It looks amazing! Before buying I would like to know more about side props... Is it possible adding custom objects like buidings? Like a city, randomizing the buildings from a list of prefabs
Hi there. hmm.. why not. If you want to 'save' road to build it same way again, best way to make a list and write segment's IDs, then write new function 'build by list(array) instead of 'generate random'. Use old 'generate' but change random to read from list.
@@BorisChuprin Thanks for the reply. I bought your asset the other day. It's not so the road can be saved for again, though that would be nice. It is because I am making a multiplayer game and I need the track to generate the same for everyone who has joined the game.
@@BorisChuprin I have thought this but I was thinking that it would be unnecessary data transfer. I should only network instantiate objects that need to be able to move. Thanks for taking the time to reply to me.
@@BorisChuprin I would be interested in talking about this with you more. If you are able to help me create it that would be great, but if it is something you are able to create yourself, i will happily buy it from you. Best regards, Ben.
Hey Boris, i hope you will answer to me, i am trying to make algorithm like you for my game, but i can't figure out how to spawn so "naturally objects" to connect them with verteces, can you give me some advice what to use ? or what to read ?
Hi there. There is no verticles attaching algorithm. Just make all ground planes very tight to each other in 3d package. I mean all turns, all cross-roads, all straights. Just roads and then drop randomly objects in real time. That's all.
It looks amazing! Before buying I would like to know more about side props... Is it possible adding custom objects like buidings? Like a city, randomizing the buildings from a list of prefabs
Hi there.
If you know basis of C# it's less than 15 minutes of coding.
@@BorisChuprin Nice, I'll buy it later! I have a bus simulator, but it would be nice having an endless map as a pastime/fun.
that's exactly what I need, many thanks :D
You are welcome :)
This really helped my game
Alexander Brown, I like to hear that.
That's really really cool
Thank you :) I do my best.
This looks cool, can it make intersections and crossroads?
Hi there.
Oh, there is no build-in intersections and cross roads. Maybe someday I'll write it :)
Works great.
Do you think there would be any way I could add some sort of seed system so it can generate the same road again?
Hi there.
hmm.. why not. If you want to 'save' road to build it same way again, best way to make a list and write segment's IDs, then write new function 'build by list(array) instead of 'generate random'.
Use old 'generate' but change random to read from list.
@@BorisChuprin Thanks for the reply. I bought your asset the other day.
It's not so the road can be saved for again, though that would be nice.
It is because I am making a multiplayer game and I need the track to generate the same for everyone who has joined the game.
@@bendane7508 Yeah, why not. Just sent generated by server road-block ID's to all clients.
@@BorisChuprin I have thought this but I was thinking that it would be unnecessary data transfer.
I should only network instantiate objects that need to be able to move.
Thanks for taking the time to reply to me.
@@BorisChuprin I would be interested in talking about this with you more.
If you are able to help me create it that would be great, but if it is something you are able to create yourself, i will happily buy it from you.
Best regards, Ben.
Hey Boris, i hope you will answer to me, i am trying to make algorithm
like you for my game, but i can't figure out how to spawn so "naturally objects" to connect them with verteces, can you give me some advice what to use ? or what to read ?
Hi there.
There is no verticles attaching algorithm. Just make all ground planes very tight to each other in 3d package. I mean all turns, all cross-roads, all straights.
Just roads and then drop randomly objects in real time.
That's all.
@@BorisChuprin :O , emmm 😂, okey, i was thinking that you are making those roads with Mesh, Thank You !
no more in asset store? how can I buy a copy?
They just updated their assets page. Now it's here:
assetstore.unity.com/packages/templates/endless-road-generator-3d-80345
Thanks man