IK Rig Recap

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  • เผยแพร่เมื่อ 4 ธ.ค. 2024

ความคิดเห็น • 53

  • @BluesElwoo2
    @BluesElwoo2 9 ปีที่แล้ว +7

    The very end of this video would make a really cool screen saver!

  • @mbasith1682
    @mbasith1682 9 ปีที่แล้ว +1

    Both Animation and Music are AMAZING. Great job!!!

  • @Max-mn1yx
    @Max-mn1yx 5 ปีที่แล้ว +1

    hey man, just watched your gdc talk--stunning work! excited to see more of this in the future.

  • @OSuKaRuTV1
    @OSuKaRuTV1 9 ปีที่แล้ว +6

    amazing :D
    Specially the octopus on bike XD

  • @makkon06
    @makkon06 9 ปีที่แล้ว +7

    The next step that Next-Gen has needed to take for a while has always been in animation. This is a fantastic look at what's to come.
    I see that you're developing this under Ubisoft, but I figured it's worth asking. Any plans to sell this tech?

  • @PretoriumAse
    @PretoriumAse 9 ปีที่แล้ว +1

    oh my god!! i want that robot animation!! it´s looks so natural and realistic

  • @insideman7501
    @insideman7501 6 ปีที่แล้ว +2

    1:04 that guy in the gym

  • @Dakin8797
    @Dakin8797 9 ปีที่แล้ว

    Really nice ! I like the way the walk and turn around, and the rabbit almost killed me :D
    The robot running looks kinda strange tho because he isnt slowing down,looks like his feet dont accelerate him.

  • @aripanzer7471
    @aripanzer7471 9 ปีที่แล้ว

    makes me wig out when you think of the depth that you could add to a game with this tech

  • @mBrajan
    @mBrajan 7 ปีที่แล้ว

    fantastic work!

  • @imTheMrBEAN
    @imTheMrBEAN 6 ปีที่แล้ว

    About time someone else jumped on the "self making animation" part of the gaming world, I thought Euphoria was the only one we were going to have.

  • @Bluargh02
    @Bluargh02 9 ปีที่แล้ว +1

    think about the possibilitys in gaming. a fightinggame where the hits actually have inpact on the body and the fist doesnt clip through. a egoshooter where the oge perspective isnt astill image of a gun but behaves like an oject when you stand in a door or next to a wall. and a hack n slash like devil may cry would be awesome with this kind of animation. wow, cant wait for the future of that tech.

  • @oculicious
    @oculicious 9 ปีที่แล้ว +5

    Wow, that's really something! I get tingly just thinking of the possibilities of what small teams could achieve with this kind of tech. I imagine you can do things such as limit a sword swinging animation dynamically, if the sword is blocked?

    • @kenhennen
      @kenhennen  9 ปีที่แล้ว +15

      Lasse Hansen yes; though in case of sword, the limit is detected in physics. the result is then interpreted by the system to change the motion of the hand and body. so when the knight swings and hits the wall, the hand doesn't go all the way.
      what I find more interesting is detecting that the space is tight and modifying the whole swing; so the knight would attack differently in tight spaces, or attacking upwards or downwards. a heavy sword would be carried lower. a tired knight would swing slower. a longer sword would be carried on shoulder. a child would not carry the sword but drag it.
      that's the dream that is past alpha right now.

    • @oculicious
      @oculicious 9 ปีที่แล้ว

      Alexander Bereznyak Yeah, that sounds really cool! Can't wait to see more of this :)

    • @l3anditor
      @l3anditor 9 ปีที่แล้ว

      Alexander Bereznyak Just pure awesome

    • @Eryniell
      @Eryniell 7 ปีที่แล้ว

      I would like to like this comment more than once :D

    • @potatoesforpresident3499
      @potatoesforpresident3499 7 ปีที่แล้ว

      IMAGINE DARK SOULS WITH THIS :O

  • @binarypench
    @binarypench 6 ปีที่แล้ว

    I need this tech RIGHT NOW!

  • @ccardenete
    @ccardenete 9 ปีที่แล้ว

    Amazing job!

  • @sacrystan
    @sacrystan 9 ปีที่แล้ว +1

    This remind me Endorphin. Its amazing!

  • @TheAncientLich
    @TheAncientLich 9 ปีที่แล้ว

    Pretty awesome stuff :)

  • @kelyncrandall7452
    @kelyncrandall7452 9 ปีที่แล้ว

    This is amazing! What's the plan? Hopefully you'll be releasing source so indies can make use of this?

  • @marie1angel1
    @marie1angel1 9 ปีที่แล้ว

    This is awesome

  • @Otactu
    @Otactu 9 ปีที่แล้ว

    This is AWESOME ! -(^o^)/ How many are you working in this project ? What are your plans for this tool ? Who will be able/allow to use it ?

  • @atelierBERTZ
    @atelierBERTZ 9 ปีที่แล้ว

    pretty awesome oO!

  • @evangel57
    @evangel57 9 ปีที่แล้ว

    This is cool, and i went to click on your full presentation. 800mbs?

  • @RikkTheGaijin
    @RikkTheGaijin 8 ปีที่แล้ว

    Impressive!

  • @Misthios.
    @Misthios. 8 ปีที่แล้ว

    awsome

  • @C6R1S
    @C6R1S 9 ปีที่แล้ว

    Nice work, maybe include some collision detection for mass population interaction such as at the end of the video.

  • @nikitacynic763
    @nikitacynic763 7 ปีที่แล้ว

    Александр, планируете ли разработку подобного механизма для Unity?
    Очень понравилось) Или может что-то из литературы посоветуете, давно хотел что-то подобное поделать.

    • @kenhennen
      @kenhennen  7 ปีที่แล้ว +3

      спасибо. под юнити и U4 кто-нибудь обязательно сделает. по литературе лучший совет - весь сигграф, касающийся процедурной анимации

  • @fwapfwapfwap
    @fwapfwapfwap 9 ปีที่แล้ว +1

    I need this song.

    • @mcTrickie
      @mcTrickie 9 ปีที่แล้ว

      Joel Azzopardi DJ Butcher - DREAM

  • @DudeonetoNothin
    @DudeonetoNothin 9 ปีที่แล้ว +1

    Ears bleeding.

  • @charles281
    @charles281 8 ปีที่แล้ว

    so can i buy a licence or wah

  • @thecouch4611
    @thecouch4611 6 ปีที่แล้ว +1

    I want in xd

  • @ZedAmadeus
    @ZedAmadeus 7 ปีที่แล้ว

    ... Didn't Overgrowth already do this sort of stuff?

    • @thecouch4611
      @thecouch4611 6 ปีที่แล้ว

      kinda of but not really.

    • @thecouch4611
      @thecouch4611 6 ปีที่แล้ว

      this is more adaptive

    • @Joviex
      @Joviex 4 ปีที่แล้ว

      Dismissive. What have you done?

    • @ZedAmadeus
      @ZedAmadeus 4 ปีที่แล้ว

      @@thecouch4611 Ah okie.

  • @MaQiNaBaGa
    @MaQiNaBaGa 9 ปีที่แล้ว

    :O

  • @JesseFowlerDesigner
    @JesseFowlerDesigner 8 ปีที่แล้ว

    Alexander, would you share with us which project will feature this animation system so we can support you and this wonderful work? This also reminds me of the works presented by th-cam.com/users/BlackAtBrown.

  • @fetorforex8800
    @fetorforex8800 9 ปีที่แล้ว +1

    The physics here are all wrong. If you watch the first, third, and seventh figures you see the key frames following the line of action are causing disruption on the inbetweens. That's where you see the twinning done to hide that there is nothing new here. It's also why the rigging doesn't look quite right, for those who know what to look for. With the dinosaur figure there are additional problems as well. The forward kinematics clearly make the hierarchical chain look awkward and inconsistent.

    • @meleecraft
      @meleecraft 9 ปีที่แล้ว +11

      Fetor Forex so you're comin up with a better and vastly improved version soon? cause i can't seem to find the video you made with everything corrected and consistent :))

    • @ChrisD__
      @ChrisD__ 7 ปีที่แล้ว

      Fetor Forex This has to run in real-time so it can't be near perfect.

  • @bdroie
    @bdroie 6 ปีที่แล้ว

    i want it

  • @mykle8368
    @mykle8368 5 ปีที่แล้ว +1

    You can't make it open source ?

    • @mykle8368
      @mykle8368 5 ปีที่แล้ว +1

      I mean it would be so cool to share how did you get these results !
      I would love to make it for my own videogames !

    • @Mr30friends
      @Mr30friends 4 ปีที่แล้ว

      @@mykle8368 unreal engine 4 plus the free advanced locomotion v4 asset from the marketplace can let you achieve kinda similar results.

  • @mykle8368
    @mykle8368 5 ปีที่แล้ว

    Are you using some deeplearning AI ??