This is actually a very interesting take, because I think Dead Heat has a lot of neat things it has over Cruis'n Blast in general. - Most Dead Heat cabinets have a four-way gear shifter, thus allowing you to play in Manual Transmission, whereas Cruis'n blast lacks one entirely (even when previous entries did have it). Hell, it doesn't even have a brake pedal. MT feels really good in Dead Heat once you master it, since you can "downshift" to take tighter corners and hold onto some extra speed. - Dead Heat's courses, while not as flashy or memorable as the ones in Cruis'n Blast (in my opinion), were designed to be accurate (for the time) recreations of the four cities (New York, San Francisco, Chicago, and London). You're essentially racing on the actual streets, and I personally find that a lot more enticing compared to a loose adaptation (Cruis'n Blast) of the locales. The game's official Facebook page (which is still up as of me writing this comment, by the way! m.facebook.com/DEADHEAT/?_rdr ) explains that the developers actually went on-location to the four cities to gather reference material, and I always found that admirable. - I'd argue that the cosmetic upgrades you unlock in Dead Heat are cooler than what you obtain in Cruis'n Blast since you can get some swanky-looking car wraps (PAC-MAN, Galaga, ones with ninjas/dogs, etc.) and other neat stuff (various wheels, car fins, carbon-fiber materials, etc.). - The Ghost Driver system featured in this game is why I come back to it so much compared to Cruis'n Blast since you're always racing against the data of people who've played before you instead of a boring, generic A.I. Each race in Dead Heat is different because on the actual machines, you never know who you'll be up against, with each opponent behaving differently. I seriously wish more modern arcade racers did this.
@@artofajax7199 Not to mention, Dead Heat's soundtrack is much, much better than Cruisn' Blast. Heck, I can hardly remember any track from any of the racing games by Raw Thrills. Then again, those are my personal preferences.
@@theceoofbasedandlitswagger2456Fun fact:The owner of the Cruis'n Blast main track is from my country even singing in english!!!!!!!This is no joke,she's carioca
@@artofajax7199I love both games,but let's say Cruis'n Blast is way easier,as it can work like a training for Dead Heat in the psychological part of fear of losing first place after lots of first places and come to an impossible point which is just headache,nothing like Cruis'n Blast for a pit stop and relax
in this game there is car ranking? as from worst to greatest because I see that with the fd I always stay 6th and with a viper with a tune up to the rims I stay 4th and if so, which would be the best car
Hi I don't know if there is a ranking of the cars but I noticed that the performances are better with the Mustang and the GT-R with the other cars I have trouble finishing the race 1st
To my knowledge, the eight cars in Dead Heat share the same speed and handling characteristics, outside of differing hitboxes/collision data. However, this is interesting to note.
@@artofajax7199I had access to Dead Heat manual,and no,even the 36 upgrades applied in every car,none changes the cars functionality,the way you drive changes the gameplay!!!!!
@@rronavI think the secret is: You should _memorize and watch how you and/or the other players are driving_ before the next round,once when it *asks to save picture to other races* the way you exactly record your previous drive causes to raise or lower the race difficulty on the next play So nothing but looking at that opponents slide and thinking about how they drive,even if these you have already seen dozen or hundred times and the person will be with you lots of attempts being one of the opponents And the most important is that *you should be BLOCKING THE CARS* looking at the plates on the lower section of the screen(the other pictures growing their transparency and size),the more you get vigilant and defend yourself,higher chances to beat in 1st as well use *wall banking,infiltration or acceleration control(Sega Master System's Hang On famous strategy for sharp turns,step on/off gas all the time)* watching the speedometer standing at a number which you can "reload"(recover) faster to top speed(270-300 kmh)
I didn't manage to have this running years ago, I think last time I tried it was required a Linux Operating System and an Nvidia graphics card. Do you know if any of those requirements still applies on the Teknoparrot version?
Hi here is the teknoparrot wiki for this game with GPU list working teknogods.github.io/compatibility/DeadHeat.htm I have an Nvidia GPU and I don't know if the game runs well with an AMD or other GPU
@@arcadegamesoldschool9601 Nice, they don't mention about Linux only... so I guess it might work with Windows this time? I'll check it out in a few months, good to know about it now. Thanks!
My experience with pacifist mode is:You can beat in 1st an opponent which uses nitros at the red bridge in San Francisco,just do around 5 to 10 wheelies repeatedly to hunt the guy and get 1st okay!!!!!!
Dead Heat: Wangan Midnight Maximum Tune but with a hell lot of racers
Exactly. But every time I play that game. No one can beat my Ghost.
This is like Maximum Tuned but dumbed down for America
@@Camper-1158Maximum Tune is way better and well recognized.
Every movie theater had this
My local Tenpin bowling alley used to have this! In 2019 it got replaced with Cruis'n Blast. Needless to say I much preferred this!
This is actually a very interesting take, because I think Dead Heat has a lot of neat things it has over Cruis'n Blast in general.
- Most Dead Heat cabinets have a four-way gear shifter, thus allowing you to play in Manual Transmission, whereas Cruis'n blast lacks one entirely (even when previous entries did have it). Hell, it doesn't even have a brake pedal. MT feels really good in Dead Heat once you master it, since you can "downshift" to take tighter corners and hold onto some extra speed.
- Dead Heat's courses, while not as flashy or memorable as the ones in Cruis'n Blast (in my opinion), were designed to be accurate (for the time) recreations of the four cities (New York, San Francisco, Chicago, and London). You're essentially racing on the actual streets, and I personally find that a lot more enticing compared to a loose adaptation (Cruis'n Blast) of the locales.
The game's official Facebook page (which is still up as of me writing this comment, by the way! m.facebook.com/DEADHEAT/?_rdr ) explains that the developers actually went on-location to the four cities to gather reference material, and I always found that admirable.
- I'd argue that the cosmetic upgrades you unlock in Dead Heat are cooler than what you obtain in Cruis'n Blast since you can get some swanky-looking car wraps (PAC-MAN, Galaga, ones with ninjas/dogs, etc.) and other neat stuff (various wheels, car fins, carbon-fiber materials, etc.).
- The Ghost Driver system featured in this game is why I come back to it so much compared to Cruis'n Blast since you're always racing against the data of people who've played before you instead of a boring, generic A.I. Each race in Dead Heat is different because on the actual machines, you never know who you'll be up against, with each opponent behaving differently. I seriously wish more modern arcade racers did this.
@@artofajax7199 Not to mention, Dead Heat's soundtrack is much, much better than Cruisn' Blast. Heck, I can hardly remember any track from any of the racing games by Raw Thrills. Then again, those are my personal preferences.
@@theceoofbasedandlitswagger2456 Oh, absolutely. Dead Heat blows Cruis’n Blast’s OST out of the water in the music department.
@@theceoofbasedandlitswagger2456Fun fact:The owner of the Cruis'n Blast main track is from my country even singing in english!!!!!!!This is no joke,she's carioca
@@artofajax7199I love both games,but let's say Cruis'n Blast is way easier,as it can work like a training for Dead Heat in the psychological part of fear of losing first place after lots of first places and come to an impossible point which is just headache,nothing like Cruis'n Blast for a pit stop and relax
ancestor of 6rr+'s physics
So glad this is on Teknoparrot now
if you played wmmt you can definitely play this game
i wanna try this game in funworld bpc but they switched to 4 floor and they removed dead heat i think funworld bpc is killing itself
thanks for sharing... using your gameplay for Launchbox video snap :)
Wish I could get this simple platform like PlayStation or Xbox…
Hopefully we can play Maximum Heat. (JP version of Dead Heat)
Yes me too the game look very good with 3D
th-cam.com/video/mP2YC74qe0o/w-d-xo.html
in this game there is car ranking? as from worst to greatest because I see that with the fd I always stay 6th and with a viper with a tune up to the rims I stay 4th and if so, which would be the best car
Hi I don't know if there is a ranking of the cars but I noticed that the performances are better with the Mustang and the GT-R with the other cars I have trouble finishing the race 1st
@@arcadegamesoldschool9601oooh I see, I will take into account your advice friend thank you very much 🤝
To my knowledge, the eight cars in Dead Heat share the same speed and handling characteristics, outside of differing hitboxes/collision data. However, this is interesting to note.
@@artofajax7199I had access to Dead Heat manual,and no,even the 36 upgrades applied in every car,none changes the cars functionality,the way you drive changes the gameplay!!!!!
@@rronavI think the secret is:
You should _memorize and watch how you and/or the other players are driving_ before the next round,once when it *asks to save picture to other races* the way you exactly record your previous drive causes to raise or lower the race difficulty on the next play
So nothing but looking at that opponents slide and thinking about how they drive,even if these you have already seen dozen or hundred times and the person will be with you lots of attempts being one of the opponents
And the most important is that *you should be BLOCKING THE CARS* looking at the plates on the lower section of the screen(the other pictures growing their transparency and size),the more you get vigilant and defend yourself,higher chances to beat in 1st as well use *wall banking,infiltration or acceleration control(Sega Master System's Hang On famous strategy for sharp turns,step on/off gas all the time)* watching the speedometer standing at a number which you can "reload"(recover) faster to top speed(270-300 kmh)
I didn't manage to have this running years ago, I think last time I tried it was required a Linux Operating System and an Nvidia graphics card.
Do you know if any of those requirements still applies on the Teknoparrot version?
Hi here is the teknoparrot wiki for this game with GPU list working
teknogods.github.io/compatibility/DeadHeat.htm
I have an Nvidia GPU and I don't know if the game runs well with an AMD or other GPU
@@arcadegamesoldschool9601 Nice, they don't mention about Linux only... so I guess it might work with Windows this time? I'll check it out in a few months, good to know about it now. Thanks!
same makers of maximum tune
yes Namco
But without those millions of stories and confusing things all around
2:31 how did you do that?
Just press the Turbo button we have 3 turbo per race.
For this game there is also the trick of quickly pressing the accelerator twice
@@arcadegamesoldschool9601Mostly known as "double tap to wheelie"
My experience with pacifist mode is:You can beat in 1st an opponent which uses nitros at the red bridge in San Francisco,just do around 5 to 10 wheelies repeatedly to hunt the guy and get 1st okay!!!!!!
wheres download??
Look here in patreon games
teknoparrot.link.free.fr/
How do I enable freeplay?
You have to enter the test mode and in coin option put freeplay ON
Salut, chez toi aussi le menu service ne souvre pas? Moi ça ouvre et ça ferme le jeux.
Je voulais param le réseau comme la version moto...
oui je te confirme idem à toi
La loose. Je vais attendre alors avant de jouer.
En plus le ffb marche pas chez moi
I will download it and I can't open the game I have patreon nitro
please port
how do u get the us version?
Look here in patreon games
teknoparrot.link.free.fr/
Is this available for non patreon teknoparrot ?
No only patreon not public realese
You have to wait another 1-2 months, it might be possible.
At 4k or 1080 many parts of this game work in Windowed mode also for maximum heat and dead riders ..i dont understand..help me please