track Extension when fortified ceramics appear) (optional)
Lvl 3 ability when MOAB near yellow spike pile
~
Sell Ninja
400 Sniper, set on strong
R66: 402 Sniper
R67: Should be Lvl 10 ability when Fortified camo ceramics near spike pile, not Lvl 3
R69: ~
013 Glue, set on strong
R70: Lvl 10 Ability when Fortified MOABs appear
Activate Track Extension when MOABs near conveyor
Lvl 3 Ability when MOAB or ceramics near yellow spike pile
R71: ~
Village near two Spactories
R72: 200 Village
R74: Another 200 Village next to Glue and Boomer
R75: Top left 300 Village
Use Lvl 10 ability when MOABs near yellow spike pile (use Lvl 3 ability as well)
R76: Activate Reverse Motor
Use Lvl 10 ability when MOABs near yellow spike pile (use Lvl 3 ability as well)
~
Another 204 Boomer next to Top Left 300 Village, set to strong
R77:
~
Top Left 400 Village
R78: Lvl 10 ability when first ceramic rush appears
Lvl 10 ability when second ceramic rush appears
~
(Top left 420 Village) (optional, for rainbow rush)
R79: Activate Reverse Motor and/or Track Extension if any Fortified Ceramic from MOABs reaches conveyor
(Activate Track Extension if yellow spike pile is too thin)
Use Lvl 3 and 10 ability when bloons are near yellow spike pile when ready
Activate Track Extension when ZOMG appears if not activated
R80: Activate Reverse Motor when second ZOMG appears
Activate Track Extensions if any BFBs or MOABs reaches conveyor
GG
P
you forgot to add "sell ninja" before buying 402 sniper
@@Avearge_Ant Okay, fixed
Thank you for pointing it out
Think you might be the best at writing your written guides. so easy to follow
Wow, thank you!
Gonna watch first thing in the morning
Thank you! Be sure to read the written guide in the description too - it'll be useful
you guys are so awesome. you guys give the best tutorials and they don't up my anxiety lol thanks
You're welcome! Glad it helped out for you
Yoo no way!! this channel is soo underrated!! I'm definitely subbing and will use this channel's guide more often. I really appreciate the written guides 😇 (i stumbled upon this video as i was grinding for the collection event ;) )
You're welcome! I will make more videos with written guides next time 🙂
Thanks again, took me some time to finish this one up
Thank you very much
Thanks, works like a charm in 39.2 (although I do have nearly full MK)
You're welcome!
it still works just make sure to follow when he activates the track extensions carefully
god how do you figure out this shit this is extremely difficult with so many things to take care of. props to you man
Thank you! Really appreciate it!
Still works, almost never used track extension and reverse motor :D
April 2024. Still works !!!!!! thanks
Thank you
I love detailed written guides
also i never want to do this ever again in my life
Thank you very much! Glad it helped
Great strategy I personally used obyn and i think he might even work out better just have to be careful with camos on earlier rounds
Thank you! Obyn works too
No mk guides are the best when you use a combination of a) hero b) dart/glur c)military monkey and d) no abilities
this was so hard but the tutorial made is super easy!!
Thank you
thanks man
Thank you for your support
I liked
Hi
Hi my friend
Nice
Thank you!
Hi forgot to comment to be first 🌲
Thank you for being first 👍
Commenting for TH-cam algorithms2
Nice game
Worked for me. It is so much easier, though, with mk...
Thank you for your support
pls workshop ( how not to burst )
Hello