Good Vid! I would say this is every bit as good as Hybris & Battle Squadron imo. Once you get full spread shot & rapid fire going, it's a blast. Has a sort of AI aswell, it adjusts the difficulty the better you play during game, you can find yourself in panic stages later on. The game is 1 huge level of approx 40 mins and loads as you play. SWIV does not mean Silkworm IV or Silkworm in vertical, it stands for Special Weapon Interdiction Vehicles, it says so in the intro ;)
Problem with both the ST & STE is there's no hardware sprites. The blitter chip was good for filling polygons (faster than the cpu) and blitter objects (bobs). Amiga and STE could display unlimited amount of bobs (on screen & per scanline) and be anysize. Where the OCS Amiga had an advantage over STE was hardware sprites (unlimited onscreen but 8 per scanline, 16 pixels wide x anyheight), the copper chip, more onscreen colours. Pinball Dreams would be no prob for STE but not enough STEs sold.
Not sure about the 8bits, ST version should be 1 level. I could hear the Amiga loading as you were playing but it sounds like you have one of those floppy emulators? I dont think many (if any??) OCS games used more than 1Meg (Pre '93 anyway). BTW whats with your Amiga colours, it's looking a bit bland, is it your Amiga or the screen you're using?
I agree. The Spectrum version is indeed well programmed. Sprites are detailed and screen scrolling is smooth. The Number of enemies on screen do not affect the game speed. Great game!
They should probably wait for a week or so. I plan to get a new camera and I'll be able to test a possible candidate next WE. I hope, it will capture the CRT TV well. I haven't seen many videos on TH-cam that capture a CRT with a camera that don't have awful flickering or black bars in them. If everything works out fine, I'll upload my vids in 720p, soon.
I loved Swiv, especially on the Amiga, but to have the most fun you need a friend to play the jeep. The Kempston interface for the Spectrum only supported one joystick, so wasn't suitable for this cooperative play which was a big key feature (although one player could have gone on keyboard?). I didn't mind the intentionally slow scrolling, it gave you time to react to the ground features, shoot train cars for example, and to navigate as the jeep, while the attack waves were still fast paced, especially later.
I think there was a way to use 2 joysticks with 2 kempston interfaces, but I'm not that much into the Spectrum yet, that I know any details. Maybe that's THE advantage of the built in Sinclair interface despite its wrongly wired ports. Sadly, I never had the chance to play SWIV with a mate on the jeep, but I played Sidewinder a couple of times with a mate supporting me and that made the game a lot easier and more enjoyable.
Well, usually I do a test run before I start recording the video, so I know everything works. If I really like a game, I play it for a while before I start recording. I just did a single test run with this one... so I didn't get that far. I'll give it another try, eventually. I have absolutely no problems if someone disagrees with me. Would be really boring, if everyone likes the same game... just ONE single game in the entire world...
I must admit, I forgot to play with the Jeep. In Silkworm it was pointless in single player mode... that's my excuse that I didn't bother to try it for this video...
The SEUCK complaint is only for the C64 version. But that was my first impression I had with this game. The Amiga version is not that bad... i think, I was expecting more, after I read some reviews and saw the ratings. You're right. There isn't a single version that has really bad gameplay or is unplayable in any way. At least of those I've played. Thanks for subscribing. I try to keep up with interesting videos. I'm still expanding my collection so you might see even more systems in the future
I recall that the Amiga version streamed the level data in from the floppy in realtime (you only needed 512 kb). That may be why the scrolling is slow, it is limited by the floppy speed. I don't know the Atari ST version, but I suppose it does the same. The levels are very big and detailed, and can't be pre-loaded entirely.
Thank You! From what I've read about this game, I also expected the C64 version to be quite good, but I was quite disappointed. Maybe my expectations were to high.
I actually like the Amiga verison of this game a lot, not sure how much I'd like it if it wasn't for nostalgia, but back then I found it really cool. I finished it lots of times, using a trainer... I don't think I'd be able to finish it without one :p One cool thing about it is how it never has to load a new level, it keeps loading while you play so the game is essentially one gigantic level.
It's an excellent two-player game. If you play it solo it's just another scrolling shootemup. Play it with jeep and copter and it's different from pretty much every other vertical scroller. And the Amiga and ST versions had just one level, it constantly loaded more from the drive. I suspect the C64 version (which I wrote to a physical floppy today) is not continuous like the 16bit versions. I hope it is, the 1541 and its kin were pretty much independent computers... so the C64 certainly could do what ST and Amiga did. I'd go as far as to say that along with Dogs of War - another game that is shit when played alone - this is intended to be played with a friend co-op and as such is one of the BEST shootemups from that era. It's better than Silkworm, which is highly regarded.
I loved playing Silkworm on the Amiga with a mate. I try to play this with a 2nd player, but that may take a while... the list of games that I have to play with Thomaniac is already quite long. I can't remember if the C64 version was also just on very long level, but I don't think so. I know that the C64 can play music and animation while loading from disk, but I don't think I've ever seen a game that would continue playing while loading. The default kernal loader even switched the Video chip off to get the timing precise enough to load.
I'm glad I have the Sinclair Joystick. Much better than playing with the keyboard. I hope, this WE, i'll be able to finish your C64. I have all the parts, finally and it's the first weekend for ages, I don't have to work.
I played and finished the C64 version. Great game. Of course ST and Amiga graphics look nicer but I really loved how the C64 version played. This game was also released on the Sega Megadrive.
Played the hell out of this on the Amiga back in the day. I am a fan of the game but I do take your complaint that it is something of a a pimped SEUCK. It was certainly nothing original or innovative. I just thought it did an old job well. Each version here looks competently made and sometimes perhaps that's all we can ask for from a straight forward scrolling shooter. I've only just discovered your channel and have really enjoyed what I've watched so far so I've subbed. Keep up the good work!
Best shooter on the Amiga, fantastic game, one I always come back to. Excellent on the ZX Speccy as well, not sure about the other systems but looked good on C64
2 player mode can be something totally different. A lot of games that are quite boring and/or frustrating in single player mode become awesome fun in 2 player mode. Sadly, I can't clone myself, yet, so I can't do multi player.
I only learned about that after I made the Video. I'm pretty sure the other versions don't do this. Iwasn't good enough in this game to wonder, why it doesn't have to reload on the Amiga...
lol, Im playing catchup on all my comments, they dont seem to come up on my phone anymore and only just realised I can access them all on my pc..ah the wonders of modern technology :)
Also if you get the shield near the boss fights you are supposed to stay inside the boss to damage it using the shield. you have to get out before the shield is used up though.
yeah were really attached to the games of our youth, altough i don't know Hybris but i will try it, to see how good it is...
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? See, that's so weird - Swiv is a decent shooter, a bit pedestrian and needs in game music, but okay. Hybris is just garbage... yet some people see something in it I cannot see - terrible graphics and tiny nondescript sprites, lousy repetitive music, yawn inducing game play and mediocrity by the bucket load. It is one of the ugliest, blandest and poorly aged shmups on the Amiga, yet it still has loyal fans. Give me Apidya, Project X SE, Disposable Hero, Battle Squadron etc any day. Just goes to show we are all different.
I've only heard of this game on the Amiga and seen pictures, but I never played it myself. I never was a big fan of these types of games, although I did play them once in a while. The Speccy version didn't seem too good, since sometimes you could hardly see the enemy projectiles due to the graphics. The sound effects on the Atari ST were horrible. The sound effects on the Amiga are practically the same as on Silkworm, which is cool.
The weak colors come from my crappy switch box. The Amiga's picture isn't that bright in the first place and the switch box + a quite long SCART cable gives it the rest. It's not that bad in the real world, but the camera makes it look worse. I tested an A600 recently and I connected it directly via composite and RF and the picture wasn't much brighter. I also have to get a compromise in my TV's settings.
Yea, Banshee is one of the (few) games that makes me want a 1200. On the other side... the 1200s are not really cheap and I didn't find it worth spending so much money for maybe 10 games I want to play. I rather get a Megadrive and an Everdrive for that for the same amount of money and get access to hundreds of new games.
Love the game, i played it on the Amiga for the first time and wished i had it on the C64 already before. I even like it on the Atari ST. Must say that l nowadays always look for this game and Gods when i try a new 16 bit system.
perhaps. i was reading about obsession pinball after watching your video and when my ste arrived i tested it.as i remember the coder said it is better to scroll with software on ste than the blitter.how can this game be possible on ste and pinball dreams needs a falcon is a hard question
I didn't notice the loading at all while playing. That's not a bad sign... it means the game kept me busy enough. Yes, I do have a floppy emulator. Writing Amiga disks is a real pain and they are even more unreliable than ST disks. I bought the memory expansion to play bigger world in "The Settlers". No OCS/ECS game I know REQUIRES more than 1 Meg. But it should not be too hard to use more than 1 meg to buffer things.
You're not giving it enough chance mate, the first 10 mins of Swiv are slow giving you chance to collect power up's because after 10 mins the game get's really heavy...the Amiga version is fantastic especially when you get the large explosions through your hi-fi, try linking it up to one and you'll see especially when you shoot the protection bubble instead of collecting it...BOOOOOM!!!!!
I really wonder if the "just one big level" thing is only on the Amiga or on the other systems, let's say the C64, too. That would be really impressive. Btw... I didn't realise that it was loading all the time. Maybe it utilized my 2meg memory expansion. I guess, I have to give, at least the Amiga version, another chance.
The guy wanted to use a Kempston joystick which wasn't supported for some reason. I think the game didn't support Kempston because it was 128K only but that seemed silly as a lot of 128K owners used Kempston interfaces.
I've played the Spectrum, Amiga and C64 versions. The Amiga version is quite smooth and plays nicely. The Spectrum version is quite sharp and plays pretty well. The C64 version is terribly blotchy and few of the sprites look anything like they do on Amiga and Spectrum.
The Super UFO is a really good cart, Nose. Some people moan about it, but I've had no problems with mine. Got is off Ebay. Plays everything fine. I think they're half prince (£40) for a limited time.
With 'Acorn' you mean the archimedes, right? Not the Beeb, or the Elk. That version would be interesting to see. I don't think, I missed much with the CPC version. I expect it to be like the Spectrum version, just slower. MSX is quite interesting, but it's rare as hell here. Last time I checked on ebay, there was no MSX system at all! Maybe I'll drive to Holland and buy an MSX over there. It's less than 50km.
I never played this before, so no nostalgia for me. But I've played Hybris and Battle Squadron just before I played this and I had much more fun with those 2 games. Maybe it's my personal preferences... Not having any loading times actually IS a neat features. I hate long loading times. But I like to have a break once in a while between 2 levels. Must be my age...
Also there is an msx and acorn versions but both msx and cpc i think are direct port from spectrum. Technically u can say ZX wins for its hardware. Amiga has great sound same version like Acorn and ST. (probably ST port 16 colors) I have longplayed the ST version on my channel. When there are too many sprites on display ST instead of slowing things down, he skips frames and as a result you get crap controls... Amiga has great sound though.
I was quite disappointed by SWIV. Maybe I was expecting too much but I've played "Hybris" an "Battle Squadron" just before I played this and I like those much more. They are just perfect for me. SWIV comes no way near that playability. I really liked the Spectrum version. For me, it's the most playable. I have to build myself an adapter so I can use a proper joystick when using the built in ports.
Surprisingly, if I could use my Competition Pro with the Speccy version and not the crappy Sinclair Joystick, I would prefer that version. I guess, I really don't like the game too much on any other system.
Hello great video, but sorry i have to disagree on C64 version and Seuck comparision: seuck can't: fire bullets to player, fire bullets that travel in circular way, power ups, score/lives on sprites over background, player shield, mega bomb (if you shoot the shield instead of taking it, it explode and kill all enemies on screen), sub levels of game, hiscore table.. as you can see there is a lot of difference from swiv and seuck, the fact that it could remember a seuck game maybe is because swiv for c64 is not "that" great game, or maybe because there are some really great games made with seuck!
For some reason, I actually prefer the Spectrum version over all others. And yes, the Amiga Sound FX are the only ones that I would say are acceptable. The Atari sounds are really horrible and the C64 are not much better. Really... the first thing that came into my mind as I played the C64 version was "SEUCK"!
It's also called "Silk Worm In Vertical"... ;-) I really don't understand, why it got such high ratings on Lemon. Seriously... I didn't have much fun playing this. Lightyears away from the fun I had playing Hybris or Battle Squadron. I would give it a 6.5/10 on the Amiga.
Please don't quote me on that, but afaik the STE supports an easy method for scrolling. But with blitter support not only STE models, but all STs with an added blitter would have benefited. Don't know why the STE got so widely ignored by the developers. I'm pretty sure, Pinball dreams would have been possible on an STE. It was just the programmer's decision not to do it. Don't ask me why.
Well, I have an 6128, but the disk drive is broken. Wouldn't be very usefull anyways, since I have no means to writ 3'' disks on my PC. I will convert it to 3.5'' eventually or even fit an HxC, but not soon. Loading games from tape on the CPC is not that bad. I find it quite fast and reliable. Not nearly as painful as on the Atari 8-bit.
Are you sure SWIV did not support kempston interface on the speccy and was not just something you had to press to select? I only had a kempston stick and do not remember having issues with it. Loved the game on the amiga, but must admit the speed of the CBM64 looks great on this. As for liking or not liking, its all a matter of taste i guess... but i bought seuk for my amiga... and never dreamed i could have made anything even approaching the quality of SWIV
I'm not 100% sure that it doesn't work with a kempston. Maybe that was because I have the +2 with built in Sinclair ports and the game assumes that I just use them.
If I could draw graphics, I could replicate, at least the first part of level 1, with SEUCK. Minus the power ups. Seriously... those diagonally shooting thingies were in the demonstration games of SEUCK... even the sound FX sound like the default ones from SEUCK. Maybe it gets better, later on. This is average at best. I used to like SEUCK. Played the demonstration games a lot. Built my own with their graphics, etc.
I think this video shouldn't have compared the 8-bit versions with the 16-bit ones. It's a huge graphical and sound difference. This video should compare the ZX Spectrum, C64 and Amstrad CPC versions.
Was it this game, where I got a message that my memory expansion was detected? I think it was. On the ST AND the Amiga. And at least on my Amiga, the Levels can't be that big that they don't fit into memory... I have 2.3MB ;-) But interesting technique.
Quazatronn: I beg to differ ;) 16bit doesn't automatically mean that game will be superior in any aspect. Take into consideration that games were usually ported on different platforms by different devs and there are many cases that very fluent and responsive C64 ports had their choppy and unfinished Amiga/Atari ST counterparts ;) There's no rule in this respect :D You could point out as well that comparing C64 with Speccy has no sense as C64 has smoothly scrolled sprite objects whereas Speccy has to redraw every element each frame ;)
Just watched a video about the superUFO. Never heard about this before. I'm not awfully convinced with the user interface. It has a lot of features... I still would prefer the SD2SNES, probably. I'm only dead sure that I will not buy the current Super everdrive.
Maybe, that's exactly what I don't like about this game... If i play a shooter, I want instant action. 10 minutes is about the time I spend playing a shooter usually.. maybe 20. I'll give the Amiga version an other try, eventually.
I did that in one version... I think it was the Amiga one. But that can't be the supposed way to do it. I guess if you would do something like that in an online shooter, you might get banned for exploiting.
Hey banshee was a great looking AGA game I remember fondly playing that :-) but yes I liked the c64 version looks a solid port. Think your just put off due to your memory's of a not so good construction kit as you'd said
I've gotta disagree on this one I think SWIV is superb especially the Amiga version. The C64 is good and the Speccy one is surprisingly playable but the Mig just stands tall. Is it the best V-scrolling shooter out there? probably not as everyone will have their personal favourites but I certainly think its up there. I do like Hybris and Battle Squadron though.
+Dkentflyer I'm not sure. I don't know enough abot programming the amiga that i could judge if that's the reason. The 16 bit wystems were already too complicated for me to fully understand.
Really? I was really disappointed by the C64 version. I don't know if you are aware of the "Shoot 'em Up Construction Kit" also called SEUCK. A lot of things in the C64 version remind me of games created with that. With some upgrades.
Scanlines on emulators are so off. Someone who makes scan line bezels for emulators should check this video out on the ST part where the scanlines show up at their best as you see they are not straight like the ones always made but instead slightly curved.
When the ST version came on I had to stop myself from vomiting LOL. Pathetic. I rate the versions like this: Number 1: Amiga Number 2: C64 Number 3: ZX Spectrum Number 4: Atari. Amiga was the future, Atari was pathetic. Only Amiga.
very poor. I've seen a lot of your videos and they're all like this, you're not very good at games so you moan about them. You also seem to have a problem with the c64 and the Amiga for some reason. People who can't play games should not be reviewing them.
It is a topdown version of Silkwork. SWIV - SilkWorm IV. It's a spiritual sequel. And yes and no. Some sections are easier with the the Jeep but some are a hell of a lot harder... or maybe I just sucked playing with the jeep :)
Fair enough. I also like those two better than Swiv. I just hope you played it more than the video shows, as it does become better once you get your powerups and the game starts throwing the kitchen sink at you. :) Oh well, life would be boring if we all liked exactly the same thing for the same reasons. :) Still enjoy, your videos.
SWIV rocks! I've played all versions (except the Spectrum which actually looks pretty good) and they all rock in their own way. I seriously recommend you give the 64 version a chance. It's good. :)
Good Vid!
I would say this is every bit as good as Hybris & Battle Squadron imo. Once you get full spread shot & rapid fire going, it's a blast. Has a sort of AI aswell, it adjusts the difficulty the better you play during game, you can find yourself in panic stages later on.
The game is 1 huge level of approx 40 mins and loads as you play.
SWIV does not mean Silkworm IV or Silkworm in vertical, it stands for
Special Weapon Interdiction Vehicles, it says so in the intro ;)
Loved this on the Spec. Those big meaty SFX, clear sprites and smooth scrolling. Was a cracking shooter, not too hard, just a solid challenge.
Problem with both the ST & STE is there's no hardware sprites.
The blitter chip was good for filling polygons (faster than the cpu) and blitter objects (bobs). Amiga and STE could display unlimited amount of bobs (on screen & per scanline) and be anysize.
Where the OCS Amiga had an advantage over STE was hardware sprites (unlimited onscreen but 8 per scanline, 16 pixels wide x anyheight), the copper chip, more onscreen colours.
Pinball Dreams would be no prob for STE but not enough STEs sold.
Not sure about the 8bits, ST version should be 1 level.
I could hear the Amiga loading as you were playing but it sounds like you have one of those floppy emulators?
I dont think many (if any??) OCS games used more than 1Meg (Pre '93 anyway).
BTW whats with your Amiga colours, it's looking a bit bland, is it your Amiga or the screen you're using?
I agree. The Spectrum version is indeed well programmed. Sprites are detailed and screen scrolling is smooth. The Number of enemies on screen do not affect the game speed. Great game!
They should probably wait for a week or so. I plan to get a new camera and I'll be able to test a possible candidate next WE. I hope, it will capture the CRT TV well. I haven't seen many videos on TH-cam that capture a CRT with a camera that don't have awful flickering or black bars in them.
If everything works out fine, I'll upload my vids in 720p, soon.
I loved Swiv, especially on the Amiga, but to have the most fun you need a friend to play the jeep. The Kempston interface for the Spectrum only supported one joystick, so wasn't suitable for this cooperative play which was a big key feature (although one player could have gone on keyboard?). I didn't mind the intentionally slow scrolling, it gave you time to react to the ground features, shoot train cars for example, and to navigate as the jeep, while the attack waves were still fast paced, especially later.
I think there was a way to use 2 joysticks with 2 kempston interfaces, but I'm not that much into the Spectrum yet, that I know any details.
Maybe that's THE advantage of the built in Sinclair interface despite its wrongly wired ports.
Sadly, I never had the chance to play SWIV with a mate on the jeep, but I played Sidewinder a couple of times with a mate supporting me and that made the game a lot easier and more enjoyable.
Well, usually I do a test run before I start recording the video, so I know everything works. If I really like a game, I play it for a while before I start recording.
I just did a single test run with this one... so I didn't get that far. I'll give it another try, eventually.
I have absolutely no problems if someone disagrees with me. Would be really boring, if everyone likes the same game... just ONE single game in the entire world...
I was thinking: "Sweet, my childhood favorite shoot-em-up!" But then I realized that I confused it with my first AGA game for my A1200, Banshee.
This game is pure awesomeness in Amiga
I must admit, I forgot to play with the Jeep. In Silkworm it was pointless in single player mode... that's my excuse that I didn't bother to try it for this video...
The SEUCK complaint is only for the C64 version. But that was my first impression I had with this game.
The Amiga version is not that bad... i think, I was expecting more, after I read some reviews and saw the ratings.
You're right. There isn't a single version that has really bad gameplay or is unplayable in any way. At least of those I've played.
Thanks for subscribing. I try to keep up with interesting videos. I'm still expanding my collection so you might see even more systems in the future
On the C64 and Amiga it's really good game.
I believe it's a mixup between original Silk Worm and 1990's Arcade hit Raiden.
I recall that the Amiga version streamed the level data in from the floppy in realtime (you only needed 512 kb). That may be why the scrolling is slow, it is limited by the floppy speed. I don't know the Atari ST version, but I suppose it does the same. The levels are very big and detailed, and can't be pre-loaded entirely.
The Musical scores on the Spectum in this game were great!
Ahh, I wasn't hallucinating, when I thought the ST version was quite choppy. If they just had supported the blitter... it would have been much better.
Thank You!
From what I've read about this game, I also expected the C64 version to be quite good, but I was quite disappointed.
Maybe my expectations were to high.
Actually wouldn't be surprised if it was Super SWIV rather than normal that everyone loves.
This was so much better than Silkworm. The Jeep actually had a chance.
+Zecifer Silkworm was quite fun together with a mate.
+Zecifer As flawed as Silkworm is, I still prefer it to this... just never got into SWIV for some reason.
As a single player game, Silkworm is balanced better, but SWIV two player is awesome (at least on the Amiga)
I actually like the Amiga verison of this game a lot, not sure how much I'd like it if it wasn't for nostalgia, but back then I found it really cool.
I finished it lots of times, using a trainer... I don't think I'd be able to finish it without one :p
One cool thing about it is how it never has to load a new level, it keeps loading while you play so the game is essentially one gigantic level.
Spectrum version has nice smooth scrolling
+retrogamer33 The Spectrum has quite a few surprisingly good games.
100% agree
It's an excellent two-player game. If you play it solo it's just another scrolling shootemup. Play it with jeep and copter and it's different from pretty much every other vertical scroller.
And the Amiga and ST versions had just one level, it constantly loaded more from the drive.
I suspect the C64 version (which I wrote to a physical floppy today) is not continuous like the 16bit versions. I hope it is, the 1541 and its kin were pretty much independent computers... so the C64 certainly could do what ST and Amiga did.
I'd go as far as to say that along with Dogs of War - another game that is shit when played alone - this is intended to be played with a friend co-op and as such is one of the BEST shootemups from that era.
It's better than Silkworm, which is highly regarded.
I loved playing Silkworm on the Amiga with a mate.
I try to play this with a 2nd player, but that may take a while... the list of games that I have to play with Thomaniac is already quite long.
I can't remember if the C64 version was also just on very long level, but I don't think so.
I know that the C64 can play music and animation while loading from disk, but I don't think I've ever seen a game that would continue playing while loading.
The default kernal loader even switched the Video chip off to get the timing precise enough to load.
I'm glad I have the Sinclair Joystick. Much better than playing with the keyboard.
I hope, this WE, i'll be able to finish your C64. I have all the parts, finally and it's the first weekend for ages, I don't have to work.
I played and finished the C64 version. Great game.
Of course ST and Amiga graphics look nicer but I really loved how the C64 version played.
This game was also released on the Sega Megadrive.
Sith Smasher I think, I didn't have the MegaDrive when I recorded the video
Played the hell out of this on the Amiga back in the day.
I am a fan of the game but I do take your complaint that it is something of a a pimped SEUCK. It was certainly nothing original or innovative. I just thought it did an old job well. Each version here looks competently made and sometimes perhaps that's all we can ask for from a straight forward scrolling shooter.
I've only just discovered your channel and have really enjoyed what I've watched so far so I've subbed. Keep up the good work!
Best shooter on the Amiga, fantastic game, one I always come back to. Excellent on the ZX Speccy as well, not sure about the other systems but looked good on C64
2 player mode can be something totally different. A lot of games that are quite boring and/or frustrating in single player mode become awesome fun in 2 player mode.
Sadly, I can't clone myself, yet, so I can't do multi player.
Why not?
Added to the List
the clever thing about the Amiga version, not sure about the others. is the fact it loads continually, no loading times. :)
I only learned about that after I made the Video. I'm pretty sure the other versions don't do this.
Iwasn't good enough in this game to wonder, why it doesn't have to reload on the Amiga...
lol, Im playing catchup on all my comments, they dont seem to come up on my phone anymore and only just realised I can access them all on my pc..ah the wonders of modern technology :)
Good presentation. I rather liked SWIV on the Amiga--thought the c64 was pretty good too.
Also if you get the shield near the boss fights you are supposed to stay inside the boss to damage it using the shield. you have to get out before the shield is used up though.
sorry to disagree, the Amiga version is superb, one of the best is it's genre, it's a great game
It just didn't catch me. Maybe I like it more when I play it again. I just like Hybris a lot more. Maybe because I playd that as a kid.
yeah were really attached to the games of our youth, altough i don't know Hybris but i will try it, to see how good it is...
? See, that's so weird - Swiv is a decent shooter, a bit pedestrian and needs in game music, but okay. Hybris is just garbage... yet some people see something in it I cannot see - terrible graphics and tiny nondescript sprites, lousy repetitive music, yawn inducing game play and mediocrity by the bucket load. It is one of the ugliest, blandest and poorly aged shmups on the Amiga, yet it still has loyal fans. Give me Apidya, Project X SE, Disposable Hero, Battle Squadron etc any day. Just goes to show we are all different.
I've only heard of this game on the Amiga and seen pictures, but I never played it myself. I never was a big fan of these types of games, although I did play them once in a while.
The Speccy version didn't seem too good, since sometimes you could hardly see the enemy projectiles due to the graphics. The sound effects on the Atari ST were horrible.
The sound effects on the Amiga are practically the same as on Silkworm, which is cool.
The weak colors come from my crappy switch box. The Amiga's picture isn't that bright in the first place and the switch box + a quite long SCART cable gives it the rest. It's not that bad in the real world, but the camera makes it look worse.
I tested an A600 recently and I connected it directly via composite and RF and the picture wasn't much brighter.
I also have to get a compromise in my TV's settings.
Yea, Banshee is one of the (few) games that makes me want a 1200. On the other side... the 1200s are not really cheap and I didn't find it worth spending so much money for maybe 10 games I want to play. I rather get a Megadrive and an Everdrive for that for the same amount of money and get access to hundreds of new games.
Love the game, i played it on the Amiga for the first time and wished i had it on the C64 already before. I even like it on the Atari ST. Must say that l nowadays always look for this game and Gods when i try a new 16 bit system.
perhaps. i was reading about obsession pinball after watching your video and when my ste arrived i tested it.as i remember the coder said it is better to scroll with software on ste than the blitter.how can this game be possible on ste and pinball dreams needs a falcon is a hard question
I didn't notice the loading at all while playing. That's not a bad sign... it means the game kept me busy enough.
Yes, I do have a floppy emulator. Writing Amiga disks is a real pain and they are even more unreliable than ST disks.
I bought the memory expansion to play bigger world in "The Settlers". No OCS/ECS game I know REQUIRES more than 1 Meg. But it should not be too hard to use more than 1 meg to buffer things.
You're not giving it enough chance mate, the first 10 mins of Swiv are slow giving you chance to collect power up's because after 10 mins the game get's really heavy...the Amiga version is fantastic especially when you get the large explosions through your hi-fi, try linking it up to one and you'll see especially when you shoot the protection bubble instead of collecting it...BOOOOOM!!!!!
I really wonder if the "just one big level" thing is only on the Amiga or on the other systems, let's say the C64, too. That would be really impressive. Btw... I didn't realise that it was loading all the time. Maybe it utilized my 2meg memory expansion.
I guess, I have to give, at least the Amiga version, another chance.
Looks a good shooter, I was impressed with the c64 version nice sound and graphics
I think the 8 bit versions were speeded up because there are fewer enemies
this looks like a topdown version of silstorm, is playing with the jeep harder?
The guy wanted to use a Kempston joystick which wasn't supported for some reason. I think the game didn't support Kempston because it was 128K only but that seemed silly as a lot of 128K owners used Kempston interfaces.
I've played the Spectrum, Amiga and C64 versions. The Amiga version is quite smooth and plays nicely. The Spectrum version is quite sharp and plays pretty well. The C64 version is terribly blotchy and few of the sprites look anything like they do on Amiga and Spectrum.
Amiga all the way,...uploaded in full on my channel.
8-bit...Spectrum, also uploaded in full on my channel.
Nice comparison vid.
The Super UFO is a really good cart, Nose. Some people moan about it, but I've had no problems with mine. Got is off Ebay. Plays everything fine. I think they're half prince (£40) for a limited time.
I just watched a video of "Firepower 2000" which appears to be the NTSC version of SWIV on the SNES. And it looks much better, imho.
With 'Acorn' you mean the archimedes, right? Not the Beeb, or the Elk. That version would be interesting to see.
I don't think, I missed much with the CPC version. I expect it to be like the Spectrum version, just slower.
MSX is quite interesting, but it's rare as hell here. Last time I checked on ebay, there was no MSX system at all!
Maybe I'll drive to Holland and buy an MSX over there. It's less than 50km.
Then I didn't miss too much. The speed was THE thing I liked in the Speccy version.
Amiga version is truly Next Gen :) jump from 8bit games (Atari, ZX ,C64 to 16 bit) was huuuge!
I never played this before, so no nostalgia for me. But I've played Hybris and Battle Squadron just before I played this and I had much more fun with those 2 games.
Maybe it's my personal preferences...
Not having any loading times actually IS a neat features. I hate long loading times. But I like to have a break once in a while between 2 levels. Must be my age...
Also there is an msx and acorn versions but both msx and cpc i think are direct port from spectrum.
Technically u can say ZX wins for its hardware.
Amiga has great sound same version like Acorn and ST. (probably ST port 16 colors)
I have longplayed the ST version on my channel. When there are too many sprites on display ST instead of slowing things down, he skips frames and as a result you get crap controls... Amiga has great sound though.
I was quite disappointed by SWIV. Maybe I was expecting too much but I've played "Hybris" an "Battle Squadron" just before I played this and I like those much more. They are just perfect for me. SWIV comes no way near that playability.
I really liked the Spectrum version. For me, it's the most playable. I have to build myself an adapter so I can use a proper joystick when using the built in ports.
Surprisingly, if I could use my Competition Pro with the Speccy version and not the crappy Sinclair Joystick, I would prefer that version.
I guess, I really don't like the game too much on any other system.
Hello great video, but sorry i have to disagree on C64 version and Seuck comparision: seuck can't: fire bullets to player, fire bullets that travel in circular way, power ups, score/lives on sprites over background, player shield, mega bomb (if you shoot the shield instead of taking it, it explode and kill all enemies on screen), sub levels of game, hiscore table.. as you can see there is a lot of difference from swiv and seuck, the fact that it could remember a seuck game maybe is because swiv for c64 is not "that" great game, or maybe because there are some really great games made with seuck!
For some reason, I actually prefer the Spectrum version over all others.
And yes, the Amiga Sound FX are the only ones that I would say are acceptable. The Atari sounds are really horrible and the C64 are not much better. Really... the first thing that came into my mind as I played the C64 version was "SEUCK"!
It's also called "Silk Worm In Vertical"... ;-)
I really don't understand, why it got such high ratings on Lemon. Seriously... I didn't have much fun playing this. Lightyears away from the fun I had playing Hybris or Battle Squadron.
I would give it a 6.5/10 on the Amiga.
For some reason, this game didn't catch me. Especially the C64 version. It really reminds me of games created with SEUCK.
Please don't quote me on that, but afaik the STE supports an easy method for scrolling. But with blitter support not only STE models, but all STs with an added blitter would have benefited.
Don't know why the STE got so widely ignored by the developers.
I'm pretty sure, Pinball dreams would have been possible on an STE. It was just the programmer's decision not to do it. Don't ask me why.
Well, I have an 6128, but the disk drive is broken. Wouldn't be very usefull anyways, since I have no means to writ 3'' disks on my PC.
I will convert it to 3.5'' eventually or even fit an HxC, but not soon. Loading games from tape on the CPC is not that bad. I find it quite fast and reliable. Not nearly as painful as on the Atari 8-bit.
Are you sure SWIV did not support kempston interface on the speccy and was not just something you had to press to select? I only had a kempston stick and do not remember having issues with it.
Loved the game on the amiga, but must admit the speed of the CBM64 looks great on this.
As for liking or not liking, its all a matter of taste i guess... but i bought seuk for my amiga... and never dreamed i could have made anything even approaching the quality of SWIV
I'm not 100% sure that it doesn't work with a kempston.
Maybe that was because I have the +2 with built in Sinclair ports and the game assumes that I just use them.
If I could draw graphics, I could replicate, at least the first part of level 1, with SEUCK. Minus the power ups. Seriously... those diagonally shooting thingies were in the demonstration games of SEUCK... even the sound FX sound like the default ones from SEUCK.
Maybe it gets better, later on. This is average at best.
I used to like SEUCK. Played the demonstration games a lot. Built my own with their graphics, etc.
It's a reasonable shooter but I agree that there are far better. I think even Speccy shmups like Xenon and Flyig Shark are superior to SWIV on C64
I always hated Xenon for some reason. :-)
I hate Xenon 2 but the original Speccy 128k version is great imo, can't say I liked any other versions myself that much.
I think this video shouldn't have compared the 8-bit versions with the 16-bit ones. It's a huge graphical and sound difference. This video should compare the ZX Spectrum, C64 and Amstrad CPC versions.
At least on the Amiga the amount of enemies on the screen should not affect the speed of the game. At least if done properly.
amiga master race :P
Was it this game, where I got a message that my memory expansion was detected? I think it was. On the ST AND the Amiga. And at least on my Amiga, the Levels can't be that big that they don't fit into memory... I have 2.3MB ;-)
But interesting technique.
Quazatronn: I beg to differ ;) 16bit doesn't automatically mean that game will be superior in any aspect. Take into consideration that games were usually ported on different platforms by different devs and there are many cases that very fluent and responsive C64 ports had their choppy and unfinished Amiga/Atari ST counterparts ;) There's no rule in this respect :D You could point out as well that comparing C64 with Speccy has no sense as C64 has smoothly scrolled sprite objects whereas Speccy has to redraw every element each frame ;)
SWIV is an abbreviation of Silkworm 4.
Just watched a video about the superUFO. Never heard about this before.
I'm not awfully convinced with the user interface. It has a lot of features... I still would prefer the SD2SNES, probably.
I'm only dead sure that I will not buy the current Super everdrive.
How come you don't have an Amstrad disc drive?
I wonder if that Super SWIV on the SNES is any better?
Hey dude, any change of a lets compare of Gods?
Maybe, that's exactly what I don't like about this game...
If i play a shooter, I want instant action. 10 minutes is about the time I spend playing a shooter usually.. maybe 20.
I'll give the Amiga version an other try, eventually.
I did that in one version... I think it was the Amiga one. But that can't be the supposed way to do it. I guess if you would do something like that in an online shooter, you might get banned for exploiting.
It's good ;-)
But I don't have the cartridge, so I can't show it. Saving my money to buy a SD2SNES, eventually.
Hey banshee was a great looking AGA game I remember fondly playing that :-) but yes I liked the c64 version looks a solid port. Think your just put off due to your memory's of a not so good construction kit as you'd said
Yeah, sure... blame it on the joystick :-).
HEY MATE YOU DON´T HAVE JOYSTICK AUTOFIRE ?
I've gotta disagree on this one I think SWIV is superb especially the Amiga version. The C64 is good and the Speccy one is surprisingly playable but the Mig just stands tall. Is it the best V-scrolling shooter out there? probably not as everyone will have their personal favourites but I certainly think its up there.
I do like Hybris and Battle Squadron though.
I personally prefer the c64 one over the Amiga....
The Amiga version looks choppy like its running at 35 fps or something..
Lets Compare all the Renegades. :D
What about the SNES version?
I think both the ST abd Amiga version use the load as you play system, maybe thats why scrolling is so slow
+Dkentflyer I'm not sure.
I don't know enough abot programming the amiga that i could judge if that's the reason.
The 16 bit wystems were already too complicated for me to fully understand.
Really? I was really disappointed by the C64 version.
I don't know if you are aware of the "Shoot 'em Up Construction Kit" also called SEUCK.
A lot of things in the C64 version remind me of games created with that. With some upgrades.
Scanlines on emulators are so off. Someone who makes scan line bezels for emulators should check this video out on the ST part where the scanlines show up at their best as you see they are not straight like the ones always made but instead slightly curved.
You should really touch a Sinclair Joystick, ONCE. It's even worse than the Joysticks Commodore sold for the C16.
If you can't play with a Sinclair Joystick, you must be doing something wrong.:D
the game is nice even for the atari st...
When the ST version came on I had to stop myself from vomiting LOL. Pathetic. I rate the versions like this:
Number 1: Amiga
Number 2: C64
Number 3: ZX Spectrum
Number 4: Atari.
Amiga was the future, Atari was pathetic. Only Amiga.
yes the archie. msx version is slow :-\
C64 version is P4P the best
kkkkkkk
very poor. I've seen a lot of your videos and they're all like this, you're not very good at games so you moan about them. You also seem to have a problem with the c64 and the Amiga for some reason.
People who can't play games should not be reviewing them.
>
It is a topdown version of Silkwork. SWIV - SilkWorm IV.
It's a spiritual sequel.
And yes and no. Some sections are easier with the the Jeep but some are a hell of a lot harder... or maybe I just sucked playing with the jeep :)
Fair enough. I also like those two better than Swiv. I just hope you played it more than the video shows, as it does become better once you get your powerups and the game starts throwing the kitchen sink at you. :)
Oh well, life would be boring if we all liked exactly the same thing for the same reasons. :)
Still enjoy, your videos.
SWIV rocks!
I've played all versions (except the Spectrum which actually looks pretty good) and they all rock in their own way.
I seriously recommend you give the 64 version a chance. It's good. :)