Haha I looked at a couple of your vids while doing research to make this. It works similar to other grand stratergy games as u have a province ID map and then have a data orientated game revolving around that. I think the most detailed description I've written was under a comment here th-cam.com/video/jcdwQidcupM/w-d-xo.html I found that using Tiles (I think a game called guilded destiny uses something similar) ultimately looks unrealistic and doesn't match the more historical vibe I'm going for. And using precut meshes takes ages and is unoptimised. However unreal is not really suited for this sort of game but with enough engine tweaks u can make it work. Godot maybe better for this sort of thing ): Hope this helps
@@stupidonesgames5923 Thank you! Funny enough I've been through both tilemaps and mesh generating myself, which is both scrapped in current iteration for the reasons you're saying. The first breaks immersion and the latter is too slow (amongst other things...). I ultimately landed on the same solution as yourself it sounds like. Anyways, keep showing your work, its very inspiring :)
Man really said "Victoria 3 is trash, Imma make my own."
This is going to be good
This looks amazing! Would love to see a tutorial or proper dev log to get a glimpse of your methodology
Haha I looked at a couple of your vids while doing research to make this. It works similar to other grand stratergy games as u have a province ID map and then have a data orientated game revolving around that. I think the most detailed description I've written was under a comment here th-cam.com/video/jcdwQidcupM/w-d-xo.html
I found that using Tiles (I think a game called guilded destiny uses something similar) ultimately looks unrealistic and doesn't match the more historical vibe I'm going for. And using precut meshes takes ages and is unoptimised. However unreal is not really suited for this sort of game but with enough engine tweaks u can make it work. Godot maybe better for this sort of thing ):
Hope this helps
@@stupidonesgames5923 Thank you! Funny enough I've been through both tilemaps and mesh generating myself, which is both scrapped in current iteration for the reasons you're saying. The first breaks immersion and the latter is too slow (amongst other things...).
I ultimately landed on the same solution as yourself it sounds like. Anyways, keep showing your work, its very inspiring :)
maybe add formables to the game? That would be a good adition.
Looks amazing!
Looks cool but water reflection is very strong.
Its temporary but yeah its horrible
This is amazing!!!