@@janematthews9087 knowing riot those mechanics will be added to specific characters, that way they have an easy "make money" button by just adding more skins for the characters that are played for their complexity
Yea it's absolutely in the same vein as that one smash tournament, bad things happening to good people. Like so long as we let players know they're willingly signing up for some nonsense.
I assume it’s due to his edgier content, riot tends to be a very progressively minded company so they’re probably not a fan of woolies racism and slavery jokes funny as they may be
Lets take a game genre that produces salt in large quantities, plunge it in the most toxic LoL fan base and then expect them to play with a partner. Someones gonna have an aneurysm 😂
Oh my god I seriously cannot fucking wait. I started playing League over the winter and I haven't felt more out of my depth playing a game in a long time. I would love to hand out some payback.
Reggie asks what the equalizer is for skill and I honestly dont think Riot cares about that. Woolie got it totally correct about what happens in League of Legends. At low levels people simply are not using all the concepts and mechanics and you will hit a brick wall at a certain level until you do. It's ONLY Japanese fighting game developers that have become so obsessed with this idea, every other genre trusts that they're making a good game that people will enjoy and will simply play and get good if they enjoy it. All you get is an MMR system that hopefully pairs you with equal teammates and opponents. Ironically what people call the baby game from a baby company is from a company that produces a MOBA, a Counter Strike clone, and a card game, all genres that are absolutely complicated with a ton of unique concepts and jargon that are not transferable to other genres and throws people to the wolves despite all their games LOOKING casual. MOBAs are often described as being impenetrable and social experiences with them terrible yet still DOTA and LOL have some of the largest player bases and are the largest spectator games with the largest tournament winnings in gaming. Because fundamentally DOTA and Counter Strike are some of the most hardcore fucking games to ever exist, and Riot makes games in that genre every bit as hardcore (at high levels) no matter what people say and Riot managed to get hundreds of millions of people to play them.
Yeah and now this game will also have what was seen as the common excuse to dodge all this in that "oh but in league you are doing coop, you can blame other people" You can here too!
I'm hoping part of the solution is some Unga Bunga characters like Riven. Schmix me when I've got a sword that can hit from cross-screen during install.
@@NavyPheonix that said, if I was a gambling man I would bet you money Riven is on the base roster. She's an easy pick for a Rekka character. Which, with the easy inputs lends nicely to a button mashing/dial a combo type deal for less practiced players. Like I imagine both of them will feel approachable in the "I'm just hitting buttons lmao" kind of way, but different versions of that feeling.
I seriously suggest for people to also check out Cerebrawl which is also another 2v2, 4 player fighting game that's being made. It has a different take on the tag team systems and has both players working together much more, especially when it comes to positioning with calling assists! It's still early access and with only 4 characters but it's shaping up to be something really special.
@@imSoCalamari yup it's still around, progress is definitely slow but work is being done on it every Tuesday and Friday on stream. The state engine got updated so more things is possible and Eliot is working on animations by himself.
I hope there's a large normals type zoner like Dhalsim and Axl. I'll definitely play the game even if there isn't but I don't see myself taking it seriously if I can't press the zone buttons
If Thresh is in it, you know he'll be a normals type zoner. In League, he's a support who uses a hooked chain to grab enemies and pull them closer for others to finish off, and since Project L is using a lot of League mechanics, I can imagine they'd keep Thresh's hooks for long range grapples or normals.
I'm not quite sure this one will get casuals in just because this is almost like an anime fighter in terms of mechanics. Just imagining how much salt it'll produce when people get juggled in the corner helplessly.
This is easily solved with decent matchmaking. SF6 is full of new players. And noobs can get tossed around by Manon killing you in like 3-4 guesses (which will be very easy since a noob won't know to jump) or destroyed by Honda spamming beadbutt buttstomp
@@nahuel3433 Yeah but the speed at how it happens is different. That quick reset after every match and every interaction makes losses sting less in SF6 compared to most FGs.
@@fenrir3097 Well we don't know the speed here. The game is so undercooked a bunch of the animations glitch, there are only 4 semi functional characters and according to Sajam all the UI was done the week before so they could play. For all we know the next fight in the final game will happen before you are done pressing the button.
the target of this game is for people like me. fighting game veteran of 4 years who can do 100 shoryukens on each side from standing or crouching, but can't do a shoryuken in response to a jump-in because i see the jump-in and panic and my hand goes asikhDFVBiasyefbvyiasdrefgb i'm not too dumb to play the game, i make reads, i know what i should do in a lot of situations- my hands just aren't there for it, even though in an environment where i'm simply asked to do the combo or the inputs i can do them cleanly over and over.
Im excited to play it but idk if this is going to be the giant splash that Riot may be looking for. Its design appeals to a very specific crowd that idk if the majority of League players or casuals will be interested in it. Game looks fun but idk.
I'm interested to see what they're gonna do with a real caster. Ahri is a mage, but she already plays super close with short ranged spells and chain-dashes. Or maybe they just don't. Is Lux still the game's poster character?
@@mydrillasanjay5397 You know I think the Cameo system from MK12 would have worked pretty well for Project L. Have a nice place to put characters who don't really fit as having normals that make sense for them like Xerath or Lux or Lulu or Karthas
If there is a robust single player campaign that allows you to actually play your characters (unlike SF6) I think it will help people learn their characters move set verse the roster. Allowing people to take those skills (even if basic) into real matches.
SF 6's method is more than fine. On WT you can tkae the moves of the character you like and make yourself some working bread and butters. Sure not everything translates to the multiplayer with the actual characters but that doesn't matter because you'll basically have to learn and unlearn bad habits from fighting bots from scratch. You can go though an entire campaing of a story mode without knowing that your basic BnB is unsafe on block against mashers of 4 framers because most bots won't be mashing jabs on defense.
Their card game has a very basic single player rogue like game mode which would be pretty cool. Doubt they'd have a full on story mode although I'd be happy to be proven wrong
So long as they have designated queues for how many players you can be matched with/against, then the 4 player stuff is a welcomed inclusion. But If I decide I want to play solo queue and I get matched against a duo, I’m going to be upset.
@@dnd402 Typically, you can get a read on how a person plays after maybe a round or two and you can adapt a strategy to beat them. I feel like needing to get the download on not just one person, but two people in a match (especially in a game as fast paced as this one) has the potential create a heavier load on the mental stack in a game where you’re already focused on not getting schmixed out the wazoo. Couple this with SonicFox tweeting out that certain tag mechanics are only available to duos because you don’t need to hold the tag button while someone else takes control and you’ve just introduced another can of worms into the mix.
To quote Sonic: “Whats cool about the 2v2 mode in Project L is that there can be asymmetry in it. For example, certain characters can hold their special move and tagout into their assist, but you therefore can’t use your special while youre holding. But if you have a DUOS PARTNER….👀”
@@dnd402 If that’s the case, then that would be totally fine. But it would also need to extend into matchmaking as well. There would need to be a solo queue and a duo queue. A solo player COULD opt into the duo queue to face duos; but I feel like solo queues should only be for individual players and not teams.
This seems like the most isolating and niche fighting game that could possibly be made. It makes Guilty Gear look like Soul Calibur I don’t see this getting much traction.
Than you: One, clearly don’t understand fighting game fan. Two, clearly don’t understand league fans, and three, you clearly haven’t been paying attention to the development of this game
It feels like they’re trying to make a casual party game (4 players and simplified controls) but with hardcore fighting game mechanics (tags/assists, grooves, and insane movement/options). To me, these things don’t mix. You’re trying to appeal to the FGC with all of these insane mechanics (as a love letter to fighting games of sorts), but you’re also trying to build a game that will attract people who have never played a fighting game before…?
Loving this trend of content creators ignoring how awful a company Riot is for clout. Company *literally* paid 100 million USD in a settlement to protect upper management.
It's because Riot has money. But that's what happens when you used your venture capital to destroy your sole competition. Riot would've been nothing if they hadn't killed Dota Allstars.
@@GimmeUhSammich the settlement was reached 2 years ago, not 5. And key part of it was "diversity training" which is a fancy way of saying that no one who was apart of the discrimination will get removed or demoted. It also shields those people from the testimony of the victims. Remember that these are people that made sexual threats to people. 100 million dollars is an insane amount to pay for a settlement and it means that a large number of important people at Riot had to be involved.
...like, there's just not enough screen space for everything they're trying to make happen here. Also: How tf you gonna make a fighting game out of Defense of Ancients and not have any attempt at a Jungling concept?
the official documentation is gonna call juggling "jungling" don't know what you could realistically do as an analogue for jungling in a fighting game, unless it was a character specific thing- maybe the Fuse system could have one where it modifies the assists/switch ins so that they come in in a different way, in order to simulate a gank
@@Hegataro I had 1 idea, think back to the old arcade game Primal Rage, dinsaurs and monsters fighting each other? there were humans running around on the ground you could kick or eat to recover a bit of health. Do that with Minions, every once in awhile a random minion spawns on one side of the screen, possibly on whoever is winning and if the opponent is able to get the minion before it reaches the middle they get a small buff or something, like a comeback mechanic.
@@ChronoTriggerHappyThat sounds really annoying and just way too much to pay attention to, you already have to watch out for handshake tag mix ups and overheads, now you're expecting people to also pay attention to random minions? People can only register so many things at a time.
I feel like the tags are already that a bit? Like in a game of league, if you are a laner, which is most people, a jungle is that one dude that once in a while appears with the assist when you need them so you double team your opponent. So assists capture that. Especially stuff like the burst animation I think is the Assist bailing you out of the opponets attack.
Because Jungling isn't a concept in fighting games. Jungling requires there to be a lane specific map, which fighters just don't have. League's Jungler champs make fantastic fighting game characters though, because they rely on combos to deal a ton of damage then dip before things get hairy. Vi is a classic example of this.
All those LOL players complaining about complexity being too much , this game is free if you cant even bother to learn it you need to move on this just isn't for you. No fighting game player would ever suggest simplifying DOTA or league cause they stink at it, because they understand skill growth
Adding to the thread of newbies getting stomped… the game being F2P basically locks out new comers to the genre. No barrier to making a fresh/Smurf account. League has had this problem for 5 plus years.
While I understand woolies excitement, I find myself agreeing with the sentiment that it is a shame that Project L are going so indepth with sauce. The brilliance of Rising Thunder was it's simplicity, and it kinda sucks that they are abandoning that design idea (Obviously its great for the team because they clearly want to make this)
great they can play that then, if someone think this is too complex they haven't put the bare minimum in the genre. Its like complaining the aim assist in console COD games isn't strong enough
@@ultraheaven8968 i mean, they can't (easily). And considering that one of the main appeals if Project L is the ease of access from LoL and LoR, it isn't that unreasonable to expect the game to be on the simpler side. Hopefully it works as woolie expects, and lower ranks don't see too much of it.
@@ultraheaven8968 Except they can't because Riot explicitly killed Rising Thunder when they bought the devs. This is very much the game that is being made *at the expense* of Rising Thunder. It's not a both exist situation.
I know this is still early, but it's a hard pass for me. The graphics looks like Adventure Quest and the UI , healthbars etc, looks like Nick Brawl, and there's no way in hell I would queue with a random player
I gotta say, I really don't like the art of this game. Not because of taste, but because I can't tell what the fuck is happening on screen while moves are coming out.
@@ultraheaven8968 thank you guy. i think it is exactly as cool and constructive as "looks great!". if youd like to know more, the game looks like its impossible to balance and the developers dont care. its designed so you can create fake drama between esports team members and not to be a 1v1 fighting game, and maybe thats cool for some people, but i dont think its going to have mass appeal. the odds of it making more money than your average fighting game are pretty high. the odds of it selling as much cosmetic unlocks and minibuy shit as League or Genshin are pretty low. the odds of it retaining a player base for more than a year are very low.
@@Vanity0666 as someone who knows nothing about league other than it makes lots of money, the characters look generic but still have way more individual identity than something like DNF Duel. i think the 2v2 thing being the main focus is a mistake and everything woolie said about screen pollution and it being hard to follow for normies is right. one of the main complaints about fighting games i hear from a lot of people who don't play them is that its all "too fast", and they cant follow whats happening. with this? the COMMENTATORS won't be able to follow whats happening
"riot, how many mechanics do you want to add to the game?"
*riot stares sweatily at League*
"all of them"
"all of them?"
"ALL OF THEM!"
Weak defensive options though.
Weak burst system, expensive push block, very dangerous to use parry, no alpha counter, no snapback, no just block.....
@@janematthews9087 Eh a bunch of these can get tweeked, this is like a great looking alpha.
@@janematthews9087 truly the dark souls of fighting games
@@janematthews9087 knowing riot those mechanics will be added to specific characters, that way they have an easy "make money" button by just adding more skins for the characters that are played for their complexity
Blazblue is just watching from the window saying: “Yes….Ha Ha Ha….. YES!”.
i think that Ahri green color skin might be a morrigan refrence
who
@@OGR-4394 clearly you're new here
@@OGR-4394An untainted soul! So pure, so young!
@@Americanbadashh they mispelled morrigan and I was being dick
Riot always puts out green chroma skins as rare skin chromas usually used for partner (influencer) give aways. It's not a reference to anything 😅
Imagine a whole ass 2v2 tournament where you run 2 pools per match by randomly pairing 4 players from 2 different pools. Pure pandemonium.
Great for the viewers, god awful for the players…
Yea it's absolutely in the same vein as that one smash tournament, bad things happening to good people.
Like so long as we let players know they're willingly signing up for some nonsense.
the fact woolie didnt get hit up from riot is just not ok.
They heard him and Pat dunk on their sexual harassment shit on the podcast, smh
average fighting games tuber:
@@iller3 He was good enough for Arc Sys, and Capcom
I assume it’s due to his edgier content, riot tends to be a very progressively minded company so they’re probably not a fan of woolies racism and slavery jokes funny as they may be
Why they invited that dirtbag Leffen and not Woolie pisses me off.
I can smell it. The grudge 😆
Pray that Woolie will like the game at EVO, Riot! 😂
Biggest surprise is Clockwerk's crazy old man beard.
Gotta present that wisdom somewhere.
always good to see OGs doin what they love
Lets take a game genre that produces salt in large quantities, plunge it in the most toxic LoL fan base and then expect them to play with a partner. Someones gonna have an aneurysm 😂
Oh my god I seriously cannot fucking wait. I started playing League over the winter and I haven't felt more out of my depth playing a game in a long time. I would love to hand out some payback.
Reggie asks what the equalizer is for skill and I honestly dont think Riot cares about that. Woolie got it totally correct about what happens in League of Legends. At low levels people simply are not using all the concepts and mechanics and you will hit a brick wall at a certain level until you do.
It's ONLY Japanese fighting game developers that have become so obsessed with this idea, every other genre trusts that they're making a good game that people will enjoy and will simply play and get good if they enjoy it. All you get is an MMR system that hopefully pairs you with equal teammates and opponents.
Ironically what people call the baby game from a baby company is from a company that produces a MOBA, a Counter Strike clone, and a card game, all genres that are absolutely complicated with a ton of unique concepts and jargon that are not transferable to other genres and throws people to the wolves despite all their games LOOKING casual. MOBAs are often described as being impenetrable and social experiences with them terrible yet still DOTA and LOL have some of the largest player bases and are the largest spectator games with the largest tournament winnings in gaming.
Because fundamentally DOTA and Counter Strike are some of the most hardcore fucking games to ever exist, and Riot makes games in that genre every bit as hardcore (at high levels) no matter what people say and Riot managed to get hundreds of millions of people to play them.
Yeah and now this game will also have what was seen as the common excuse to dodge all this in that
"oh but in league you are doing coop, you can blame other people"
You can here too!
I'm hoping part of the solution is some Unga Bunga characters like Riven. Schmix me when I've got a sword that can hit from cross-screen during install.
@@NavyPheonix Well I mean have you seen Darius' level1? that shit seems to hit full screen.
@@NavyPheonix Darius is right there.
Which does also line up with his League playstyle. You walk forward and throw out big buttons.
@@NavyPheonix that said, if I was a gambling man I would bet you money Riven is on the base roster.
She's an easy pick for a Rekka character. Which, with the easy inputs lends nicely to a button mashing/dial a combo type deal for less practiced players.
Like I imagine both of them will feel approachable in the "I'm just hitting buttons lmao" kind of way, but different versions of that feeling.
Maybe Woolie should start doing fighting game content if he wanted to get the project l invite :)
Local RPG streamer not invited.
You misspelled Woolly
It would be so fucking hilarious if his invitation got sent to WoolieGaming
Riot would be very smart to send y'all a copy. Having Reggie and you fooling around is gonna make waves
I seriously suggest for people to also check out Cerebrawl which is also another 2v2, 4 player fighting game that's being made. It has a different take on the tag team systems and has both players working together much more, especially when it comes to positioning with calling assists!
It's still early access and with only 4 characters but it's shaping up to be something really special.
Cerebrawl still exists? Last i heard from that game's development was like 5 years ago
@@imSoCalamari yup it's still around, progress is definitely slow but work is being done on it every Tuesday and Friday on stream.
The state engine got updated so more things is possible and Eliot is working on animations by himself.
The white Ranger Helmet….I LOVE IT
I'm glad you actually have to KO the entire team to win.
I hate tag games where first fighter down loses.
I hope there's a large normals type zoner like Dhalsim and Axl. I'll definitely play the game even if there isn't but I don't see myself taking it seriously if I can't press the zone buttons
If Thresh is in it, you know he'll be a normals type zoner.
In League, he's a support who uses a hooked chain to grab enemies and pull them closer for others to finish off, and since Project L is using a lot of League mechanics, I can imagine they'd keep Thresh's hooks for long range grapples or normals.
Imagine they put Azir in the game and he just spawns dudes the in the middle of the screen and then pokes you with his big ass spear
yikes zoner players are AIDS
Thresh, zac, nilah
Man, I'm seeing 1k subs channels claiming they played Project L. If they are telling the truth, they really did Woolie dirty.
I'm not quite sure this one will get casuals in just because this is almost like an anime fighter in terms of mechanics. Just imagining how much salt it'll produce when people get juggled in the corner helplessly.
I thought this back when they announced 2v2 fighter.
This is easily solved with decent matchmaking.
SF6 is full of new players. And noobs can get tossed around by Manon killing you in like 3-4 guesses (which will be very easy since a noob won't know to jump) or destroyed by Honda spamming beadbutt buttstomp
@@nahuel3433 Yeah but the speed at how it happens is different. That quick reset after every match and every interaction makes losses sting less in SF6 compared to most FGs.
@@fenrir3097 Well we don't know the speed here. The game is so undercooked a bunch of the animations glitch, there are only 4 semi functional characters and according to Sajam all the UI was done the week before so they could play.
For all we know the next fight in the final game will happen before you are done pressing the button.
Project L is power rangers + riot money
No its MVCI with Riot money
Late midnight WoolieVS posts???
Absolutely nobody is gonna actually play 2v2 lmao, everyone will go solo
Betting now
4:00 The real new tech.
the target of this game is for people like me. fighting game veteran of 4 years who can do 100 shoryukens on each side from standing or crouching, but can't do a shoryuken in response to a jump-in because i see the jump-in and panic and my hand goes asikhDFVBiasyefbvyiasdrefgb
i'm not too dumb to play the game, i make reads, i know what i should do in a lot of situations- my hands just aren't there for it, even though in an environment where i'm simply asked to do the combo or the inputs i can do them cleanly over and over.
I hope Riven gets added to the roster, since her original moveset was based on Marth / Roy in Super Smash Bros. Melee!
Amazing reaction to this feature video!!
Im excited to play it but idk if this is going to be the giant splash that Riot may be looking for. Its design appeals to a very specific crowd that idk if the majority of League players or casuals will be interested in it. Game looks fun but idk.
I'm interested to see what they're gonna do with a real caster. Ahri is a mage, but she already plays super close with short ranged spells and chain-dashes.
Or maybe they just don't. Is Lux still the game's poster character?
Not really, though. Ahri excels at close quarters, even as a mage.
Xerath would be a hilarious zoner, happy chaos levels of carnage
@@mydrillasanjay5397
You know I think the Cameo system from MK12 would have worked pretty well for Project L.
Have a nice place to put characters who don't really fit as having normals that make sense for them like Xerath or Lux or Lulu or Karthas
@@mydrillasanjay5397 Nah, I can imagine someone like Samira. She already is Dante anyway.
Just zoners bro.
If there is a robust single player campaign that allows you to actually play your characters (unlike SF6) I think it will help people learn their characters move set verse the roster. Allowing people to take those skills (even if basic) into real matches.
I honestly doubt there will be one, Riot aren't known for having good single-player content.
@@AClockworkWizard single player in LoR is good
@@AClockworkWizard That Ruined King game was pretty cool. The one with Ekko was too.
SF 6's method is more than fine. On WT you can tkae the moves of the character you like and make yourself some working bread and butters.
Sure not everything translates to the multiplayer with the actual characters but that doesn't matter because you'll basically have to learn and unlearn bad habits from fighting bots from scratch.
You can go though an entire campaing of a story mode without knowing that your basic BnB is unsafe on block against mashers of 4 framers because most bots won't be mashing jabs on defense.
Their card game has a very basic single player rogue like game mode which would be pretty cool. Doubt they'd have a full on story mode although I'd be happy to be proven wrong
DBFZ has that tag team multiplayer mechanic going too
Can’t you only do that against raid bosses though?
Clocks face when he said there combined nick names as one.
His face screamed I don't know this white man.
😂😂😂
FUCK YEAH, PROJECT L
So long as they have designated queues for how many players you can be matched with/against, then the 4 player stuff is a welcomed inclusion.
But If I decide I want to play solo queue and I get matched against a duo, I’m going to be upset.
Im still learning fighting games, coming at this from a leauge angle.
Why would getting matched against a duo be upsetting?
@@dnd402 Typically, you can get a read on how a person plays after maybe a round or two and you can adapt a strategy to beat them.
I feel like needing to get the download on not just one person, but two people in a match (especially in a game as fast paced as this one) has the potential create a heavier load on the mental stack in a game where you’re already focused on not getting schmixed out the wazoo.
Couple this with SonicFox tweeting out that certain tag mechanics are only available to duos because you don’t need to hold the tag button while someone else takes control and you’ve just introduced another can of worms into the mix.
To quote Sonic:
“Whats cool about the 2v2 mode in Project L is that there can be asymmetry in it.
For example, certain characters can hold their special move and tagout into their assist, but you therefore can’t use your special while youre holding.
But if you have a DUOS PARTNER….👀”
@@TOKYO_SLIME ahh, i see, thats too bad. I wonder if that means all tournys will need to be 2v2/1v1 set??
@@dnd402 If that’s the case, then that would be totally fine. But it would also need to extend into matchmaking as well.
There would need to be a solo queue and a duo queue.
A solo player COULD opt into the duo queue to face duos; but I feel like solo queues should only be for individual players and not teams.
I heard one idea for a fuse that allows you to just do auto combos, which I thought was a really good idea
This seems like the most isolating and niche fighting game that could possibly be made. It makes Guilty Gear look like Soul Calibur I don’t see this getting much traction.
Than you: One, clearly don’t understand fighting game fan.
Two, clearly don’t understand league fans,
and three, you clearly haven’t been paying attention to the development of this game
I do find it “neat” however
Yeah lol. It is exactly the opposite of what normies and also fg players want. 2v2 lol.
It feels like they’re trying to make a casual party game (4 players and simplified controls) but with hardcore fighting game mechanics (tags/assists, grooves, and insane movement/options).
To me, these things don’t mix.
You’re trying to appeal to the FGC with all of these insane mechanics (as a love letter to fighting games of sorts), but you’re also trying to build a game that will attract people who have never played a fighting game before…?
I'll bet this comment will age like milk.
I bet riot will get you in for some dlc
Project L looks so hype
More like Project W amirite
Project SSS
Damn riot you missed a opportunity
Since this is a 4 player game, wonder if there will be "smash mode"
Loving this trend of content creators ignoring how awful a company Riot is for clout. Company *literally* paid 100 million USD in a settlement to protect upper management.
It's insane how there are only 2 comments about this. It's as bad as overwatch players never even thinking about blizzard being horrible
It's because Riot has money. But that's what happens when you used your venture capital to destroy your sole competition. Riot would've been nothing if they hadn't killed Dota Allstars.
@@StoneEagle194 Maybe it is because that stuff all happened 5 years ago?
Yeah, as a guy who actually works in and cares about the industry, wont touch Riot or Blizz with a ten foot pole
@@GimmeUhSammich the settlement was reached 2 years ago, not 5. And key part of it was "diversity training" which is a fancy way of saying that no one who was apart of the discrimination will get removed or demoted. It also shields those people from the testimony of the victims. Remember that these are people that made sexual threats to people. 100 million dollars is an insane amount to pay for a settlement and it means that a large number of important people at Riot had to be involved.
I mean, I did really like Power rangers.
...like, there's just not enough screen space for everything they're trying to make happen here. Also: How tf you gonna make a fighting game out of Defense of Ancients and not have any attempt at a Jungling concept?
the official documentation is gonna call juggling "jungling"
don't know what you could realistically do as an analogue for jungling in a fighting game, unless it was a character specific thing- maybe the Fuse system could have one where it modifies the assists/switch ins so that they come in in a different way, in order to simulate a gank
@@Hegataro I had 1 idea, think back to the old arcade game Primal Rage, dinsaurs and monsters fighting each other? there were humans running around on the ground you could kick or eat to recover a bit of health. Do that with Minions, every once in awhile a random minion spawns on one side of the screen, possibly on whoever is winning and if the opponent is able to get the minion before it reaches the middle they get a small buff or something, like a comeback mechanic.
@@ChronoTriggerHappyThat sounds really annoying and just way too much to pay attention to, you already have to watch out for handshake tag mix ups and overheads, now you're expecting people to also pay attention to random minions? People can only register so many things at a time.
I feel like the tags are already that a bit?
Like in a game of league, if you are a laner, which is most people, a jungle is that one dude that once in a while appears with the assist when you need them so you double team your opponent.
So assists capture that. Especially stuff like the burst animation I think is the Assist bailing you out of the opponets attack.
Because Jungling isn't a concept in fighting games. Jungling requires there to be a lane specific map, which fighters just don't have. League's Jungler champs make fantastic fighting game characters though, because they rely on combos to deal a ton of damage then dip before things get hairy. Vi is a classic example of this.
In LoL you can't choose your teammates apart from a duo. Here you get to go 1v2 at least. Good call Riot, you're learning.
All those LOL players complaining about complexity being too much , this game is free if you cant even bother to learn it you need to move on this just isn't for you. No fighting game player would ever suggest simplifying DOTA or league cause they stink at it, because they understand skill growth
Adding to the thread of newbies getting stomped… the game being F2P basically locks out new comers to the genre. No barrier to making a fresh/Smurf account. League has had this problem for 5 plus years.
The difference is that a league game is 30 minutes, a fighting game match is 10 minutes max.
@@overthemoon34 lol what fighting games are you playing that last 10 minutes. A match lasts 2-3 minutes at most
@@ultraheaven8968 I was being liberal with the amount of time, either way, that proves my point even more.
My issue is that i sadly played league so i instinctively can't like 99% of the characters. I'll just play the game to torment league players.
While I understand woolies excitement, I find myself agreeing with the sentiment that it is a shame that Project L are going so indepth with sauce.
The brilliance of Rising Thunder was it's simplicity, and it kinda sucks that they are abandoning that design idea (Obviously its great for the team because they clearly want to make this)
great they can play that then, if someone think this is too complex they haven't put the bare minimum in the genre. Its like complaining the aim assist in console COD games isn't strong enough
@@ultraheaven8968 i mean, they can't (easily).
And considering that one of the main appeals if Project L is the ease of access from LoL and LoR, it isn't that unreasonable to expect the game to be on the simpler side.
Hopefully it works as woolie expects, and lower ranks don't see too much of it.
@@ultraheaven8968 Except they can't because Riot explicitly killed Rising Thunder when they bought the devs. This is very much the game that is being made *at the expense* of Rising Thunder. It's not a both exist situation.
This game looks sick as fuck. Too bad it has LoL stink all over it.
I doubt this game will even make it 6 months before it gets shutt down
After this, I think I am no longer interested in Project L. So much for finally trying to get good at a fighting game.
but hey, no motion inputs
you can always play DBFZ with the cool 1 button autocombos buddy
@@ultraheaven8968 Team Fighting Games don't and can't work in a random queue environment.
The inking is so overdone. Look at the video from 7 months ago compared to the current build. It looks so much worse visually rn
Tekken 8 open beta tho
I have no fucking idea what I'm looking at on screen and that is a very bad sign
It's just nothing but hit effects during trades
I know this is still early, but it's a hard pass for me. The graphics looks like Adventure Quest and the UI , healthbars etc, looks like Nick Brawl, and there's no way in hell I would queue with a random player
I gotta say, I really don't like the art of this game. Not because of taste, but because I can't tell what the fuck is happening on screen while moves are coming out.
This game looks like shit lol. It will be a giant bomb
Comments that will age like milk.
Very cool and constructive comment
They really should have gone for the old league style cinematic battles and killed the Mortal Kombat franchise for good
@@ultraheaven8968 thank you guy. i think it is exactly as cool and constructive as "looks great!". if youd like to know more, the game looks like its impossible to balance and the developers dont care. its designed so you can create fake drama between esports team members and not to be a 1v1 fighting game, and maybe thats cool for some people, but i dont think its going to have mass appeal. the odds of it making more money than your average fighting game are pretty high. the odds of it selling as much cosmetic unlocks and minibuy shit as League or Genshin are pretty low. the odds of it retaining a player base for more than a year are very low.
@@Vanity0666 as someone who knows nothing about league other than it makes lots of money, the characters look generic but still have way more individual identity than something like DNF Duel. i think the 2v2 thing being the main focus is a mistake and everything woolie said about screen pollution and it being hard to follow for normies is right. one of the main complaints about fighting games i hear from a lot of people who don't play them is that its all "too fast", and they cant follow whats happening. with this? the COMMENTATORS won't be able to follow whats happening