Oh hoh so they use both models, using the older one as default mode, and the new one core passive's mode. I didn't say a thing but PGR team already listened.
Spotted the PGR player who dont even play the game(Or even understand the video at that) She only has 2 Orbs, Blue in Normal mode, Red in Ult mode, and Yellow is just a Domain Expansion cooldown
@@Zora72954 This has also been one of my personal gripes with the direction of PGR. Orbs are becoming the classic skill 1, 2, 3. It's not like they're doing something bad for the game, because the ping system being super flexible is also one of its essence, meaning it's only normal for this 'skill 1, 2, 3 system' to be applied to some- heck to even everyone. But it's something that I'm not a fan of personally. There's only Shukra and Lucid Dreamer left needing to manage 3 orbs, iirc. Most others only need to manage two orb colors, and it's likely that they also have auto orb arrangements in their kit somewhere. The 3 recent chars in cn all don't have to manage orbs. Orb arrangements and rng are getting minimized if not removed. And again, it's just a personal thing I don't like. The orb rng is a big contribution to why I personally enjoy PGR so much. Alpha CA was fun because you manage both orbs and sword waves. You manage your orbs which then reflects the amount of sword waves you deal, which is your damage. You have control of your character + element of payoff, with the orb rng being the perfect amount of complimentary to that control. I can only hope that if they decide to actually remove rng, they add something new that will make the characters just as unpredictable and rewarding.
1:17 Bro randomly drops one of the hardest parries in PGR and thinks we won't notice
This is boss vs boss because both of them are hella strong
Literally the same
She is already a very hyped character. Then you add her VA. Goddamn bro
Oh hoh so they use both models, using the older one as default mode, and the new one core passive's mode. I didn't say a thing but PGR team already listened.
I really like her voice and I knew I heard it before, she's scathach from FGO one of favorite character from that game aswell
Ishmael is so Gorgeous! And i love her design and abilities 💗☺️
Am i the only one who thinks Her VA sounds like Dudu from Hi3 😮
Same JP VA
Most elegant char from kuro right now
meanwhile global server is forsaken now this is crazy animation devs really cooked
Say. Which one better ? Pyroath or ishmael
can someone explain the difference between luna and ishmael class? i saw luna is an annihilator and ishmael is observer? i only play in global
Luna class = Attacker
Ishmael class = Universal Supper AMP/Tank
gen ask, when she will comes to global server? Spring? Summer? Autum? any predictions?
Now with the sped up updates, around 5~8 months from now, 5~7 months after qu patch (last normal patch)
We may get her very early close to 5months
So what her death animation and voice line?
ok guess i am not quitting pgr lol
i wish they fixed the ping system. now theyre all auto arranged which sucks
Spotted the PGR player who dont even play the game(Or even understand the video at that)
She only has 2 Orbs, Blue in Normal mode, Red in Ult mode, and Yellow is just a Domain Expansion cooldown
@@RenoKyrie yeah, and i dont like that. just spamming the same colour constantly sucks ass
@@Zora72954so do you prefer lucia fire s / wanshi s ping system more?
@@Zora72954 Despite the orbs being the same, they literally have two different version of each orb.
@@Zora72954 This has also been one of my personal gripes with the direction of PGR. Orbs are becoming the classic skill 1, 2, 3. It's not like they're doing something bad for the game, because the ping system being super flexible is also one of its essence, meaning it's only normal for this 'skill 1, 2, 3 system' to be applied to some- heck to even everyone. But it's something that I'm not a fan of personally. There's only Shukra and Lucid Dreamer left needing to manage 3 orbs, iirc. Most others only need to manage two orb colors, and it's likely that they also have auto orb arrangements in their kit somewhere. The 3 recent chars in cn all don't have to manage orbs. Orb arrangements and rng are getting minimized if not removed. And again, it's just a personal thing I don't like. The orb rng is a big contribution to why I personally enjoy PGR so much. Alpha CA was fun because you manage both orbs and sword waves. You manage your orbs which then reflects the amount of sword waves you deal, which is your damage. You have control of your character + element of payoff, with the orb rng being the perfect amount of complimentary to that control. I can only hope that if they decide to actually remove rng, they add something new that will make the characters just as unpredictable and rewarding.