Lyra Series How To Add Fall Damage using C++ CPP for Unreal Engine 5 UE5

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  • เผยแพร่เมื่อ 18 ก.ย. 2024

ความคิดเห็น • 9

  • @bringfire
    @bringfire 5 หลายเดือนก่อน +1

    this is great. thanks for sharing!

    • @tango-alpha-dev
      @tango-alpha-dev  5 หลายเดือนก่อน

      Absolutely! I’m glad you liked it, cheers

    • @davy4842
      @davy4842 4 หลายเดือนก่อน

      Can you do an ability spell book and kind of system and a spell bar…using an item system.

    • @tango-alpha-dev
      @tango-alpha-dev  4 หลายเดือนก่อน +1

      @@davy4842 I haven't thought about adding spells as that doesn't quite fit with what I am working towards. That said, I could do a something with stamina and an inventory system that would work the same way. Let me see where I could work that in

  • @TheModernHermit
    @TheModernHermit 4 หลายเดือนก่อน

    I'm new to UE5 and using Lyra Extended, but I'm not sure how to switch from Metahuman to my own models or change the Melee AI to use my monster instead of Manny and Quinn. A short video would be awesome 🙏

    • @tango-alpha-dev
      @tango-alpha-dev  4 หลายเดือนก่อน

      Hi Hermit, thank you for commenting. There are a few tutorials on switching between characters in Lyra. I have a video here: th-cam.com/video/N9cnBkRhIO8/w-d-xo.html that shows how to set up character customization using Metahumans. However, Unreal has a few good demos on their page that show switching between custom characters. This video here: th-cam.com/video/5O-nTNMB19Y/w-d-xo.html starting at about the 12 minute mark shows using a custom character. I hope that helps! Let me know if you have any other questions. Cheers