Dragonflight Easiest & Hardest M+ Role? Tank - Healer - DPS | What Role Fits You | WoW

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ความคิดเห็น • 148

  • @Sly92gaming
    @Sly92gaming ปีที่แล้ว +81

    I feel like the difficulty of playing a healer can fluctuate a lot. Basically it is pretty proportional to how good rest of your group is, sometimes healing can be a breeze but often than not when people start messing up, missing interrupts and ignoring defensive then being a healer is a nightmare.

    • @zachemorgan
      @zachemorgan ปีที่แล้ว +2

      this week has been a nightmare for me in anything higher than a +15 stuff i never worry about was almost one shoting me.

    • @vokdmso9898
      @vokdmso9898 ปีที่แล้ว +1

      as a newer player (2 months in), healing is so weird. If the group is good I feel useless, if the group is bad and they don't do their own mechanics and die, i feel like I suck even when it isn't my fault. No in between lol

    • @chadjohnson8527
      @chadjohnson8527 ปีที่แล้ว +1

      Same with tanking when damage is focusing together on a target it is very easy, but if they hard hit their own targets instead of the primary the tank is focused they keep pulling agg. There are only so many taunts a tank can do and dps seem to forget that a lot. Although, I have been also in many runs dps are wonderful and staying focused on same targets together making tanking a breeze.

  • @Themininghamberger
    @Themininghamberger ปีที่แล้ว +21

    Almost nobody congratulates a healer for making it through a run going above and beyond to save people who mess up badly

    • @nihzit8185
      @nihzit8185 ปีที่แล้ว +3

      I've received more praise as a medicore healer than as main tank...
      Tbh. nobody gets much praise at all, but most i've seen was for the healer.

  • @alexandrospapadopoulos4297
    @alexandrospapadopoulos4297 ปีที่แล้ว +6

    To all the new healers or to people who are frightened because of DF's higher difficulty for healers, the role becomes pretty chill once you accept that it is okay to let people that fucked up die. There is specific damage in a dungeon that you are meant to heal (e.g. specific boss mechanics, random target casts from adds, the occasional environmental damage etc.) If a DH died because he fel rushed into a frontal it''s fine for them to die, same for the hunter that plays 100 square meters away from the rest of the team, same for the caster that didn't dodge the swirly because they really needed that extra frostbolt, same for the tank that doesnt use defensives properly. It's absolutely fine if all of the above players die. Nice if you can save them, not your fault if you cant. It's your fault if for example your team can't get past Hyrja because you cant heal her storm.
    Learn your ramps, learn the fights so you know when you need to ramp, and try to throw in some damage once in a while. Your role gets easier as your RIO increases.

  • @viktorstorelv
    @viktorstorelv ปีที่แล้ว +10

    Healer is so easy with a good group. But so damn punishing with a bad one... Aaand, with bad group, it makes the job way more stressfully, and i get more prone to do mistakes. When two dps don't step out of shit, it ruins everything, and it takes so long to get back into an it, forces me to use big CDs to get them back up, meaning i don't have them up for the next pack/boss. Also, when i have to use abilities that i didn't plan to, it's easier to press wrong buttons, or avoid stuff.
    Love healing though 😍

  • @AmanitaMuscarias
    @AmanitaMuscarias ปีที่แล้ว +19

    DPS that do not interrupt or use their defensive cooldowns is an issue in keys. When I play tank or healer, that is the #1 issue. Quickly followed by DPS that die to mechanics and then rage on the healer.

    • @moon_bandage
      @moon_bandage ปีที่แล้ว

      I haven't had many DPS rage, many seem to understand that the thing that insta killed them was unhealable (thankfully). But yeah the lack of interrupts is rough, a buddy of mine always tanks for me and he's dead set on paladin since SL because of the mass interrupts he can do, it carries a run. I also am looking into going back to shaman from druid for healing because DPS just can't do the interrupts

    • @SuacoRV
      @SuacoRV ปีที่แล้ว +2

      @@moon_bandage I started as a holy priest and switched to shaman for that exact reason a month or 2 ago. 12sec interrupt + aoe stun is huge and people not interrupting/stunning priority casts was driving me crazy. And on top of that shaman also feels better in every aspect compared to my holy priest and i had a really easy time pushing keys.

  • @leelangley3705
    @leelangley3705 ปีที่แล้ว +8

    Lazy dps is a killer that makes healing the hardest imo. When you get a pug group where the dps are interrupting and moving out of raid dmg it’s always appreciated

  • @NormoGames
    @NormoGames ปีที่แล้ว +5

    Been geekin out on all your videos lately as I just swapped to presvoker and man your content is amazing. Thank you.

  • @toffi2390
    @toffi2390 ปีที่แล้ว +11

    I completely agree with your list. I play all three roles, recently mostly tanking in m+ 20s. Tanks has a difficult start but healing us usually more challenging with either to extra damage players get in lower keys or the high healer checks and spike damage in higher keys.

    • @_Zir
      @_Zir ปีที่แล้ว

      Zmok Timing 25s without a healer.
      Healer still hardest?

    • @Zowek
      @Zowek ปีที่แล้ว +3

      ​@@_Zir Yes healer is the hardest role. If you notice the comps they are running its always built around off-healing and utilities that does the job of the healer. So you'd have to see it this way instead, the job that takes 5 players to do is always done by one healer.

  • @nogylopp
    @nogylopp ปีที่แล้ว +10

    Big agree, DPS is the most chill. This is the most stressful healing as ever been purely do the the horrible affix system.

    • @tbone8358
      @tbone8358 ปีที่แล้ว

      Horrible affix system? Did something change? I haven’t played for a little bit but I thought the affixes were always in m+ can you explain please THANKS (:

    • @cannix8055
      @cannix8055 ปีที่แล้ว +1

      ​@@tbone8358I think it's the combo this xpac with unavoidable group aoe damage then you get that on top of a grievous, bursting week

  • @Hotzone_Official
    @Hotzone_Official ปีที่แล้ว +1

    I don't pug often as I play with my own group (big recommend) but when I watch other people pug I often notice in lower keys up to 20 that dps just BLASTS as soon as the tank tags 1 mob instead of waiting for him/her to pull multiple packs, group them up and generate initial threat. DPS gets onetapped by a melee, starts flaming and you lose an insane amount of dps uptime.
    - If you want to be a better dps player, be smart about it, time defensives outside of your healer cooldowns because overlapping them will mean death on higher tyran bosses.
    - If your tank is grouping and he can't get grab the caster that's casting in the back, just interrupt it to group it faster.
    - Use your utility, soothes and purges, CC, AG, ..
    - If you happen to take aggro by any chance and the tank is stable, just run into melee or use knockbacks so he can snap it back, don't run away.
    I'd invite a lower ilvl alt of a high score player over a 420 ilvl low io player just because of things like this.

  • @TayaYoung04
    @TayaYoung04 ปีที่แล้ว +3

    When I am in a pug grp, I usually use the first pull to determine if the group can handle big pulls. And I just LOVE when the dps decide I need to do bigger pulls, but I KNOW they're not gonna interrupt anything and we die. And then blame the healer, or me (the tank).

    • @whatiscrypto..369
      @whatiscrypto..369 ปีที่แล้ว +1

      This is probably one of the MOST frustrating things in M+ as a tank!

  • @PugAshen
    @PugAshen ปีที่แล้ว +4

    I would suggest splitting up DPS as range DPS and melee DPS. Mainly because of mechanics that affect tanks most cases also affects melee DPS (like frontals, AoE damage that ranged can outrange). I play tank, melee DPS and range DPS several classes and the difference between ranged and melee is noticeable. Ranged is much easier to play then melee.
    And yes, healers I find the hardest to do.

    • @frederickhecker879
      @frederickhecker879 ปีที่แล้ว

      This season is heavily melee easiest but you didnt play legion so you wouldnt know otherwise you would had saved your comment about range

  • @thomasdiegezeiten3999
    @thomasdiegezeiten3999 ปีที่แล้ว +2

    I absolute agree with you, Mad. 95-98% of the players i played with as i pugged my way up cant play anymore. So much failing because of not using Interrupts, Stuns, CCs or even because of low dps. Stupid Chainpulls. Bad CD timings and the big problem of Healerflaming while the DDs have no clue that it was their own fault. I play DD and see 3 Kicks are free + Add is bolstered. Cast went through 2 players dead in Academy and DD says: Healer, are you healing? This game (these kind of players) sucks right now and i decided not to play anymore. You dont need to invite full meta if you cant handle the simplest Mechanics and fail in idk 18 Jade. Horrible at the moment. A huge amount of players need to learn the game before joining a key and blow your Soul out of your Body. So i need to say every role is extremly hard with this kind of playerbase. (my experience)

  • @joch3085
    @joch3085 ปีที่แล้ว +3

    As a tank, you have to be fine with sacrificing other people's keys to learn. Even with guides you need that experience of getting hit in the face with every spell to know where to pop your defensives, and that usually doesn't involve your key since it rotates once you beat it.

  • @yassimchenard243
    @yassimchenard243 ปีที่แล้ว +7

    Considering its the hardest season ever for healer. Healer is the hardest role for right now. Comparing to s2/s3/s4 of SL the step is just crazy to me

    • @Drengen10
      @Drengen10 ปีที่แล้ว

      While it's definitely a hard season for healers for once, tanking will always be the hardest role

    • @yassimchenard243
      @yassimchenard243 ปีที่แล้ว

      @@Drengen10 hardest role if ur not a prot warrior maybe yes.
      And always depend on the key level u do cause below +20 any shtty tank cant die. But even in only a +15 with a shtty healer ur gonna wipe alot

    • @Drengen10
      @Drengen10 ปีที่แล้ว

      @@yassimchenard243 Doing +25's even a prot warrior has to be very aware of what they are doing.

    • @yassimchenard243
      @yassimchenard243 ปีที่แล้ว

      @@Drengen10 even if i dont believe u for a minute that u do + 25 ofc on the highest time key gonna be hard asf....

    • @diskuslars7527
      @diskuslars7527 ปีที่แล้ว

      ​@@yassimchenard243 The typical "The Healer is responsible" .
      I heal usually about +18-20
      And while with my Raidteam a +20 is usually No Problem a +15 can be a Hell full of Wipes when you Pug.
      Dps that dont Interrupt,Camp in Voids or Tanks that Pull Like in MDI but without the Group you need for those Pulls

  • @emarcoscr
    @emarcoscr ปีที่แล้ว +4

    Hi Mad. In my opinión healer is the most complicated roll in this season. Have a great weekend. 😃

  • @rohleek5939
    @rohleek5939 ปีที่แล้ว +1

    Healer player for 15 year, stopped healing in df last week, the amount of interrupts and mechanics is just insane and than you have to deal a lot of dmg on top of that with dps standing in fire, i just cant, i pay money every month to have fun and not to stress out and scream on my monitor "kiiiiick"! :D now i play cat and have a lot of fun in wow again :) will see what s2 brings

  • @MadSkillzzTV
    @MadSkillzzTV  ปีที่แล้ว +8

    Which role would *you* consider to be the hardest? 🤔

    • @zacebbflo
      @zacebbflo ปีที่แล้ว +8

      healer, the role is very ambiguous and contains the most human elements, every week is healer week.

    • @gaspara9817
      @gaspara9817 ปีที่แล้ว +2

      I'd say in low keys its tanks because all that really needs to be worried about it not overpulling. In mid keys its healer because there is a very high rate of DPS in mid keys who still think this is classic and their only job is to do their dps rotation and if they take any damage regardless of if it was preventable the healer should be keeping them alive (which is intentionally not possible by design if DF). Once you get back into higher keys I think it goes back to tank because they need to balance their pulls to make sure stuff is dying fast enough to time while also making sure their healer has enough mana, but truthfully at that point its an entire group effort that puts all 3 roles pretty close with deviation based on affixes and who are doing certain mechanics.

    • @timodrellmann2791
      @timodrellmann2791 ปีที่แล้ว

      In general Healers feel the hardes because they naturally try to compensate for failures of other group members. In a low key, DPS players can concentrate on their meters and tend to ignore mechanics as the healer can still heal against it. Eventually the damage coming from those mistakes is too much to handle for the healer - who is then operating close to his maximum performance. The more the group helps with mechanics, the easier the healers job. So I'd say the skill floor is high for Healers but the skill ceiling may not have the biggest impact. Tanks are somewhere in the middle, they notice failure in the mechanics faster and have a few mechanics where they specifically impact the group performance. So a higher skill floor especially when not being sure on the route. Skill ceiling seems to matter more here as the size of the pulls would be directly related to that. For DPS the skill floor is very low, but only because mechanics are ignored early. Here I'd say the skill ceiling matters most as the amount of DPS while still playing the mechanics perfectly will determine the success of a key. And of course nothing beats good coordination.

    • @jordanjansco2611
      @jordanjansco2611 ปีที่แล้ว +2

      Heals 100%. Tanks have an up front challenge of learning routes and whatnot, but after that is established it doesn't change much.

    • @Crobian
      @Crobian ปีที่แล้ว +4

      Healer, and its not even close. Every affix except Sanguine is designed to make healing harder, it doesn't really affect tanks or DPS because no matter what happens you're expected to heal through it.
      - Storming - melee/tank gets hit - heal them
      - Grievous - heal harder
      - Bursting - heal through it, choose who to dispel
      - Explosive - instant cast all the explosives
      - Volcanic - avoid volcanoes, heal people that get hit by them
      - Quaking - stop casting, AoE heal people that stack
      - Spiteful - heal people that get hit, run away from ones chasing you (interrupts healing)
      - Bolstering - more damage taken, more healing
      - Raging - more damage taken, more healing

  • @lucafrix66
    @lucafrix66 ปีที่แล้ว +2

    Tanking tends to be more difficult just based on needing to know routes and how to handle different affixes. Healing would be (IMO) more skill intensive, In a lot of situations if the DPS are not avoiding the damage, they usually instantly die. DPS is my least represented M+ experience and I personally find it challenging just due to needing to pump DPS. I find it more stressful than tanking just due to the expectations that your DPS needs to be insane.
    At the end of the day tank will always be my choice of main roles.

  • @cannix8055
    @cannix8055 ปีที่แล้ว +1

    Healing is my happy place in MMOs because it's nit a basic rotation and requires in the fly thinking and to be good you need to really understand the dangerous trash and when damage is coming out on bosses.
    That said it can be super stressful with bad groups especially in weeks with the affix combos that just suck.

  • @aaronowens8941
    @aaronowens8941 ปีที่แล้ว +1

    As a Holy/Disc main and a casual, I wish they hadn't nerfed the dungeons. Were they stressful? Yes. Did I fail a lot? Yes. Did I learn a modify my talents, game sense, and awareness to do better? Yes. This expansion has trained me to be a better player from the healer role because there were so many consequences involved if you weren't optimal. I hope the player base/community comes to understand this so that we can get harder dungeons for healers. There's so little patience from the (hell, any gaming) community to attempt something and fail. I thought that's why we play difficult games - because we have no real consequences of failing; just retry with a better perspective.

  • @vanguelisk
    @vanguelisk ปีที่แล้ว +5

    Healer is the hardest of course, especially if you are pugging. Every run can be different.
    I tried very little tanking this season, but it felt very boring. Routing is very linear, at least up to KSM, but I dont want to be a leader and be responsible for the pulls.
    Hope they remove terrible healer-heavy affix combos like Tyrannical,Burstring,Grievous and Fortified,Burstring,Explosive

  • @adrienc8716
    @adrienc8716 8 หลายเดือนก่อน

    As a healer pushing high keys. It is very hard with bad groups but with good ones it feels so good You can the difference quickly after few minutes in the dungeon

  • @mindfulmonkey5486
    @mindfulmonkey5486 ปีที่แล้ว +1

    I've had dps using movement utility trying to get away from me, the healer, when I'm trying to clear a charge, repeatedly, then flaming me for stunning them. I think people are just ignorant about mechanics and their class and just the scope of world of warcraft, in general. A good group makes a lot of difference, yes, but so do helpful people. I've made mistakes in keys and had people actually just take a second to explain what I'm doing wrong, and all of a sudden I'm not making that mistake anywhere near as often, if ever again. All roles and dungeons would be a lot easier if people treated it like group content and not riosimulator2023.

  • @Cimegs5088
    @Cimegs5088 ปีที่แล้ว

    Hi Mad. May I know what wa are you using for your evoker? I’m interested to know how it calculate the essence regen. Kindly advice. Thank you/

  • @voodoo1069
    @voodoo1069 ปีที่แล้ว +2

    Feel like healer is the hardest to get into because It is always the healers fault regardless if it is true or not unless the tank pulls to much and overwhelms the group. However I think a skilled tank can carry a group far more then any other roll because they will understand how to adapt to how much the group can handle while also often being able to handle the bulk of mechanics likely keeping wipes lower then other wise would be.

    • @stefandimitrov8221
      @stefandimitrov8221 ปีที่แล้ว

      Simple, you tell them to revise they gameplay and just leave their key, that will teach them

    • @whatiscrypto..369
      @whatiscrypto..369 ปีที่แล้ว

      most tanks don't consider the healer and their workload at all. Doing massive pulls and then wondering and getting angry over wiping.

  • @josefzineldin7149
    @josefzineldin7149 ปีที่แล้ว

    What is the weakaura called that you’ve got that flashes the abilities in the middle of the screen when they are ready?

  • @alphonsebakhorsov4144
    @alphonsebakhorsov4144 ปีที่แล้ว +7

    It's definitely healer.
    Doing 12-15 dungeons is so much harder than 15-18 haha. Most dps players never press defensive cds and have no awareness beyond the target they are hitting. Did RLP recently I disabled the omni cd interrupt tracker because it tilted me to see casts not being kicked and then getting the infamous : " Heal me maybe ?".

    • @Vastatio
      @Vastatio ปีที่แล้ว +1

      Lol I do the exact same thing, disable OmniCd in lower keys 🤣

    • @texaskeeton1772
      @texaskeeton1772 ปีที่แล้ว

      I call people out for not doing mechanics, you never learn if you never know. Granted there is a right way to do so 😂

  • @tbone8358
    @tbone8358 ปีที่แล้ว

    I agree 100% and to be honest I feel like even in Shadowlands DPS was the most chill and healing (at least as a discipline priest) was the hardest.

  • @Vicar307
    @Vicar307 ปีที่แล้ว +1

    Healer is the only class that is directly impacted by the other roles making mistakes and can (and will be) indirectly blamed for it.

  • @goldeneagle256
    @goldeneagle256 ปีที่แล้ว +1

    for me as a healer that mainly been doing up towards 14-15 keys, its quite annoying and hard mainly because dps actually are clueless about what they doing with only really few exceptions, and im really fed up about have to more or less carry the entire group. even worse when dps activly blaming me for their death when the issue are they die to something they dident interupt and ive got no controll over. allways enjoyed the role of healing, but now in dragonflight when its up to healers to fix all peoples mistakes, ive kinda just given up, and dont enjoy playing anymore, because stress just too much. afflixes in m+ are kinda allso part of the issue, that should been taken down little bit, and make less of an overall difference. have enjoyed playing prot pally in the past, and have a lvl 70 pally i might wanna start use instead, but not sure about it

  • @JotunWar
    @JotunWar ปีที่แล้ว +4

    Healer takes care of everyone
    tank takes care of himself
    dps dont do anything

  • @notsure9033
    @notsure9033 ปีที่แล้ว +1

    Eighteen years as a healer. I guess perhaps I try DPS? Never got the grasp of it though. That, and I hate queues and trying to grab a spot.

  • @Lemonvendor
    @Lemonvendor ปีที่แล้ว

    Not sure if I understood your entire arguement around healing? I certainly don't "feel" the dungeon nerfs, take quaking for example, on certain bosses HOV and AV where you're stacking inside a bubble to mitigate damage, well as a resto druid I'm penalised if a quake occurs and myself and my team need to move... I just feel like Healing is at it's best at the moment due to it's difficulty, and I wouldn't want to see any nerfs to dungeons, instead give players who react well to mechanics temporary buffs or boons that reward good player reaction.

  • @MrLeuzinger
    @MrLeuzinger ปีที่แล้ว

    Can someone tell me what the name of this appearance changer MadSkillzz is using is?

  • @johnnyll91
    @johnnyll91 ปีที่แล้ว +1

    As a dps main in high keys I agree, healer is the hardest role.
    U have to not only do your role (healing)
    U also are expected to dps as much as u can
    And u also are expected to do almost all mechanics so the dps dont have to 🤣

  • @HappyPow
    @HappyPow ปีที่แล้ว +2

    Dungeons are fun but the affixes are mostly on healers.

  • @whatiscrypto..369
    @whatiscrypto..369 ปีที่แล้ว

    I agree with healer being the hardest role. I tank and my brother heals me in M+. The amount of dumb dps we get is shocking. Can't kick, do decent dps, or not butt pull..... I do NOT envy my bros role, not to mention the affixes which as a prot warrior i can't do much about. Back in the day I use to be a healer but now? NOPE (unless it's for raiding.)

  • @Solusk_Shaman
    @Solusk_Shaman ปีที่แล้ว +23

    Mythic plus feels like a chore these days. Affix rotation is awful.

    • @Silentfeety
      @Silentfeety ปีที่แล้ว +3

      Never felt worse playing m+. I actually took off gaming this week

    • @leelangley3705
      @leelangley3705 ปีที่แล้ว +1

      Yet for me, loving every second of it. Each to their own

    • @alihorda
      @alihorda ปีที่แล้ว

      ​@@leelangley3705what you love about affixes? I'm asking seriously

  • @Balloonbot
    @Balloonbot ปีที่แล้ว +2

    These affixes are a bit silly, i mean next week is bursting and grievous, its basically a week off for DPS and tanks

    • @erikstrothers2679
      @erikstrothers2679 ปีที่แล้ว +7

      No, it's a week us healers take a week off m+ ;)

    • @KC-py5vq
      @KC-py5vq ปีที่แล้ว

      You mean healers the fuck??

  • @paulg8394
    @paulg8394 ปีที่แล้ว

    I agree with healer been the hardest.However most saying dps is the easiest.Ranged have it easiest then meele.But then again a good dps interrupts. The cool down for those aren't always there. Hence why healer is there to take over and heal you for damage. The sole purpose of a healer is that. Then dk tank don't need healing like ever.If you die been a dk you pulled to much or playing really bad. Healing is the hardest with a poo group and easy as pie with good dps. So the dps would be having it harder than the healer in that aspect. So play want you want and stick to keys you are geared for, and have fun playing whatever you want.

  • @mrsolid2293
    @mrsolid2293 ปีที่แล้ว +1

    I did every role in high end content, healer is by far the hardest

  • @texaskeeton1772
    @texaskeeton1772 ปีที่แล้ว +1

    I mean, there is 3 DPS and all the other roles have just a singular person. If a dps makes a mistake its less noticeable since you have 2 buddies that can work in tandem to cover your mistake. However if a tank or healer makes a mistake the group wipes 😂

  • @Franklinsone
    @Franklinsone ปีที่แล้ว +1

    Tanks are the easiest for me. Everything is on a script where I do the same thing every time so every run is basically the same. I control the group and tempo. Tanks can even make mistakes and get away due to CDs and large HP pool. Healer is the hardest because there's many bad Tanks who cant hold aggro or pull way too much for the group. DPS is in the middle because you can get carried by good Tanks healers, and other DPSers.

  • @greegeree
    @greegeree ปีที่แล้ว

    ive been almost exclusively dps most of my time playing wow. ive recently tried tanking and at first i was way more nervous to tank the raid than M+ but after trying both i really like tanking normal voti with my guild but i really dont like tanking keys at all.

    • @tftg458
      @tftg458 ปีที่แล้ว

      If you have DBM and know a the tacts tanking in raids is the easiest thing but you just have to have a basic understanding of the mechanics. I tanked in BFA and Shadowlands and I even got bored of it. There is probably a progressable DPS/utility skill ceiling but in my experience tanking in a raid is like doing exactly what the manual says and you'll be fine.

  • @chazimartin7293
    @chazimartin7293 ปีที่แล้ว

    Never tanked before Dragonflight, been maining Blood DK and I love it, it's hard to learn but man when everything is working you are completely unkillable

  • @iamnotkevin31
    @iamnotkevin31 ปีที่แล้ว

    I disagree. Healing is the hardest "barrier of entry" because the DPS can help you with your route if you don't know where you're going, but having to understand who to heal, when to heal them, and be able to pick up the slack when people make a mistake (tank pulling too much, DPS standing in fire, etc) makes healing so much more difficult than tanking. I have a buddy who refused to tank for years because he didn't want the responsibility and didn't want to let people down. He finally took the plunge and started tanking. Now he really enjoys is and that's his preferred role. His still refuses to heal because of how much pressure there is. I have tanked and healed (with a little DPS in there when my class doesn't have a healing or tanking option) and I would say that healing is the hardest job, so we are at least in agreement there lol.

  • @logik99
    @logik99 ปีที่แล้ว

    Funny enough, the way you play dps to take a break from healing, I play healing when I want to chill instead of tanking. Healing dungeon to dungeon fluctuates based on group, but you can just turn up and play without thinking. Tanking has too much ‘outside of game’ time required, especially if you take a break.

  • @benningtonjohnson1344
    @benningtonjohnson1344 ปีที่แล้ว

    A lot of the difficulty boils down to the spec. Melee dps VS. Range is a big gap.... in difficulty.

  • @solomsneijder2782
    @solomsneijder2782 ปีที่แล้ว

    me as main healer 100% agree but I really suffer from blind players that coast us more deaths and some bad RNG happen to you get silence or stunned 2 times make one really angry and nothing to do then they blame you and for healer its very difficult to get comfort with mana or big pulls healing when you overgeard alittle so how you maintain dps if you have high pressure in most of times very difficult to master babysit or do dps nothing in between

  • @sodawow1602
    @sodawow1602 ปีที่แล้ว

    I main healer and I feel like healing and tank are the two easiest with a coordinated group. Pugging healing may be the hardest, but coordinated group it’s easily the easiest. With all the nerfs healing is back to shadowlands difficulty. If you kick everything there isn’t much to heal at all.

    • @diskuslars7527
      @diskuslars7527 ปีที่แล้ว

      This is the Point...IF you Kick...Most DPS dont Kick cause they could Loose 0.25 Dps

  • @joshlyman7059
    @joshlyman7059 ปีที่แล้ว +1

    Idk about hardest but healer is def the most stressful... By quite some margin actually

  • @zuberilol
    @zuberilol ปีที่แล้ว

    I agree with this video.

  • @timmaytwister
    @timmaytwister ปีที่แล้ว

    I disagree with your overall assessment. I will give you that tanks and healers have higher barrier of entry, but like you said dps needs to stand out to get invited. Imo, the more competitive the role is to get placed into a group, more difficult it is to play and progress.

  • @noherczeg
    @noherczeg ปีที่แล้ว

    Missing CCs is the most problematic thing out of everything IMO. Independently to roles.

  • @jkinze
    @jkinze ปีที่แล้ว

    Healing is the hardest role by far. Tanks give no consideration to healing CDs. Healers typically have to know they tanks route so they can plan accordingly. If a tank or dps "messes up" it's on the shoulders of the healer.

  • @daketh4572
    @daketh4572 ปีที่แล้ว +1

    I liked the vid but i would be surprised if anyone disagreed with this

  • @slipknot7830
    @slipknot7830 ปีที่แล้ว +1

    i feel like the heal requirement is reasonable after the dungeon nerfs if its not a grievous week. But the difficulty of healing directly depends how good the rest of the group is, as your job is basically just fixing mistakes made in the dungeon. also, when doing higher-ish keys i feel like healers are less flamed, bec if someone stands in a swirly, they are a oneshot that cannot be healed...

    • @texaskeeton1772
      @texaskeeton1772 ปีที่แล้ว

      I like how you think all healers do is fix people's mistakes. There are heal checks just as there are dps checks and even mitigation checks. Healers should also contribute to damage whereas possible, while still doing mechanics. I see many healers sitting at 0 dps even in lower keys. And you still get flamed, even if a dps stands in the swirly, as they will rage along the lines of (Why didn't you give me a shield, or use a CD, or pop damage reduction)
      If everyone played absolutely perfectly healing isnt too hard. But thats almost never the case

  • @balbutokaiage1667
    @balbutokaiage1667 ปีที่แล้ว

    I’ve more or less stopped healing m+ on my main evoker. I do my weekly and that’s it. I play this game to raid not m+, but being on raid extend I still have to do m+ for vault. But it’s just so damn stressful in a pug. I’d rather chill on my fury warrior

    • @Shishakind86
      @Shishakind86 ปีที่แล้ว

      I main tank and often feel sorry for the healer. If you watch health bars drop faster than go up like for example at Hyrja or second boss in NO it's like watching the healer fight against all the shit that is coming in. And lol yeah, if I want to relax I also resort to my fury warrior xD

  • @ondamixtape
    @ondamixtape ปีที่แล้ว

    I miss bfa rdruid in m+. The game was so fun

  • @basicwowgamer
    @basicwowgamer ปีที่แล้ว

    Any advice on how to increase dps as hpal?

    • @vanguelisk
      @vanguelisk ปีที่แล้ว

      Do you spam consecration and have the talent that increases its damage?

  • @thrashshorts1703
    @thrashshorts1703 ปีที่แล้ว

    Shadowlands i was a Dps warrior main, since dragonflight released i switch to disc priest and its by far waaaaaaaaaaaaaaay harder to heal them any other dps

  • @cosmicz3ro
    @cosmicz3ro ปีที่แล้ว

    Tbh the only thing that stops me from continue tanking is pathing. It's so dull and more of a job than playing a game.

  • @spotLV
    @spotLV ปีที่แล้ว +1

    heal>dps>tank

  • @ashdee3363
    @ashdee3363 ปีที่แล้ว

    Let's go! 🔥

  • @stealthbio84
    @stealthbio84 ปีที่แล้ว

    that's what i hate with wow dungeons. knowing the route kills the fun for me. I'd rather have a randomized dungeon than a static one.

  • @Flinsyflonsy
    @Flinsyflonsy ปีที่แล้ว +2

    Prot pally is the hardest role since you're both the tank and the healer. You get double bullied by people for not being prot warrior and preservation evoker at the same time.

  • @PetarWD
    @PetarWD ปีที่แล้ว

    Name of that combat text addon?

  • @popojaga7312
    @popojaga7312 ปีที่แล้ว

    "How much healing in dungeon is need decided by blizz" the random Havoc having spasms denies that...

  • @JustOneQuestion
    @JustOneQuestion ปีที่แล้ว +6

    I can kinda see where you're coming from, healer *maybe* does take more gameplay skill.. but having to lead a group and plan routes and all the things a tank does.. thats way more effort than I put in as a healer, just look at yumy when he's doing keys dorki is leading him around and yumy's afk talking to chat haha

    • @frederickhecker879
      @frederickhecker879 ปีที่แล้ว

      Thats why no main healer watches yumytv

    • @tristendesjarlais7627
      @tristendesjarlais7627 ปีที่แล้ว

      Tanks learn the routes the healers create because

    • @earthops4821
      @earthops4821 ปีที่แล้ว +1

      Tank is a lot of up front work. that's it. like mad said it has a big bearer to entry but it falls off quickly as you memorize routes, and how to pull with affix. there for, its not the hardest. it falls off even more as the dps and heals learn the route, interrupt rotation, and generally know what to do. at that point youre just a meat shield carried by the dps of the group. like right now in the season for instance, all affix have appeared so knowing what needs to be pulled should already be memorized.

    • @JustOneQuestion
      @JustOneQuestion ปีที่แล้ว

      @@earthops4821 I'll admit got KSM early on and then quit so I'm not still playing... but while I was playing I didn't feel like I had much work to do, keeping everybody alive was mechanically hard, but mentally I was on auto pilot. I don't disagree with Mad tbh.. I think it's just a case of perspective... I don't want the responsibility of planning a route and leading a group and I think being able to do that is a skill in itself.

    • @KC-py5vq
      @KC-py5vq ปีที่แล้ว

      We’re talking actual gameplay. Doing routes isn’t gameplay. Healing is by far the hardest role in ALL content

  • @runek12
    @runek12 ปีที่แล้ว

    I think healer is the hardest, but tanking is the most intimidating to get into

  • @mogod7669
    @mogod7669 ปีที่แล้ว

    Hey Mad. I think I have to respectfully disagree. Kinda.
    Well, I agree with most of what you describe, but my conclusions differ quite a bit.
    I think the hardest role to play is dps, followed by heal and than tank.
    Let me explain.
    Dps has the most complex rotation (or priolist) to follow, so playing the mechanics and using your utility, while doing the most damage you can is too much for 90% of the playerbase. This is not meant to be a flame. In contrary. The reason, why so many dps player are messing up mechanics is not because they're stupid, but because they were focusing on their own class.
    Let's talk tanks next. Most tank rotations are quite simple. They need to focus on defensives, mob abilities, routing and what not. So by design they focus outward. They play the dungeon, not their own rotation. That might also be hard, but their focus is already, where it should be. I rarely see a tank standing in shit, or move incorrectly.
    And in between you have the healers. Our main focus should be on mechanics. The dmg rotation is very simple, and there are mechanics that need healing and cooldown-management. But than we have to focus on the group, because avoidable dmg comes in you need to press a CD as an oh-shit-button and next time a mechanic comes along you pray, that dps know how to use personals.
    So playing a healer in pugs, you have the worst time, but that is because dps is harder to play, so they mess up more.
    Alright, now WHY write an essay about that?
    Well, a) because I wanted to
    And b) taking the blame and the responsibility for your whole group to play the dungeon correctly, should not ly on only the healer.
    It's a dps players job to: not stand in fire/ avoid frontals/ use cc and kicks/ position correctly/ plan out your CDs, all while doing more dmg than the tank.
    But that, in my opinion makes it the hardest role to play. Give them some credit :)
    TL;DR... hardest role to play? Dps>heal>tank
    Dps just mess up more often that is why healing FEELS harder

  • @ondamixtape
    @ondamixtape ปีที่แล้ว +1

    Healer is the hardest in pve and pvp. So much hate to healers

    • @KC-py5vq
      @KC-py5vq ปีที่แล้ว +1

      And we’re literally expected to do fucking everything

  • @thiagocassuce
    @thiagocassuce ปีที่แล้ว +1

    Tanks are the hardest imo.
    As a tank, you can't make mistakes. Every little wrong decision have direct impact on the time of the key.
    This also aplies to healers, but in much less situations than the tank role generally.
    We are seeing big guys doing +25 without healers. This is an evidence that healers job is overcharged because dps know they are there to clean their diapers. But in concept, tanks are the hardest role.

  • @MikeC9903
    @MikeC9903 ปีที่แล้ว +3

    The hardest roll is when the healer has to endure the toxicity from the DPS after a wipe.

    • @texaskeeton1772
      @texaskeeton1772 ปีที่แล้ว +3

      And oftentimes its the dps causing the wipes 😂

  • @patrickbryananonuevo8271
    @patrickbryananonuevo8271 ปีที่แล้ว +1

    Healing is the easiest if everyone knows what they're doing and they do it well. But if even if there's one person setting the group back then the tank becomes the easiest role.

  • @Ssalyer41
    @Ssalyer41 ปีที่แล้ว

    What's the hardest role to carry. That's the hardest role to play.

  • @TheRabbit68
    @TheRabbit68 ปีที่แล้ว

    I feel like DPS has the lowest floor but a highest ceiling for player skill. One thing that's nice for Healers is once you get better players your job actually gets easier but until then every mistake makes your job harder and there's not really consistency unless you have a premade group. Tanking is weird because you can basically learn everything you need to do by watching videos.

    • @texaskeeton1772
      @texaskeeton1772 ปีที่แล้ว

      Healers have high skill ceilings that you may not be fully aware of. If everyone isn't dying they should be pumping. I've seen a prevoker hit 168k burst dps when no one needed to be healed.

  • @Sirmartinii
    @Sirmartinii ปีที่แล้ว

    getting into a group DPS is prob the most annoying as a tank i always had a space but found when playing an alt even when M+ score was high i would just be ignored cause of class

  • @deesul4134
    @deesul4134 ปีที่แล้ว +1

    as a dps main i have yet to run into a key where a lack of dam was the issue for a failed key. more dps covers more mistakes from bad players and bad tanks and healers. dps players are the most frustrated because we have the least ability to determine if you pass a key. healers are the biggest issue this expansion. i only pick meta healers because of this issue. idc if ur a 8/8M limit guild... if ur on a mistweaver... ill pick the resto druid ahead of them. and im not alone...

    • @KC-py5vq
      @KC-py5vq ปีที่แล้ว +2

      Dps is the easiest role my guy

    • @rfjohnson69
      @rfjohnson69 ปีที่แล้ว +2

      This is the guy healers complain about.
      DPS absolutely has a big role in determining success (interrupts, avoiding dmg, knowing pulls, defensives, etc)
      Meat healers are NOT the best option (unless you know skill is equal)
      I'm glad you posted this though, it highlights what healers (and tanks) deal with in regards to bias and misunderstanding how things work.

    • @deesul4134
      @deesul4134 ปีที่แล้ว +1

      @@rfjohnson69 not at all my dude. i play every role. without a doubt as playing all three i can tell you that dps have the least impact on the success of a key. thats the issue im raising. as a dps main its very frustrating when so much is dependant on the healer and tank. it doesn't matter if i land every interrupt and every stun on cd. i can still fail a key cause of 1 missed global on a boss fight from a healer. thats the issue im trying to raise. it takes a collective of all three dps to be dumb to make that much of a difference because there are more to help cover each other where as tanks and healers have only themselves for their part and dps can't do shit about their screw ups. if a dps misses a stun another can help, but if a tank misses a taunt or a healer misses or has 1 bad timing its a wipe. thats the issue im talking about.

  • @IronCow8
    @IronCow8 ปีที่แล้ว

    In everyday higher end play is tank, dps, healer from easiest to hardest. The barrier of entry is watching a guide on route, it's easy and you only have to do it once.

  • @Crobian
    @Crobian ปีที่แล้ว +1

    I think Tank is the easiest role because you have so many ways to keep yourself alive, a lot of times you can stay alive even if a healer is dead. You can get hit by swirlies, can mess up mechanics and survive etc. You also get to dictate what to pull and nobody really cares about your DPS.

    • @Shishakind86
      @Shishakind86 ปีที่แล้ว +2

      Tank is rather hard because not only do you have to stay alive but also you are responsible for timing a key in terms of managing pulls and speed while simultaneously evaluating if the group can keep up with it all while doing the "standard" stuff like affixes, kicks and yes, also doing damage. You basically have to know each dungeon in and out and make situational decisions in terms of affixes, ninja pulls, etc. That's all on the tank and no one else. And there's some brutal mechanics even in trash this season that simply one shot you if you don't backstep, use def cds or los. At least as dd you are one of three of your role so smaller mistakes don't wipe the group instantly. And at least in higher keys it's always game over if the healer is dead. Sure, you can prolong your death as a tank but on higher keys this just takes time and is rather useless if you're going to die anyway eventually. However I agree that tank is rather easy on lower keys.

    • @Vastatio
      @Vastatio ปีที่แล้ว +1

      Judging by your comment never done anything higher than a +10 🤣
      One of the worst takes I’ve ever seen, my god.

    • @Crobian
      @Crobian ปีที่แล้ว

      @@Vastatio Judging by your response you don't have any counter argument.
      It's the most forgiving role, all you need to know is the route. I main tank but heal and dps as well, and when I want to do a key without headache I go on my Blood DK.
      If I had a prot warrior it would be 3x as easy as their health doesn't dip below 100% for 90% of runs, even in the MDI when they pull 8+ packs at a time in a +23 lol.

    • @Crobian
      @Crobian ปีที่แล้ว

      @@Shishakind86 As DPS you have to manage the same things, you need to kick, cc, use defensives reactively etc while maximizing damage the entire run. The difference is tanks don't need long CD defensives to react to big damage and can soak mechanics that would 1shot a DPS without defensives meaning there is more room for error. Tanks can also choose what to pull and the flow of the run, DPS are at the mercy of their tank and healer, whereas Tanks are almost soloing the dungeon with the other party members being basically necessary companions.
      Once you know the route its the easiest role to play. It actually gets easier the higher the key comparative to healer or DPS. And if we talk about raids, watch Naowh solo tank Mythic Vault bosses playing 2 tanks at once by alt tabbing lmao, that's how forgiving it is.
      Healer is without question the hardest and most stressful role in this expansion.

    • @Shishakind86
      @Shishakind86 ปีที่แล้ว +1

      @@Crobian You can twist it any way you want but every single task that dds have to do is also done by tanks and healers with the only exception being that in terms of damage the main responsibility here indeed lies with the dds. Tanks and healers inherently have additional things to perform that are their responsibility on top of contributing to damage and that they do not share with other team mates so simply by logic tank and healer are more difficult roles. Being able to survive the longest as tank means shit if everyone else dies and you don't time the key because of it.
      And yes, tanks can soak mechanics on lower keys but if they are avoidable they still shouldn't because a) it puts stress on healers when they could otherwise do damage and b) those mechanics still can and eventually will one shot tanks on higher keys in many cases.

  • @Moldfingers
    @Moldfingers ปีที่แล้ว

    Don’t be toxic to your healers on grevious/bursting week. Brain dead dps have no idea.

  • @mattrg320
    @mattrg320 ปีที่แล้ว

    healer

  • @Bensiano96
    @Bensiano96 ปีที่แล้ว

    I disagree , i say melee Dps is hardest role. You need to know when its your turn to stun, to interupt , to use dps CDs, mechanics, stop dps for tank aggro issues, stop dps for the grieving wounds, need to talk to the tank when hes done pulling all the mobs, talk to the healer if youre using your cds to stay alive or the healers cds, need to watch your feet at all times or you get oneshot. Melee dps is easily the hardest role, you will deplete keys because lack of dps aswell. You can time keys wtihout a healer thats how easy healer is, if you have 3 insane dps players, the healer will have the easiest time of his life, and may fall asleep since theres nothing to do for him lol getting bored. Tank 2nd hardest , ranged dps 3rd hardest and healer being easiest role.