Yes, but it's still limited to some extent. I don't know exactly what triggers it, but trying to save in initial areas after progressing further into the game will cause the coin flip to always fail (I tested this to exhaustion). Since no enemies are there, you won't get ambushed but you will wake up with an adrenaline rush that will prevent you from trying to save again. I have nothing other than anedoctal evidence, but I'm convinced that both the beds in the crow room and near Tortur's room are rigged in certain ways, both to benefit you and force you to move forward.
@@CidGuerreiro1234 no, you can actully save as much you want, I had killed all new gods and was still able to save in the first floor of the dungeon just fine
The problem with Fear & Hunger 1’s saving can actually be solved by killing all of the enemies in the area you’re trying to save in. The prisons are the best place to do this since it only has cave gnomes and guards, which aren’t very difficult.
Yea, I should've brought that up. But then it runs into the problem of being abusable and easily save scumible. This is luckily reduced by the time limit with Le'garde, but that's not the best system either. All in all, Termina save system developed on it perfectly
Even then sometimes you might be forced to annoyingly leave the area and come back just for another attempt at saving. Doesn't help there are literal secret areas designed for being a savescum spot
I genuinely was thinking “I wonder if there’s any possible way to get Rad Chad to talk about Fear and Hunger or perhaps stream it- nahhhh no way he’s too much of a goofy lil guy he wouldn’t” AND THEN THE GOOFY LIL GUY DID IT, LEGIT MADE MY DAY
I'm liking this video to help add a 1k milestone and also because I lost all my limbs but one arm fighting the final boss. 10/10 game that embodies how it probably felt trying to survive in medieval Europe
I do somewhat disagree with the hate for Funger 1's save system since I feel like that game is just as a whole meant to give the player Dread with every single chance and to me its done really well (Side Note; You can abuse the saving system in the 2nd level) But really appreciate the chance to start abusing for infinite soul stones and Books of Enlightenment thank you
While this limited save makes sense for the F&H Termina, you need to remember that a good sum of people who play this sort of indie *survival horror game* probably already know about it and accept that they have to deal with this sort of unforgiving crap, either from the previous game or a recommendation video like this. As F&H is a horror game series that unapologetically sells nerve-wrecking masochism; its utterly limited and unfair save system wouldn't work anywhere else. The early builds of Kingdom Come: Deliverance tried to invoke similar senses of danger in a medieval society by the fact you can only save by drinking from a bottle of rare booze. This singlehandedly killed the gameplay because you had no reliable way to save your game. Even disregarding long cutscenes and steep learning curves, any progress you made for hours could be erased just because you didn't have enough save tokens by the time you had to close the game. Since Kingdom Come was not a horror game, this system only alienated players who just want to play an opened-world WRPG with a glorified medieval setting. It was so bad that newer patches allowed you to at least save by sleeping in certain beds. Yet the save system was still unreliable and buggy enough that players mod the game so they may save anywhere. Even Majora's Mask, one of the games that directly inspired F&H Termina, couldn't do something like this. Despite its 3-day limit, it's still a children's action adventure game where you're supposed to explore, fight monsters, save people, and have fun. You cannot have a merry adventure if you're constantly starving for save points and being paranoid about getting killed and losing hours of progresses every few minutes. Most importantly, you need to understand that not every player has time or patience to play the same section of a dialogue-heavy RPG over and over again just because they screw up one move or that they have to shut down their computers to go do something else. Abuses asides, saving in RPG is not a cheat system that's there to make player feel invincible. Its main purpose is to let the player create a checkpoint in case they need to suspend gameplay. Unless it's the game that emphasizes tension and dread like F&H, saving is the one thing in RPG that developers should not carelessly mess with unless they know what they're doing.
My first playthrough I had no idea that sleeping went to afternoon then night of the day instead of skipping the whole day, so I slept once then beat the entire game off that one save...
There is a thing about saving in Fear and Hunger 1, you don't have to do the coin flip, if there is no enemies Actully yes you do need but it will not spawn a enemy, so you can try as much you want to save the game without any danger, as long you are able to clean the floor of course There is also 2 beds you can always save, one in the start of the game where you need to kill the Mister X version of this game, and the other in the end where you need to kill a boss So with Knowledge you can actully save as much as you want, and I guess this just make this saving system bad again cause you can abuse it? I mean you have to earn it so in a sense is like a reward, you managed to kill all enemies in this room, so you can save as much you want now
I feel like at that point of the game, when you are good enough to clear the floor and find out those kinds of mechanics, the game in general is not as unfair/ cruel since you pretty much have solved all the puzzles, unless you read wiki/guides before playing the game. But for a beginner or just casual players it's very frustrating (and scary) to have all your progress bet on a coin flip, though I agree it's not a great system because a lot of people can't just sit down 4hrs straight to play games.
@@shao-ningwu9209 fair point, but I would also like to add that the early floors, and the one I would say the safest to just clean it, only has Guards and Torture (and maybe if you are unlucky, a Elite Guard), with are enemies that if you just aim for the arm with the weapon, the battle is already won. So even a new player may be able to do so by accident. It was a great feeling when I found out that by pure accident. "Why would players go seek and kill the guards on the first floor when the game teach to avoid they" Soon or Late they will find out about Soul Stones, and will want their juice souls 0_0
rad chad, i don't believe you this is just majora's mask termina? falling moon with a face? world ending in three days? i can't believe this lie and betrayal of our trust
Absolutely crazy that I saw THE Rad Chad the mad lad and possibly my dad (the DNA test hasn't come through yet) in the Funger discord, spoke to him about the video he was making and just assumed that it was some random guy who just had the Rad Chad name on discord and also hapened to make youtube videos.
I started the second one yesterday and got killed by the second enemy. I manged to assault and kill a crazed man with a rifle using only a scalpel, but ten minutes later I died to a shirtless bum with no weapons
i feel there should be a quick save system, that you can save but it will close the game and delete the save once you load it, then you can easily take a break and not have to strategically get a milkshake from maccas
14:13 Rad Chad, the mad lad, did you put a spoiler warning, then spoiled the game here in the middle of the video? I usually dont about spoilers, I was really interested about this game and skipped the video and now I am disappointed for getting the spoilers anyways...
Just so people know in fear and hunger (the first game) you can safely save later on (yeah you have to kill a boss but still is infinity saves) but there are other ways to guarantee a save without a coin flip... For example remember that bed in the area with the guards the coin flip is to see if anyone noticed you... So let's say you jus happen to kill all the enemies what would happen? A ganratee save, there are other ways to guarantee a save with empty scrolls and books of enlightenment but those are mostly luck. And yes killing guards is easy if you know when they will use the instant kill move (the first one is used in the second turn and then it will be used every third turn after) and GUARD to just avoid the attack without a coin toss. This is just a fun fact that might help people proguess in the game.
Only problem currently is that sometimes despite there being no enemies left the game will still ask you to do a coin flip. If you fail your "consequence" is annoyingly having to leave the area, come back and try again. I'm assuming it's a bug since other times it doesn't happen but yeah... Personally I find it more annoying than cruel or dreadful
@@ellagage1256 I would say it is a bug after all the luck status does nothing because an error in the code...Also it is a game made by only one person so yeah, bugs tend to happen.
@@Shuckyh Yeah the fact that these games were made by one person and is held together by RPG Maker plugin equivalents of duct tape, it's still really impressive
14:44 "yeah so I noticed this dead body that I brutally murdered and dismembered in cold blood was perfectly fine so I decided to dismember it 99 times" jfc Fear and hunger is made for the people who notice a beheaded body still has a head and decide the best course of action is to keep dismembering a dead body
Personally, I judge games by how much love and dedication has been poured into them, me personally I would break my monitor if I ever were to play this game so I let other people do it for me. For what I've seen, Funger is so frustrating to play that finding and abusing bugs feel like part of the game and its only stopped by yourself, if you think it makes the game too easy... dont use it, if not enjoy the experience.
Funger is very easy when you know what you are doing, especially Termina where there is a skill which prevents limb loss from everything except one boss while also making you nearly impossible to kill(and the other ones which increase your damage drastically after three turns). If you want to play the game i suggest you to pick Marcoh, because he has better stats than others plus a ton of op skills, his fists are also legitimately the only weapon you need.
@@dumbvillage9253 it’s not about the learning curve but the fact that this game is brutal when you make mistakes, this wouldn’t be so bad if the game didn’t make you get attached to the characters as you play (through exposition), only to see them die horribly. I would rather avoid that experience and watch content creators lose runs by the fact they misplayed or got unlucky.
I think my game concept may have a similar if not slightly better system (you can only save in beds/sleep able surfaces with the same consequence of moving time forward (between 6-12 (short rest to long rest based on exhaustion stacks and if the story is forcing a nightmare) hours the clock will advance(the save only happening when time resumes) but you also need to sleep because if you dont sleep then you will suffer from sleep exhaustion (and risk(can be lowered by consuming certain items) collapsing into a forced long rest which will always be at least ten hours (and if lets say there's a critical story event in those ten hours let's just say it will happen without you As an example early in the game you can encounter a note revealing a character is going to sacrifice themselves by confronting there bosses (mob bosses) and that if your who he hopes finds this note thank you for inspiring me to take action (if you dont interfere he will die and the mob bosses will go unresolved but by fighting them they have an impact on the story and actually call attention to later plot points early and this entire scenario can be easily missed because the games setting is the entity of the island of Manhattan (and the boss fight requires you to cross from one side to the other effectively)
The least expected thing was to see Rad Chad doing a video on F&H (from Guilty Gear to this, in what way someone would expect this???), but here we are I guess. Besides this, if any of you are planning to play F&H, with all honesty I recommend NOT TO, unless you genuinely want to “experience” the pain of the said game. The entirety of the game is a semi-puzzle in some sense (when you learn how to fight certain enemies, it’s a cake walk (like if you learned how to solve the puzzle). But the process of learning of how to solve the said puzzles… Well, let’s say sometimes (LIKE 90% OF THE TIME) it’s inconvenient to figure it out. Just a hint (because I don’t want to spoiler the game): you can “dodge” via guarding (aka perfect guard) before some of the foe’s attacks (it’s usually before the “coin flip” attacks) to entirely nullify the said “coin flip” attack. Good luck (one of the examples as the reference: when the villager places a beartrap, after that turn you can guard to “jump over” it (aka perfect guard) at the next turn when it will activate. It will nullify the coin flip and the beartrap will disappear afterwards). Also, just an another hint, THERE IS ACTUALLY OTHER WAY TO SAVE without sacrificing precious time of the 3 days in F&H: Termina. Hint: god of Fear and Hunger. Good luck figuring this out and I hope this would help. Even if you don’t want to play the said game, the lore of it is absolutely magnificent with a lot of references… with some odd choices though. Alllmer is Jesus by the way (no, I am not elaborating context for this).
I just kill the enemies that appear after losing a coin toss, at some point they stop appearing. Getting poison darts and a red vial makes crowmauler's fight very possible to beat and you get a free bed
I got the most op party on the night of day 2 two Everyone with 16 agi Marina and olivia with meat maller, marina having black orb and 2 of those accessories that give magic damage Dan with cergal spears and being the party tank with loving whispers and 2 arm guards Karin (main charcter) with black steal Go to sleep, and half of my team has dissappear
I do like the save system on fear and hunger termina, but I may have like butchered myself with the spoilers bcuz of the wiki when I was browsing on the areas and outcomes I would experience just to avoid insta death. I feel kinda discourage because Termina has like a total of 9 saves, plus a few other saves like the book of enlightenment which is a book that allows you to save for free and its a one time only and there are extremely rare like you would only get them once in a playthrough or 2 if GOD himself wants to be generous and give you an extra in your run. I really had to spoil myself just so I can know which character in the game will die or "turn" next and I either want to prevent that or meet them just to fight.
unless you get really unlucky and don't find a god of fear & hunger skin bible, you don't have to worry about saving. that alone gives u 5 free save points. and if you're still concerned u can just play on easy where you're guaranteed that skin bible *and* each save point you make can be used thrice.
i gotta hand it to you. you are making unironcially the best video essays on yt for me personally. love ur content godspeed rad chad. p.s.: wish you were my dad
Fear and Hunger 1 doesn't make you roll to save if you kill every enemy on that floor before doing it, it also has a few guaranteed save methods, including 1 safe beds, books that let you save anywhere, etc
I wont disagree that its a fun and unique save system but i wont say its the best then again its probably one of the few games that makes save into a game mechanic that affects gameplay
I looked up Fear and Hunger, saw said content warnings, and decided it wasn't the game for me. Now TH-cam incessantly recommends videos of it to me. Fuck.
most people don't realize that in the first game you can clear out an area of enemies, which will make saving safe in that area
Yes, but it's still limited to some extent. I don't know exactly what triggers it, but trying to save in initial areas after progressing further into the game will cause the coin flip to always fail (I tested this to exhaustion). Since no enemies are there, you won't get ambushed but you will wake up with an adrenaline rush that will prevent you from trying to save again.
I have nothing other than anedoctal evidence, but I'm convinced that both the beds in the crow room and near Tortur's room are rigged in certain ways, both to benefit you and force you to move forward.
He also failed to mention that there is a completely safe save zone in the endgame area (which is like 35% of the game). Just a minor nitpick of mine.
@@CidGuerreiro1234 no, you can actully save as much you want, I had killed all new gods and was still able to save in the first floor of the dungeon just fine
@@CidGuerreiro1234just leave the room and come back, the room will be safe
yws but thats not part of the narrative shhhh. your freedom of speech is denied.
NO WAY RAD CHAD MADE A FEAR AND HUNGER VIDEO SO REAL!!!
WHY IS THIS TOP COMMENT
ALSO CAPS LOCK IS STILL BROKEN SINCE I MADE THIS COMMENT :(((((
well he just did
@@nikoskonstantinidis4069 I LOVE FUNGER!!! I GOT THE ENGINEER GIRL KILLED SO MANY TIMES THOUGH I FEEL BAD BUT I LOVE FUNGER!!!!!
@@lennyface6828did you fix your capslock yet
@@lennyface6828PLEASE FIX YOUR CAPS LOCK. ANYONE WITH OCD IS DYING RIGHT NOW. THEYRE SPASMING ON THE FLOOR, ON THE BRINK OF DEATH
Naming a character Per'kele is like naming a character Goddamnit. In finnish perkele these days is just a common swear word.
I found out the developer is finnish which makes this even funnier
@@puuro-Lmfao
Comparable to naming a character Bastard?
I love the moment when Cahara goes "I'm Fear and Hunger" and Fear and Hungered all over those guys, truly a beautiful moment
Finally a Cahara W
and then the Girl reveal that the true Fear and Hunger is the friends we lose in the way
AND THEN SHE TURN INTO FUCKING GOD!
Also Cahara sounds like Chara
@@guilhermedom2228 it was great when she grows from her fearfull&hungry friendships.
And then she turned into an OLD GOD!!! 💗👩🦳💅💗
@@guilhermedom2228funniest shit I have ever seen
The problem with Fear & Hunger 1’s saving can actually be solved by killing all of the enemies in the area you’re trying to save in. The prisons are the best place to do this since it only has cave gnomes and guards, which aren’t very difficult.
Yea, I should've brought that up. But then it runs into the problem of being abusable and easily save scumible. This is luckily reduced by the time limit with Le'garde, but that's not the best system either. All in all, Termina save system developed on it perfectly
Even then sometimes you might be forced to annoyingly leave the area and come back just for another attempt at saving. Doesn't help there are literal secret areas designed for being a savescum spot
That works... except when Mr. Crowman decides to say good morning.
@@yserarebornsimply kill it
Breaking the game by cutting off Samarie's magic head 99 times is hilarious.
I love the part where Ragnvaldr was no longer afraid or hungry, and just murdered everything in the dungeon
As a Russian, this game perfectly encapsulates the live in Russia, especially somebody waking you up and attacking you.
and don't forget dismembering them before sawing off their head
do you have to check randomly generated containers for your food in russia as well?
@@laseri2089its the best part of living in Russia besides the moonscorch effect
I genuinely was thinking “I wonder if there’s any possible way to get Rad Chad to talk about Fear and Hunger or perhaps stream it- nahhhh no way he’s too much of a goofy lil guy he wouldn’t” AND THEN THE GOOFY LIL GUY DID IT, LEGIT MADE MY DAY
Woah, glad flab the mad clad somehow made a 16 minute video about something I rarely even think about
I just recently got into the games, so happy to see you covering them. I really love the way they handle saving in Termina
The games are so good!!
Meow
0:28 I'm also glad he's covering 'them' in this video lol
WE LOVE FUNGER I LOVE FUNGER, HUNGREDS OF HOURS SPENT ON TERMINA ALL FOR EVERYTHING I LOVE FUNGER
Ah yes, the Fear and Hunger experience. You find out about a cool mechanic but in your next playthrough you find out how to abuse that mechanic
10:25
>3 day time limit
>Smiling moon
>Termina
>Dark themes
I dunno, seems kinda like Majora's Mask to me
never in a million years did i think rad chad would make a video about fear and hunger
we NEED more Rad fear and hunger videos from (for some of us) our dad!
I'm liking this video to help add a 1k milestone and also because I lost all my limbs but one arm fighting the final boss. 10/10 game that embodies how it probably felt trying to survive in medieval Europe
Perkele literally means devil in finnish. never heard it used outside of something like "shit", but it's cool that it's a character in f&h2
Why it's so popular in Russia? It's basically a life simulator for them
I feel kinda embarassed that this video is how I found out there are two Fear and Hunger games
I do somewhat disagree with the hate for Funger 1's save system since I feel like that game is just as a whole meant to give the player Dread with every single chance and to me its done really well (Side Note; You can abuse the saving system in the 2nd level) But really appreciate the chance to start abusing for infinite soul stones and Books of Enlightenment thank you
ONE OF MY FAVORITE TH-camRS MAKING A VIDEO ON FUNGER? LETS FUCKING GO
1st game - Berserk as a side character
2nd game - Major Mask as a side character
this video can't be 2 months old. i swear it's like 8, dude. am i the only one?? i feel schizophrenic as hell dude
While this limited save makes sense for the F&H Termina, you need to remember that a good sum of people who play this sort of indie *survival horror game* probably already know about it and accept that they have to deal with this sort of unforgiving crap, either from the previous game or a recommendation video like this. As F&H is a horror game series that unapologetically sells nerve-wrecking masochism; its utterly limited and unfair save system wouldn't work anywhere else.
The early builds of Kingdom Come: Deliverance tried to invoke similar senses of danger in a medieval society by the fact you can only save by drinking from a bottle of rare booze. This singlehandedly killed the gameplay because you had no reliable way to save your game. Even disregarding long cutscenes and steep learning curves, any progress you made for hours could be erased just because you didn't have enough save tokens by the time you had to close the game. Since Kingdom Come was not a horror game, this system only alienated players who just want to play an opened-world WRPG with a glorified medieval setting. It was so bad that newer patches allowed you to at least save by sleeping in certain beds. Yet the save system was still unreliable and buggy enough that players mod the game so they may save anywhere.
Even Majora's Mask, one of the games that directly inspired F&H Termina, couldn't do something like this. Despite its 3-day limit, it's still a children's action adventure game where you're supposed to explore, fight monsters, save people, and have fun. You cannot have a merry adventure if you're constantly starving for save points and being paranoid about getting killed and losing hours of progresses every few minutes.
Most importantly, you need to understand that not every player has time or patience to play the same section of a dialogue-heavy RPG over and over again just because they screw up one move or that they have to shut down their computers to go do something else. Abuses asides, saving in RPG is not a cheat system that's there to make player feel invincible. Its main purpose is to let the player create a checkpoint in case they need to suspend gameplay. Unless it's the game that emphasizes tension and dread like F&H, saving is the one thing in RPG that developers should not carelessly mess with unless they know what they're doing.
Im loving these video essay like videos
My first playthrough I had no idea that sleeping went to afternoon then night of the day instead of skipping the whole day, so I slept once then beat the entire game off that one save...
There is a thing about saving in Fear and Hunger 1, you don't have to do the coin flip, if there is no enemies
Actully yes you do need but it will not spawn a enemy, so you can try as much you want to save the game without any danger, as long you are able to clean the floor of course
There is also 2 beds you can always save, one in the start of the game where you need to kill the Mister X version of this game, and the other in the end where you need to kill a boss
So with Knowledge you can actully save as much as you want, and I guess this just make this saving system bad again cause you can abuse it?
I mean you have to earn it so in a sense is like a reward, you managed to kill all enemies in this room, so you can save as much you want now
I feel like at that point of the game, when you are good enough to clear the floor and find out those kinds of mechanics, the game in general is not as unfair/ cruel since you pretty much have solved all the puzzles, unless you read wiki/guides before playing the game. But for a beginner or just casual players it's very frustrating (and scary) to have all your progress bet on a coin flip, though I agree it's not a great system because a lot of people can't just sit down 4hrs straight to play games.
@@shao-ningwu9209 fair point, but I would also like to add that the early floors, and the one I would say the safest to just clean it, only has Guards and Torture (and maybe if you are unlucky, a Elite Guard), with are enemies that if you just aim for the arm with the weapon, the battle is already won.
So even a new player may be able to do so by accident. It was a great feeling when I found out that by pure accident.
"Why would players go seek and kill the guards on the first floor when the game teach to avoid they"
Soon or Late they will find out about Soul Stones, and will want their juice souls 0_0
the bed in the city in f&h1 doesn't require fighting the boss depending on when you sleep in it wink wink
@@frosty8098 correct
rad chad, i don't believe you this is just majora's mask
termina? falling moon with a face? world ending in three days? i can't believe this lie and betrayal of our trust
damn, the new Strive dlc looks lit.
Absolutely crazy that I saw THE Rad Chad the mad lad and possibly my dad (the DNA test hasn't come through yet) in the Funger discord, spoke to him about the video he was making and just assumed that it was some random guy who just had the Rad Chad name on discord and also hapened to make youtube videos.
Orange/Miro is a great dev that listen to the fan's
This truly is the fear and hunger
The gulity geat font is so funny to me 😭
"Heaven or Hell... Trigger Warning!!"
Three days, time limit, scary moon face, evil moon, Termina. I don't know. It just sounds like Majora's Mask.
THE RADDEST DAD CHAD MAKING A FEAR AND HUNGER VIDEO?
This video got me into fear and hunger and it would be so cool if you made more like these!!!
I cant wait for you to draw funger characters in your style
16:20 WAIT THAT IS INTENTIONAL?!
I started the second one yesterday and got killed by the second enemy. I manged to assault and kill a crazed man with a rifle using only a scalpel, but ten minutes later I died to a shirtless bum with no weapons
I already have this game bought, I plan to play it after I finish replaying Persona 3 FES and Persona 3 Portable
I saw the thumbnail and the word "save" and got ptsd
i feel there should be a quick save system, that you can save but it will close the game and delete the save once you load it, then you can easily take a break and not have to strategically get a milkshake from maccas
14:13 Rad Chad, the mad lad, did you put a spoiler warning, then spoiled the game here in the middle of the video? I usually dont about spoilers, I was really interested about this game and skipped the video and now I am disappointed for getting the spoilers anyways...
Rainworld be sweating bullets when this dude was talking about bad save systems
I stared into the rad and the chad looked back
Just so people know in fear and hunger (the first game) you can safely save later on (yeah you have to kill a boss but still is infinity saves) but there are other ways to guarantee a save without a coin flip... For example remember that bed in the area with the guards the coin flip is to see if anyone noticed you... So let's say you jus happen to kill all the enemies what would happen? A ganratee save, there are other ways to guarantee a save with empty scrolls and books of enlightenment but those are mostly luck. And yes killing guards is easy if you know when they will use the instant kill move (the first one is used in the second turn and then it will be used every third turn after) and GUARD to just avoid the attack without a coin toss. This is just a fun fact that might help people proguess in the game.
Only problem currently is that sometimes despite there being no enemies left the game will still ask you to do a coin flip. If you fail your "consequence" is annoyingly having to leave the area, come back and try again. I'm assuming it's a bug since other times it doesn't happen but yeah... Personally I find it more annoying than cruel or dreadful
@@ellagage1256 I would say it is a bug after all the luck status does nothing because an error in the code...Also it is a game made by only one person so yeah, bugs tend to happen.
@@Shuckyh Yeah the fact that these games were made by one person and is held together by RPG Maker plugin equivalents of duct tape, it's still really impressive
Omg? I didn't notice we see the gods from the first game in chairs
14:44 "yeah so I noticed this dead body that I brutally murdered and dismembered in cold blood was perfectly fine so I decided to dismember it 99 times" jfc Fear and hunger is made for the people who notice a beheaded body still has a head and decide the best course of action is to keep dismembering a dead body
No, fear and hunger is a game made to change the way you view things like that
Peak gaming. The atmosphere is sooo good.
Personally, I judge games by how much love and dedication has been poured into them, me personally I would break my monitor if I ever were to play this game so I let other people do it for me. For what I've seen, Funger is so frustrating to play that finding and abusing bugs feel like part of the game and its only stopped by yourself, if you think it makes the game too easy... dont use it, if not enjoy the experience.
I wouldn't go that gar but yes, the beginning is very frustrating. I must have died over 10 times without making any real progress in the first game.
Funger is very easy when you know what you are doing, especially Termina where there is a skill which prevents limb loss from everything except one boss while also making you nearly impossible to kill(and the other ones which increase your damage drastically after three turns).
If you want to play the game i suggest you to pick Marcoh, because he has better stats than others plus a ton of op skills, his fists are also legitimately the only weapon you need.
@@dumbvillage9253 it’s not about the learning curve but the fact that this game is brutal when you make mistakes, this wouldn’t be so bad if the game didn’t make you get attached to the characters as you play (through exposition), only to see them die horribly. I would rather avoid that experience and watch content creators lose runs by the fact they misplayed or got unlucky.
The editing on this video is so good, holy shit good job, where did you learn all this stuff?
Radus chadus. you making a fear and hunger video has made my day. TY
fun fact, RPG actually stands for
Rad
PChad
G
I think my game concept may have a similar if not slightly better system (you can only save in beds/sleep able surfaces with the same consequence of moving time forward (between 6-12 (short rest to long rest based on exhaustion stacks and if the story is forcing a nightmare) hours the clock will advance(the save only happening when time resumes) but you also need to sleep because if you dont sleep then you will suffer from sleep exhaustion (and risk(can be lowered by consuming certain items) collapsing into a forced long rest which will always be at least ten hours (and if lets say there's a critical story event in those ten hours let's just say it will happen without you
As an example early in the game you can encounter a note revealing a character is going to sacrifice themselves by confronting there bosses (mob bosses) and that if your who he hopes finds this note thank you for inspiring me to take action (if you dont interfere he will die and the mob bosses will go unresolved but by fighting them they have an impact on the story and actually call attention to later plot points early and this entire scenario can be easily missed because the games setting is the entity of the island of Manhattan (and the boss fight requires you to cross from one side to the other effectively)
Albino in Rad Chad's video NO WAY
The least expected thing was to see Rad Chad doing a video on F&H (from Guilty Gear to this, in what way someone would expect this???), but here we are I guess.
Besides this, if any of you are planning to play F&H, with all honesty I recommend NOT TO, unless you genuinely want to “experience” the pain of the said game. The entirety of the game is a semi-puzzle in some sense (when you learn how to fight certain enemies, it’s a cake walk (like if you learned how to solve the puzzle). But the process of learning of how to solve the said puzzles… Well, let’s say sometimes (LIKE 90% OF THE TIME) it’s inconvenient to figure it out. Just a hint (because I don’t want to spoiler the game): you can “dodge” via guarding (aka perfect guard) before some of the foe’s attacks (it’s usually before the “coin flip” attacks) to entirely nullify the said “coin flip” attack. Good luck (one of the examples as the reference: when the villager places a beartrap, after that turn you can guard to “jump over” it (aka perfect guard) at the next turn when it will activate. It will nullify the coin flip and the beartrap will disappear afterwards).
Also, just an another hint, THERE IS ACTUALLY OTHER WAY TO SAVE without sacrificing precious time of the 3 days in F&H: Termina. Hint: god of Fear and Hunger. Good luck figuring this out and I hope this would help.
Even if you don’t want to play the said game, the lore of it is absolutely magnificent with a lot of references… with some odd choices though. Alllmer is Jesus by the way (no, I am not elaborating context for this).
Me when I see the silhouette of the gentlemen (to represent moonscorching): THERE HE IS - MY FAVOURITE CHARACTER
So
I hear a THIRD GAME is coming???
How is this not inspired by majora's mask-
It obviously is
I just kill the enemies that appear after losing a coin toss, at some point they stop appearing. Getting poison darts and a red vial makes crowmauler's fight very possible to beat and you get a free bed
the new majora's mask remake looks sick
Well Radchad, probably my dad, thanks for shoving me into the rabbit hole that is Fear & Hunger
I will not forgive this
..... He made me like happy chaos and now hes playing my favorite game...... Amazing
I was happy that Rad CHAD made a FEAR & HUNGER video! Also, make a review for LIMBUS COMPANY review PLEASE!!!!
bruh fear & hunger is litterally what i dream of after watching a black man eat cereal
Rad Chad, I am your dad
RAD CHAD MADE A VID ON FEAR AND HUNGER OMFG U SO REAL
I love seeing everyone fearing and hungering so much
Last person I expect to make a video about this game
OH WOW! I wasn't the only one who randomly found that overpowered glitch! Yeah, that was insane when I first found it.
I got the most op party on the night of day 2 two
Everyone with 16 agi
Marina and olivia with meat maller, marina having black orb and 2 of those accessories that give magic damage
Dan with cergal spears and being the party tank with loving whispers and 2 arm guards
Karin (main charcter) with black steal
Go to sleep, and half of my team has dissappear
I would love to see him make a what if zappa was in guilty gear video next
I do like the save system on fear and hunger termina, but I may have like butchered myself with the spoilers bcuz of the wiki when I was browsing on the areas and outcomes I would experience just to avoid insta death. I feel kinda discourage because Termina has like a total of 9 saves, plus a few other saves like the book of enlightenment which is a book that allows you to save for free and its a one time only and there are extremely rare like you would only get them once in a playthrough or 2 if GOD himself wants to be generous and give you an extra in your run. I really had to spoil myself just so I can know which character in the game will die or "turn" next and I either want to prevent that or meet them just to fight.
unless you get really unlucky and don't find a god of fear & hunger skin bible, you don't have to worry about saving. that alone gives u 5 free save points. and if you're still concerned u can just play on easy where you're guaranteed that skin bible *and* each save point you make can be used thrice.
Oh my god you’re appealing to every side of my internet I can’t believe this
Best content creator
Rad Chad the mad lad eating some Fear and Hunger? We won
I just realized that not only you only have 3 days to stop the moon to crush a city, but the game it's called TERMINA
6:10 Pocket Cat needs his host
i gotta hand it to you. you are making unironcially the best video essays on yt for me personally. love ur content godspeed rad chad.
p.s.: wish you were my dad
im pretty sure this video convinced my best friend to want to play fear and hunger termina so thank you
14:41 Trans girls stay winning
interesting but...where is the Perkele ThighJob?
Wtf, I literally started termina yesterday xD
"No matter what, someone will not reach the end of the festival of Termina" except for in the game's true ending-
Fear and Hunger 1 doesn't make you roll to save if you kill every enemy on that floor before doing it, it also has a few guaranteed save methods, including 1 safe beds, books that let you save anywhere, etc
"you can scroll down to saw off their heads"
W H A T
I see that laser kiwi on your shirt 👀
Millia Rage is a good reference to russian girls ngl. Also Iwai music theme from Persona 5 😳. Love your vid.
Oh no he's talking about Funger
RAD CHAD TALKING ABOUT F&H?!
I wont disagree that its a fun and unique save system but i wont say its the best then again its probably one of the few games that makes save into a game mechanic that affects gameplay
On the heads part, if you get the real daans head, it is jover and the furry is dead
I see someone else has been getting F&H recommendations lately
I looked up Fear and Hunger, saw said content warnings, and decided it wasn't the game for me. Now TH-cam incessantly recommends videos of it to me. Fuck.
What's the song playing when you mention the cons of saving?
Mentions the truly awful Super Eye Patch review of the game in the same breathe as the amazing Worm Girl review smh
The Funger content I've been waiting for
"You can play the game....unless youre german"
First time watching one of your vids, love the use of humor and the Danganronpa soundtrack
Using Dangaronoa music for this video is brilliant