@@spongeythumb hey thanks. Since you are working in Unreal, I'd love to see how this goes for you. Would you consider emailing me at kimmelelliott@gmail.com and show some images?
@@chahak376 i will unwrap but won't likely be texturing in Blender. Sorry about that for those of you who don't have substance painter. I hope the modeling videos will be enough to keep you interested.
Yes, it is a ducking kind of entrance. The whole place is mostly for kids (sad as that would be). Having said that, I also used a reference figure and haven't ruled out some changes on the arched entrance vs. doors. Thanks.
This is really inspiring!! ❤ Im going to do a police station interior and a sewer for my level in unreal, and ur channel helps me a lot!
@@spongeythumb hey thanks. Since you are working in Unreal, I'd love to see how this goes for you. Would you consider emailing me at kimmelelliott@gmail.com and show some images?
Looking awesome
Hoping UV unwrapping and texturing step by step instructions in blender itself.
@@chahak376 i will unwrap but won't likely be texturing in Blender. Sorry about that for those of you who don't have substance painter. I hope the modeling videos will be enough to keep you interested.
@@zerobio okay fine no problem
@@chahak376 Thanks
A tip: You don't need to click on the color to paste color. You can just hover over it and press ctrl+v. Same thing works witch ctrl+c too.
@@Mutanzom i always forget this, been told before too and still... :)
@zerobio hmmm wonder who keeps telling you. :)
@Some_Guy_Called_Raven I actually did it, at last, in Part 2 ;)
When you thickened the room arch, did you make it short enough that people need to duck to enter? The opening is shorter than your first door.
Yes, it is a ducking kind of entrance. The whole place is mostly for kids (sad as that would be). Having said that, I also used a reference figure and haven't ruled out some changes on the arched entrance vs. doors. Thanks.