Man, I REALLY need to get back into Super Mario Bros X. Never even heard about 2.0 let alone the things people have been able to make with it. This is amazing!!
Oh hey, I was just looking at one of your posts a bit ago. Anyway, yeah you can do literally anything in it (the only limit being that lua can't export videos.). I also personally never stopped playing SMBX, and I've only switched to SMBX2 until maybe last year, although my lack of uninterest may just be because I started playing when I was too young to create my own levels, so I still have lots of level designs and concepts to explore with it.
Hey! Awesome SMBX2 level! Love the level design and I'm glad SMB Wonder is inspiring SMBX2 levels. Definitely keep working on more levels as they're just so creative. Would love to see a full episode inspired by SMB Wonder. If you don't mind me asking, how'd you go about adding wall-jumping? It's a game mechanic I've always wanted to add to my levels but due to a lack of expertise with the engine and code I haven't been able to do it.
I used ipairs to locate left and right wall blocks and check if the player was to the side of them using the player's and the block's coordinates. Then the script would check if the player's jump key was pressed, and if it was, it would simulate a jump by setting the player's X speed and Y speed accordingly.
@@airiableconditions8192 r/roms megathread has switch roms I do not endorse any piracy, unless I have no money to support the creator, or the game is on a discontinued/forgotten console
@@TheOnlyMrMagic I created a new NPC, which sets a global variable when collected, and when that variable is on it draws an the drill sprite on the player's head. Also, every tick it checks if the player it pressing up or down while locating each top block and bottom block and seeing if the player is within range of it. If the player is, the player's y coordinate gets locked inside of the block using another variable, and when the left or right keys are held that variable gets increased or decreased. That's essentially the basics of it.
@@thxchucky In the lua code, I put it so the game scans for wall blocks, and if the player is within range of said blocks, holding the direction key going towards the block, and the player is pressing jump, they'll do a wall jump.
I love how accurate you made everything to the game! From the wonder flower transition, to the custom exit!
Man, I REALLY need to get back into Super Mario Bros X. Never even heard about 2.0 let alone the things people have been able to make with it. This is amazing!!
I haven't played SMBX in years but I'm glad you can basically make anything now
Oh hey, I was just looking at one of your posts a bit ago. Anyway, yeah you can do literally anything in it (the only limit being that lua can't export videos.). I also personally never stopped playing SMBX, and I've only switched to SMBX2 until maybe last year, although my lack of uninterest may just be because I started playing when I was too young to create my own levels, so I still have lots of level designs and concepts to explore with it.
I think this proves that in smbx, anything is possible. It truly is the smm of all time
Hey! Awesome SMBX2 level! Love the level design and I'm glad SMB Wonder is inspiring SMBX2 levels. Definitely keep working on more levels as they're just so creative. Would love to see a full episode inspired by SMB Wonder.
If you don't mind me asking, how'd you go about adding wall-jumping? It's a game mechanic I've always wanted to add to my levels but due to a lack of expertise with the engine and code I haven't been able to do it.
I used ipairs to locate left and right wall blocks and check if the player was to the side of them using the player's and the block's coordinates. Then the script would check if the player's jump key was pressed, and if it was, it would simulate a jump by setting the player's X speed and Y speed accordingly.
Why are the waterfalls piss yellow. The level is good but I don't want to know how Mario felt getting in the piss water
Because they were that color in SMB Wonder, the game that inspired this level.
@@fridaynightfunkinfan5627Maybe I haven't been to that level
@@promaster424Also There Are New Enemies In That Level Like The Anglefish, Hoppycat, etc.
i’ve played it and they could’ve given it a more golden tinge
time to take a piss
I love the ost, it's sound so good like something in 3d World
It's super Mario bros Wonder
@@sacripan4425 i know
that's pretty amazing! and if you want to make a Wonder level, you should try out Fushigi, the Wonder level editor
I can't figure out how to get Mario Wonder on my pc (I own a copy on my switch), and without Mario Wonder, I can't make a custom level.
@@airiableconditions8192 there are some youtube tutorials showing how you can dump your games from switch to your pc
@@airiableconditions8192 r/roms megathread has switch roms
I do not endorse any piracy, unless I have no money to support the creator, or the game is on a discontinued/forgotten console
Pretty nice
This is cool
Yeah
@@airiableconditions8192 how did you make the drill powerup?
@@TheOnlyMrMagic I created a new NPC, which sets a global variable when collected, and when that variable is on it draws an the drill sprite on the player's head. Also, every tick it checks if the player it pressing up or down while locating each top block and bottom block and seeing if the player is within range of it. If the player is, the player's y coordinate gets locked inside of the block using another variable, and when the left or right keys are held that variable gets increased or decreased. That's essentially the basics of it.
download?
I'll get working on that.
Okay I'm done, here is the forum topic with the download: www.smbxgame.com/forums/viewtopic.php?t=29490
How u get wall jump 😭😭
@@thxchucky In the lua code, I put it so the game scans for wall blocks, and if the player is within range of said blocks, holding the direction key going towards the block, and the player is pressing jump, they'll do a wall jump.
mmm yes the piss lakes
Yellowfalls