Is I-no Struggling In Guilty Gear Strive?

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024

ความคิดเห็น • 188

  • @crabhmandu5819
    @crabhmandu5819 ปีที่แล้ว +39

    me struggling as i-no > sees LK video > "i knew it wasn't me being bad, it was the character!"

  • @BIaziken2
    @BIaziken2 ปีที่แล้ว +32

    Been playing I-No since I got the game in September 2021 and I do think she herself is a perfectly fine character (though I would like H-Stroke nerf reverted) I think most've her problems just stem from match up spread.
    It feels like she's gotten power crept in the last couple matches with lots of characters getting substantial buffs and her getting comparatively little. it feels like she doesn't really have many winning match ups and a fair amount of losing ones including some absolutely painful ones like Baiken and HC.

    • @iannordin5250
      @iannordin5250 ปีที่แล้ว

      Her issue is that her gameplan is easily counterable by the majority of the cast now.

    • @soleil2947
      @soleil2947 ปีที่แล้ว

      H-stroke nerf isn't gonna be reversed but we can hope for it being changed to -1 on block so that it's not [instant block -> throw] punishable at any spacing.

  • @aganaom1712
    @aganaom1712 ปีที่แล้ว +55

    i think there was a time period in strive where i-no might have been legit top 5 but it felt like such a brief time period before she started getting slapped with hard matchups back to back
    as annoying as some of her tools are, i think she still has to work pretty hard for her shit and more so than other characters of her archetype, i think she feels the weight of her own mistakes more so than others which lends to her matchup spread being as volatile as it is
    and the players who work to make it work as well as it can, all the time, deserve respect
    "the patch that nerfed characters like sol."
    do you have any idea how little that narrows it down

    • @Dhamphyre
      @Dhamphyre ปีที่แล้ว +1

      “All the time” is the key word here. Landed a fair few netplay tournament Top 8s and I can make I-No look really broken, but I can also make her look like a joke.

    • @IfYouNeedAnEdge
      @IfYouNeedAnEdge ปีที่แล้ว +1

      He literally says right before “the patch that nerfs sol”, “The October patch when Jack-O was released.”

  • @bt_11
    @bt_11 ปีที่แล้ว +5

    Low moves that hit hover are more common than LK says. Whether they whiff or not is dependent on spacing. At a closer spacing I-No players will use IAD to go over your lows that will hit hover. It's slower, but if you're pre-empting a lot it will hit you. When looking to counter play I-No's options, this is key.
    One thing that contributes to her weakness in season 2 is the H stroke nerf. Before the nerf she could run note oki after that knockdown, and the nerf made that fake. Now she has to rely on safejumps more which puts her at risk vs DP character with meter and also parry characters.
    At this point she feels power gapped. Several of her favored matchups in season 1 were characters who needed lots of QOL like Anji and Faust. The last 2 patches radically improved those 2 characters while I-No is slightly worse. This last patch hurt her MU spread more with the Axl and May buffs. And Sol still beats her regardless of whatever nerfs he's gotten. At this point the only buffs I want is something better than "please use this slow projectile more in neutral".

    • @Dhamphyre
      @Dhamphyre ปีที่แล้ว +1

      Bingo. Part of what makes Sol and Baiken such bad matchups is the chunky hitboxes on their 2s.

  • @Zachary_Sweis
    @Zachary_Sweis ปีที่แล้ว +10

    I don't think I'll ever get over losing the vertical follow up to Chemical Love.

    • @yuncloudfgc
      @yuncloudfgc ปีที่แล้ว

      Bruh same it was needed for the extra sauce

    • @Rhannmah
      @Rhannmah ปีที่แล้ว

      it would be pretty useless since every hit is a knockdown in Strive

  • @s0apadopa
    @s0apadopa ปีที่แล้ว +48

    in the best way possible, LK really just making videos

    • @kamachuno
      @kamachuno ปีที่แล้ว +3

      He is legendary downplayer youtbe creator

  • @brainSnakes
    @brainSnakes ปีที่แล้ว +31

    The most Strive I played was in its first season, before any dlc characters dropped. I-no was my main. I'm not a good enough player to dissect the particular problems I had with her, but she was simultaneously extremely fun and frustrating to play as. She made me enjoy my time with Strive, and she also made me exhausted with it.

    • @Dhamphyre
      @Dhamphyre ปีที่แล้ว

      I’ve played her since release and this is exactly it. The highest highs and the lowest lows.

    • @haydenfisher1387
      @haydenfisher1387 ปีที่แล้ว

      She reminds me of Millia where I thought her combo sauce was in the air because of her forward momentum

    • @Dhamphyre
      @Dhamphyre ปีที่แล้ว

      @@haydenfisher1387 She has some cool air extensions, especially with the divekick buffs. But mostly she has no combo sauce. Blame the H Stroke nerf.

  • @DexDavican
    @DexDavican ปีที่แล้ว +4

    You just taught me about wall-slump, which might help my I-No a lot!

  • @jaredalexander9546
    @jaredalexander9546 ปีที่แล้ว +8

    When someone other then daru starts to place consistently then we can talk about her not struggling but she is not designed for the game stive wants to be

    • @maxrusty3596
      @maxrusty3596 ปีที่แล้ว +3

      Yea some chars are actual guilty gear characters and others are failed implementations.

    • @Dhamphyre
      @Dhamphyre ปีที่แล้ว

      This is the weirdest part to me. I get Asia values her based off Daru, but is ANYONE else in the region performing that well with her?

    • @rachetmarvel931
      @rachetmarvel931 ปีที่แล้ว

      Similar with Jiro and Anji.

    • @zachopath
      @zachopath หลายเดือนก่อน

      I'm about to​ be @@Dhamphyre

  • @AchedSphinx
    @AchedSphinx ปีที่แล้ว +15

    i feel like i-no cratered when they nerfed stroke the big tree. it was tough for me to figure out which version she was doing in a match and if it was my turn or not, but now I don't even have to think. she still has an RPS in the same way may does after dolphin is blocked, but it doesn't feel nearly as strong for her.
    i-no can still get on a roll, as you said, especially with meter. her command throw does so much damage she makes potemkin proud.

    • @Dhamphyre
      @Dhamphyre ปีที่แล้ว +4

      “I was on a roll
      I had to stop”
      Daisuke tried to warn us.

  • @Dasaltwarrior
    @Dasaltwarrior ปีที่แล้ว +49

    I-no's main flaw is that she needs to make 8 - 10 good guesses to win in most match ups, in a game where most chatacters need like, 5 at most
    She doesn't get a lot of chances to dish out Strives trademark explosive damage, nor can she lock down like a lot of characters. She works mechanically, but almost nothing she does fits into what Strive likes to reward. She's an octagon that was forced into a circular hole

    • @Caulin_
      @Caulin_ ปีที่แล้ว +29

      I’d really disagree, I feel like she has to make fewer guesses than most characters. She doesn’t have much risk when you successfully block her mixup so it’s not really a guess to survive. Yes your opponent can make guesses to survive your mixups. But her mix is so strong I wouldn’t consider her running it as a guess

    • @Caulin_
      @Caulin_ ปีที่แล้ว +18

      not saying she doesn’t have flaws but i feel like how consistent and strong her advantage state is isn’t one of them

    • @Dasaltwarrior
      @Dasaltwarrior ปีที่แล้ว +6

      @@Caulin_
      What I said was in regards to her neutral game, which is where you'll be spending most of your time in against players that know her gimmicks
      I agree with you on her strengths. If she gets in her favorable position, she's a monster on par with Nago or Leo and it makes up for a lot of her shortcomings. But she has a way harder time getting to it than the other stated characters do, or even most of the cast
      I'm not saying she's bad. She's fine, if just lacking in some unintended places. Or at least thats what I've felt ever since I started playing Strive

    • @bt_11
      @bt_11 ปีที่แล้ว +4

      @@Caulin_ She has a good amount of risk after her mix is blocked depending on the matchup. It usually leaves her pretty minus and at disadvantageous spacing. Most of her gameplan is pretty bad on block. I would also say she has to guess right before running mix in the first place.
      Her mix is a guess of how you're defending. I'm not sure how you don't see that as a guess or a read.

    • @RanOutOfSpac
      @RanOutOfSpac ปีที่แล้ว +1

      It goes in the square hole.

  • @genny_generic
    @genny_generic ปีที่แล้ว +2

    actually helped me understand the matchup alot more, great video

  • @TwentySeven1337
    @TwentySeven1337 ปีที่แล้ว +17

    been playing I-No since launch. I think she was fairly undertuned at launch and was very slow before they buffed her movement. However, she's had significant improvements to her movement that allow her to try different approaches. Besides simply improving the speed of her dash and letting you set the angle somewhat on airdash, they recently allowed her to cancel her dash startup into a dash jump or dash superjump, with different arcs from her normal jumps. She's got fairly strong neutral buttons as well, so I feel like she responds to different characters and playstyles well.
    I think the main thing holding her back in people's imaginations is just that there aren't very many I-No players who are both strong and popular, and all the youtubers who were playing her at launch switched characters eventually (or so it feels). Daru is pretty much the only I-No player people talk about in the English FGC so it's no wonder that she's not *perceived* as strong.
    All other things aside, I think she's been a blast to play and I'll keep playing her even if they nerf her out of the game or something. She already suffered through one of the worst matchups in this game (season one vs HC), so I doubt things will get that bad for her again. She's definitely a character for maniacs. But if you wanna go crazy, pick her up.

    • @Dhamphyre
      @Dhamphyre ปีที่แล้ว

      I’m an occasionally decent competitive I-No and I feel the exact same way, to the point that I’m looking for a new computer specifically to start streaming and making content. She has no guidance from anyone except Daru, who doesn’t make a ton of content and doesn’t normally speak English. At least it’s not super hard to find footage of D.O.N

    • @TwentySeven1337
      @TwentySeven1337 ปีที่แล้ว +1

      @@Dhamphyre She just needs more people who believe in her! she made a pretty good showing over at the Magfest Strive tourney, hehe

    • @callanmaart
      @callanmaart ปีที่แล้ว +1

      Your second paragraph.. Strive I-no is just bad, and Daru carries her pretty hard. Technically LK explains very well why Strive I-no struggles. From a competitive stand point, you're better of just picking up 5min pocket Gio and pressing 3 buttons. No point making the game harder for yourself if you're playing for money.
      If you really like I-no though.. play Xrd... it has rollback now.

    • @Dhamphyre
      @Dhamphyre ปีที่แล้ว

      @@callanmaart I would like to say you’re being a doomer, but it’s difficult not to agree. She feels like half a character in this game. You wanna see The Crimson Minstrel cook? Get Xrd.

    • @TwentySeven1337
      @TwentySeven1337 ปีที่แล้ว +1

      @@callanmaart do you play i-no? if not then who cares what you think.

  • @SylemGistoe
    @SylemGistoe ปีที่แล้ว +7

    You know, it's interesting to hear about your point on characters who are technical, lab-heavy, and set-up based- because it makes me wonder what you think about Jack-O, who some would say actually got *more* going on in strive than she had in Xrd, despite all talk about accessibility. While she'll probably always be least played in the game... i feel like she's probably got less volatile opinions on how decent she is, compared to the other set up characters, anyway.

    • @haydenfisher1387
      @haydenfisher1387 ปีที่แล้ว +1

      Call me a scrub but like I don’t want to do all those organ minion summons mid combo while getting my head slammed in Xrd

    • @SylemGistoe
      @SylemGistoe ปีที่แล้ว

      @Hayden Fisher I mean, you could call me a scrub because I don't want to dash without a macro anymore, lol. But I meant that once they were out and houses were down in xrd, they did their own thing. Here, you manually control everything and every action with them alters all of her frame data.

  • @TheWordPlay
    @TheWordPlay ปีที่แล้ว +2

    I took a break from Strive, but I was an I-No main. Hands down one of the most fun yet frustrating characters I've played in a fighting game.

  • @Dhamphyre
    @Dhamphyre ปีที่แล้ว +1

    Why didn’t they keep the super animation at 1:23? It’s so much more expressive, much more “I-No.”

  • @Dhamphyre
    @Dhamphyre ปีที่แล้ว +3

    I think the devs need to look at her matchup spread and just let her ball out a little. Her changes last patch were nice, but they were very safe changes that don’t really drastically affect what she can do. H Stroke needs to be at least 0 on block. They did it for May, they reverted nerfs for Leo and buffs for Nago, they can do it for I-No. It’s not like her buttons are that fast anyway in a non-advantaged challenging situation, or like the move is particularly difficult to deal with when abused. Especially when they just added a character with a better H Stroke (Sin).
    I feel like I’m working a lot harder than a lot of people I fight, but I also have games where I win round start twice and double perfect. She’s a bit of a walking knowledge check, but that means you always get to (have to) try new ideas to make your opponents think twice.

    • @GriFFonRec4
      @GriFFonRec4 ปีที่แล้ว +2

      As a May player, the biggest difference is Dolphin quite literally loses to everything. As long as it's active it will beat dolphin. Stroke beats like 40-60% of the moves in the game by default just because it's a super low profile. Also while H Stroke is -2 on block it's pretty plus on hit due to the stagger effect. May is pretty much always negative outside of 2K range (which is where dolphin leaves you). Other than H Dolphin, 2D, 3K, 6H, and beach ball you are always negative, even on hit. Hell even on counter hit you are typically negative, but of course 2D, 3K, and 6H are hard and soft knock downs and H Dolphin and beach ball are plus on block. So while the frame data is better this patch, it's not like you get a setup or get to press your advantage in any way, you just get to RPS. Particularly mid screen, back dashing will get you out of dodge pretty safely, and even if you want to take that space as May, at best you are neutral. It's particularly painful because 6P shuts down a lot of your approaches as May, and yet calling it out and counter hitting it with 2S leaves you 0 at best, and at worst you eat a trade where you're knocked down and THEY are plus (depending on the characters 6P properties of course).
      I-No on the other hand has plenty of ways to get plus from her options. Obviously the reward varies, and all her options are decently committal, and she actually has to hit you with them, but I feel like that's only when compared to the top tier characters. As a May player I feel the same way, where I can do things safely, but the reward is negligible or nonexistent where I really have to commit to something to get started, IMO I just don't have those options like I-No does. If I-No wants to get in, she can really force her way in, and you just have to guess. Again, I'm not saying she's top tier, since the top tiers can force their way in, in noncommittal ways. I just think, as committal as her options are, they are still good options and, particularly on hit, you're just IN and running the show like you want to if you guess correctly.
      All that said, I-No is one of those MU's that feel pretty good because you are plus more often against her as May. Those airborne blocks, in combination with May's big disjoints on things like 5H and 2H can definitely be tricky for I-No to play around. That said, get hit with HCL or dive kick or stroke and it's party time for I-No.

    • @Dhamphyre
      @Dhamphyre ปีที่แล้ว

      @@GriFFonRec4 “If I-No wants to get in, she can really force her way in.” How?
      May also does 8 bajillion damage off most of her hits and has a ton of health. If she commits to an unsafe option and it backfires, she’s chilling. If I-No does, she gets two-touched by half the cast. H Stroke is very rewarding on hit, as are the divekicks, but S Stroke gives no reward whatsoever on hit. It isn’t even plus enough to do a hoverdash reset. At the range you want to be safely using HCL, it does not grant any reward. It’ll give you time to cover some screen space, but that’s it.
      I understand what you’re saying about the reward May gets for landing her plus on block move vs the reward I-No used to get, but May is a well-rounded character with other options to get started other than RPSing between dashing in like a lunatic and using H Dolphin. Most of her pressure situations come from winning neutral with her insane air movement and massive buttons. I-No doesn’t have that luxury. She can’t whiff punish easily and her movement leaves her vulnerable. When H Stroke is minus, it becomes very easy to defend against her by just doing short dashes, hitting 5p to check hoverdash, and blocking low if you see Stroke. That tactic becomes the most skewed risk/reward situation in the game: it’s almost completely safe while simultaneously completely shutting I-No down.

    • @Dhamphyre
      @Dhamphyre ปีที่แล้ว

      Also, maybe this is a knowledge gap on my part, but I have never seen May counterhit someone with 2s and then wind up in a situation where she loses advantage or trades. She combos into S Dolphin if she has a charge or she just microdashes and starts pressure, both of which are great for her. I feel you on 2s trading with 6p though. Happens all the time when I used Stroke to call out 6p.

  • @eduardoserpa1682
    @eduardoserpa1682 ปีที่แล้ว +11

    I love how they adapted I-No into Strive, specially after the air gatling change. She's definitely the character I would be playing right now if Testament was not as fun as they are. As annoying as she is, I just hope they revert the change to H Stroke at some point.

    • @benjamin7354
      @benjamin7354 ปีที่แล้ว +3

      Yeah it feels so hard to get in and start any pressure now

    • @CodeTetsu
      @CodeTetsu ปีที่แล้ว

      Arc Sys never really reverts changes. If it’s plus it’ll be +1 or +3

    • @Dhamphyre
      @Dhamphyre ปีที่แล้ว

      @@CodeTetsu Take a peek at the history of Leo Whitefang’s Strive changes for me

    • @CodeTetsu
      @CodeTetsu ปีที่แล้ว

      @@Dhamphyre How though?

    • @Dhamphyre
      @Dhamphyre ปีที่แล้ว

      @@CodeTetsu How do you look at the changes, or how are Leo’s changes relevant?

  • @KSabot
    @KSabot ปีที่แล้ว +1

    combo of happy chaos and stroke nerf and I dipped the hell out for Baiken.

  • @salihninja
    @salihninja ปีที่แล้ว +1

    Babe wake up LordKnight uploaded another video.

  • @AdamJorgensen
    @AdamJorgensen ปีที่แล้ว +14

    Thanks for making a video on my main LK, it feels like a lot of people have given up on this character which sucks because it makes it hard to find coverage from higher level players. Daru's stuff is great but since I don't understand Korean and can't play like him it's hard to just apply stuff he does. E.g. I've seen him doing a HCL->PRC Drift trick which seems neat...but I'm not sure when or if I should even do it. Other stuff he does I just can't get the timing for...and he seems to have it as BnBs XD

    • @shadowofthenorthstar989
      @shadowofthenorthstar989 ปีที่แล้ว

      indeed even Diaphone gave up on her a long time ago the only one representing her is Daru

    • @cursedvanity
      @cursedvanity ปีที่แล้ว

      daru does speak english sometimes on stream but idk if anyones compiling that stuff. he will respond to english chatters from time to time too

    • @AdamJorgensen
      @AdamJorgensen ปีที่แล้ว +1

      @@illyrian94 I just made it up to 9F for the first time today, so maybe we'll meet in 10F sometime :-)

  • @jakefame614
    @jakefame614 ปีที่แล้ว +3

    A video on Sin in this series would be interesting. There's a ton of Sin doomers saying he's bottom 2 but a lot of top players also say they think he's not that bad

    • @kerbonaut2059
      @kerbonaut2059 ปีที่แล้ว +3

      Sin's problem is easy to diagnose - he's one patch behind everyone else, so he only for system changes to work with.

    • @axllomein7215
      @axllomein7215 ปีที่แล้ว

      I think Sin needs help, just not a lot, I feel like he could easily become broken with the right/wrong buffs. I think he is lower tier than what people felt he would be or even wanted him to be.

  • @simpcat4415
    @simpcat4415 ปีที่แล้ว

    They just need to revert h stroke and she’s perfect. She struggles with neutral in exchange for huge offense, but ever since the nerf, the offensive just isn’t good enough to justify playing her with the downsides. When characters like Bridget, millia, happy chaos, Leo, zato, and Ram all get ridiculous offensive while having great neutral options, I-no often feels like you’re always fighting an uphill battle

  • @Hokag3Chrisku
    @Hokag3Chrisku ปีที่แล้ว +6

    Ino is struggling when I play her…I swear everyone bought the same headphones

    • @funkuro
      @funkuro ปีที่แล้ว +7

      I-no deserves nerfs when I guess wrong on the 50/50

    • @Hokag3Chrisku
      @Hokag3Chrisku ปีที่แล้ว

      @@funkuro lmao basically how I feel when I used to fight ino

    • @funkuro
      @funkuro ปีที่แล้ว +1

      @@Hokag3Chrisku ‘used to’ ?

    • @Hokag3Chrisku
      @Hokag3Chrisku ปีที่แล้ว

      @@funkuro can’t remember the last time I when against an ino player

    • @funkuro
      @funkuro ปีที่แล้ว

      @@Hokag3Chrisku if you’re in the eu region and are level 50 - 150 I’m down to try my I-no against you. (I’m a Ky main so don’t expect much from my I-no)

  • @Haimi-fv5xj
    @Haimi-fv5xj 10 หลายเดือนก่อน

    New player here currently at floor 6 with Potemkin (who I like very very much). I usually find fair matches, except when I find I-No. I don't get her, I-No players wipe the floor with my poor guy. What do I do? Any general tips for the matchup?

  • @jeromegrossley8122
    @jeromegrossley8122 ปีที่แล้ว +8

    I just want HS stroke to be plus again : (

    • @AdamJorgensen
      @AdamJorgensen ปีที่แล้ว +6

      I've mostly gotten used to the change. I think H.Stroke being plus squeezed out any reason to use S.Stroke which does have its uses now, because no one expects you to use it since the only thing they know is that it's "worse" than H.Stroke 🙂

    • @HellecticMojo
      @HellecticMojo ปีที่แล้ว +2

      Probably never gonna happen. I'm guessing that the devs looked at all the low profile lows like stun dipper, nightraid vortex and thought, "yo, wait, why does this get to be positive on block." Which does make a bit of sense that it's weird that she should get a positive low exclusive to her.

    • @squoid9819
      @squoid9819 ปีที่แล้ว +8

      @HellecticMojo it's very reductive to just look at the low profile property and stop there. Stun dipper has 5 frames of startup, H stroke is 28f, it can be interrupted on reaction. Moves with long and reactable startups tend to be plus on block: gio drill, foudre arc (both of which are high profile), leo crossup, etc. Moves with fast and unreactable startups tend to be minus, which is why S stroke is -7, a move thats more analogous to stun dipper. And this is not even going into the place those moves hold in their respective characters toolkit.

    • @HellecticMojo
      @HellecticMojo ปีที่แล้ว +1

      @@squoid9819 plus moves you mentioned are all mids. Ino was the one that had an explicit low profile low that was also positive.

    • @michaelr6332
      @michaelr6332 ปีที่แล้ว +6

      @@HellecticMojo They all have other traits though. like eating a projectile(drill), being a decent combo starter with controllable range(night raid), puts leo into his win condition, stun dipper has its absurd speed. While h stroke really only has the low profile. foudre arc is both faster and can be made plus while being hard to fuzzy. Also night raid isn't even a low. its a mid.

  • @iannordin5250
    @iannordin5250 ปีที่แล้ว +2

    The issue is that I-no's gameplan is easily counterable by like 70% of the cast now

    • @Reny_I-No
      @Reny_I-No ปีที่แล้ว

      70% is way to low 💀 what match up does she actually win against?

  • @coolfish420
    @coolfish420 ปีที่แล้ว +7

    "ky's 5k is really juiced"
    Ky players did not like that.

  • @AlterAce
    @AlterAce ปีที่แล้ว +1

    I-no my beloved

  • @spicyluvsyou
    @spicyluvsyou ปีที่แล้ว +67

    To be honest I feel like she's just going to just sneak up and be strong out of nowhere one day.

    • @bt_11
      @bt_11 ปีที่แล้ว +2

      She's gotten so many insignificant/barely significant buffs that one thing could bring it all together.

    • @yoannsoh4009
      @yoannsoh4009 ปีที่แล้ว

      @@bt_11 ngl dive is pretty significant in the hands of masters. She's not a scrub character. but she's a scrub killer for sure

    • @JBBRDNKS
      @JBBRDNKS ปีที่แล้ว

      i wish her air dash wasnt slow and wasnt angled down

    • @thegoodbyemonopoly8958
      @thegoodbyemonopoly8958 ปีที่แล้ว

      Plus on h-STBT would have such disastrous consequences, but I want it so bad

    • @TRGOTSVODS
      @TRGOTSVODS 21 วันที่ผ่านมา

      any second now

  • @imskar3441
    @imskar3441 ปีที่แล้ว

    Could you do baiken match ups which ones she’s good

  • @rockinjoker07
    @rockinjoker07 ปีที่แล้ว

    As an Ino Main, long story short:
    YES

  • @yuncloudfgc
    @yuncloudfgc ปีที่แล้ว +2

    I recently started trying to have a pocket I-no bc use she’s hella fun to play but NEED some changes. I would say
    - give her vertical CL back as a DP
    - lower the hit box on horizontal CL. - Make 2S an actual low.
    - reduce recovery on note/ allow the button to be held to control the direction so u can choose how long u have to recover

    • @Dhamphyre
      @Dhamphyre ปีที่แล้ว +2

      2s should not be a low, signed I-No main since day 1. Note recovery buff is a must.

    • @wl4810
      @wl4810 ปีที่แล้ว +1

      A DP for I-no ? Nah, fuck that.

    • @Dhamphyre
      @Dhamphyre ปีที่แล้ว +3

      @@wl4810 VCL isn’t a true DP. No invul. It’s similar to May’s vertical dolphin or TK Youzansen for Baiken.

    • @wl4810
      @wl4810 ปีที่แล้ว +1

      @@Dhamphyre He said "As a DP".

  • @holydiver3000
    @holydiver3000 ปีที่แล้ว +2

    So as a I-no main, for me she is mid tier. I won't say she is top as the japanese say (she has to commit a lot), but I won't she is low tier either because it seems unreasonable given her strong points.
    The very big problem with the character is the HC mu.

  • @JoshuaPodesta
    @JoshuaPodesta ปีที่แล้ว

    I would love to see testament next

  • @sweetshoez
    @sweetshoez ปีที่แล้ว

    This type of video needs to be done on Chipp. People speak about him very highly but it’s always people that don’t play him. I think he’s mediocre in terms of relative strength

  • @PSNMirru
    @PSNMirru ปีที่แล้ว +3

    She struggles against so much of the cast and the damage in this game does not favor her.

  • @WhoTookAllTheGoodNames
    @WhoTookAllTheGoodNames ปีที่แล้ว +1

    Ino isn't struggling but she gotta work fr

  • @pieoverlord
    @pieoverlord ปีที่แล้ว +1

    Would have liked to know more about why the Eastern players rank her so highly. Big fan but she really just doesn't feel that strong.

  • @cursedvanity
    @cursedvanity ปีที่แล้ว

    revert H stroke and i think we're good. or at least change it on hit so we get the old oki

  • @kingdomkey92
    @kingdomkey92 ปีที่แล้ว

    Overall you did a pretty good job explaining her pro and cons. Overall i've been main her since the later half of season 2 and overall, not only is she really fun but also i would say she's really good. Like in-between what Asian region and what Overseas region think. The main issue I that so far with the character is, which thing that you mention, that is interactable pressure. It kinda goes a bit deeper than what you explain, and makes her much more of a volatile character, especially when you're playing against high-level players. Overall she's very close to being in that sweet spot with only either an adjustment to making her pressure less interactable or her enhancing her neutral tools most notably Note, especially with it's extremely slow recovery.

  • @egebamyasi2929
    @egebamyasi2929 ปีที่แล้ว +1

    Your statement about her being linear feels spot on. Like your fellow man, Apologyman, said: "Ok, I'm looking for hoverdash to 5K it .. OH NO she did H-stroke. Well guess what, you're negative in my face now."
    The angles of approach are so much more limited with nerfed H-stroke and the move feels more like a hard callout tool now with skewed risk-return.
    This latest version of I-No depends too heavily on mistakes by the opponent and then HAS to kill with that opportunity but given how many times she has to hit you the opponent has multiple chances to pick something.
    After the S2 patch I switched to Jack-O because while the bad matchups against the top-tiers are still terrible, at least it feels like I have more agency in neutral, can achieve my win condition more easily and have various approach strategies against different characters instead of just .... either turtling or flinging myself at them.

  • @esdeath5301
    @esdeath5301 ปีที่แล้ว +1

    YES

  • @Nas0630
    @Nas0630 ปีที่แล้ว

    All I heard was "Buff I-No" :)

  • @Xion_Toshiro
    @Xion_Toshiro ปีที่แล้ว

    I-No is struggling?
    My Offline CPU say different
    When you get a Character's Kit down, you'd be surprised what'chu can do

    • @Xion_Toshiro
      @Xion_Toshiro ปีที่แล้ว

      On... 2nd thought, I-no seems to struggle, Online

    • @Xion_Toshiro
      @Xion_Toshiro ปีที่แล้ว

      Half the time, her Motion Inputs don't work

  • @BurningWaterpark
    @BurningWaterpark ปีที่แล้ว

    us in-o players are really just playing rock paper scissors. at all stages in the game besides defense. at least i am

  • @ZzigZaG00NIN
    @ZzigZaG00NIN ปีที่แล้ว

    Ky with the sunny D 5k

  • @jscriber100
    @jscriber100 ปีที่แล้ว +4

    As a scrub teetering on floor 7, I know that I-No is struggling. Fighting mainly Ram, Leo, and May, I know that if I don't stay calm and stick to a gameplan, I'll lose the set. But I-No, theres' no plan, I just play. She isn't bad, but she doesn't feel threatening, and thats very bad.

    • @FatherCerebellum
      @FatherCerebellum ปีที่แล้ว +7

      Character strength does not matter very much at floor 7, you can pick literally any character and succeed at that level, you just gotta work on eliminating your bad habits, and you WILL SUCCEED! I-No definitely has a game-plan, even if you aren't familiar with it, this video goes over a good amount of it. I-No on offense is VERY threatening.

    • @HellecticMojo
      @HellecticMojo ปีที่แล้ว +2

      It's more likely you are doing two to three things consistently wrong. Floor 7 tends to be 3 mistakes, 8th being two mistakes, 9th being one bad habit, while stuck at 10 being mostly a consistency or knowledge check issue.
      Post a match replay of your choice. I'm sure people can identify one or two mistakes to immediately send you to floor 9+

    • @AdamJorgensen
      @AdamJorgensen ปีที่แล้ว +4

      At floor 7 and below I-No has no issues, most people there don't face her often enough to know what to do and you can just faceroll with cheap stuff.

    • @de5pa1r34
      @de5pa1r34 ปีที่แล้ว

      Floor 7 character string isn't real compared to ease of use

    • @Dhamphyre
      @Dhamphyre ปีที่แล้ว

      @@AdamJorgensen Floor 7s do not know how to fight I-No, that’s true. But you have to remember that Floor 7s also do not know how to play I-No. She’s not like Potemkin where she checks new players and is also easy to use.

  • @90sPotato
    @90sPotato ปีที่แล้ว

    I think she and Millie suffer from the same issue except she's better off

  • @Harry_Seaward
    @Harry_Seaward ปีที่แล้ว +8

    Strive I-No is the least interesting she has ever been. Thank God Rev 2 and +R have rollback.

    • @Dhamphyre
      @Dhamphyre ปีที่แล้ว +1

      Been having such a blast re-learning her in Xrd. The execution requirements are sick because it feels so nice to land the good oki in match and hitting a setup right gives insane reward.

    • @SDhero21
      @SDhero21 ปีที่แล้ว

      Agreed, I don't know how someone can play her in strive. Especially with how sick she is in Xrd. She feels like a straight-up downgrade.

    • @Rhannmah
      @Rhannmah ปีที่แล้ว

      +R I-No isn't top tier, but she's certainly her most fun incarnation by far. The amount of cool stuff she can do is second to none, she plays the system mechanics (FRC) to a tee.

  • @uncommonsense996
    @uncommonsense996 ปีที่แล้ว +3

    I’m with Japan on this one. All you have to do is dash for a mix which is extremely strong. She’s very strong; when she gets in you have to guess the whole time, at that time it turns into a single player game.

  • @Spade327
    @Spade327 ปีที่แล้ว

    I-No is the best character in the game.

  • @effay3204
    @effay3204 ปีที่แล้ว +1

    Does she have any matchups solidly in her favor anymore? She definitely did, but after last patch I'm not so sure.

    • @colinm5545
      @colinm5545 ปีที่แล้ว +1

      I'd say... Potemkin. That's the only one I can think of that still feels really advantageous. Maybe Jack-O and Millia? Gio, Ram, and Goldlewis all feel good as far as tools vs tools, but they outdamage I-no so hard.
      Meanwhile if you meet a Baiken or HC in bracket, pack it up, your dunzo kid. Anji feels really rough for I-no now too.

    • @Dhamphyre
      @Dhamphyre ปีที่แล้ว +1

      Very few, and the ones she’s advantaged in can turn on a dime. Her zoning tools interact very favorably with Testament’s, so considering Testament is a zoner I’d say she’s advantaged there. I-No’s will try and tell you Test’s 6p makes the matchup unplayable but that’s just not true.
      Goldlewis is also pretty good for her. HCL is a problem for him, and he’s so slow/large that throwing out Note and forcing him to block it is pretty free. That said, if he touches her once, go next. Those two and Potemkin are it. I personally find Sin easy, but Sins think I-No is in their favor. Most of her “good” matchups are really just slightly advantaged.

    • @Dhamphyre
      @Dhamphyre ปีที่แล้ว +6

      @@colinm5545 Millia is a dogshit matchup for I-No, one of her five worst in the game. Impossible to catch, difficult to pin down, hard to escape from once she gets in, solid abare options to check I-No’s best mix. Jack-O is pretty even for I-No-if there’s an advantage, it’s slight.

    • @effay3204
      @effay3204 ปีที่แล้ว +1

      @@Dhamphyre I'm not sure about Jack-O, its hard to say because there are even less strong Jack-O's than there are I-No's.

    • @Dhamphyre
      @Dhamphyre ปีที่แล้ว

      @@effay3204 True. It’s funny-I’ve heard Jack-O’s say the matchup is unwinnable because Carrot of Wisdom said so, and then I looked at Carrot’s Twitter and they said the MU is slightly I-No advantaged. I don’t think anyone really knows.

  • @Zeek0079
    @Zeek0079 ปีที่แล้ว +1

    Yoo my grandma has those same elephants

  • @2ndai385
    @2ndai385 ปีที่แล้ว

    More like Asia rating players over characters strengths in a vacuum again maaaaaybbbbeeee…. Or just Daru I-no

  • @MotorcycleYeti
    @MotorcycleYeti ปีที่แล้ว

    Now do Potemkin.

  • @spacecostume9102
    @spacecostume9102 ปีที่แล้ว

    idk if this is a good idea, and this would never get added to the game but my idea to fix the i-no/happy chaos match up:
    - increase the amount of tension she gains when blocking projectiles without faultless defense.
    - give her a super that instantly puts her in close range of her opponent.
    right now imo its just so unfair how she gets bullied so hard in this one matchup

    • @bt_11
      @bt_11 ปีที่แล้ว

      This sounds pretty busted ngl

    • @Dhamphyre
      @Dhamphyre ปีที่แล้ว +2

      As an I-No main, those are both poor ideas. All the meter in the world doesn’t help her from full screen. The second idea is BEYOND broken.

  • @maxrusty3596
    @maxrusty3596 ปีที่แล้ว +3

    This game needs blitz to stop braindead offense, but i guess thats kinda the point of strive. Kinda off topic but yea.

  • @kamachuno
    @kamachuno ปีที่แล้ว +2

    Is Ino being downplayed in gg strive ?

    • @Dhamphyre
      @Dhamphyre ปีที่แล้ว +3

      ^ Serial Baiken Downplayer

  • @blankspotato7848
    @blankspotato7848 ปีที่แล้ว

    Strive I-No is so dumb rn
    This patch she's defo weak and now more unfun

  • @sonictrain1
    @sonictrain1 ปีที่แล้ว

    She also dies. She dies alot

  • @himeistrying
    @himeistrying ปีที่แล้ว

    oh god don't feed the downplayers

  • @zonkrt3463
    @zonkrt3463 ปีที่แล้ว +5

    I-No is fine
    I-No players, on the other hand. I swear our collective IQ has dropped about ten points now that dive is safe

  • @Cordxll
    @Cordxll ปีที่แล้ว

    Bro why do you call Ky Kyle

  • @foxstry6003
    @foxstry6003 ปีที่แล้ว

    I've been playing this game since it dropped. She's good now. A mid tier but still good.

  • @CineGoodog
    @CineGoodog ปีที่แล้ว

    Why Luke struggle so much at SF5? Poor guy

  • @demacry
    @demacry ปีที่แล้ว +5

    I think the question we should be asking:
    "Is Ino struggling enough?"

  • @soyouko9259
    @soyouko9259 ปีที่แล้ว

    first

  • @sasukelover2561
    @sasukelover2561 ปีที่แล้ว

    Good 😂😂😂

  • @TEEZ99
    @TEEZ99 ปีที่แล้ว

    No

    • @TEEZ99
      @TEEZ99 ปีที่แล้ว

      You just have to try harder with those characters

    • @paletapayasofan
      @paletapayasofan ปีที่แล้ว +6

      @@TEEZ99 that’s just another way of saying you have to struggle a bit lol

    • @AdamJorgensen
      @AdamJorgensen ปีที่แล้ว +1

      @@paletapayasofan it's called strive for a reason ;-)

  • @arthuryong8562
    @arthuryong8562 ปีที่แล้ว

    In my opinion, I think it's not that I-No struggles at the game, it's just that she's really hard to learn.

    • @goose_asdf
      @goose_asdf ปีที่แล้ว

      what makes her hard to learn?

    • @arthuryong8562
      @arthuryong8562 ปีที่แล้ว

      @@goose_asdf her moveset, as well as she flies instead of running

  • @SuuBrainrot
    @SuuBrainrot ปีที่แล้ว

    yeah she's struggling, please keep it that way i am NOT blocking that shit

  • @BrokeNSings
    @BrokeNSings ปีที่แล้ว

    no. next

  • @magicmark3588
    @magicmark3588 ปีที่แล้ว

    Good, please stay struggling. Top tier Ino is mad toxic