turn 1,2,3 is ok. Turn 4 missed apex then bad acceleration line, turn 5 slow exit acceleration and not used all track, turn 6 and 7 is perfect, turn 9 can do flatout, turn 10 turned too late and late apex then bad acceleration line, turn 12 very bad entry line then slow apex speed then slow acceleration
turn 1,2,3 is ok. Turn 4 missed apex then bad acceleration line, turn 5 slow exit acceleration and not used all track, turn 6 and 7 is perfect, turn 9 can do flatout, turn 10 turned too late and late apex then bad acceleration line, turn 12 very bad entry line then slow apex speed then slow acceleration