There's a lot of small interesting changes here like how swindle's level was just given a platform to grapple to in the beta but was a full on bridge in the final version, or how the titan in vortex's level has flipped colors compared to it's concept art. The corrupter gun is also interesting shooting like a grenade launcher. The controller input uses down on the d-pad, instead of select, to focus on a particular moment (which I think is also a dpad input in war for cybertron) and Air Raid has his wirlwind like war for cybertron. I have no idea if the blue energon waterfalls were in the final build of the game though. Although overall the game has very little in terms of major level design it seams which I find intriguing.
@@bumble-beo6754 Yeah it's definitely before they defined the metals like bumblebee is kind of dull looking at the start of the video which looks like how wfc's lighting was handled.
0:40 Blue and purple Starscream? I'm assuming this is just them messing around with changing colors or a texture issue rather than what they actually intended at the time?
It looks very different in the beta and alpha versions, but there are more FOC files than those older versions. I wonder if there is content removed that I had not seen
There's a lot of small interesting changes here like how swindle's level was just given a platform to grapple to in the beta but was a full on bridge in the final version, or how the titan in vortex's level has flipped colors compared to it's concept art. The corrupter gun is also interesting shooting like a grenade launcher. The controller input uses down on the d-pad, instead of select, to focus on a particular moment (which I think is also a dpad input in war for cybertron) and Air Raid has his wirlwind like war for cybertron. I have no idea if the blue energon waterfalls were in the final build of the game though. Although overall the game has very little in terms of major level design it seams which I find intriguing.
@@bumble-beo6754 Yeah it's definitely before they defined the metals like bumblebee is kind of dull looking at the start of the video which looks like how wfc's lighting was handled.
Very cool! It's Interesting to see some of the development process for the game.
I love that you're still committed to possibly best transformers games in recent years.
Thank you so much for this!
Whoah! That's new! Aewsome!
This is remarkable footage
I think there's a possibility that a hidden level or map is on FoC
0:40 Blue and purple Starscream? I'm assuming this is just them messing around with changing colors or a texture issue rather than what they actually intended at the time?
Incredible
Epic
It looks very different in the beta and alpha versions, but there are more FOC files than those older versions. I wonder if there is content removed that I had not seen
Why the vid is age restricted?
Where are you? New videos soon?