Great suggestions. But to make my choice I'll ask you a question. Which of these three defenses is the hardest for you? I know you'll win..but hypothetically which defense would you need to think a little bit about defeating.
Harsetti / Candy / Alencia would be the most annoying for me because of the following tinfoil hat reasons: 1) Alencia can be on snow crystal or ruyi jing-bang meaning I might miss a crit 2) Alencia could be 40K HP on Sweet Miracle or POV, meaning Gala will miss kill everytime 3) Candy at such low speeds will always cut infront of people with 1 elbris / counter if I get bad rng = I'm on a timer to win the game Just a few reasons but that's an annoying comp for me at high lvl
Im in top 10 guild eu and one of our towers is running, 1- MLPoli, BBK, Belian 2 - Harsetti, MLIlynav, Haste First team 4/11, Second team has gone 10/11 We was vs rank 19(-4) I will admit the difference between top 10 and below is pretty big. Our guild are like the divide between chill and tryhard. Sometimes we finish high but only because of good matchup rng, we lose vs majority of tryhard guilds and we comfortably beat the non try hards
as the SH of a top 30 guild my first outing with her on def , that team alone got 7 shields against a top guild. So i disagree that she sucks in fort/sh. It is far too early to tell how she will perform atm IMO... but she certainly dosent suck.
results may definitely vary, only speaking in experience based off 2 comps I shown in the video but based on my conversation from others in high end gw - they agreed but agree to disagree type situation
Is speed tuning matter when harsetti set all units spd to 90% of her spd? I would assume you build spd on harsetti only when you want to outspeed other harsetti...
Yeah I don't really agree with the 210 speed on his Harsetti, that's a lot of potential bulk he's giving up just to trap a Harsetti offense (even more insane when you realize he's not on speed set)
Her passive is units are limited to a max of 90%, not set to. A 210 harsetti allows for a unit to be at max 189, however it won’t boost slower units to 189 speed. In his harsetti team one for instance, the Lilias will always go infront of senya. Is it worth it? Well as he explains, not really as in general harsetti is not good for defense but if you’re going to run this team comp anyway you should speed tune it as such
team 1 : counter it with earth roanna , add some high survivability units like corvus , and you're fine team 2 : same , high survivability , but instead of roanna , bring a cleanse , such as ml lilibet or...just christy + ruelle , theres no ml iseria , a zio can work but ml roanna is needed and it can be rng team 3 : theres a twyn , to me its must cleave , i dont want a 300+ eff twyn to bother me , so i just use zio + ml roanna anyway , then ml flan , roanna can miss , but with 0 er on that karin , my ml flan will most likely strip , if i keep missing on a 20% evasion 3 times , it mean the game is toxic but if the guild war member share that the twyn have no eff , then it's just time to use high survivability units with cleanse team 4 : without knowing the weak hp of your landy , i would usualy go ml flan , add amid that have high er , and zio , risking some counters from landy , hoping she doesnt salvo too much , and depending on who goes first btw flan and amid , i just change to either flan s3 first or flan spam s1 to stun everything i can , but since she's not on counter set , i guess i dont need to worry about me spaming her other units are usable but requiere...sacrifice , i dont like sacrifice on gw , some requiere to slower than 108 speed (counter harseti) , adding unit that push themself , such as ml luna being full speed with eda being less than 108 speed but high survivability/eff , then a dps being slower than 108 , and the dps part is...well some units might die after landy die and before they all die , depending on stats , but i guess at that high rank you dont need to be woried about stats but if the team mention that the landy isnt on counter set or have that low hp , i dont care about senya injury , i go corvus and one shot , he have almost 40k hp , he will one shot that small thing , or at least kill it later once shield is gone , then i add roanna cause...well harseti , and a third unit to heal corvus , usualy ruelle , she also protect him from injury team 5 : same , its just going to take less time to kill landy , but it will be harder to survive alencia , cause harseti will def break ruelle , and alencia will dual , so it will depend about how my corvus provoke will work on harseti , it should work fine but i guess most ppls doesnt play like me , meanwhile i will loose against a watter sigret + water angelica from a farming pve guild lool for how it is easy to counter the team in this video without having great stats , its impossible to build thoses def in my case cause the amount of stats requiered is...well for a 5 years old player that have no luck , it's impossible , by far
I don't think ssv is a good unit on defense because she's focus based - mages don't have any rng artifacts outside of knowledge seed and you're never going to run that on her
I am doing Harsetti, ML Ilynav and Mellona and have 6 Green shields out of 8 attacks on me today (we are at #104). ML Ilynav is on 35k HP Protection set w/Rule of a Monarch or whatever it's called (10% Defense, and Provides a 6k barrier to lowest HP ally every time ML Ilynav takes a turn). Melona is on Lifesteal Tachi with 4100 attack, 1700 defense, 16000 HP and 305% Cdmg. Harsetti is tank build with 1700 Defense, 28,000 HP, and 150% eff. Randomly she has 60% crit since my gear isn't optimized. Basically the idea is that under Harsetti Passive ML Ilynav is the quickest character in the game and with everyone near 2000 defense with the arifacts +10% they are all incedibally tanky. Melona will get Vigor and Indomible to jump to near 3000 defense. Roana comps (which seem to destroy Harsetti in Flag Arena) lose to this since they cannot out damage the sustain the the Monarch Artifact provides and when Mellona is fully ramped with no debuffs she will likely just start killing everything forcing them to top right.
It's really hard to make some teams for harsetti because of how much you have to change your builds (especially for a few really fun rta units) I've got a few written down and I'm for sure going to try a few of them
I agree. If you're in a casual guild (not in a fort farming mystics) then rearranging all your gear might not be worth for some players, especially if pushing RTA / Arena
yes because her key weakness prior to her buff/change was not being able to injure enough by running any set other than injury - now that she has injury on everything and her EE was changed, it gives her a bit more flexiblity in terms of build path but in a practical sense, she still kinda sucks imo
Harsetti makes me want to quit Because I skipped ml luna, ml Ilynav, and ml poli for her and she’s kinda dogwater Btw, where did you get the harsetti’s armor and necklace
Straze with taeyou artifact , blood moon haste with water , harsetti can also be a good comp, as the problem with harsetti is that some tanky comps can bust her team ( bbk team, candy team - with roana ) so a tank buster is needed, harsetti team doesn't seem afraid cleaver to begin with as rng messes real hard here
Here's an Idea, Harsetti high effectiveness and on injury if possible and fire Tenebria's artifact. Alencia super tanky on her own artifact. And Candy on 2 or 3x unity set and bastion of perlucia. This team is set up for the incoming Mort buffs in mind. So turn 1, Mort already gets injured and Candy can protect Harsetti from fear thanks to the artifact. I feel like unit set works best when more than one unit in the team has increased dual attack chance. Alencia and Harsetti s1 potential def break into Candy s1 + Salvo. And because of Alencia's artifact, she's going to cycle really fast and that means more chances for Candy to pop off. Another combination here will be replace Alencia with fire Lilias super tanky on injury and Immunity and Hilag Lance in order to fight against Zio. Fire Lilais will always target the Mort. If Mort does goes first, fire Lilias will take the most of amount of damage but she has an EE where she heals on S1. There's also element advantage so 50/50 chance to hit and if it does hit immunity protects you from fear. When they thought the days of Candy are done because of Mort, the Candy players adapt😂
this is a pretty cool idea, the only bottleneck would be finding injury/unity gear that would suit this idea - but it is a pretty nice idea overall I like it, if you have the gear I'd love to see how it performs... I definitely do not have the gear LOL
You wrong, it doesn't matter what her ability 1 and 3 can do. She limite speed that is a problem. Most of player can't build heroes by equip 0 speed gear for more starts to deal with her only. That expensive. She broke my game.
Hear my harsetti cook; totally ungeared, on poli arti, with BMHaste and MLSenya
u are GIGACHAD
ANOTHER BANGERRR, I make clown comments to help the algorithm usually, but I genuinely appreciate these kind of videos! Thanks for the recs vik!
real one corgi
Very interesting video. Please keep up a good work, your advises inspire me to build and test new def comps!
thank you for the kind words, I will keep it in mind :)
Great suggestions. But to make my choice I'll ask you a question. Which of these three defenses is the hardest for you? I know you'll win..but hypothetically which defense would you need to think a little bit about defeating.
Harsetti / Candy / Alencia would be the most annoying for me because of the following tinfoil hat reasons:
1) Alencia can be on snow crystal or ruyi jing-bang meaning I might miss a crit
2) Alencia could be 40K HP on Sweet Miracle or POV, meaning Gala will miss kill everytime
3) Candy at such low speeds will always cut infront of people with 1 elbris / counter if I get bad rng = I'm on a timer to win the game
Just a few reasons but that's an annoying comp for me at high lvl
Thanks dude, I'll keep that in mind.(don't have her)
LOL thanks for watching anyways but I hope you were able to get an idea for offense purposes
Im in top 10 guild eu and one of our towers is running,
1- MLPoli, BBK, Belian 2 - Harsetti, MLIlynav, Haste
First team 4/11,
Second team has gone 10/11
We was vs rank 19(-4)
I will admit the difference between top 10 and below is pretty big.
Our guild are like the divide between chill and tryhard.
Sometimes we finish high but only because of good matchup rng, we lose vs majority of tryhard guilds and we comfortably beat the non try hards
yeah, harsetti is pretty bad in top 3 (but so would any defence) but for lower ranked guilds, can be ok
Already subbed, good content man ❤
Thank you brother ❤️
as the SH of a top 30 guild my first outing with her on def , that team alone got 7 shields against a top guild. So i disagree that she sucks in fort/sh. It is far too early to tell how she will perform atm IMO... but she certainly dosent suck.
results may definitely vary, only speaking in experience based off 2 comps I shown in the video but based on my conversation from others in high end gw - they agreed but agree to disagree type situation
Is speed tuning matter when harsetti set all units spd to 90% of her spd? I would assume you build spd on harsetti only when you want to outspeed other harsetti...
Yeah I don't really agree with the 210 speed on his Harsetti, that's a lot of potential bulk he's giving up just to trap a Harsetti offense (even more insane when you realize he's not on speed set)
Her passive is units are limited to a max of 90%, not set to. A 210 harsetti allows for a unit to be at max 189, however it won’t boost slower units to 189 speed. In his harsetti team one for instance, the Lilias will always go infront of senya.
Is it worth it? Well as he explains, not really as in general harsetti is not good for defense but if you’re going to run this team comp anyway you should speed tune it as such
@@JikiieruYT i see, thanks for the explanation
thank you for commenting this, I appreciate it.
I really dont care about harsetti she kills playstyle i like but im here for you i like watching ur videos
real ass comment thank you kannachi2971
team 1 : counter it with earth roanna , add some high survivability units like corvus , and you're fine
team 2 : same , high survivability , but instead of roanna , bring a cleanse , such as ml lilibet or...just christy + ruelle , theres no ml iseria , a zio can work but ml roanna is needed and it can be rng
team 3 : theres a twyn , to me its must cleave , i dont want a 300+ eff twyn to bother me , so i just use zio + ml roanna anyway , then ml flan , roanna can miss , but with 0 er on that karin , my ml flan will most likely strip , if i keep missing on a 20% evasion 3 times , it mean the game is toxic
but if the guild war member share that the twyn have no eff , then it's just time to use high survivability units with cleanse
team 4 : without knowing the weak hp of your landy , i would usualy go ml flan , add amid that have high er , and zio , risking some counters from landy , hoping she doesnt salvo too much , and depending on who goes first btw flan and amid , i just change to either flan s3 first or flan spam s1 to stun everything i can , but since she's not on counter set , i guess i dont need to worry about me spaming her
other units are usable but requiere...sacrifice , i dont like sacrifice on gw , some requiere to slower than 108 speed (counter harseti) , adding unit that push themself , such as ml luna being full speed with eda being less than 108 speed but high survivability/eff , then a dps being slower than 108 , and the dps part is...well some units might die after landy die and before they all die , depending on stats , but i guess at that high rank you dont need to be woried about stats
but if the team mention that the landy isnt on counter set or have that low hp , i dont care about senya injury , i go corvus and one shot , he have almost 40k hp , he will one shot that small thing , or at least kill it later once shield is gone , then i add roanna cause...well harseti , and a third unit to heal corvus , usualy ruelle , she also protect him from injury
team 5 : same , its just going to take less time to kill landy , but it will be harder to survive alencia , cause harseti will def break ruelle , and alencia will dual , so it will depend about how my corvus provoke will work on harseti , it should work fine
but i guess most ppls doesnt play like me , meanwhile i will loose against a watter sigret + water angelica from a farming pve guild lool
for how it is easy to counter the team in this video without having great stats , its impossible to build thoses def in my case cause the amount of stats requiered is...well for a 5 years old player that have no luck , it's impossible , by far
what do you think of sage vivian replacing bbk . i think is more consistent
I don't think ssv is a good unit on defense because she's focus based - mages don't have any rng artifacts outside of knowledge seed and you're never going to run that on her
I am doing Harsetti, ML Ilynav and Mellona and have 6 Green shields out of 8 attacks on me today (we are at #104). ML Ilynav is on 35k HP Protection set w/Rule of a Monarch or whatever it's called (10% Defense, and Provides a 6k barrier to lowest HP ally every time ML Ilynav takes a turn). Melona is on Lifesteal Tachi with 4100 attack, 1700 defense, 16000 HP and 305% Cdmg. Harsetti is tank build with 1700 Defense, 28,000 HP, and 150% eff. Randomly she has 60% crit since my gear isn't optimized.
Basically the idea is that under Harsetti Passive ML Ilynav is the quickest character in the game and with everyone near 2000 defense with the arifacts +10% they are all incedibally tanky. Melona will get Vigor and Indomible to jump to near 3000 defense.
Roana comps (which seem to destroy Harsetti in Flag Arena) lose to this since they cannot out damage the sustain the the Monarch Artifact provides and when Mellona is fully ramped with no debuffs she will likely just start killing everything forcing them to top right.
taht comp is going to get shit on lol
It's really hard to make some teams for harsetti because of how much you have to change your builds (especially for a few really fun rta units) I've got a few written down and I'm for sure going to try a few of them
I agree. If you're in a casual guild (not in a fort farming mystics) then rearranging all your gear might not be worth for some players, especially if pushing RTA / Arena
can you do an amiki GW defence?
ok but where's the elite cannon defenses?
elsea how can I make cannon work jefe
is injury set bad on alencia now after the changes?
yes because her key weakness prior to her buff/change was not being able to injure enough by running any set other than injury - now that she has injury on everything and her EE was changed, it gives her a bit more flexiblity in terms of build path but in a practical sense, she still kinda sucks imo
11:07 thats fuckin crazy g
Nice vid as all ways, I'm not pulling hersetti as have only a few mystic medals, I want ml luna, lcb and req roanna
that's a lot of mystics you'll be needing bro LOL, thanks Dave as always
Her only problem is speed RNG
That, and her focus bar takes a long time to fill
yes which makes it really annoying to fight + use on defense
you post. i pog.
My guild def is harsetti,politis and atywin
how'd it go?
I would probably replace the atwyin with a Belian on BoP but that just me
both would probably work
Harsetti makes me want to quit
Because I skipped ml luna, ml Ilynav, and ml poli for her and she’s kinda dogwater
Btw, where did you get the harsetti’s armor and necklace
I'm not sure which ones you are referring to but either nightmare raid or luna pack ?
Straze with taeyou artifact , blood moon haste with water , harsetti can also be a good comp, as the problem with harsetti is that some tanky comps can bust her team ( bbk team, candy team - with roana ) so a tank buster is needed, harsetti team doesn't seem afraid cleaver to begin with as rng messes real hard here
zio req summer would completely destroy this comp - summer would be able to land like 3-4 bombs on bmh and it's joever but I like your thought process
Here's an Idea, Harsetti high effectiveness and on injury if possible and fire Tenebria's artifact. Alencia super tanky on her own artifact. And Candy on 2 or 3x unity set and bastion of perlucia. This team is set up for the incoming Mort buffs in mind. So turn 1, Mort already gets injured and Candy can protect Harsetti from fear thanks to the artifact. I feel like unit set works best when more than one unit in the team has increased dual attack chance. Alencia and Harsetti s1 potential def break into Candy s1 + Salvo. And because of Alencia's artifact, she's going to cycle really fast and that means more chances for Candy to pop off. Another combination here will be replace Alencia with fire Lilias super tanky on injury and Immunity and Hilag Lance in order to fight against Zio. Fire Lilais will always target the Mort. If Mort does goes first, fire Lilias will take the most of amount of damage but she has an EE where she heals on S1. There's also element advantage so 50/50 chance to hit and if it does hit immunity protects you from fear. When they thought the days of Candy are done because of Mort, the Candy players adapt😂
this is a pretty cool idea, the only bottleneck would be finding injury/unity gear that would suit this idea - but it is a pretty nice idea overall I like it, if you have the gear I'd love to see how it performs... I definitely do not have the gear LOL
@@vikchun it's a month before the Mort buff drops. That's enough time to farm unity/injury gear from rift or A13
You wrong, it doesn't matter what her ability 1 and 3 can do. She limite speed that is a problem. Most of player can't build heroes by equip 0 speed gear for more starts to deal with her only. That expensive. She broke my game.