Aniconism is absolutely op if you have lay clergy. You can always build temples (unlike castles which require a city first) and -33% building cost is incredible.
I like it for being able to pay to make rare or illustrious artifacts then dismantling them for more money than you invested into them. It’s glorious. Admittedly the lay clergy combo is better ofc.
Also aniconism is still broken and gives crazy amount of piety, like 1-2k piety for random skins and horns you got lying around so your every heir can start with max piety level. Its probably best economic tenet in whole game right now. Also waldenism gets both aniconism and lay clergy making it probably overall best base christianity branch.
Holy sites are a really big deal for religion choice in CK3. Not only do you get a passive bonus for simply holding the county, but the great holy buildings are very juicy, giving gold, renown and development. I'm quite the Krstjani enjoyer as they have three holy sites relatively close together. Mozarabism is great for Iberian Struggle games as there are three sites in Iberia and you can easily sail over and take Rome for a fourth.
The fact that you can be declare Heretic at any moment and all Christian faiths become Hostile but you still see them as Righteous is an interesting handicap too, Restoring Rome as a Bosnian Krstjani was one of my favorite runs ever xD
16:19 - Insular’s polygamy from version 1.0 was patched out a while ago when they added culture traditions in Royal Court to give the Insular-Celtic cultures concubines or polygamy lol.
Adoptionism can gain a head of faith through an event chain in the 867 start date that one can undertake if they are in the Iberia or Aquitaine regions and have one of high learning or wise man or a few other criteria. You can also change a lot of the tenets that way. The wiki should say that really lol. Easiest way to do it though is to start as a Christian ruler in 867 as take the religion focus in the learning lifestyle tree until you get the event that can give you Wise Man/Woman. You have to be quick though since the event can only fire in the first few decades (though you usually can get Wise Man/Woman long before that)
The true power of Adoptionism is learning stat that is skyrocketing to 50-70 really easy. You can literally rush tech right from the start and play tall in Spain
I'd argue that Krstjani is one of the most fun denominations to play but also one of the hardest because at any moment if you are independent and have more than 10 counties both the Pope and the Ecumenical Patriarchar can declare you "Heretic" taking your Ecumenism special Doctrine so all Christian Faiths become Hostile towards you but you are still viewing them as Righteous due to the Pastoralism Tenet. They Send you an Event and you can accept that your faith is Heretic and convert, accept your faith as Heretic and stay Krstjani or you can convince The Pope/Patriarch through Diplomacy or Learning that you are not Heretic, if you do this you will become inmune to that event for 5-50 years (depending on the Event), the only problem is that you can become inmune to the Pope accusations but 1 year later the Patriarch might try to declare you Heretic and you'll have to convince him as well xD
Insularism is great if you’re playing in the British Isles and plan on creating your own faith at some point. There are three holy sites all right there.
The break with Rome decision with Mozarabism can let you get armed pilgrimage, but the Catholics consider you hostile instead of astray. Being able to declare holy wars against everyone around you is pretty cool lol
Adoptionism gains a head of faith by event. Literalism is good because it grants more virtues and these are virtues which are easy to get. There is a lot of synergy with those learning trait as well as well with some cultural traditions. What sucks about it is it's hard to get.
Aniconism is an A tier tenet for me, you are able to destroy Famed and Illustrious artifacts for huge amounts of piety and gold. Considering the fact how common those are in tours and tournaments, you will be swimming in artifacts every time you attend a tournament, hunt, wage wars, loot/pillage, buy claims or kidnap people with inspirations etc. All I'm saying is that artifacts are very common and could generate insane amounts of gold just like communion. It also pairs really well with Image of Edessa artifact that further reduces construction time and gold for temples by 20% giving you a passive total of 53% discount on all temple holdings and buildings, particularly great if you are the head of faith.
Communal identity is actually S tier imo, you just need to place the right vassal that has the right culture ruling over those land, let them convert it themselves, and its fast af, so I dont need to convert anything myself Another thing to note is that, its easier for you to convert a county to your culture if it has your faith. So I can let some random guy from the culture of a county rule it for sometime, let him convert it, then convert his capital, he will change culture and convert of the other county to my culture. Yes, itll lower my research speed, but who cares when I wanted a lovely roleplaying and spread my culture as far as I can 😂
Pacifism is kinda bad in terms of game mechanics if you are feudal, because you can't use holy wars, but it can actually be very powerful if you have tribal or clan government and thus have access to conquest casus belli. The +1 domain limit can be a HUGE advantage if you are able to secure and build up some powerful domains for yourself. The extra piety for time at peace can also be quite handy (e.g. for buying claims as a scholar character of for getting gold from your spiritual head of faith). It also is generally a powerful trait if you want to play tall in a small realm instead of conquering a huge empire.
I find it hilarious that you pronounced the names of almost all the denominations totally different from how I pronounce them or think they should be pronounced (if I never said the name irl before)
15:12 - it has a substantial downside that a neighboring Catholic or Orthodox duke can accuse you of heresy every so often and make you have to make a fairly hefty learning challenge to avoid losing Ecumenism, so unless you want to constantly play learning characters to avoid losing your holy war defense, it can be a bit annoying to play as.
Only if you are independent. You can be Krstjani and a vassal of the Byzantinres and just kind of idle till you build up big enough and then just declare independence and be so powerful they don't even bother to Crusade you.
playing as sweden, i use communal identity for asatru to promote culture faster in finland and estonia (swedish empire time), if not to get the ostseidlung development gain after forming swedish pommerania
orthodoxy has one huge thing that no one else does: it holds the constantinople holy site, which is a 20% to cultural fascination. HUGE if you're the culture head (which you should be anyway). if only there was a way to replace pentarchy (which is kinda mid imo) with alexandrian catechism, you could go scholarship focus and just speedrun all the innovations. if you're focusing on playing tall it's a worthwhile tradeoff for crusades, especially since catholics only get a 5% fascination buff (for cologne).
And for me, the iconoclast is the better Orthodox. You get endless piety through artifacts and can easily convert to any faith. Among other things, Hellenism. In one of my playthroug i spend 150000 Piety for converting to hellenism and after that i direktly reform this faith xD
The communal identity tenet is bad for most playthroughs, but it CAN be very useful if you are seeking to spread your culture, because it is one of the very very few things in the game that can actually speed up culture conversion (e.g. for the "Nobody comes to Fika" achievement or for the dominance ending in the Iberian struggle or if you just go overboard in learning and fast research and want to convert counties that have high development to your culture or in the very late game when you are done with most of the research and try to spread your Empire all across the map. In that phase, it is useful to convert select counties to your culture to create the "bordering my culture" condition for cultural acceptance). The religious conversion may be slower, but there are perks that can speed it up again and - most importantly - non-cynical vassals who rule counties of a different religion tend to convert them for you, so if you just convert your vassals, your whole population will eventually follow your religion after few decades at the most, even if you have tenets that slow down conversion speed. Converting county culture on the other hand is something only your own steward will ever do, so speedings this one up at the cost of spreading your religion a little slower is well worth it if you want to spread your culture.
Orthodoxy is the one I take the most, Catholicism is only slightly above it because there are more catholics in the game and they start with the ability to crusade, that's basically it.
It's insane to me that you think having fewer kids is a good thing. Polygamy and concubinage is amazing just so you can have like 12 children. Then if you expand quickly enough, you can die and have your other children inherit the other kingdoms you conquered giving you INSANE renown gain as your dynasty now occupies multiple independant kingdoms/duchies.
Holy sites are realy big thing when considering what religion is S or D i would say... for example i think the krsthrshtji (bosnian christianity) has realy bad holy sites and the only way i could see them being good is if you want to get head of faith realy quick when reforming, also a wierd thing about it is that you get removed the astray christian thing like first 5 years cuz pope dont like the faith. I would also put orthodox in S just becouse of the holy sites being very good, them being close together is a bonus point
Lol, the TH-cam Channel Redeemed Zoomer made a irl denominations tier list. That being said, a lot of denominations I have only ever heard about because I played Crusader King 2 (the prequel to this game) and some from this game that weren't featured in the last.
I havent played iconclasm but i do know that you can start some fun shit in the byzantine empire because the iconclasm faith was the reason the byzantine empire was weak in the late 7th and the early 8th century
You forgot to judge religions based on their holy site bonuses some are clearly superior then others. Orthodoxy rules supreme in this regard. All of their holy sites are OVERPOWERED! While Asatru has very nice knight effectiveness and prowess bonuses to all knights, making them into literal terminators, they passively get Strong and Berserk Traits by ether simply getting born or ripping of heads during battle, Shield Maidens are also very nice, and if you give your Norse Culture "Only the Strong" and "Right to Prove", Cultural traditions along with Only the Strong Tenet, and do some Breeding Eugenic Programs to get Herculean on most your knights, then not even multiple empires will be able to oppose your single duchy in terms of military might.
It's really hard to change your speech pattern, but you can absolutely do it if you want to. If it bothers you that you do it then I encourage you to work on it!@@ScreamingEagles.
it's actually not that good if you really think about it. if you have to spread your culture around first just to make spreading your religion around easier, you spread your culture too thin and inadvertently tank your average development making you discover techs slower. plus ai vassals are more likely to try to convert religion first before culture which actually does the opposite thing of what you want. none of that is worth a 10 opinion bonus. just get mendicant preachers instead.
@@TaiWind That's true in itself, maybe I don't see it that closely either because I always take traveling preachers and fundamentalists with me when it comes to custom religions and therefore conversion generally happens very quickly. But why should AI convert your culture? I use people with the local culture as vassals and not people from my own culture because I prefer a high level of culture acceptance for more stability In my opinion, this is stronger than simply using people of your own culture.
@@osaftkiller6991 fair enough, i guess if you use a local then it's a lot simpler to do (and bypasses the thinly spread culture issue). but then what if your ai local conquers some nearby territory of a different culture? do you revoke it off of him and put a local from _there_ in charge (which most likely gets you tyranny, offsetting that +10 opinion bonus) or do you let him convert it at a snail's pace by himself? it just feels like way too much of a hassle idk
@@TaiWind This happens to me maybe once in 200 years. Within my empire there are no wars because of high/absolute fiefdom authority and no inheritances because I play with Republican vassals. In other words, they cannot obtain martial law through a vassal contract because there are no such contracts with Republican vassals
6:47 Quote "Being a pilgirm is a sin in this religion and so is being a Hadji ... I don't know how you can be a Hadji if you follow Paulicanism, it's kinda strange": It's funny how you apparently have played this game succesfully quite a lot and feel knowlegeable enough to make tier lists, but still apparently don't understand some basic game mechanics. Sins and virtues create opinion modifiers for all characters that a person who follows this religion knows, regardless whether the other character follows the same religion or not. E.g. a Christian character whose religion regards "forgiving" as a virtue will have a better opionion of ANY character who has the forgiving character trait, not only Christians. So he will e.g. like an Asatru character who has the forgiving trait more than if he didn't have that trait, even though that character's own religion Asatru regards forgiving to be a sin So any character who follows Paulicanism will obviously dislike muslims for being of a religion they consider evil, but they will dislike Hadji's even more for indulging in the (from their POV) sin of tying the divine down to worldly places and worshipping objects.
@@PerfectAlibi1 I'll be honest. I don't even see those 2 spread unless I am strengthening that side. Though I have been playing with slow conversions on so that may just be me. But even before I played slow conversions, generally catholics only spread to Scandinavia and the Slavic lands and orthodoxy only had a 50/50 shot in the steps.
Aniconism is absolutely op if you have lay clergy. You can always build temples (unlike castles which require a city first) and -33% building cost is incredible.
I like it for being able to pay to make rare or illustrious artifacts then dismantling them for more money than you invested into them. It’s glorious.
Admittedly the lay clergy combo is better ofc.
Also I love Aniconism just for being able to destroy high tier Artifacts, Artifact clutter is a damn menace :D
Also aniconism is still broken and gives crazy amount of piety, like 1-2k piety for random skins and horns you got lying around so your every heir can start with max piety level. Its probably best economic tenet in whole game right now. Also waldenism gets both aniconism and lay clergy making it probably overall best base christianity branch.
Holy sites are a really big deal for religion choice in CK3. Not only do you get a passive bonus for simply holding the county, but the great holy buildings are very juicy, giving gold, renown and development.
I'm quite the Krstjani enjoyer as they have three holy sites relatively close together. Mozarabism is great for Iberian Struggle games as there are three sites in Iberia and you can easily sail over and take Rome for a fourth.
The fact that you can be declare Heretic at any moment and all Christian faiths become Hostile but you still see them as Righteous is an interesting handicap too, Restoring Rome as a Bosnian Krstjani was one of my favorite runs ever xD
@@estefanoespinozapiccoli7015
Sunni: "Are you two friends?"
Krstjani: "Yes!"
Catholics: "No."
Waldenisianism is actually the best faith because it has a really pretty purple-ish map color!
16:19 - Insular’s polygamy from version 1.0 was patched out a while ago when they added culture traditions in Royal Court to give the Insular-Celtic cultures concubines or polygamy lol.
Adoptionism can gain a head of faith through an event chain in the 867 start date that one can undertake if they are in the Iberia or Aquitaine regions and have one of high learning or wise man or a few other criteria. You can also change a lot of the tenets that way. The wiki should say that really lol. Easiest way to do it though is to start as a Christian ruler in 867 as take the religion focus in the learning lifestyle tree until you get the event that can give you Wise Man/Woman. You have to be quick though since the event can only fire in the first few decades (though you usually can get Wise Man/Woman long before that)
The true power of Adoptionism is learning stat that is skyrocketing to 50-70 really easy. You can literally rush tech right from the start and play tall in Spain
@@miakodakot7359 Yeah it's insane
Adoptionism also lets you choose between three schools. It would've been A if their intrigue school ISN'T bugged.
@@GreenSkinGentleman What's bugged about it?
I'd argue that Krstjani is one of the most fun denominations to play but also one of the hardest because at any moment if you are independent and have more than 10 counties both the Pope and the Ecumenical Patriarchar can declare you "Heretic" taking your Ecumenism special Doctrine so all Christian Faiths become Hostile towards you but you are still viewing them as Righteous due to the Pastoralism Tenet.
They Send you an Event and you can accept that your faith is Heretic and convert, accept your faith as Heretic and stay Krstjani or you can convince The Pope/Patriarch through Diplomacy or Learning that you are not Heretic, if you do this you will become inmune to that event for 5-50 years (depending on the Event), the only problem is that you can become inmune to the Pope accusations but 1 year later the Patriarch might try to declare you Heretic and you'll have to convince him as well xD
Can confirm, that's how it went IRL. Krstjani almost got crusaded. Twice.
this man doesnt know the aniconisim lay clergy duo's power
that d tier lollardy hurt me
D tier is best for roleplaying. With war being as awful as it is, there is no real point to minmax and concentrate on tenants that support conquest..
its only fair you do this with all religons now lmao
asatru god tier
Put em all on the same tier list too.
POV: You are Grand Prince Vladimir I in 986
Insularism is great if you’re playing in the British Isles and plan on creating your own faith at some point. There are three holy sites all right there.
Aniconism does allows you to destroy artifacts of any tier, and you can make quite alot of cash that way.
The break with Rome decision with Mozarabism can let you get armed pilgrimage, but the Catholics consider you hostile instead of astray. Being able to declare holy wars against everyone around you is pretty cool lol
Adoptionism gains a head of faith by event. Literalism is good because it grants more virtues and these are virtues which are easy to get. There is a lot of synergy with those learning trait as well as well with some cultural traditions. What sucks about it is it's hard to get.
Aniconism is an A tier tenet for me, you are able to destroy Famed and Illustrious artifacts for huge amounts of piety and gold. Considering the fact how common those are in tours and tournaments, you will be swimming in artifacts every time you attend a tournament, hunt, wage wars, loot/pillage, buy claims or kidnap people with inspirations etc. All I'm saying is that artifacts are very common and could generate insane amounts of gold just like communion. It also pairs really well with Image of Edessa artifact that further reduces construction time and gold for temples by 20% giving you a passive total of 53% discount on all temple holdings and buildings, particularly great if you are the head of faith.
Communal identity is actually S tier imo, you just need to place the right vassal that has the right culture ruling over those land, let them convert it themselves, and its fast af, so I dont need to convert anything myself
Another thing to note is that, its easier for you to convert a county to your culture if it has your faith. So I can let some random guy from the culture of a county rule it for sometime, let him convert it, then convert his capital, he will change culture and convert of the other county to my culture. Yes, itll lower my research speed, but who cares when I wanted a lovely roleplaying and spread my culture as far as I can 😂
Waiting for the other religions next. And then a final list that show everything as a summary.
Pacifism is kinda bad in terms of game mechanics if you are feudal, because you can't use holy wars, but it can actually be very powerful if you have tribal or clan government and thus have access to conquest casus belli. The +1 domain limit can be a HUGE advantage if you are able to secure and build up some powerful domains for yourself. The extra piety for time at peace can also be quite handy (e.g. for buying claims as a scholar character of for getting gold from your spiritual head of faith). It also is generally a powerful trait if you want to play tall in a small realm instead of conquering a huge empire.
I find it hilarious that you pronounced the names of almost all the denominations totally different from how I pronounce them or think they should be pronounced (if I never said the name irl before)
I might be wrong and you might be right, I honestly don't know the correct names for most of these lol
15:12 - it has a substantial downside that a neighboring Catholic or Orthodox duke can accuse you of heresy every so often and make you have to make a fairly hefty learning challenge to avoid losing Ecumenism, so unless you want to constantly play learning characters to avoid losing your holy war defense, it can be a bit annoying to play as.
Only if you are independent. You can be Krstjani and a vassal of the Byzantinres and just kind of idle till you build up big enough and then just declare independence and be so powerful they don't even bother to Crusade you.
playing as sweden, i use communal identity for asatru to promote culture faster in finland and estonia (swedish empire time), if not to get the ostseidlung development gain after forming swedish pommerania
I am extremely offended that this was not done in alphabetic order.
orthodoxy has one huge thing that no one else does: it holds the constantinople holy site, which is a 20% to cultural fascination. HUGE if you're the culture head (which you should be anyway). if only there was a way to replace pentarchy (which is kinda mid imo) with alexandrian catechism, you could go scholarship focus and just speedrun all the innovations. if you're focusing on playing tall it's a worthwhile tradeoff for crusades, especially since catholics only get a 5% fascination buff (for cologne).
But imagine not having crusades in a game named Crusader Kings
@@danshakuimo you can point and laugh at them failing to take jerusalem over and over no matter what your religion is :P
16:49 Mozarabism
18:21 Coptic
19:05 Orthodoxy
19:48 Catholicism
8:37 Waldensianism
And for me, the iconoclast is the better Orthodox. You get endless piety through artifacts and can easily convert to any faith. Among other things, Hellenism. In one of my playthroug i spend 150000 Piety for converting to hellenism and after that i direktly reform this faith xD
The communal identity tenet is bad for most playthroughs, but it CAN be very useful if you are seeking to spread your culture, because it is one of the very very few things in the game that can actually speed up culture conversion (e.g. for the "Nobody comes to Fika" achievement or for the dominance ending in the Iberian struggle or if you just go overboard in learning and fast research and want to convert counties that have high development to your culture or in the very late game when you are done with most of the research and try to spread your Empire all across the map. In that phase, it is useful to convert select counties to your culture to create the "bordering my culture" condition for cultural acceptance). The religious conversion may be slower, but there are perks that can speed it up again and - most importantly - non-cynical vassals who rule counties of a different religion tend to convert them for you, so if you just convert your vassals, your whole population will eventually follow your religion after few decades at the most, even if you have tenets that slow down conversion speed. Converting county culture on the other hand is something only your own steward will ever do, so speedings this one up at the cost of spreading your religion a little slower is well worth it if you want to spread your culture.
Orthodoxy is the one I take the most, Catholicism is only slightly above it because there are more catholics in the game and they start with the ability to crusade, that's basically it.
It's insane to me that you think having fewer kids is a good thing. Polygamy and concubinage is amazing just so you can have like 12 children. Then if you expand quickly enough, you can die and have your other children inherit the other kingdoms you conquered giving you INSANE renown gain as your dynasty now occupies multiple independant kingdoms/duchies.
Holy sites are realy big thing when considering what religion is S or D i would say... for example i think the krsthrshtji (bosnian christianity) has realy bad holy sites and the only way i could see them being good is if you want to get head of faith realy quick when reforming, also a wierd thing about it is that you get removed the astray christian thing like first 5 years cuz pope dont like the faith. I would also put orthodox in S just becouse of the holy sites being very good, them being close together is a bonus point
Adamitism probably has the best holy sites overall with dev boost and cultural fascination bonasus the only issue is how spread out they are
And not wearing pants
Now make which Islam is better in CK3
i tried doing a coptic ireland gameplay, Deceitful didnt seem like a sin when i was making my character. it wasnt red border in character creation
there are so many denominations today that werent around back then for example baptist or methodist
14:17 in Bosnia we call it Bosnian church ore bosnian bogomolisam
Idk wtf CK3 is. I can here because I thought it was a tier list of actual orthodox Christianity. But I’ll stick around.
Lol, the TH-cam Channel Redeemed Zoomer made a irl denominations tier list. That being said, a lot of denominations I have only ever heard about because I played Crusader King 2 (the prequel to this game) and some from this game that weren't featured in the last.
the rare adoptionism chain of events
I thought there was at least one Cristian Faith with the warmonger tenet.
I havent played iconclasm but i do know that you can start some fun shit in the byzantine empire because the iconclasm faith was the reason the byzantine empire was weak in the late 7th and the early 8th century
You forgot to judge religions based on their holy site bonuses some are clearly superior then others. Orthodoxy rules supreme in this regard. All of their holy sites are OVERPOWERED! While Asatru has very nice knight effectiveness and prowess bonuses to all knights, making them into literal terminators, they passively get Strong and Berserk Traits by ether simply getting born or ripping of heads during battle, Shield Maidens are also very nice, and if you give your Norse Culture "Only the Strong" and "Right to Prove", Cultural traditions along with Only the Strong Tenet, and do some Breeding Eugenic Programs to get Herculean on most your knights, then not even multiple empires will be able to oppose your single duchy in terms of military might.
Catholicism S tier 💪🏻✝️
Aniconism far from horrible if you know how to use it
The best form of Christianity is the one that you make after spamming pilgrimages 🤣🤣🤣🤣
I'm sorry but I can't handle the uptalk at the end of every other sentence...
I 100% agree! I don’t even know why I do it, but I think it’s from my voice straining because I have so many other takes which I don’t use lol
It's really hard to change your speech pattern, but you can absolutely do it if you want to. If it bothers you that you do it then I encourage you to work on it!@@ScreamingEagles.
maybe say the religion name before talking about it
He does?
communal identity is very nice if you want that your Vassals convert his countys fast and like you automatic + 10 more
it's actually not that good if you really think about it. if you have to spread your culture around first just to make spreading your religion around easier, you spread your culture too thin and inadvertently tank your average development making you discover techs slower. plus ai vassals are more likely to try to convert religion first before culture which actually does the opposite thing of what you want. none of that is worth a 10 opinion bonus. just get mendicant preachers instead.
@@TaiWind That's true in itself, maybe I don't see it that closely either because I always take traveling preachers and fundamentalists with me when it comes to custom religions and therefore conversion generally happens very quickly.
But why should AI convert your culture? I use people with the local culture as vassals and not people from my own culture because I prefer a high level of culture acceptance for more stability
In my opinion, this is stronger than simply using people of your own culture.
@@osaftkiller6991 fair enough, i guess if you use a local then it's a lot simpler to do (and bypasses the thinly spread culture issue). but then what if your ai local conquers some nearby territory of a different culture? do you revoke it off of him and put a local from _there_ in charge (which most likely gets you tyranny, offsetting that +10 opinion bonus) or do you let him convert it at a snail's pace by himself? it just feels like way too much of a hassle idk
@@TaiWind This happens to me maybe once in 200 years. Within my empire there are no wars because of high/absolute fiefdom authority and no inheritances because I play with Republican vassals. In other words, they cannot obtain martial law through a vassal contract because there are no such contracts with Republican vassals
Man… Nestorian really got shafted here. Didn’t even get spoken about XD
it's at 12:20 ! They are one of my personal favorites and would feel dirty if I just left them unspoken about 😂
@@ScreamingEagles.Oh, whoops, lol. Guess I didn’t notice.
Fully agree with S tier (no bias)
I'm Messalian irl and I'm offended.
6:47 Quote "Being a pilgirm is a sin in this religion and so is being a Hadji ... I don't know how you can be a Hadji if you follow Paulicanism, it's kinda strange": It's funny how you apparently have played this game succesfully quite a lot and feel knowlegeable enough to make tier lists, but still apparently don't understand some basic game mechanics. Sins and virtues create opinion modifiers for all characters that a person who follows this religion knows, regardless whether the other character follows the same religion or not. E.g. a Christian character whose religion regards "forgiving" as a virtue will have a better opionion of ANY character who has the forgiving character trait, not only Christians. So he will e.g. like an Asatru character who has the forgiving trait more than if he didn't have that trait, even though that character's own religion Asatru regards forgiving to be a sin
So any character who follows Paulicanism will obviously dislike muslims for being of a religion they consider evil, but they will dislike Hadji's even more for indulging in the (from their POV) sin of tying the divine down to worldly places and worshipping objects.
Common Catholic W
Nowadays having Lustful is a good thing thanks to all the plagues. More children increases the chance of someone surviving.
Lustful was always useful but now even more so. I really wish the plagues get toned down a bit.
This video is hereasy!!
Catholic W
RAHHHHH ✝
Overall agree
As a catholic i agree, catholisism is an S
It’s only s cuz u can scam the pope 😂
mozarabic💪💪💪
L list
Yeah, Catholicism and Orthodoxy are the only Christian faiths that actually have a chance of dominating the map.
If you use communal and the grant to a local noble decision apostolic spreads really rapidly. So really any player religion can be spread rapidly.
@@robertblume2951
I mean more for just AI rulers.
Obviously, a player would easily be able to dominate with any religion.
@@PerfectAlibi1 I'll be honest. I don't even see those 2 spread unless I am strengthening that side. Though I have been playing with slow conversions on so that may just be me. But even before I played slow conversions, generally catholics only spread to Scandinavia and the Slavic lands and orthodoxy only had a 50/50 shot in the steps.
apostolic too
So basically Catholicism is S-tier in ck3 primarily for same reason it is Z-tier in life... being angry bunch of bloodthirsty murderers xD