+JKB Games Oh! Thanks mate!! I have been following your project (as everyone else xD) and it is without a doubt something that Capcom should officialize. :)
No solo el juego se ve bastante bien y prometedor, el soundtrack tambien es hermoso. Ojala puedas lanzar el álbum del soundtrack junto con el juego, seria genial. Suerte con el proyecto!
this game gets more and more impressive with each video!! not just the engine is trully faithfull to the original, but the mavericks AI will also make for a nice challenge for the players!! Great work man!!! KEEP IT UP!!! ;)
It's a breath of fresh air to see an X fan-game that not only seems to strive for accurate mechanics to the original games, but also doesn't actively try to rip off X Corrupted. I'll definitely be keeping an eye on this project.
***** Thanks for your comment. And yes, you are right, I want to make something that looks like X3 - X4 more than being a Corrupted 2.0 , maybe we are going to converge in some points, especially in Zero, but I think it is something I can not avoid.
I think Megaman X didn't get love from the company that made it. Its amazing to see what they fans can do compared to the company. I have to say I love both your ideas and JKB Games. You both are amazing at his.^^ I wish that the companies would only listen to their fans and customers. But I feel that only a few do listen.^^;
Man, this really look promising! :) I wish you good luck in your project, look forward for when it's done! I simply love the animations. I'd say some parts of the scenario became a bit repetitive, as in I could recognize the ground of 1:09 to the ground of 0:15 But aside of that, I can see good things coming from this fan game!
muy buen fan game, me encanto la armadura, y sobretodo las mecanicas, muy fieles al juego por cierto, amo estos proyectos, mantienen viva la esencia que los de capcom no saben mantener, los enemigos estan bien, aunque sugiero que arregles algunos codigos o algo, para que el enemigo destruido no aparesca inmediatamente una vez que mueves la camara o algo, fuera de eso, que es un detalle minimo, el juego me encanta, y quisiera ver como evoluciona, saludos
juan antonio ruiz jaque Gracias por comentar. Eso del enemigo y la cámara lo hice intencionalmente porque así funciona en X1, X2 y X3 al menos. Se agradece la observación.
hey hammer hmm you might want to add X final charging buster with that circle electric orb that commonly seen in megaman x5 and 6 =D. You get what i mean ?
Two more questions. Is there any way you could show a sprite of any completed Mavericks? And second, will you ever release a small one level complete with a boss fight?
You have improved so much since this video! MMXI will become a great game. Do you know where or if I can find the Plus armor sprites? i like the concept.
Great job on the progress! I really like the design you put into making this armor. Will there be any other key features that distinguish this armor from the rest?
HammerFran I did! I loved how your intro stage had elements that mimicked X1, but was also fresh and vivid in a new way with the new music and different enemies. Can I offer a recommendation though?
Also, do you have any idea for the story of the game? Will it be similar to the other games? And is zero going to be a playable character with his saber?
I love the armor, couple questions. Is the saber attack a single attack like at the end of Zero's charge in X3? Or can it be used more efficiently? Second, is there any information on the boss for this level? Lastly is there a Facebook page for your game yet so we can follow the updates on that as well? Nice work, really love the armor and the look of this level!
Rex Finkelburg "Is the saber attack a single attack like at the end of Zero's charge in X3" Yes, it will be a single powerfull blow, and you can not throw it. Remember that X's main weapon is his buster. "Second, is there any information on the boss for this level?" No since I made this stage only as a demo, I want to make custom tilesets. Maybe I could make something that looks like this one. About the facebook page. I think I am going to make a page soon.
I know this video has been a while, but is that plasma shot placeholder or is it intended to be the actual plasma shot, and if it is the plasma shot, are you planning to implement the spores that stick around after hitting something, or is this intended to be a weakened plasma shot?
Sorry if it's a bother, but I'll ask again...is there any chance you can share any bits and pieces of the source code? I'm trying to make a game of a similar playstyle, but it's hard trying to get the exact quirks of the MMX engine, especially when you're working with people that don't know it as well as you do. I like how authentic this one looks, so I'd appreciate being able to fork it or something.
***** Look, I started makig this game before Unity released the new 2D tools, so I had to code everything, including sprites. I recommend you to watch some tutorials of the new tools, it looks very powerfull and simple. Anyway, what kind of codes do you need?
HammerFran Pretty much all I'm in need of is everything related to the jumping and gravity, and a bit of the buster for good measure. We're able to tweak and do just about everything else ourselves, it's just that our jumping feels so...weird. Too floaty, is the best I can describe it.
Gravity Code: do something like this: public float gravity = 9.0f; //or any other number public float verticalSpeed; public void GravityFunction() { verticalSpeed -= gravity * Time.deltaTime; if(verticalSpeed < -0.001f && controller.isGrounded) verticalSpeed = -0.001f //In order to keep the controller grounded } Jump Code: public float jumpSpeed = 10.0f; public bool jump = false; public void JumpFunction() { if(Input.GetButtonDow("Jump")) { jump = true; } if(jump) { verticalSpeed = JumpSpeed; jump = false; } } What this code does is when you press the jump button, your player will start moving in the the +Y axis with a initial velocity, but the gravity will decrease the velocity over the time, it work just like the real word gravity. I hope this helps.
This looks great. Nice to see more MMX fan games.
Have fun with your project.
hi bro!
seu jogo vai sair junto com o dele
jkb eai mega mano
+JKB Games Oh! Thanks mate!! I have been following your project (as everyone else xD) and it is without a doubt something that Capcom should officialize. :)
HammerFran when the game be out?
It's incredible how much progress you make and so quickly! Great job man.
Vaankar456 Thanks. I have been working hard on it. :)
No solo el juego se ve bastante bien y prometedor, el soundtrack tambien es hermoso. Ojala puedas lanzar el álbum del soundtrack junto con el juego, seria genial.
Suerte con el proyecto!
i love to see how the megaman fans and their games projects are evolving together. This is amazing! Never let this game down guys!
Subscribed!!
Bruno S. Slay Than you! I am working hard on it.
this game gets more and more impressive with each video!! not just the engine is trully faithfull to the original, but the mavericks AI will also make for a nice challenge for the players!!
Great work man!!!
KEEP IT UP!!! ;)
Lone Hunter Thank you my friend, I think the same about your project, it looks pretty solid and acuurate to the original 32 bit games..
It's a breath of fresh air to see an X fan-game that not only seems to strive for accurate mechanics to the original games, but also doesn't actively try to rip off X Corrupted. I'll definitely be keeping an eye on this project.
***** Thanks for your comment. And yes, you are right, I want to make something that looks like X3 - X4 more than being a Corrupted 2.0 , maybe we are going to converge in some points, especially in Zero, but I think it is something I can not avoid.
this is awesome I'm subscribed!
This project is lookin' pretty good! :D
Unity Paradox ;)
HammerFran :3
If you want, I could sprite X using the sabre like he does in X6, along with jumping, wall sliding, and ladder poses with it.
Phenix Patton That would be cool, but I am interested only in the saber animation. If you do it, it would be great, and I will credit you. Thank you!
i meant the wall sliding and everything while swinging the sabre. I'll be sure to send you an example soon.
Phenix Patton That would be awesome!
Thats a cool design, but anyway it looks really freaking cool so far! especially the music.
Raven Anderson I am happy you liked the design ;)
It kind of reminds me of Wave Man from MM5, but even cooler!
Raven Anderson true! I did not notice that xD
I think Megaman X didn't get love from the company that made it. Its amazing to see what they fans can do compared to the company. I have to say I love both your ideas and JKB Games. You both are amazing at his.^^ I wish that the companies would only listen to their fans and customers. But I feel that only a few do listen.^^;
+Drakoling123 You are right, we have to do something for our blue hero.
HammerFran I agree. It was sad to see what they made of him and Zero later on. They had alot going and then did alot to change him.
Man, this really look promising! :) I wish you good luck in your project, look forward for when it's done!
I simply love the animations.
I'd say some parts of the scenario became a bit repetitive, as in I could recognize the ground of 1:09 to the ground of 0:15 But aside of that, I can see good things coming from this fan game!
Thank you! This video is old and outdated, I suggest you to watch our more recent videos.
HammerFran Not really a problem, I'll sure reconsider doing so! :) This got me interested greatly. Keep up the good work!
muy buen fan game, me encanto la armadura, y sobretodo las mecanicas, muy fieles al juego por cierto, amo estos proyectos, mantienen viva la esencia que los de capcom no saben mantener, los enemigos estan bien, aunque sugiero que arregles algunos codigos o algo, para que el enemigo destruido no aparesca inmediatamente una vez que mueves la camara o algo, fuera de eso, que es un detalle minimo, el juego me encanta, y quisiera ver como evoluciona, saludos
juan antonio ruiz jaque Gracias por comentar. Eso del enemigo y la cámara lo hice intencionalmente porque así funciona en X1, X2 y X3 al menos. Se agradece la observación.
Big window should be fly or jump into ground of new enemies. Too interesting!
hey hammer hmm you might want to add X final charging buster with that circle electric orb that commonly seen in megaman x5 and 6 =D. You get what i mean ?
+Noor Iskandar We will completely change this armor skills. So it will probably have a different buster.
and good luck mate!
omg incredible
Red Thanks ;)
Good To See You Back ^^, One Question, The Z-saber Is exclusive for the armor ?
M Corsair :) yes, and you need to have it complete.
cuando saldrá una demo?
Two more questions. Is there any way you could show a sprite of any completed Mavericks? And second, will you ever release a small one level complete with a boss fight?
Rex Finkelburg Next video I am going to upload is a Zero gameplay.
You have improved so much since this video! MMXI will become a great game.
Do you know where or if I can find the Plus armor sprites? i like the concept.
Thank you. I made the Plus armor so you will not find it, we made a redesign though.
Cool! will the redesign be in the game? I understand that you would like to withhold your sprites from the public, and I respect your decision.
Great job on the progress! I really like the design you put into making this armor. Will there be any other key features that distinguish this armor from the rest?
+ParadoxPlays Thank you! and yes it will have more features.
HammerFran that's great! Can't wait to see the updates on this great game in progress
ParadoxPlays Did you see my last video?
HammerFran I did! I loved how your intro stage had elements that mimicked X1, but was also fresh and vivid in a new way with the new music and different enemies. Can I offer a recommendation though?
ParadoxPlays Yeas of course
Also, do you have any idea for the story of the game? Will it be similar to the other games? And is zero going to be a playable character with his saber?
Rex Finkelburg yes, I have a story(a dark story) and zero will be playable.
Mind sharing a brief idea of what the story will be about? :)
Rex Finkelburg It will have a bit of blood at the end xD
I love the armor, couple questions. Is the saber attack a single attack like at the end of Zero's charge in X3? Or can it be used more efficiently? Second, is there any information on the boss for this level? Lastly is there a Facebook page for your game yet so we can follow the updates on that as well? Nice work, really love the armor and the look of this level!
Rex Finkelburg
"Is the saber attack a single attack like at the end of Zero's charge in X3"
Yes, it will be a single powerfull blow, and you can not throw it. Remember that X's main weapon is his buster.
"Second, is there any information on the boss for this level?"
No since I made this stage only as a demo, I want to make custom tilesets. Maybe I could make something that looks like this one.
About the facebook page. I think I am going to make a page soon.
I know this video has been a while, but is that plasma shot placeholder or is it intended to be the actual plasma shot, and if it is the plasma shot, are you planning to implement the spores that stick around after hitting something, or is this intended to be a weakened plasma shot?
All in this video is a placeholder, the armor changed a bit too.
@@HammerFraan my boy
Nice armor
Oh man i like that game... This realy looks like the mmx corrupted, hope if i can help in some way?
+Rennan Darabí Alves Anastacio Thank you!
Sorry if it's a bother, but I'll ask again...is there any chance you can share any bits and pieces of the source code? I'm trying to make a game of a similar playstyle, but it's hard trying to get the exact quirks of the MMX engine, especially when you're working with people that don't know it as well as you do. I like how authentic this one looks, so I'd appreciate being able to fork it or something.
***** Look, I started makig this game before Unity released the new 2D tools, so I had to code everything, including sprites. I recommend you to watch some tutorials of the new tools, it looks very powerfull and simple.
Anyway, what kind of codes do you need?
HammerFran Pretty much all I'm in need of is everything related to the jumping and gravity, and a bit of the buster for good measure. We're able to tweak and do just about everything else ourselves, it's just that our jumping feels so...weird. Too floaty, is the best I can describe it.
Gravity Code: do something like this:
public float gravity = 9.0f; //or any other number
public float verticalSpeed;
public void GravityFunction()
{
verticalSpeed -= gravity * Time.deltaTime;
if(verticalSpeed < -0.001f && controller.isGrounded)
verticalSpeed = -0.001f //In order to keep the controller grounded
}
Jump Code:
public float jumpSpeed = 10.0f;
public bool jump = false;
public void JumpFunction()
{
if(Input.GetButtonDow("Jump"))
{
jump = true;
}
if(jump)
{
verticalSpeed = JumpSpeed;
jump = false;
}
}
What this code does is when you press the jump button, your player will start moving in the the +Y axis with a initial velocity, but the gravity will decrease the velocity over the time, it work just like the real word gravity.
I hope this helps.
HammerFran Thanks, this'll be implemented as soon as possible. I'll definitely continue to follow this project too, I like what you've got here.
***** You are welcome!
Add green biker dude in the game and I'll die a happy man xD
kokocipher xD
puedes poner el link de descarga del juego por favor
+CHIRO 335 El juego aún no está listo.
ultiblade armor
Parese la blade
im make a game with zero x1