@lostsanityreturned Well, a spiritual successor to planetary annihilation which is sort of a spiritual successor to supreme commander. I guess. jeez, the trail here is pretty hard to follow that this point. Just wish that anything past supreme commander was anywhere near as good.
Total Annihilation < Planetary annihilation < Industrial Annihilation Total Annihilation < Supreme Commander PA and IA are not a spiritual successors to SupCom
the spiritual successor of total annihilation is total annihilation: kingdoms. let me explain. you confuse spiritual with genrical. i understand that your inner child is still upset because you didn't get the robots that you wanted, but in it's very own unique way, TA:K was the perfect successor to TA. it just wasn't the rinse&repeat that we've had with most other once so successfull titles since then.
I remember watching the trailer of human resources a couple of years after it came out and the main channel had commented something (now deleted) along the lines of "When we pitched this game everyone hated it, but now everyone cries because we didn't develop it". The sheer anger and frustration, back then I thought that the players had been straight up evil, but now I learnt that they made another kickstarter and kept doing it fishy stuff. Gonna watch this from the distance
@@captainwolf5922 Same, but I wouldn't argue with the idea that BAR is the closer game to TA. Zero-K feels more like what would happen if you actually did what everyone who complains about StarCraft's UI wanted, and then built the game to mesh really well with the much more powerful UI, but keeping a similar feel to the armies as StarCraft. I realize that's an a-historical take, but the scale of the game always felt more in line with StarCraft to me than TA or SupCom; and my description above is not a pejorative, but rather a huge reason I played and made content for it for so long.
There have been so many "Spiritual Successors" to so many RTS Genre over the years and all of them have been completely forgotten. At this point I just don't care anymore. Whenever someone comes along with yet another "COMMAND AND CONQUER SUCCESSOR" I just know how it ends, before it begins.
Honestly the only game of this type that seems promising is Tempest Rising, mostly because the devs seem to understand what makes a RTS game fun and are trying to put their own spin on things. But I do agree that most games of these type are shameless nostalgia bait, like basically everything Petroglyph has out out since Empire at War
@@soulgamer612 Well, Global Conflagration seemed pretty neat as a C&C-style game, but going by the Steam Next Fest demo that one still needs a bit more time to cook.
Your second sentence is crucial. There are so many RTS projects out there right now, and seemingly none of them are trying to take anything a step further. That makes it so much harder to get excited about the genre because back in the 2000s it seemed like every new major game was a significant improvement in some aspect or at least strived to be.
Don't get me wrong, I LOVE supreme Commander, but it actually simplify a bunch of stuff (which is not bad since it means you can make improvements and other rhings) but its just that its not TA to the level that BAR is, tho yeah that one is TA with a new coat of painting and new engine
personally i prefer supreme commander. it might just be because i'm a 2000's kid who never played the original TA.@@gerfand I gave Zero-k a try a few years back and recently looked at BAR and i dont know, i just dont get the vibe? the UI doesn't look intuitive at first. i dont think many of the units look that unique or at least stand out too much. Especially with the sheer amount of variety at once(no tiers only basic, advanced and exp), i kinda get overwhelmed when a lot of them dont fit very specific roles either, but i'm sure that would be remedied by playing the game and getting used to it, learning. i prefer the upgradable buildings and segmented Tier system for both buildings and units ( T1 T2 T3 EXP). it just makes it neat and organised on both a UI and gameplay level. oh and adjacency bonuses, i just think they're neat, and i dont think BAR has them at all. oh and Bots, tanks and hover being a whole separate unit type trips me up lol of course i'm not saying any of this is a bad thing or TA/BAR are bad, they're great! it's just something about supcom that keeps me there, polish maybe? I should probably try BAR again
@@rhoskii3308 yeah, tho It has been years since my PC could run FAF The system from TA is very different to SupCom, tho not as different from SupCom to Supcom2
@@Hopesfallout This is my issue with RTS genre too. Feels like 99.99% of RTS games these days are just copy pasting 90s/00s C&C, going for the nostalgia, and/or esports and they do not last even a month. People flock to it, but then the games do nothing new, nothing to innovate. And any innovations they try are too weird/uninteresting/unintuitive, or the only innovation is graphics/artstyle, but the game's still shallow 90s/00s RTS that we've played already, just with new clothes.
Do not forget that because of jumping onto PA Kickstarter Uber threw under the bus a really fun third person shooter called Monday Night Combat and it's F2P version Super Monday Night Combat.
Not to mention how they betrayed said PA kickstarters by making their exclusive alpha backer content publicly available. They gave exclusive content like special alpha backer commanders only alpha backers could have, which is the commander shown at 0:40 . When the game went into gamma/release they made a exact copy of that commander with the shoulder pads lowered, it looked pretty close to identical to the alpha backer commander.
The concept is great. An RTS with factory mechanics sounds really cool. Only problem I think it will be really hard to balance both types of game leading to either a really dumbed down factory game or a rush focused RTS.
On their website they have a section called "Unshackle Combat AI. Or Don't.", where they say you can leave combat to the AI and focus on the factory side of the game, so I guess is less RTS and more factory based game.
@@gexgekko Yeah the factory Genre works better as a tower defense game... I don't know, we already have Dyson Sphere Project and they added a enemy mechanic recently. Seems like an uphill battle if they are going a similar route to DSP or Factorio.
The concept may be enjoyable and have a lot of potential as a single player game, but I'm sure they plan to focus on multiplayer so the gameplay will surely be too hectic for actual strategy gamers to really enjoy, it will most surely fall to the competitive clickfest side.
@@WallakazulumTheir games tend to be more strategic than tactical though. There is a lot of automation in planetary annihilation. Just no supply chains to build stuff. It's interesting that attacking a supply chain can potentially take a unit off the board or something. I dunno this sounds like its going to either be not that different from everything else they have made or be too complex...
@@Secretsofsociety Well, that would be nice to see. My preconception comes from the videos themselves where everything seems to be clumped together with belts going over each other instead of coming into and out of the base providing ammunition, fuel or whatnot to units on the front. We will have to wait and see.
There are other issues too: after Planetary Annihilations and Titans failed, Uber claimed to have 'given the game to a group of community members and kickstarter backers', under a company called "Planetary Annihilation inc". However, it recently emerged that this was a lie - Planetary Annihilation Inc was simply a spin-off from Uber, owned by the same two people as Uber, used to silo the Planetary Annihilation IP from Uber/Star Theory subsequently going bankrupt. They re-emerged, fired the volunteer developer of PA and took back over just in time to announce this new game.
@@groudas Supreme Commander is the real TA successor in about every possible way. BAR come in second, probably tied with Zero-K which, like BAR, bases on SPRING
@@Puschit1 While Supreme Commander is a really really good game, BAR is far closer to the TA formula than Supcom, and has the unit feel far closer to TA then Zero-K.
@@BartJBols Because BAR is more or less a remake. But we are talking about SUCCESSORS. SupCom is made by the same team and if they didn't hat to change companies, SupCom would have been named Total Annihilation 2. It starts where TA ended and improved wherever it could.
not *exactly* a lie at the time, as there was a community balance council at the tail end of non-GA activities when they hired a team to do end-of-life maintenance for PA, which included primarily making private server use much simpler for users. just not a lie anymore as the community is working on increasingly more in-depth parts of the game (I would know, I made the original model for the jamming station in the live game, and was a member of the old balance council) PA's history is weirdly complicated but never nefarious lol
i don't expect it to turn out like neither, neither TA, neither PA, neither BAR i'm really questioning if factoriostyle mechanics will bring much to the table, at least that's what has been shown in the concept
The weird globe map killed Planetary Annihilation and Titans for me. A lot of the time I felt like I was mass producing robots to be stand in for a map edges and missing terrain.
I preferred the 3d concept to the regular 2d projection with corners as it changed the dynamic of play and increased the planes of attack and defence. I felt it evolved the concept of RTS and encouraged me to think in a different and challenging way.
It sounds like it was adapted from an NFT pitch. Splashing big numbers and unique skins around with vague promises of getting higher percents of stuff while promising minimal actual things.
You missed one nugget of into and its that they're basically going to try and insert factory building into PA. Factory building overlapping into an RTS doesn't seem like a winning formula for the multiplayer side of the game. DSP and factorio are both good examples of factories with fighting but the focus is never truly shared between the two since its mostly wave defending and a battle of attrition while you also try to expand and maintain resources. Dyson sphere program's combat update is definitely more factory but more engaging that PA but I just can't see how that would work as a head to head match Backed PA directly and the titans fiasco put uber on my shit list. Might get this if it comes out after it hits a sale but certainly not buying in early. Very risky claiming the 3billion gamers to be tapped when investors who don't know gaming will have seen palworld never got close to that and the RTS is a smaller niche.
And yet here I am, knowing full well that Sanctuary: Shattered Sun, an RTS in development that ACTUALLY has supcom devs, supcom modders, and players behind it, is entirely going to fly under the omni-radar as a potential supcom/total annihilation successor in this video before I'm even halfway finished.
True gamers & people who still play FAF like me have known about Sanctuary: Shattered Sun since it was announced...The hypes its building needs to be justified with an actual gameplay video like what was first released for supcom at E3.
To be honest Planetary Annihilation Titans had some genuine fresh ideas like 3d planets which are used as an active gameplay mechanic. Players could also use one planet to smash into another destroying a massive no of enemy units in an instant. Also Kickstart is actually a marketing tool for companies to gauge interest in their product and if the kickstarter goal is met certain funding private entities then make the actual investment in the game for its development. No RTS game gets made in 2 million dollars. Also the comparison made to No Man's Sky is incorrect, No Man's Sky had insane sales numbers thanks to the hype which allowed them to continue development.
He's not saying that it's based on 2 million dollars (though that's bullshit anyway because there are a great many free RTS games out there made off of infinitely less money) he was including the sales of the previous game AND the Kickstarter.
Honestly i think there is a very big chance of Industrial Annihilation commiting the same mistakes as PA, those being forgoing much of the complexity of previous games and betting in a poorly thought out gimmick. I mean, the elements IA wants to mix (RTS and factory management) seem simply incompatible when you think about it. TA and all its successors have only two resources, Energy and Metal, which flow in and out constantly over time. Factory games on the other hand are all about having lots of resources that then have to be processed, shipped to different places to become products and THEN used. The fun from these games comes from tackling the logistical issues and nothing else, while RTS games are all about the action, with little thought give to how the resourcing itself works. Combining the two seems like a great way of getting the worse aspects of each game, as either the factory side will be too undercooked to be satisfying or too complex to manage in the heay of battle. Even witnout the massive red flags surrounding the devs and their company, i seriously doubt this game will actually manage to be anything but a gigantic mess. I do hope im proven wrong, but im definitely not holding my breath
I could see the concept of a hybrid RTS/Automation game working as a casual Single Player experience. You would work through production lines, moving troops and workers across the map as you expand, scale up and fight against and into enemy territory. Just run it like that small family of RTS games that cropped up when They Are Billions popped up; lean into that casual, slow-paced, city builder style RTS. Having said that, blindly merging Factorio with Total Annihilation is a fine recipe for micro hell.
@@ArawnOfAnnwn Huh, it's a bit more Majesty/Dungeon Keeper than where I was thinking, but yeah, that's pretty on the money. At least, going off memory, been a while since I've played some Stronghold.
They'll have to do a free demo/beta before release for me to even consider a preorder. Also, if you want a game with factory/RTS combined, DORF is looking to be one like that.
to me DORF more looks like a traditional RTS, i doubt it will have much of the factorio genre to it if at all .. but definitively looking forward to it
@@Zade_95 surely the best freeware ever that can compare with many commercial in better if we just considere tha playability and the fun what make the real diference is the lack of cosmetic and story telling
Great Video, as an indie studio/developer of RTS we count on channels like yours to give us solid feedback on these new games as we develop our new RTS. Its unfortunate that these new RTS games make claims when what everyone wants is a fun, playable RTS with all the key RTS gameplay pieces. I know we have purposely steered away from making claims and focused on making a fun RTS experience. We recommend not supporting any developer until you get to know them and see actual gameplay. Have fun everyone and good luck in your battles! 👍
why does EVERY SINGLE "sequel" of Supreme Commander: 1. look lower poli and its units more toy-like? 2. reduces complexity, such as game mechanics, resource number, factions? It happened with SupCom 2, then again with Planetarry Annihilation... Guys just make Supreme Commander:Forged alliance TWO. basically copy everything, buff the graphics, and provide multi-core support for it. That's literally all you have to do to make a ton of money - take the best RTS of all time and modernise it.
I am still heart broken over human resources because it looked so interesting and no one ever done anything like it and if they have PLEASE LET ME KNOW
We all know that TA 2.0 is BAR. Supcom 3 will be Sanctuary shattered sun. And ZERO-K the best of them all ! :D (But the ugliest.) That aside, I do want a new TA medieval fantasy style. TAK was cool but had its issues. I have some neat ideas for it. You would fight on the battlefield with portals to call in troops and kill the enemy wizard. (Commander). And you d get a second screen to build and grow your city, outside of the actual battlefield. All in real time. You have a base building free from harm. And a battlefield only to pick ressources, build defences and spawn in troops.
I really would like to see BAR have melee based units since I could see them being good skirmishers even if they have to get up close, like how some units specifically had perks for melee specialty in Zero-K. We'll likely not see any melee units though, a bit saddening to me but it's their game, and they're also the ones who made Zero-K
@@jacksheldon8566 huh... I was under the impression it was due to how the game is talked about it on BAR discord at times... who actually produced it then?
I was one of the backers for planetary annihilation, I remember how much of a fuckup it was. Nothing they could say could give me confidence in them. They gotta prove it.
Good stuff Zade, rare to see someone diving into the business side of 'the game' :) I agree, this is one to let sit for a couple of years after release, and then assess its worth.
So much expected since Supremme Commander and Forged Alliance... Man, what a game. Well, I think I've to keep trying and watching spiritual successors. I've notice that I was one of the angry community members that post on steam forum at 3:48 🤣
Regardless of whether or not it's a spiritual successor, the inclusion of factory mechanics like conveyer belts is something that I believe should have happened sooner in RTS. We always think about the battlefield as a series of bases that need to be taken and pushed back, but they are almost always just a cluster of buildings that are not connect by anything tangible. This is a sure fire way to make it seem as if you are truly building a base of operations to maintain your foothold on the battlefield.
... i'm open for it if it really brings anything new to the RTS table ... but bringing factorio mechanics just because to make sense of having bases may not make it fun to play and at worse complicate the macroside of an RTS game ...
Human Resources was the only game mentioned in this video I actually really wanted to play. The rest are fine, and I enjoyed SC1-2 back in the day, but Human Resources really seemed like something from outside of the RTS box.
100% don’t trust this company and dev team. Like you pointed out, their history is really rough. I was not a big fan of their games, again like you said, the fights were boring visually and fights were always the same. I am excited for the factory aspect . It seems to lean more on Factorio side than RTS.
I really liked some of the ideas of Human Resources and really wanted to see that. I do love Dyson Sphere, but it lacks in the combat department. And I mean A LOT. You can mostly just use turrets for combat. I went into that expecting something closer to combat on close to Planetary Annihilation. I am highly intrigued about the genre mash of industrial + 'TA', but i'm unsure if these guys can do it. I have a feeling the industrial side of this will be lacking or just plain simplistic
I'm not putting money down for this early, especially since it's already been funded, but I'll still follow the development of this game with cautious curiosity just because I'm so excited about the genres they're trying to blend. Whether it will turn out well or not is another story, so I'll just wait and see.
I just hope it's gonna be a good blend of RTS and automation gameplay. That sort of thing has only really been done by Mindustry before, but that game is really lacking on the RTS front, as much as I love Mindustry. I'm gonna wait and see for the release of Industrial Annihilation though. You shouldn't preorder any game, really.
From what I remember, 2k wanted kerbal for a new studio so they can get the street cred for it, so essentially tried to torpedo Star theory to force them to give credit to the new company.
2k is such a shitty company anyway alsomost as bad as EA ... can't get people buying their sportsgames ... and as if it's not enough they screwed iirc like 2 devteams with kerbal ...
I`ve seen a lot of stories about startup game devs who made huge money and then basically wasted it on luxury cars mansions etc, not gonna be surprised if that same thing happened here.
it's not like there weren't scams with KS either ... i forgot the name of it but there was a small town/villagebuilder successfully funded and the dev/devs just took the money and left
@@MrTBSC if you want to go through every scam kickstarter game it would probably take you a whole week, there are hundreds of them, vast majority of players have no idea how much time/money/skill it takes to make even a simple game.
People criticizing Total Annihilation is total consumer arrogance. This game is a technical wonder and certainly did innovate the genre. You don't need to like it, of course. I prefer the rather simplistic Starcraft 2, too. But thinking Total Annihilation owed anything is straight up insane. It's a well optimized, well working game that delivered what was promised, despite grand promises made. It got enough support as well.
Another weird thing about it that there's no steam page for it (or i was unable to find it) . I wanted to wishlist it, but i guess if you think about it, ppl wishlisting on steam for free kinda goes against preordering strat they're trying to do. And also thanks for letting me kow about BAR, it's first time i'm hearing about it!
PA was such a letdown. I waited for the entry price to drop from 90 dollars to 30. Played a few games and the only planet crash I saw was so buggy it glitched my whole screen, never even saw the explosion. This + the main gameplay being mediocre and dull made me never bother with it again.
I played PA right after it entered beta (after they stopped charging $90 for the alpha access.) The game was fun, but i ended up spending almost as much time chatting with people in pregame lobbies to actually playing. Big team battles were fun, but bad peer to peer servers and limited people hosting made it rough. There would always be at least one full server, but if you found one with more than 2 or 3 slots open it could take 30 mims to an hour before everyone joined. The long waits led to people going AFK, so it created a cycle of the game not starting because someone is AFK and not readied, then someone leaves, then the AFK person returns until they too leave.
I really enjoyed PA Titans and found it really innovating. The way the maps work wasn't a problem in my opinion, that's what unique with the game. It's different and more complex than a flat map and that's the point. It added another dimension of thinking. The economy was also an upgrade from many other games. Lots of positives. However, the game to this game never really took off and feels poorly constructed. I'm no programmer but a simple gamer, but the pathfinding really isn't good and all longer games start to lag even to this day which really shouldn't be the case for such an old game running on a high-end PC. From what I've seen Industrial Annihilation looks more like a PA:Titans 1.5 than it's own game so I'll more than happily join in the sentiment that this one needs to be waited out until we know we are or aren't getting.
From what I understood Industrial Annihilation is not an RTS, it falls into the They are Billions/Allien Maruder strategy category me thinks. (Which sure it is a strategy, but not your tipical SC/TA one.)
It's pretty telling that Planetary Annihilation didn't feel nearly as over the top as 20 years old Total Annihilation. Shoot a big gun in TA: the screen shakes, the target explodes in a millions pieces. Shoot a big gun in PA: nothing happens.
sound design in PA was shit compared to TA....TA actually has some of the best sound design to this day, and best soundtrack of any RTS game...TO THIS FREAKING DAY.
I tried to like Planetary Annihilation, but couldn't. I generally don't care about multiplayer. Singleplayer was boring, had weird progression and just lacked anything I'd expect out of a singleplayer experience, even compared to other 'meta-campaign' RTS games like DoW Soulstorm or Battle for Middleearth 2.
There are so many successors to Total Annihilation that nothing new should be considered a successor. TA established the ground work from which many RTS games have been built upon. TA is what Rogue is to Rogue-likes; what Demon Souls is to Souls-likes. It has become it's own subgenre of RTS.
I honestly find it hard to say how much of it is a subgenre as the only examples of it are either developed by a significant chunk of the same people since Cavedog (SupCom & PA), or built out of the original TA, heavily modded, and then spun off (BAR, Zero-K, and basically everything with the Spring engine). I struggle to think of any game that goes for the physics sim, flow economy, mass army approach to RTS that isn't in one of those two categories.
@@dominiccasts Whatever people are comfortable with calling it isn't really the point. There are a number of gameplay systems that were established by TA that when used in other games, official or not, is immediately recognisable and easily distinguishable from craft RTS or Relic RTS. The inclusion of these systems does not make the game a successor.
@@OodldoodlNoodlesocks There are games outside the Cavedog/GPG/Uberent/etc. chain of companies, or the Spring/Recoil engine ecosystem, that use TA's mechanics? I mean I guess Homeworld if you squint but that uses more of a C&C-style economy system. I'm really curious which games you are referring to because now I want to try them.
Dang, I thought that Star Theory sounded familiar. I'm still hoping that KSP2 comes through some how. I'll wait for IA to developed a bit more and give some actual gameplay footage. In the mean time I'll check out BAR, I somehow missed that 1. Thanks!!
With the dev team's entire history, I've no real faith in this upcoming game tbh, especially with how we've already got games like Dysonsphere project, which this game looks to be emulating, but will likely fail in execution. It also doesn't appear to be doing anything ground-breaking or new for the genre, so I'm even less interested in buying it.
@@MrTBSC Besides the "aktually", what else is there to go on at me for?. I said I've no faith based on actual history that has actually happened and cannot be denied, so what are you here for?, to convince me?. Or was the whole point to come here to "correct"?.
7:26 What is this Baa-rah game inspired by total annihilation. Add a Tag/Label for the game's name in the top corner when you mention it because pronunciation can be a bit off making it hard to search for the mentioned title. Edit-From comment section I am assuming you are shortening Beyond All Reason. Are you Australian?
TBH i think Epic Games is just chronically out of money ever since human resources failed as a project. It would explain most of their business strategies, and KSP2 being the killshot on their finances explains why they are going super scummy now.
I'm still hoping for Human Resources to be a thing. Who knows if this game succeeds they might finally do it because an army of Cluthulus vs Mechs is an awesome idea. *ring ring ring* Oh hold on I need no medicate *HUFFS HOPIUM*
"How dare a game developer that delivered on all of its kickstarter promises and made a really unique game ask for more money for an expansion pack that adds tons of new content? how dare they then move onto another game and ask for money for that too instead of just delivering endless free updates for over a decade?" Yeah, gamers like this are the reason games suck nowadays. Planetary Annihilation was amazing. Uber deserved every penny they got for it. Titans was a whole expansion pack on the formula of Starcraft Broodwar and there was nothing wrong with selling it like one. Industrial Annihilation looks great too and anyone who has a problem with paying this dev team to make a new game should go back to endless EA slop and stop wondering why the state of modern gaming sucks. It's you. You're the reason. Every time a developer tries to do something right you shit on them for it.
i really want Industrial Annihilation to be good like i want it to come out on steam and not die before release it looks like exactly my kind of game. i wont be crowd supporting it but i will preorder on steam to show my support
You are challenged by PA's camera controls + aren't impressed with PA but you think BAR looks better? LOL... but yeah I don't think pre ordering IA or funding it is a great idea. no point to speculate.... just wait and see you don't lose anything.
I mean I have concerns about the premise. what I love about RTS is being quick and teching up fast or rushing. What i love about satisfactory is taking my time to optimize. These things seem in conflict..
You are sorely missing the fact that Jon Mavor who is the game designer was the lead engineer of Supreme Commander, so yes, this is a descendant of the lessons learned in the annihilation game series. Your video comes off as quite negative - you should ask yourself who else is investing or building for RTS audiences these days? Of course they will try to build hype to capture audience and investment because they need to in an arena where FPS and RPG game genres have been so dominant throughout recent years. Saying this as a long time fan of SupCom since it's original release - Forged Alliance was and still is the best game in the annihilation sub genre but I'm hopeful this game can capture and reignite some of that magic.
@@mdc123-v2vnah Bar plays completely different. Buildings and commanders are made out of paper. Also the atmosphere just isn't even close to TA and SupCom. Still it's an awesome project for people who like it.
I had the exact same thought as you when I saw they announced it looking for money. 3 Million units? Ok, I get it, probably a third of those units were just titans sales lumped in with the total number, but if you can't finance your own project after that, then the business model simply is not viable. I'd love to play this game. In a perfect world, it'd probably get made. But it does not seem like something that's feasible.
I think gamers should just send the dev's ALL their money so the developers can pay someone else to make the game. I'll wait to see what happens. Do I smell a rip-off? I watch the Zade Channel because he pulls NO punches and says it as it is. 👍👍
Personally i feel like the concept is cool, A factorio experience + strategy is certainly unique. That said i do struggle to see how they would make it flow. If the game is supposed to be played with any decent speed you need sacrifices on the micromanagement front of your factory in wich case whats the diference between this and say suprime commander? All that it rly is is having a connection mecanic between your resources and your production + getting hammered on your factory line would be very painful to repair.
As I understand it, Planetary Annihilation TITANS utilized technology which was developed for the Human Resources project, since Human Resources was built on top of Planetary Annihilation. TITANS was essentially their ambitions for Human Resources scaled down to what they could actually achieve with the money they had. I wasn't too upset about the money situation: I was more concerned with the fact that Planetary Annihilation just wasn't very fun to play and I think that might even be because Total Annihilation just wasn't very fun to play. It seemed to limit you not by strategically relevant limitations, but just by how fast you could click the mouse. I am more interested to see Zerospace, which is a StarCraft II spiritual successor. However, I will be looking at Industrial Annihilation anyway, because Factorio is fun and RTS is fun so a Factorio RTS might be fun? Possibly? I mean it's not impossible right.
APM doesn't matter in TA-likes ... that's a horrible misconception, the same with actual micro intensive games like starcraft ... micro is not what wins you matches ... it's macro/economy ... micro only ever matters at the absolute top ... it however is a simple matter of fact in any rts if you don't keep up expanding your production were as your opponent does you will fall behind ..
Personally I'm of the opinion that it's never a good idea to pre-order. If the game is good you can just buy it when it comes out and if it isn't you don't have to buy it.
no, raising 2 million dollars an actual decade ago does not in fact mean that you should have enough to fund the development of a new studio sized game now, or that you're done needing investors forever. I don't think you actually do know that game development is expensive.
At 0:37, they even reused the Planetary Annihilation UI. I stopped pre-ordering games back in 2011 after SWTOR, and I’ve never backed a project because I simply don’t trust gaming companies anymore. As for factory games, they’ve never appealed to me, and I struggle to see how their gameplay mechanics could be effectively combined with the fast-paced action required in an RTS. That said, I disagree with your view that PA and Titans were bad games. I think Titans remains relevant even in today’s RTS landscape. No other RTS offers (admittedly small) planets as maps, let alone the ability to hurl those planets at your opponent. Aesthetically, I’ve always appreciated the simplicity of PA's design. I think it has aged remarkably well-it’s timelessly beautiful, in my opinion.
human resources flopping was a simple matter of Planetary Annihilation not having been finished for release and as such people simply didn't back it's Kickstarter campaign it failed to reach it's funding goal so it wouldn't have been started anyway as the devs wouldn't get the cash in the first place ...
Even though I agree with you using my brain, my heart loved Planetary Annihilation Titans and I love Dyson Sphere Program (not as much as I love the other), so the mix of both here is hard to ignore. And I disagree with you on the part of PA Titan's quality, as I think it was and still is a really good game. If I had money spare I'd preorder, just because I think it's worth more than other games/hobbies
i backed PA for beta back in the day (the only game i ever gave cash beforehand) and as much as i enjoy it ... nope not gonna do that again spare cash or not ... there just went too much wrong with Uber/PA inc.
Two things I did not like on Planetary Annihilation were the single faction set up and how the game seems to chug on modern computers and their "fix" is for you to go into the Nvidia settings and change so much stuff itll make other games start to chug. No machine with 64 gbs of ram and a 30 series card should struggle to play this game
iirc the problem with the hardware was on the planet generation side ... what doesn't make sense in your sentence is that ain't GPU related but CPU/RAM single faction was simply cause of budget reasons ...
We need a game similar to Human Resources, I vividly remember watching the trailer when it first came out, then got mega disappointed when it got cancelled.
who knows if Industrial Annihilation succeeds it might be possible some time later ... i have yet to see any other dev going for a cthullu vs matrix/skynet RTS that involves humans/sacrifices as literal resource or anything close to crazy as that .. (speaking of sacrifices: remember the third person RTS game Sacrifice?) instead we "just" (not that i want to talk bad about them ... yet) get more starcraft/warcraft likes with stormgate and zero space
I backed PA and personally I have no major gripe with the developers - I think they were genuinely caught off guard by the community reaction to the Human Resources pitch and I get the impression having followed the development that the Titans decision was driven by financial constraints more than anything. I'm not saying they should be excused for everything however I think the truth is that the money raised and made on sales got spent along the way. With regards to the funding mechanism for Industrial Annihilation - that actually makes a lot of sense given the issues they ran into with raising money from fans on Kickstarter - many KS backers put large sums (1k+) into the project and that lead them to feel and act like an investors, however without any actual share of the company. With this approach they are allowing backers to actually be a shareholder as that is what so many backers really wanted to be with PA. I think that also explains the way they have pitched it - which is essentially like a Kickstarter pitch + shares.
I Like the look of industrial annihilation but as as been said there are too many red flags, i still remember PA, and What happened with human resources, didnt back either of them and was glad i didnt, this one will be no exception, if it releases i might pick it up but till then im staying clear and watching
A bit off topic but what went wrong in people's head after Supreme Commander? To this day I still play Total Annihilation and even at higher resolutions I can differentiate my units. With Supreme Commander and everything that followed I just see smalle dots...then icons when I zoom out. How come it does not disturb anyone else? I like to be in contact with my units, to see their movements, to see the engine at work....yet I am either stuck to watching 5 units up close or I'm forced to zoom out to coordinate a larger army where I completely lose touch with the game...I command dots on the screen.
I agree with this...but i feel to a certain point theres really no need for 1000s upon 1000s of units...Im with you on watching the battles at a certain level like TA provided.. I still think the action in TA is better than Supcom. I actually HATE the larger maps in supcom bc it feels like a building sim where you jus build bases and very little fighting..I enjoy the smaller maps in Supcom bc it feel much more like TA.
@@Szederp in with you man I try to host smaller maps on faf but no one wants to play them.. they all want gap and the bigger annoying maps.. I'm actually hosting a map on FAF right now lol
I was a Kickstarter backer of PA - I was disappointed in the game. The Titans expansion didn't really make me like it better... But you know what reward I DID like from that Kickstarter? The soundtrack. I really do like the soundtrack to PA.
A lot of fair comments made here, but I love Planetary Annihilation and Titans. I'm looking forward to this game, but I'm little concerned about the conveyor belts...
i like planetary annihlation (i still play it with bots from time to time) but yeah, the developers never looked very trust worthy, i dont recommend putting money in this, if you really want to give them money, buy planetary annihilation its a good game, its fun, it haves a couple of very good mods, and most importantly, actually EXISTS this one instead, we still dont know if it will be good or just not terrible, or even releasing at all dont be paranoid, but also dont trust just anything that looks good
I loved PAT and PA itself felt... empty, I didn't really know the drama going on behind it as I got PA originally, played it for a while and then got bored, same issue I had with TA way back when. PAT I put a good bit of time into and never spent a cent in it beyond buying it for 90% off as an original adopter of the game and felt I got my money out of PA/T. IA I am tepidly excited for as I love the scale and it looks like we'll finally have another faction to play with that isn't modded in. Which is sorely welcome. As it is, I have Tempest Rising to look forward to, HW3 I'm still nervous about, more so with the recent layoffs at blackbird. But if it comes out on may 13th it's an early birthday gift for me and hopefully its good and the story is better than HW2's rather... vague flaccid MacGuffin chase.
Mindustry may exist but it has very dated graphics, horrible difficulty curve and plays more like Factorio/Tower Defense hybrid. I'd say Desynched is the way to go if you want a Factorio/RTS hybrid.
I liked the old Supreme Commander 1 the most, it just felt better and more detailed than planetary Annihilation. I would love to send a Cybren Spiderbot in the front again.
@@peterc504 the thing is with how big/large the planets are SupCom's gritty aestetic just wouldn't fit clarity/visibility was also to be taken into consideration to quickly distinguish the units up close when not always zoomed out ...
I saw the announcement first on Steam, so I went to look at the trailer, and then I wondered... hey, is the voice announcer AI-generated? which was my first red flag.
Is it strange to have to pay for more content? As you said, development is expensive so expecting infinite content for free is super greedy on your part.
I guess this game is now the spiritual successor to the spiritual successor to the spiritual successor of Total Annihilation.
So a spiritual successor to supreme commander then ;)
@lostsanityreturned Well, a spiritual successor to planetary annihilation which is sort of a spiritual successor to supreme commander. I guess. jeez, the trail here is pretty hard to follow that this point. Just wish that anything past supreme commander was anywhere near as good.
@@lostsanityreturnedno, it's a spiritual seccessor to supreme commander
Total Annihilation < Planetary annihilation < Industrial Annihilation
Total Annihilation < Supreme Commander
PA and IA are not a spiritual successors to SupCom
the spiritual successor of total annihilation is total annihilation: kingdoms.
let me explain.
you confuse spiritual with genrical.
i understand that your inner child is still upset because you didn't get the robots that you wanted, but in it's very own unique way, TA:K was the perfect successor to TA. it just wasn't the rinse&repeat that we've had with most other once so successfull titles since then.
I remember watching the trailer of human resources a couple of years after it came out and the main channel had commented something (now deleted) along the lines of "When we pitched this game everyone hated it, but now everyone cries because we didn't develop it".
The sheer anger and frustration, back then I thought that the players had been straight up evil, but now I learnt that they made another kickstarter and kept doing it fishy stuff. Gonna watch this from the distance
Beyond All Reason is the spiritual successor to TA and it already exists (and it's free).
I prefer Zero-K personally
@@captainwolf5922 Same, but I wouldn't argue with the idea that BAR is the closer game to TA. Zero-K feels more like what would happen if you actually did what everyone who complains about StarCraft's UI wanted, and then built the game to mesh really well with the much more powerful UI, but keeping a similar feel to the armies as StarCraft.
I realize that's an a-historical take, but the scale of the game always felt more in line with StarCraft to me than TA or SupCom; and my description above is not a pejorative, but rather a huge reason I played and made content for it for so long.
Sanctuary is going to be awesome as well.
BAR is not free since its proprety of ATARI
@@omnianti0 I'm pretty sure they stripped all the TA trademarked stuff out of the game. At least I know Zero-K did.
There have been so many "Spiritual Successors" to so many RTS Genre over the years and all of them have been completely forgotten. At this point I just don't care anymore. Whenever someone comes along with yet another "COMMAND AND CONQUER SUCCESSOR" I just know how it ends, before it begins.
Don't get me strater on "Classic/old style RTS"
Honestly the only game of this type that seems promising is Tempest Rising, mostly because the devs seem to understand what makes a RTS game fun and are trying to put their own spin on things. But I do agree that most games of these type are shameless nostalgia bait, like basically everything Petroglyph has out out since Empire at War
@@soulgamer612 Probably not the first 2 games from Petroglyph after EAW tho yes.
@@soulgamer612 Well, Global Conflagration seemed pretty neat as a C&C-style game, but going by the Steam Next Fest demo that one still needs a bit more time to cook.
just check DORF rts
Nah. SupCom is the closest thing to an actual TA successor. Not to mention it actually tried to take it all to the next level with everything.
Your second sentence is crucial. There are so many RTS projects out there right now, and seemingly none of them are trying to take anything a step further. That makes it so much harder to get excited about the genre because back in the 2000s it seemed like every new major game was a significant improvement in some aspect or at least strived to be.
Don't get me wrong, I LOVE supreme Commander, but it actually simplify a bunch of stuff (which is not bad since it means you can make improvements and other rhings) but its just that its not TA to the level that BAR is, tho yeah that one is TA with a new coat of painting and new engine
personally i prefer supreme commander. it might just be because i'm a 2000's kid who never played the original TA.@@gerfand
I gave Zero-k a try a few years back and recently looked at BAR and i dont know, i just dont get the vibe? the UI doesn't look intuitive at first. i dont think many of the units look that unique or at least stand out too much. Especially with the sheer amount of variety at once(no tiers only basic, advanced and exp), i kinda get overwhelmed when a lot of them dont fit very specific roles either, but i'm sure that would be remedied by playing the game and getting used to it, learning.
i prefer the upgradable buildings and segmented Tier system for both buildings and units ( T1 T2 T3 EXP). it just makes it neat and organised on both a UI and gameplay level. oh and adjacency bonuses, i just think they're neat, and i dont think BAR has them at all. oh and Bots, tanks and hover being a whole separate unit type trips me up lol
of course i'm not saying any of this is a bad thing or TA/BAR are bad, they're great! it's just something about supcom that keeps me there, polish maybe? I should probably try BAR again
@@rhoskii3308 yeah, tho It has been years since my PC could run FAF The system from TA is very different to SupCom, tho not as different from SupCom to Supcom2
@@Hopesfallout This is my issue with RTS genre too. Feels like 99.99% of RTS games these days are just copy pasting 90s/00s C&C, going for the nostalgia, and/or esports and they do not last even a month. People flock to it, but then the games do nothing new, nothing to innovate. And any innovations they try are too weird/uninteresting/unintuitive, or the only innovation is graphics/artstyle, but the game's still shallow 90s/00s RTS that we've played already, just with new clothes.
Do not forget that because of jumping onto PA Kickstarter Uber threw under the bus a really fun third person shooter called Monday Night Combat and it's F2P version Super Monday Night Combat.
God I miss MNC - that was such a fun game. Shame really :(
Not to mention how they betrayed said PA kickstarters by making their exclusive alpha backer content publicly available. They gave exclusive content like special alpha backer commanders only alpha backers could have, which is the commander shown at 0:40 . When the game went into gamma/release they made a exact copy of that commander with the shoulder pads lowered, it looked pretty close to identical to the alpha backer commander.
MNC was so much fun. Sad that it died because of that.
@@explode1010 They had done all their marketing based off of that model, it would have been scummy to not give it to new players.
they also really fumbled PA in a lot of ways, it's really hard to have faith in anything they make at this point
The concept is great. An RTS with factory mechanics sounds really cool. Only problem I think it will be really hard to balance both types of game leading to either a really dumbed down factory game or a rush focused RTS.
On their website they have a section called "Unshackle Combat AI. Or Don't.", where they say you can leave combat to the AI and focus on the factory side of the game, so I guess is less RTS and more factory based game.
@@gexgekko Yeah the factory Genre works better as a tower defense game... I don't know, we already have Dyson Sphere Project and they added a enemy mechanic recently. Seems like an uphill battle if they are going a similar route to DSP or Factorio.
The concept may be enjoyable and have a lot of potential as a single player game, but I'm sure they plan to focus on multiplayer so the gameplay will surely be too hectic for actual strategy gamers to really enjoy, it will most surely fall to the competitive clickfest side.
@@WallakazulumTheir games tend to be more strategic than tactical though. There is a lot of automation in planetary annihilation. Just no supply chains to build stuff. It's interesting that attacking a supply chain can potentially take a unit off the board or something. I dunno this sounds like its going to either be not that different from everything else they have made or be too complex...
@@Secretsofsociety Well, that would be nice to see. My preconception comes from the videos themselves where everything seems to be clumped together with belts going over each other instead of coming into and out of the base providing ammunition, fuel or whatnot to units on the front. We will have to wait and see.
Industrial annihilation has so many red flags I thought I was watching a soviet parade.
И зачем?
*hell march plays in the background*
There are other issues too: after Planetary Annihilations and Titans failed, Uber claimed to have 'given the game to a group of community members and kickstarter backers', under a company called "Planetary Annihilation inc". However, it recently emerged that this was a lie - Planetary Annihilation Inc was simply a spin-off from Uber, owned by the same two people as Uber, used to silo the Planetary Annihilation IP from Uber/Star Theory subsequently going bankrupt. They re-emerged, fired the volunteer developer of PA and took back over just in time to announce this new game.
This makes me want BAR to succeed even more. To me, its the real TA successor.
@@groudas Supreme Commander is the real TA successor in about every possible way. BAR come in second, probably tied with Zero-K which, like BAR, bases on SPRING
@@Puschit1 While Supreme Commander is a really really good game, BAR is far closer to the TA formula than Supcom, and has the unit feel far closer to TA then Zero-K.
@@BartJBols Because BAR is more or less a remake. But we are talking about SUCCESSORS. SupCom is made by the same team and if they didn't hat to change companies, SupCom would have been named Total Annihilation 2. It starts where TA ended and improved wherever it could.
not *exactly* a lie at the time, as there was a community balance council at the tail end of non-GA activities when they hired a team to do end-of-life maintenance for PA, which included primarily making private server use much simpler for users.
just not a lie anymore as the community is working on increasingly more in-depth parts of the game (I would know, I made the original model for the jamming station in the live game, and was a member of the old balance council)
PA's history is weirdly complicated but never nefarious lol
Beyond All Reason is such a great spiritual successor to TA I’m having so much fun playing it. I wonder how Industrial Annihilation will turn out.
i don't expect it to turn out like neither, neither TA, neither PA, neither BAR
i'm really questioning if factoriostyle mechanics will bring much to the table, at least that's what has been shown in the concept
I love BAR
The weird globe map killed Planetary Annihilation and Titans for me. A lot of the time I felt like I was mass producing robots to be stand in for a map edges and missing terrain.
I preferred the 3d concept to the regular 2d projection with corners as it changed the dynamic of play and increased the planes of attack and defence. I felt it evolved the concept of RTS and encouraged me to think in a different and challenging way.
@@MrFuntcase Yea. The planets had to be that way due to the number of units/buildings/defenses you were making.
@@MrFuntcase it wouldn't be Planetary Annihilation ... without ... you know PLANETS or planetoids ..
It sounds like it was adapted from an NFT pitch. Splashing big numbers and unique skins around with vague promises of getting higher percents of stuff while promising minimal actual things.
You missed one nugget of into and its that they're basically going to try and insert factory building into PA.
Factory building overlapping into an RTS doesn't seem like a winning formula for the multiplayer side of the game. DSP and factorio are both good examples of factories with fighting but the focus is never truly shared between the two since its mostly wave defending and a battle of attrition while you also try to expand and maintain resources. Dyson sphere program's combat update is definitely more factory but more engaging that PA but I just can't see how that would work as a head to head match
Backed PA directly and the titans fiasco put uber on my shit list. Might get this if it comes out after it hits a sale but certainly not buying in early. Very risky claiming the 3billion gamers to be tapped when investors who don't know gaming will have seen palworld never got close to that and the RTS is a smaller niche.
And yet here I am, knowing full well that Sanctuary: Shattered Sun, an RTS in development that ACTUALLY has supcom devs, supcom modders, and players behind it, is entirely going to fly under the omni-radar as a potential supcom/total annihilation successor in this video before I'm even halfway finished.
True gamers & people who still play FAF like me have known about Sanctuary: Shattered Sun since it was announced...The hypes its building needs to be justified with an actual gameplay video like what was first released for supcom at E3.
@@peterc504 Yeah, Gyle promoted Sanctuary, which means almost everybody knows about it. It's Zero-K that gets overlooked.
@@Puschit1 zero-k overpromises and underdelivers ... there is nothing to overlook
@@MrTBSC That totally depends on what you want from an RTS/TA-Successor. BAR is to Zero-K what StarCraft was to Total Annihilation imho
To be honest Planetary Annihilation Titans had some genuine fresh ideas like 3d planets which are used as an active gameplay mechanic. Players could also use one planet to smash into another destroying a massive no of enemy units in an instant.
Also Kickstart is actually a marketing tool for companies to gauge interest in their product and if the kickstarter goal is met certain funding private entities then make the actual investment in the game for its development. No RTS game gets made in 2 million dollars. Also the comparison made to No Man's Sky is incorrect, No Man's Sky had insane sales numbers thanks to the hype which allowed them to continue development.
He's not saying that it's based on 2 million dollars (though that's bullshit anyway because there are a great many free RTS games out there made off of infinitely less money)
he was including the sales of the previous game AND the Kickstarter.
@@KaiserMattTygore927
there may be low budget games but good luck getting a triple AAA RTS out of nothing ...
Honestly i think there is a very big chance of Industrial Annihilation commiting the same mistakes as PA, those being forgoing much of the complexity of previous games and betting in a poorly thought out gimmick. I mean, the elements IA wants to mix (RTS and factory management) seem simply incompatible when you think about it.
TA and all its successors have only two resources, Energy and Metal, which flow in and out constantly over time. Factory games on the other hand are all about having lots of resources that then have to be processed, shipped to different places to become products and THEN used. The fun from these games comes from tackling the logistical issues and nothing else, while RTS games are all about the action, with little thought give to how the resourcing itself works.
Combining the two seems like a great way of getting the worse aspects of each game, as either the factory side will be too undercooked to be satisfying or too complex to manage in the heay of battle. Even witnout the massive red flags surrounding the devs and their company, i seriously doubt this game will actually manage to be anything but a gigantic mess. I do hope im proven wrong, but im definitely not holding my breath
I could see the concept of a hybrid RTS/Automation game working as a casual Single Player experience. You would work through production lines, moving troops and workers across the map as you expand, scale up and fight against and into enemy territory. Just run it like that small family of RTS games that cropped up when They Are Billions popped up; lean into that casual, slow-paced, city builder style RTS.
Having said that, blindly merging Factorio with Total Annihilation is a fine recipe for micro hell.
@@0freeicecream956 Isn't that what Stronghold already was? Also the Settlers games?
@@ArawnOfAnnwn Huh, it's a bit more Majesty/Dungeon Keeper than where I was thinking, but yeah, that's pretty on the money. At least, going off memory, been a while since I've played some Stronghold.
They'll have to do a free demo/beta before release for me to even consider a preorder.
Also, if you want a game with factory/RTS combined, DORF is looking to be one like that.
to me DORF more looks like a traditional RTS, i doubt it will have much of the factorio genre to it if at all ..
but definitively looking forward to it
@@MrTBSC DORf looks awesome
Dark Reign had some basic automations for units to think for themselves. We really need more of this in an RTS.
Beyond All Reason seems a more mature successor to Total Annihilation, and it already exists.
its not a successor since it use the copyrighted material owned by ATARI
and its GREAT
@@Zade_95 surely the best freeware ever that can compare with many commercial in better if we just considere tha playability and the fun
what make the real diference is the lack of cosmetic and story telling
@@omnianti0 But Atari no longer owns Total Annhiliation. Wargaming bought that IP back in 2014
@@Groza_Dallocortwargaming or whoever its still not zk or bar own
is wargamng another crazzy stacker of ip ?
Great Video, as an indie studio/developer of RTS we count on channels like yours to give us solid feedback on these new games as we develop our new RTS. Its unfortunate that these new RTS games make claims when what everyone wants is a fun, playable RTS with all the key RTS gameplay pieces. I know we have purposely steered away from making claims and focused on making a fun RTS experience. We recommend not supporting any developer until you get to know them and see actual gameplay. Have fun everyone and good luck in your battles! 👍
While the idea of a RTS mixed with factorio is a cool concept I will never forget the betrayal that was PA titans. The guys csn piss off.
Might want to keep an eye on DORF then.
why does EVERY SINGLE "sequel" of Supreme Commander:
1. look lower poli and its units more toy-like?
2. reduces complexity, such as game mechanics, resource number, factions?
It happened with SupCom 2, then again with Planetarry Annihilation...
Guys just make Supreme Commander:Forged alliance TWO. basically copy everything, buff the graphics, and provide multi-core support for it. That's literally all you have to do to make a ton of money - take the best RTS of all time and modernise it.
Don't buy a product before it exists. Investments are a separate category of purchase. The mingling of these two is sus to say the least.
I am still heart broken over human resources because it looked so interesting and no one ever done anything like it and if they have PLEASE LET ME KNOW
nope, it's dead ... shouldn't even have been pitched with how the state of PA was back then ..
We all know that TA 2.0 is BAR.
Supcom 3 will be Sanctuary shattered sun.
And ZERO-K the best of them all ! :D
(But the ugliest.)
That aside, I do want a new TA medieval fantasy style. TAK was cool but had its issues.
I have some neat ideas for it.
You would fight on the battlefield with portals to call in troops and kill the enemy wizard. (Commander).
And you d get a second screen to build and grow your city, outside of the actual battlefield. All in real time.
You have a base building free from harm. And a battlefield only to pick ressources, build defences and spawn in troops.
TA Kingdom biggest issue solved: have 2 resources lol
I LOVED TA:K.
I really would like to see BAR have melee based units since I could see them being good skirmishers even if they have to get up close, like how some units specifically had perks for melee specialty in Zero-K. We'll likely not see any melee units though, a bit saddening to me but it's their game, and they're also the ones who made Zero-K
@@kanseidorifto2430 no. The Devs who made ZERO-K are not the same ones who made bar.
@@jacksheldon8566 huh... I was under the impression it was due to how the game is talked about it on BAR discord at times... who actually produced it then?
I was one of the backers for planetary annihilation, I remember how much of a fuckup it was. Nothing they could say could give me confidence in them. They gotta prove it.
I can remember to have finally received my planetary annihilation kickstarter goodies after 2 years of waiting
Good stuff Zade, rare to see someone diving into the business side of 'the game' :)
I agree, this is one to let sit for a couple of years after release, and then assess its worth.
0:45. Exactly. When trailer said "From the creators of Planetary Annihilation", I knew I will not buy it.
So much expected since Supremme Commander and Forged Alliance... Man, what a game. Well, I think I've to keep trying and watching spiritual successors. I've notice that I was one of the angry community members that post on steam forum at 3:48 🤣
if you haven't
Mindustry is like this, + its free and light but more focused on factories than rts
Regardless of whether or not it's a spiritual successor, the inclusion of factory mechanics like conveyer belts is something that I believe should have happened sooner in RTS. We always think about the battlefield as a series of bases that need to be taken and pushed back, but they are almost always just a cluster of buildings that are not connect by anything tangible. This is a sure fire way to make it seem as if you are truly building a base of operations to maintain your foothold on the battlefield.
... i'm open for it if it really brings anything new to the RTS table ... but bringing factorio mechanics just because to make sense of having bases
may not make it fun to play and at worse complicate the macroside of an RTS game ...
how did they even get the number 3.8 billion gamers worldwide
i have no idea brother
Human Resources was the only game mentioned in this video I actually really wanted to play. The rest are fine, and I enjoyed SC1-2 back in the day, but Human Resources really seemed like something from outside of the RTS box.
100% don’t trust this company and dev team. Like you pointed out, their history is really rough. I was not a big fan of their games, again like you said, the fights were boring visually and fights were always the same. I am excited for the factory aspect . It seems to lean more on Factorio side than RTS.
The integration of factory building mechanics is conceptually interesting enough for me to pay attention at least.
I really liked some of the ideas of Human Resources and really wanted to see that. I do love Dyson Sphere, but it lacks in the combat department. And I mean A LOT. You can mostly just use turrets for combat. I went into that expecting something closer to combat on close to Planetary Annihilation. I am highly intrigued about the genre mash of industrial + 'TA', but i'm unsure if these guys can do it. I have a feeling the industrial side of this will be lacking or just plain simplistic
Fuck, I remember needing either at least 8GB or 16GB of ram back when this came out, so I couldn't play it.
I'm not putting money down for this early, especially since it's already been funded, but I'll still follow the development of this game with cautious curiosity just because I'm so excited about the genres they're trying to blend. Whether it will turn out well or not is another story, so I'll just wait and see.
I just hope it's gonna be a good blend of RTS and automation gameplay. That sort of thing has only really been done by Mindustry before, but that game is really lacking on the RTS front, as much as I love Mindustry.
I'm gonna wait and see for the release of Industrial Annihilation though. You shouldn't preorder any game, really.
let's just make that flat "don't preorder at all"
From what I remember, 2k wanted kerbal for a new studio so they can get the street cred for it, so essentially tried to torpedo Star theory to force them to give credit to the new company.
yep
2k is such a shitty company anyway alsomost as bad as EA ... can't get people buying their sportsgames ...
and as if it's not enough they screwed iirc like 2 devteams with kerbal ...
I`ve seen a lot of stories about startup game devs who made huge money and then basically wasted it on luxury cars mansions etc, not gonna be surprised if that same thing happened here.
it's not like there weren't scams with KS either ... i forgot the name of it but there was a small town/villagebuilder successfully funded and the dev/devs just took the money and left
@@MrTBSC if you want to go through every scam kickstarter game it would probably take you a whole week, there are hundreds of them, vast majority of players have no idea how much time/money/skill it takes to make even a simple game.
@@tezwoacz "not interested in how the sausage is made, just want the sausage"
@@MrTBSC haha perfect analogy
People criticizing Total Annihilation is total consumer arrogance. This game is a technical wonder and certainly did innovate the genre.
You don't need to like it, of course. I prefer the rather simplistic Starcraft 2, too.
But thinking Total Annihilation owed anything is straight up insane. It's a well optimized, well working game that delivered what was promised, despite grand promises made. It got enough support as well.
Another weird thing about it that there's no steam page for it (or i was unable to find it) . I wanted to wishlist it, but i guess if you think about it, ppl wishlisting on steam for free kinda goes against preordering strat they're trying to do. And also thanks for letting me kow about BAR, it's first time i'm hearing about it!
The quality of PA can be reflected in the fact that even the main menu lags like fuck and has awful response time
PA was such a letdown. I waited for the entry price to drop from 90 dollars to 30. Played a few games and the only planet crash I saw was so buggy it glitched my whole screen, never even saw the explosion.
This + the main gameplay being mediocre and dull made me never bother with it again.
I played PA right after it entered beta (after they stopped charging $90 for the alpha access.) The game was fun, but i ended up spending almost as much time chatting with people in pregame lobbies to actually playing. Big team battles were fun, but bad peer to peer servers and limited people hosting made it rough. There would always be at least one full server, but if you found one with more than 2 or 3 slots open it could take 30 mims to an hour before everyone joined. The long waits led to people going AFK, so it created a cycle of the game not starting because someone is AFK and not readied, then someone leaves, then the AFK person returns until they too leave.
I really enjoyed PA Titans and found it really innovating. The way the maps work wasn't a problem in my opinion, that's what unique with the game. It's different and more complex than a flat map and that's the point. It added another dimension of thinking. The economy was also an upgrade from many other games. Lots of positives. However, the game to this game never really took off and feels poorly constructed. I'm no programmer but a simple gamer, but the pathfinding really isn't good and all longer games start to lag even to this day which really shouldn't be the case for such an old game running on a high-end PC. From what I've seen Industrial Annihilation looks more like a PA:Titans 1.5 than it's own game so I'll more than happily join in the sentiment that this one needs to be waited out until we know we are or aren't getting.
I mean I think the new game looks epic. They better get this right!
From what I understood Industrial Annihilation is not an RTS, it falls into the They are Billions/Allien Maruder strategy category me thinks. (Which sure it is a strategy, but not your tipical SC/TA one.)
if it's gonna be another "towerdefense/survival RTS" i think i'm gonna pass on it ...
It's pretty telling that Planetary Annihilation didn't feel nearly as over the top as 20 years old Total Annihilation. Shoot a big gun in TA: the screen shakes, the target explodes in a millions pieces. Shoot a big gun in PA: nothing happens.
sound design in PA was shit compared to TA....TA actually has some of the best sound design to this day, and best soundtrack of any RTS game...TO THIS FREAKING DAY.
Big Bertha fan? :)
@@Puschit1 big Bertha was heavenly..I still remember it as a 13 year old..ta was the greatest rts as a kid...
I tried to like Planetary Annihilation, but couldn't. I generally don't care about multiplayer. Singleplayer was boring, had weird progression and just lacked anything I'd expect out of a singleplayer experience, even compared to other 'meta-campaign' RTS games like DoW Soulstorm or Battle for Middleearth 2.
There are so many successors to Total Annihilation that nothing new should be considered a successor. TA established the ground work from which many RTS games have been built upon. TA is what Rogue is to Rogue-likes; what Demon Souls is to Souls-likes. It has become it's own subgenre of RTS.
I honestly find it hard to say how much of it is a subgenre as the only examples of it are either developed by a significant chunk of the same people since Cavedog (SupCom & PA), or built out of the original TA, heavily modded, and then spun off (BAR, Zero-K, and basically everything with the Spring engine). I struggle to think of any game that goes for the physics sim, flow economy, mass army approach to RTS that isn't in one of those two categories.
@@dominiccasts Whatever people are comfortable with calling it isn't really the point. There are a number of gameplay systems that were established by TA that when used in other games, official or not, is immediately recognisable and easily distinguishable from craft RTS or Relic RTS. The inclusion of these systems does not make the game a successor.
@@OodldoodlNoodlesocks There are games outside the Cavedog/GPG/Uberent/etc. chain of companies, or the Spring/Recoil engine ecosystem, that use TA's mechanics? I mean I guess Homeworld if you squint but that uses more of a C&C-style economy system. I'm really curious which games you are referring to because now I want to try them.
Oh good grief . . . the EA business model has infected yet another corner of the game development community. Fuckin hell . . .
when was the last time EA of all people made a new RTS game?
how long hast it been with generals 2 that was never done ... tiberian twilight 🤢
Dang, I thought that Star Theory sounded familiar. I'm still hoping that KSP2 comes through some how. I'll wait for IA to developed a bit more and give some actual gameplay footage. In the mean time I'll check out BAR, I somehow missed that 1. Thanks!!
With the dev team's entire history, I've no real faith in this upcoming game tbh, especially with how we've already got games like Dysonsphere project, which this game looks to be emulating, but will likely fail in execution.
It also doesn't appear to be doing anything ground-breaking or new for the genre, so I'm even less interested in buying it.
dysonsphere is more build up and survival like factorio was ... Industrial Annihilation i assume will focus more on the PvE/PvP side of things ...
@@MrTBSC Besides the "aktually", what else is there to go on at me for?.
I said I've no faith based on actual history that has actually happened and cannot be denied, so what are you here for?, to convince me?.
Or was the whole point to come here to "correct"?.
7:26 What is this Baa-rah game inspired by total annihilation. Add a Tag/Label for the game's name in the top corner when you mention it because pronunciation can be a bit off making it hard to search for the mentioned title.
Edit-From comment section I am assuming you are shortening Beyond All Reason. Are you Australian?
TBH i think Epic Games is just chronically out of money ever since human resources failed as a project. It would explain most of their business strategies, and KSP2 being the killshot on their finances explains why they are going super scummy now.
.... you mean uber entertainment what does Epic, the creator of the unreal engine and fortnite publisher have to do anything with it ? ...
I'm still hoping for Human Resources to be a thing. Who knows if this game succeeds they might finally do it because an army of Cluthulus vs Mechs is an awesome idea. *ring ring ring* Oh hold on I need no medicate *HUFFS HOPIUM*
Ah, okay I've now watched the entire vid and... I now get it.
"How dare a game developer that delivered on all of its kickstarter promises and made a really unique game ask for more money for an expansion pack that adds tons of new content? how dare they then move onto another game and ask for money for that too instead of just delivering endless free updates for over a decade?"
Yeah, gamers like this are the reason games suck nowadays. Planetary Annihilation was amazing. Uber deserved every penny they got for it. Titans was a whole expansion pack on the formula of Starcraft Broodwar and there was nothing wrong with selling it like one. Industrial Annihilation looks great too and anyone who has a problem with paying this dev team to make a new game should go back to endless EA slop and stop wondering why the state of modern gaming sucks.
It's you. You're the reason. Every time a developer tries to do something right you shit on them for it.
This company is literally re-releasing the same game 3rd time now ... atleast imo.
i really want Industrial Annihilation to be good like i want it to come out on steam and not die before release it looks like exactly my kind of game. i wont be crowd supporting it but i will preorder on steam to show my support
You are challenged by PA's camera controls + aren't impressed with PA but you think BAR looks better?
LOL...
but yeah I don't think pre ordering IA or funding it is a great idea.
no point to speculate.... just wait and see you don't lose anything.
I mean I have concerns about the premise. what I love about RTS is being quick and teching up fast or rushing. What i love about satisfactory is taking my time to optimize. These things seem in conflict..
You are sorely missing the fact that Jon Mavor who is the game designer was the lead engineer of Supreme Commander, so yes, this is a descendant of the lessons learned in the annihilation game series. Your video comes off as quite negative - you should ask yourself who else is investing or building for RTS audiences these days? Of course they will try to build hype to capture audience and investment because they need to in an arena where FPS and RPG game genres have been so dominant throughout recent years. Saying this as a long time fan of SupCom since it's original release - Forged Alliance was and still is the best game in the annihilation sub genre but I'm hopeful this game can capture and reignite some of that magic.
Have you played BAR? It's SupCom but modernized.
@@mdc123-v2vnah Bar plays completely different. Buildings and commanders are made out of paper.
Also the atmosphere just isn't even close to TA and SupCom.
Still it's an awesome project for people who like it.
for you i think sanctuary will be more what you are looking for ... iirc there are devs/communitymembers that did mods on both SupCom FA and 2
I had the exact same thought as you when I saw they announced it looking for money. 3 Million units? Ok, I get it, probably a third of those units were just titans sales lumped in with the total number, but if you can't finance your own project after that, then the business model simply is not viable.
I'd love to play this game. In a perfect world, it'd probably get made. But it does not seem like something that's feasible.
I think gamers should just send the dev's ALL their money so the developers can pay someone else to make the game. I'll wait to see what happens. Do I smell a rip-off? I watch the Zade Channel because he pulls NO punches and says it as it is. 👍👍
Personally i feel like the concept is cool, A factorio experience + strategy is certainly unique. That said i do struggle to see how they would make it flow.
If the game is supposed to be played with any decent speed you need sacrifices on the micromanagement front of your factory in wich case whats the diference between this and say suprime commander? All that it rly is is having a connection mecanic between your resources and your production + getting hammered on your factory line would be very painful to repair.
I love PA:T, what is the current criticisms minus the early mistakes?
I have to agree with the criticisms you mentioned. It does look cool, but it's a wait and see type of deal.
As I understand it, Planetary Annihilation TITANS utilized technology which was developed for the Human Resources project, since Human Resources was built on top of Planetary Annihilation. TITANS was essentially their ambitions for Human Resources scaled down to what they could actually achieve with the money they had. I wasn't too upset about the money situation: I was more concerned with the fact that Planetary Annihilation just wasn't very fun to play and I think that might even be because Total Annihilation just wasn't very fun to play. It seemed to limit you not by strategically relevant limitations, but just by how fast you could click the mouse. I am more interested to see Zerospace, which is a StarCraft II spiritual successor. However, I will be looking at Industrial Annihilation anyway, because Factorio is fun and RTS is fun so a Factorio RTS might be fun? Possibly? I mean it's not impossible right.
APM doesn't matter in TA-likes ... that's a horrible misconception, the same with actual micro intensive games like starcraft ...
micro is not what wins you matches ... it's macro/economy ... micro only ever matters at the absolute top ...
it however is a simple matter of fact in any rts if you don't keep up expanding your production were as your opponent does you will fall behind ..
Personally I'm of the opinion that it's never a good idea to pre-order. If the game is good you can just buy it when it comes out and if it isn't you don't have to buy it.
no, raising 2 million dollars an actual decade ago does not in fact mean that you should have enough to fund the development of a new studio sized game now, or that you're done needing investors forever. I don't think you actually do know that game development is expensive.
At 0:37, they even reused the Planetary Annihilation UI.
I stopped pre-ordering games back in 2011 after SWTOR, and I’ve never backed a project because I simply don’t trust gaming companies anymore.
As for factory games, they’ve never appealed to me, and I struggle to see how their gameplay mechanics could be effectively combined with the fast-paced action required in an RTS.
That said, I disagree with your view that PA and Titans were bad games. I think Titans remains relevant even in today’s RTS landscape. No other RTS offers (admittedly small) planets as maps, let alone the ability to hurl those planets at your opponent.
Aesthetically, I’ve always appreciated the simplicity of PA's design. I think it has aged remarkably well-it’s timelessly beautiful, in my opinion.
im keen on a factory rts type game on a large scale, at best i do hope this inspires people to make games like it
i think this is merely a matter of time
3 million x $15 is 45 million.
3 million x $0 is zero.
That's why they didn't give it away.
How's Intercept Games doing nowadays I wonder
:\
Human Resources flopping should be a reminder to everyone that preordering won't ensure the game comes out.
human resources flopping was a simple matter of Planetary Annihilation not having been finished for release and as such people simply didn't back it's Kickstarter campaign
it failed to reach it's funding goal so it wouldn't have been started anyway as the devs wouldn't get the cash in the first place ...
Even though I agree with you using my brain, my heart loved Planetary Annihilation Titans and I love Dyson Sphere Program (not as much as I love the other), so the mix of both here is hard to ignore. And I disagree with you on the part of PA Titan's quality, as I think it was and still is a really good game.
If I had money spare I'd preorder, just because I think it's worth more than other games/hobbies
i backed PA for beta back in the day (the only game i ever gave cash beforehand) and as much as i enjoy it ... nope not gonna do that again spare cash or not ... there just went too much wrong with Uber/PA inc.
The Golden Age of RTS, when you had really AAA games in the genre, ended with CoH2. This "spiritual successors" feel sterile, too much nostalgia.
I never had any issue navigating around PA.
Two things I did not like on Planetary Annihilation were the single faction set up and how the game seems to chug on modern computers and their "fix" is for you to go into the Nvidia settings and change so much stuff itll make other games start to chug. No machine with 64 gbs of ram and a 30 series card should struggle to play this game
iirc the problem with the hardware was on the planet generation side ... what doesn't make sense in your sentence is that ain't GPU related but CPU/RAM
single faction was simply cause of budget reasons ...
For those of you looking for a real Industrial Revolution - Dyson Sphere Program
We need a game similar to Human Resources, I vividly remember watching the trailer when it first came out, then got mega disappointed when it got cancelled.
who knows if Industrial Annihilation succeeds it might be possible some time later ...
i have yet to see any other dev going for a cthullu vs matrix/skynet RTS that involves humans/sacrifices as literal resource or anything close to crazy as that .. (speaking of sacrifices: remember the third person RTS game Sacrifice?)
instead we "just" (not that i want to talk bad about them ... yet) get more starcraft/warcraft likes with stormgate and zero space
I backed PA and personally I have no major gripe with the developers - I think they were genuinely caught off guard by the community reaction to the Human Resources pitch and I get the impression having followed the development that the Titans decision was driven by financial constraints more than anything. I'm not saying they should be excused for everything however I think the truth is that the money raised and made on sales got spent along the way.
With regards to the funding mechanism for Industrial Annihilation - that actually makes a lot of sense given the issues they ran into with raising money from fans on Kickstarter - many KS backers put large sums (1k+) into the project and that lead them to feel and act like an investors, however without any actual share of the company. With this approach they are allowing backers to actually be a shareholder as that is what so many backers really wanted to be with PA. I think that also explains the way they have pitched it - which is essentially like a Kickstarter pitch + shares.
Honestly to anyone looking at this game and wanting to play it right away. Mindustry is exactly this and well worth your time and money
I Like the look of industrial annihilation but as as been said there are too many red flags, i still remember PA, and What happened with human resources, didnt back either of them and was glad i didnt, this one will be no exception, if it releases i might pick it up but till then im staying clear and watching
TBH all the stuff shown for Industrial annihilation could just as well be put in a big update for planetary annihilation instead.
Yea right then they make 0$ lol
A bit off topic but what went wrong in people's head after Supreme Commander? To this day I still play Total Annihilation and even at higher resolutions I can differentiate my units. With Supreme Commander and everything that followed I just see smalle dots...then icons when I zoom out. How come it does not disturb anyone else? I like to be in contact with my units, to see their movements, to see the engine at work....yet I am either stuck to watching 5 units up close or I'm forced to zoom out to coordinate a larger army where I completely lose touch with the game...I command dots on the screen.
I agree with this...but i feel to a certain point theres really no need for 1000s upon 1000s of units...Im with you on watching the battles at a certain level like TA provided.. I still think the action in TA is better than Supcom. I actually HATE the larger maps in supcom bc it feels like a building sim where you jus build bases and very little fighting..I enjoy the smaller maps in Supcom bc it feel much more like TA.
@@peterc504 And yet all the other ports even the free BAR are all about this. Planetary Annihilation etc. I just don't get it.
@@Szederp in with you man I try to host smaller maps on faf but no one wants to play them.. they all want gap and the bigger annoying maps.. I'm actually hosting a map on FAF right now lol
@@peterc504 Please enlighten me, we might even discuss things. Ty.
@@Szederp enlighten you with what? I just explained the problem with supcom.. the bigger maps are the issue
I was a Kickstarter backer of PA - I was disappointed in the game. The Titans expansion didn't really make me like it better... But you know what reward I DID like from that Kickstarter? The soundtrack. I really do like the soundtrack to PA.
A lot of fair comments made here, but I love Planetary Annihilation and Titans. I'm looking forward to this game, but I'm little concerned about the conveyor belts...
Totally agree with this vid. I founded the original PA and was so disappointed and felt betrayed at that time. Never gonna trust those ppl again.
i like planetary annihlation (i still play it with bots from time to time) but yeah, the developers never looked very trust worthy, i dont recommend putting money in this, if you really want to give them money, buy planetary annihilation
its a good game, its fun, it haves a couple of very good mods, and most importantly, actually EXISTS
this one instead, we still dont know if it will be good or just not terrible, or even releasing at all
dont be paranoid, but also dont trust just anything that looks good
I loved PAT and PA itself felt... empty, I didn't really know the drama going on behind it as I got PA originally, played it for a while and then got bored, same issue I had with TA way back when. PAT I put a good bit of time into and never spent a cent in it beyond buying it for 90% off as an original adopter of the game and felt I got my money out of PA/T. IA I am tepidly excited for as I love the scale and it looks like we'll finally have another faction to play with that isn't modded in. Which is sorely welcome.
As it is, I have Tempest Rising to look forward to, HW3 I'm still nervous about, more so with the recent layoffs at blackbird. But if it comes out on may 13th it's an early birthday gift for me and hopefully its good and the story is better than HW2's rather... vague flaccid MacGuffin chase.
just a quick note if pixel grafics isn't an issue for you maybe check DORF
Mindustry exists, just play that if you think the idea of a resource chain management game + RTS layer is neat!
Mindustry may exist but it has very dated graphics, horrible difficulty curve and plays more like Factorio/Tower Defense hybrid. I'd say Desynched is the way to go if you want a Factorio/RTS hybrid.
You pretty much nailed it :P
I liked the old Supreme Commander 1 the most, it just felt better and more detailed than planetary Annihilation. I would love to send a Cybren Spiderbot in the front again.
IT was bc PA is cartoony....it ruins the gritty feel that supcom had....
@@peterc504 the thing is with how big/large the planets are SupCom's gritty aestetic just wouldn't fit
clarity/visibility was also to be taken into consideration to quickly distinguish the units up close when not always zoomed out ...
I saw the announcement first on Steam, so I went to look at the trailer, and then I wondered... hey, is the voice announcer AI-generated? which was my first red flag.
Is it strange to have to pay for more content? As you said, development is expensive so expecting infinite content for free is super greedy on your part.