You're my favourite channel for SC content now. I love how you take us along with your methodology and SHOW US things not just yap in front of B-Roll. Thanks Foxy I appreciate the intel. o7 :)
IMO, the cargo grids should use every spare cm of space, the C1 can easily carry way more than it does for example, without even locking urself in by using the 32SCU sized space for another 22SCU, 8SCU in the component section, as well as putting SCUs on the middle 4 SCU spaces on top of whats already there since hter'es room. CIG should just maximise as much as is physically possible, let the player deal with it how they like, and make mass of cargo effect flight so players have tomake choices of consequence.
agreed. if u wanna block component access, thats your prerogative imo. obviously for the c1 there needs to be a similar ladder access to the midship and forward.
This is what i have been saying for years now, thank god someone else mentions it aswell. Starcitizen has lots of artificial restrictions in my opinion and i hate it. If a ship clearly can take more scu boxes then the ship should allow us to snap them into place and let us fill it to the brim if we want to even if it costs us mobility inside the ship. If i want to put more boxes in it knowing that if i do so the boxes will make it harder to reach components or other things it should allow me to do that if i want to. They could even just make the snap preview box a different color if its not a slot thats recomended for us to use, as an example they should let us snap another 32scu box in the middle walkway in the c1 since it can clearly fit it but just make the highlighted area lets say yellow instead of blue, letting us know that its not recomended but still allowed. Another ship with this problem is the c2 and a2 where there are more locations inside the bottom storage area you cannot lock stuff onto, such as between the bombs in the a2 and in the middle of the ship in both c2 and a2.
That's what I like about the Zeus CL -- it really crams the grid in there. At first, I couldn't believe that it would fit 128 SCU. Hopefully that's the new standard and that old ships get their grids updated accordingly. Hundreds of burritos.
Im kind of upset with this. I was hoping for a cargo grid of 4 wide, 4 high, 8 long. Thats 128 and it allows you to stack 8/16/32scu boxes ontop of each other. The issue is the same with the Freelance Max, only stacking 3 high is not optimal when we cant choose the size the scu boxes are generated as. Great informative video.
@@cpt_foxyloxy I do not have CL but I've tested Spirit C1 and move is changed to mouse wheel, without L Alt. Also I have to manually add power to tractor beam and bind key for turret access, after I can finally use C1 ship tractor beam. I hope it help for you too and thank you a lot for a useful video!
really silly how they purposefully constrict the space in the ES when clearly the cargo bay could have stored something like a 5x4x3 grid for 60 SCU if not a little more
i did a test tonight (full feedback on spectrum). Basically the CL falls down on hauling missions. I took a 90scu contract. This provided 10x 8scu boxes and 1x 2scu box. The zeus can only fit 8x 8scu boxes and the 1x2scu box. I could fit more boxes that are 1scu tall, but you dont get to choose what kind of boxes you get. For the sake of this mission, the actual size of the cargo grid shrinks to 74 scu. to put it in perspective, The MSR can put those extra two boxes off grid, but in the hold. While the MSR is rated for 114 scu, it just about fits the 90. the Raft fits everything on its grid, but has no flexibility beyond its 96scu. The CL really falls down in the role I had it for - for the hauling missions. Unless the cargo missions change, the CL and ES are on the melt pile. I suspect that the MR will have bounty hunting 2.0 features that make it a required ship - namely prison cells. But even that, based on the combat specs of the ES and CL, is probably going to be melted at this point.
Sadly I got it for the same reason and too didn't succeed with the size 8 box missions. I guess leveling up the reputation and stacking several missions is still a decant way of doing it but trading is our best bet because you can decide the size of the boxes..
@@stefanmarinov2864 some people have shown you can use a maxlift to put them off the grid to fit in more. If you use right click to get them off the elevator and onto the floor. Then use left click and hold to put it in your ship, it won't snap to the grid. Like this you can get three rows of 8scu boxes in there
It was done that way so you can still get to the components on the sides. The largest I've seen in the PTU so far is 24 scu that can fit in there, you're going to have to turn it before you put the 24 or 32 in there, using the ship beam is a bit tricky to use. It's best to put the larger boxes in first, since they'll take up the most room.
this is the video I've been waiting for! I feel like the C1 has a similar volume of area. they should redo the grid in the C1 to allow taller (I think it will fit) and wider. and/or put in another entrance and make it wide.
I had around 30 extra, dozen in each corner and some in front of and on the stairs in the ES cargo bay without a third layer on the grid. Would be nice if they'd activate the 3rd grid layer, but the ship is awesome regardless. Would also be cool if they changed the flashing red lighting selection to constant especially in the bridge area. Also like that ladder entrance.
Imagine my joy after I jockeyed in a whole bunch of 8 SCU boxes and got it stuffed full, only to find the ladder was bugged and I could not get into the ship! I hope it gets fixed in 24.3. I love the ship though. Thanks for all the testing you do.
Super interesting, thanks for the testing. I think the CL probably fits more into a long range protected transport role, where the 2x 4SCU side grids are for storing consumables, spare components and equipment for yourself/maintenance, and you only use the center 120SCU grid for cargo. In the end this ship is probably ideal for carrying medium to small loads of 64SCU (4x16SCU) or less, with extra space to spare on top and in the middle in case you find stuff on your expeditions or in between missions. It's very annoying though how right now alot of hauling missions giuve you just 1 or 2 8SCU boxes too many, and you just can't fit them. whereas the C1 has enough space to fit 64 + 32 +8 in the entrance giving us some leeway for slightly bigger contracts. the Zeux CL on the other hand just has no extra margin for anything bigger than 1SCU thick boxes. hopefully they improve the cargo contract generator so there are missions compatible with more ships and this problem goes away. or just let us choose the cargo box size composition for missions, on picklup.
That has to be most artificial cargo restriction ever. Usually they'll make the design unoptimal so that there's less cargo, but here since both ships share basically the same room, they had to juggle some bs to restrict it.
Just want to say that at Cargo Centers like those in Port Tressler you can buy bigger cargo boxes. Wonder how much 8 SCU size boxes will fit. Probably not enough for the bigger hauling missions. With the base grid being 5 wide, 3 high, 8 deep, that's 15x8 or 120 SCU worth of volume. With on both the left and right side having an alcove 1 wide, 2 high, 2 deep, or both alcoves having 4 SCU in volume. And 2x4+120=128. However, the 8 SCU boxes (henceforth eighters) are 2 wide, 2 high and 2 deep. So without alcoves the base grid only fits 2 eighters next to each other, cannot fit two on top of each other and can stack 4 eighters deep. In total that means 2x4 eighters or only 8 eighters. Which is a total SCU volume of 64. Now if the alcoves are playing nice, then the grid width becomes 7, allowing for one more eighter to be put on the grid. So, can it carry more than a C1? Definitely. Can it do a step up in hauling missions? A tiny one. You can dump boxes and leave them rattling around in the hold, but the ~100+ SCU hauling missions would require most of the cargo to be on the loose and I think the ship's tractor always snaps to the grid. As does the ATLS?
I feel like the cargo grid on the C1 is better because it's an easier to work with space, you know you're going to fit 8x8SCU boxes in it on the grid. This feels more like a puzzle, which is why I upgraded my cutty to a C1, because the cutty its cargo grid is an absolute joke, it's so weirdly arranged. This ship is exactly the same, a weird 5 wide layout which effectively means a lot of your cargo grid is going to be locked to 1 and 2 SCU boxes, which isn't ideal.
Ah, nice! The side grids _do_ allow you to carry 9 8SCU containers, if you load them correctly (if looking from the front towards the rear: 2, 2, 3, 2). Edit: malice aforethought from CIG: the cargo hold is just narrow enough that you likely can't fit 3 32SCU containers, even if you place them off grid. Unless you can maaaybe push them forward enough that they can just squeeze in the sides of the ship.
4x4’s are an important metric. I’m getting a headache of this CL grid though. If it’s only 9x8=72 worth of 4x4’s, obviously you can add a layer of 1x1 box height on top, which brings that to 108 SCU. So where is the missing 20 SCU?
It’s worse… the grid has 8 rows of 5 wide. From front of the ship to the rear, rows 1 through 5 are 5 wide (allowing for only four 4x4’s). Rows 6 and 7 are 2 wider, so 7 wide, allowing for three 4x4’s. But the last row, number 8 is only 5 wide, and can;t be used for a 4x4 if you place three 4x4’s. So it only fits EIGHT 4x4’s… which is the same as a C1 can hold. The only benefit is you can fit 2x4’s and smaller, which you can’t do on a C1 (gridded)… so the Raft is superior cargo wise.
The 9x8SCU boxes don't cover the entire grid. If you place them along one edge, they fill one side wing (4 SCU), and a large part of the main hold (68 SCU). You can then still fill the other side wing (4 SCU), and the entire rest of the remaining cargo grid (12 SCU). And then comes the 1-SCU-high layer across the main hold, so 8x5x1, 40 SCU. In total: 128.
The 4 side boxes are for carrying your own inventory while being able to 'fill' the hull with cargo. Not dissimilar to the freelancer having its secondary storage. Which fits 8?
I'll probably upgrade my ES to a CL since it seems more useful. But if you put boxes along each side, covering that walkway, you're cut off from your components if you need to get to them.
If you want a simplified technical answer, it's because various interactions in game depend on a range of backend services running on the cloud. The Amazon cloud to be more specific. Literally all of these backend services are operating in a relatively new environment, with the replication layer and the other networking features of streaming entity persistence already in to anticipate server meshing. To sum it up: sometimes when things stop working in Star Citizen, it's an error in the code client-side. Other times it's a problem in the network itself, related more to hardware stability and ping than to any specific code CIG is trying to run in the cloud.
@@grimhex6588They have stated it before it uses ATC(which is extremely old aka wasn't designed for these things)they bandaid 'fixed" it to work with elevator terminals. They said they would have to refactor ATC system later and if they knew how long they needed to make the bandaid current ATC they would have refactored it instead
@@thesilver3794 - ATC not ATC it doesn't really matter once you move past and think about the grand goal...This game was never designed to be a real MMO. Think for a sec how would Spaceports look like when there are 100+ players waiting to call their ship in or waiting for elevators, trams, shop terminals, etc...Physically the game is not designed to be a real MMO sadly :(
@@grimhex6588 yes. But I was talking about elevator terminals(in my comment). I agree almost all old foundational SC system where not designed to be supporting 100+ players
A design flaw with the CL is while fully laden you do not have access to your components in the back. And with fires and component damage coming you will need to think ahead.
I understand it's nice to have space to get to get around cargo and get to components, but they really 600i-ed the ES by not allowing you to grid that space otherwise. It's not like it can carry as much as they CL even if they put a grid on every available surface. Also preventing you stacking boxes 3-high just feels like they're nickel and diming here. Instead of effectively utilising the space either for cargo or visually showing you the extra fuel tanks, or offering better nice-to-haves for exploration (more engineering terminals next to components? Extra suit lockers?), they just left the space empty. It's lazy.
I find it strange that the c1 and Zeus are almost identical in size yet the Zeus has so many extra features like 2nd entrance, suit locker, weapon lockers, kitchen, habitation etc I love my c1 though but I probably will upgrade to the CL, the ES seems kinda pointless when you can get the CL with more SCU space and lose nothing but a kitchen window.
It's sad that we can't do cargo missions with size 8 because of the hight.. If I could cut the box in half somehow I would be able to use all the space..
I really don't like how ship models like the Zeus ES are deliberately cut down on cargo grid snapping space, despite still having the exact same physical location available. In the case of the ES, those side areas for 1-4 scu boxes not having a grid for no valid reason at all, is beyond stupid.
Isnt it dangerous to put boxes in front of the ingeneurs stuff? Later it is possible that they burn. And in this case you coudnt access these parts. But perhaps it is a question of risk and reward ;)
And now we can all realised how sad is the raft with his terrible grid design, sometimes some changes could be great along released ships. Also come on, give the third layers on ES that's stupids since the CL can stacks to the top.
The claim time is ridiculous! Cig going nuts with the time sinks, increases in running costs and measly mission rewards which will make it virtually impossible to purchase in game ships.
There you can see, why the C1 is somehow better than the Zeus. The C1 can carry three 32scu container. With the Zeus you allways have to do some math if the container can fit in.
@@mario387mario6 you also completely lose entry to the ship if you stack third 32scu container in C1 and one container wouldn't be locked to a grid... (but for some reason Zeus can have both a second entry and a docking port in a smaller form factor while there "was no space" for those on C1 even if it made no sense both design- and lore-wise)
They also need to add a secondary entry for Spirits... And appologise... Q: "Is a secondary entrance included in the design, or will we only be able to access the Spirit series via the ramp?" A: "There is no secondary entrance. The relatively small and straight-line layout of the Spirit wouldn’t really benefit from an additional entrance, nor was there space to put one without other compromises." Q: "What docking capabilities do these ships have? For example, can they dock to a larger vessel?" A: "There are no docking capabilities as the Spirit is small enough to land at any location within an enclosed hangar." Then why the fuck is Zeus smaller and has both?
@@marty2129It's so easy to use the C1's ship tractor beam to place and remove the third middle 32scu box. There really is no need for a ladder. Love my C1 as it is now. Will be glad to see less around the verse now with all the Zeus fan boys moving on!
Nah the CL is straight up ass, C1 is just better for cargo runs even with just 1 exit - and that boom arm tractor beam is *bad*, so the only zeus' to consider are the ES and MR.
This pisses me off so much as it now 110% shits all over the Spirit C1 making it a pointless ship as the Zeus gives up NOTHING to carry more Cargo and not be far enough apart stat wise to matter. The components are clearly NO longer blocked off by Cargo so removing the only real downside that would of maybe balanced it out vs the C1 but with that gone its now just a flat out much better ship unless the C1 gets some massive rework or buffs to components.
It’s was obvious that this will happen. See it that way, if you are happy with C1 then there is no reason not to be happy anymore (btw the C1 is also cheaper)
Hey man really love your dedication and logical but still fun way of going about your tests...really informative
You're my favourite channel for SC content now. I love how you take us along with your methodology and SHOW US things not just yap in front of B-Roll. Thanks Foxy I appreciate the intel. o7 :)
Thank you for your dedication in this video. I felt every second of you moving those boxes with hand-held tractor beam.
Likeing the new STOR*ALL box design, just need a way to label or colour them now
IMO, the cargo grids should use every spare cm of space, the C1 can easily carry way more than it does for example, without even locking urself in by using the 32SCU sized space for another 22SCU, 8SCU in the component section, as well as putting SCUs on the middle 4 SCU spaces on top of whats already there since hter'es room.
CIG should just maximise as much as is physically possible, let the player deal with it how they like, and make mass of cargo effect flight so players have tomake choices of consequence.
agreed. if u wanna block component access, thats your prerogative imo. obviously for the c1 there needs to be a similar ladder access to the midship and forward.
but if that was the case then how would they get you to buy the new $150 ship every year?
This is what i have been saying for years now, thank god someone else mentions it aswell.
Starcitizen has lots of artificial restrictions in my opinion and i hate it.
If a ship clearly can take more scu boxes then the ship should allow us to snap them into place and let us fill it to the brim if we want to even if it costs us mobility inside the ship.
If i want to put more boxes in it knowing that if i do so the boxes will make it harder to reach components or other things it should allow me to do that if i want to.
They could even just make the snap preview box a different color if its not a slot thats recomended for us to use, as an example they should let us snap another 32scu box in the middle walkway in the c1 since it can clearly fit it but just make the highlighted area lets say yellow instead of blue, letting us know that its not recomended but still allowed.
Another ship with this problem is the c2 and a2 where there are more locations inside the bottom storage area you cannot lock stuff onto, such as between the bombs in the a2 and in the middle of the ship in both c2 and a2.
That's what I like about the Zeus CL -- it really crams the grid in there. At first, I couldn't believe that it would fit 128 SCU. Hopefully that's the new standard and that old ships get their grids updated accordingly. Hundreds of burritos.
the RSI ship is not compatible with the RSI vehicle (ursa)...
Im kind of upset with this. I was hoping for a cargo grid of 4 wide, 4 high, 8 long. Thats 128 and it allows you to stack 8/16/32scu boxes ontop of each other. The issue is the same with the Freelance Max, only stacking 3 high is not optimal when we cant choose the size the scu boxes are generated as. Great informative video.
4 would be thick as hell, but yeah
Yeah, the layout makes it hard to work with unless you have a lot of small boxes
Yeah, we need to see the ships tractor beam in use! :D
The tractor beam is currenly bugged, it cannot send or bring back the tractorred object by using L Alt+mouse wheel
@@cpt_foxyloxy pretty sure it's just mouse wheel now?
@@cpt_foxyloxy I do not have CL but I've tested Spirit C1 and move is changed to mouse wheel, without L Alt. Also I have to manually add power to tractor beam and bind key for turret access, after I can finally use C1 ship tractor beam. I hope it help for you too and thank you a lot for a useful video!
really silly how they purposefully constrict the space in the ES when clearly the cargo bay could have stored something like a 5x4x3 grid for 60 SCU if not a little more
i did a test tonight (full feedback on spectrum). Basically the CL falls down on hauling missions. I took a 90scu contract. This provided 10x 8scu boxes and 1x 2scu box. The zeus can only fit 8x 8scu boxes and the 1x2scu box. I could fit more boxes that are 1scu tall, but you dont get to choose what kind of boxes you get. For the sake of this mission, the actual size of the cargo grid shrinks to 74 scu.
to put it in perspective, The MSR can put those extra two boxes off grid, but in the hold. While the MSR is rated for 114 scu, it just about fits the 90. the Raft fits everything on its grid, but has no flexibility beyond its 96scu.
The CL really falls down in the role I had it for - for the hauling missions. Unless the cargo missions change, the CL and ES are on the melt pile. I suspect that the MR will have bounty hunting 2.0 features that make it a required ship - namely prison cells. But even that, based on the combat specs of the ES and CL, is probably going to be melted at this point.
Sadly I got it for the same reason and too didn't succeed with the size 8 box missions. I guess leveling up the reputation and stacking several missions is still a decant way of doing it but trading is our best bet because you can decide the size of the boxes..
@@stefanmarinov2864 some people have shown you can use a maxlift to put them off the grid to fit in more.
If you use right click to get them off the elevator and onto the floor. Then use left click and hold to put it in your ship, it won't snap to the grid. Like this you can get three rows of 8scu boxes in there
It was done that way so you can still get to the components on the sides. The largest I've seen in the PTU so far is 24 scu that can fit in there, you're going to have to turn it before you put the 24 or 32 in there, using the ship beam is a bit tricky to use. It's best to put the larger boxes in first, since they'll take up the most room.
this is the video I've been waiting for! I feel like the C1 has a similar volume of area. they should redo the grid in the C1 to allow taller (I think it will fit) and wider. and/or put in another entrance and make it wide.
I had around 30 extra, dozen in each corner and some in front of and on the stairs in the ES cargo bay without a third layer on the grid. Would be nice if they'd activate the 3rd grid layer, but the ship is awesome regardless. Would also be cool if they changed the flashing red lighting selection to constant especially in the bridge area. Also like that ladder entrance.
You cannot put a full 3rd layer for the Zeus ES because of the beam atop
Imagine my joy after I jockeyed in a whole bunch of 8 SCU boxes and got it stuffed full, only to find the ladder was bugged and I could not get into the ship! I hope it gets fixed in 24.3. I love the ship though. Thanks for all the testing you do.
Super interesting, thanks for the testing.
I think the CL probably fits more into a long range protected transport role, where the 2x 4SCU side grids are for storing consumables, spare components and equipment for yourself/maintenance, and you only use the center 120SCU grid for cargo. In the end this ship is probably ideal for carrying medium to small loads of 64SCU (4x16SCU) or less, with extra space to spare on top and in the middle in case you find stuff on your expeditions or in between missions.
It's very annoying though how right now alot of hauling missions giuve you just 1 or 2 8SCU boxes too many, and you just can't fit them. whereas the C1 has enough space to fit 64 + 32 +8 in the entrance giving us some leeway for slightly bigger contracts. the Zeux CL on the other hand just has no extra margin for anything bigger than 1SCU thick boxes. hopefully they improve the cargo contract generator so there are missions compatible with more ships and this problem goes away. or just let us choose the cargo box size composition for missions, on picklup.
Another superb video! o7
That has to be most artificial cargo restriction ever. Usually they'll make the design unoptimal so that there's less cargo, but here since both ships share basically the same room, they had to juggle some bs to restrict it.
Just want to say that at Cargo Centers like those in Port Tressler you can buy bigger cargo boxes. Wonder how much 8 SCU size boxes will fit. Probably not enough for the bigger hauling missions. With the base grid being 5 wide, 3 high, 8 deep, that's 15x8 or 120 SCU worth of volume. With on both the left and right side having an alcove 1 wide, 2 high, 2 deep, or both alcoves having 4 SCU in volume. And 2x4+120=128.
However, the 8 SCU boxes (henceforth eighters) are 2 wide, 2 high and 2 deep. So without alcoves the base grid only fits 2 eighters next to each other, cannot fit two on top of each other and can stack 4 eighters deep. In total that means 2x4 eighters or only 8 eighters. Which is a total SCU volume of 64. Now if the alcoves are playing nice, then the grid width becomes 7, allowing for one more eighter to be put on the grid.
So, can it carry more than a C1? Definitely. Can it do a step up in hauling missions? A tiny one. You can dump boxes and leave them rattling around in the hold, but the ~100+ SCU hauling missions would require most of the cargo to be on the loose and I think the ship's tractor always snaps to the grid. As does the ATLS?
I feel like the cargo grid on the C1 is better because it's an easier to work with space, you know you're going to fit 8x8SCU boxes in it on the grid.
This feels more like a puzzle, which is why I upgraded my cutty to a C1, because the cutty its cargo grid is an absolute joke, it's so weirdly arranged.
This ship is exactly the same, a weird 5 wide layout which effectively means a lot of your cargo grid is going to be locked to 1 and 2 SCU boxes, which isn't ideal.
I tested the size of boxes I could fit 2x24scu boxes 16x2scu, 8x4scu, and 2x8scu boxes all together
My day is not fulfilled until I watch a foxy video 🎉
Ah, nice! The side grids _do_ allow you to carry 9 8SCU containers, if you load them correctly (if looking from the front towards the rear: 2, 2, 3, 2).
Edit: malice aforethought from CIG: the cargo hold is just narrow enough that you likely can't fit 3 32SCU containers, even if you place them off grid. Unless you can maaaybe push them forward enough that they can just squeeze in the sides of the ship.
4x4’s are an important metric. I’m getting a headache of this CL grid though. If it’s only 9x8=72 worth of 4x4’s, obviously you can add a layer of 1x1 box height on top, which brings that to 108 SCU. So where is the missing 20 SCU?
It’s worse… the grid has 8 rows of 5 wide. From front of the ship to the rear, rows 1 through 5 are 5 wide (allowing for only four 4x4’s). Rows 6 and 7 are 2 wider, so 7 wide, allowing for three 4x4’s. But the last row, number 8 is only 5 wide, and can;t be used for a 4x4 if you place three 4x4’s. So it only fits EIGHT 4x4’s… which is the same as a C1 can hold. The only benefit is you can fit 2x4’s and smaller, which you can’t do on a C1 (gridded)… so the Raft is superior cargo wise.
The 9x8SCU boxes don't cover the entire grid. If you place them along one edge, they fill one side wing (4 SCU), and a large part of the main hold (68 SCU).
You can then still fill the other side wing (4 SCU), and the entire rest of the remaining cargo grid (12 SCU).
And then comes the 1-SCU-high layer across the main hold, so 8x5x1, 40 SCU. In total: 128.
@@diminios I checked the grid per Foxy’s video, I don’t think you can fit nine 4x4’s, only eight can fit sadly. Cheers o7
Wait, are the side alcoves connected to the main 8x5 grid?
Very nice work
thanks for the test , funny information
yeah it looks like on the sides, they made sure you had room to get to the components. That's why they have the gaps in the cargo grid there.
Very useful information. 👌
The 4 side boxes are for carrying your own inventory while being able to 'fill' the hull with cargo. Not dissimilar to the freelancer having its secondary storage. Which fits 8?
I'll probably upgrade my ES to a CL since it seems more useful. But if you put boxes along each side, covering that walkway, you're cut off from your components if you need to get to them.
Honestly I'm not sure how they keep managing to break the terminals.
its an Alpha that doesn't have a deadline that's their excuse, so pretty much the game will be broken indefinitely...
If you want a simplified technical answer, it's because various interactions in game depend on a range of backend services running on the cloud. The Amazon cloud to be more specific. Literally all of these backend services are operating in a relatively new environment, with the replication layer and the other networking features of streaming entity persistence already in to anticipate server meshing. To sum it up: sometimes when things stop working in Star Citizen, it's an error in the code client-side. Other times it's a problem in the network itself, related more to hardware stability and ping than to any specific code CIG is trying to run in the cloud.
@@grimhex6588They have stated it before
it uses ATC(which is extremely old aka wasn't designed for these things)they bandaid 'fixed" it to work with elevator terminals.
They said they would have to refactor ATC system later and if they knew how long they needed to make the bandaid current ATC they would have refactored it instead
@@thesilver3794 - ATC not ATC it doesn't really matter once you move past and think about the grand goal...This game was never designed to be a real MMO. Think for a sec how would Spaceports look like when there are 100+ players waiting to call their ship in or waiting for elevators, trams, shop terminals, etc...Physically the game is not designed to be a real MMO sadly :(
@@grimhex6588 yes. But I was talking about elevator terminals(in my comment). I agree almost all old foundational SC system where not designed to be supporting 100+ players
Thank you so much!
The most annoying part of this update is that the four scu boxes cannot be stacked on their sides.
Try tractor beam 16 SCU boxes with ship tractor beam and you will find that the ship tractor beam is useless.
This is what I was looking for. Now I need to see how that tractor beam handles
Like crap, i saw one test it yesterday and it was not a pleasant experience.
Foxy, can you see if the Ursa can fit in the Zeus CL please?
We did that ... and it does not. Way to wide.
Already on it, It won't fit the Zeus Normally, but abnormally is a different story. And the answer is Y.
@@cpt_foxyloxy ahhh...wheels off? I know if anyone could, it would be you 😁
You absolutely can fit it if you shoot the wheels off first and then tractor it in. Then it's just an unofficial medlab. Haha.
A design flaw with the CL is while fully laden you do not have access to your components in the back. And with fires and component damage coming you will need to think ahead.
Risk vs reward
I think, when you just use the cargo grid, you can reach all components.
I can be wrong
Sounds like nothing new, losing component access when you overstuff the ship with cargo off grid.
Not a flaw. If you overfill your ship, that’s your fault.
Just get a Raft, problem solved!
I'm curious if you can stack 3x8s across that wider section in the CL? Maybe you could buy some 8SCU boxes to test?
Is that delivery time a bug? That's got to be a bug right?
I don't get why the width differs between the ES and CL, it is the same body **cookoo**
Does the Nursa fit in there?
No.
Yes, after Cpt_Foxyloxy modifications.
@@luvit579 true! 🤣 so I stand corrected. Only a modified Nursa 🛠
@@PetrosSanctus yes 😂 I’d give it a go myself but I have the ES
compare please s1 and zeus cl. My c1 can fit 3*32scu boxes and many more 1/2 /4 scu on top, also c1 has additional space between ramp and cargo doors
I understand it's nice to have space to get to get around cargo and get to components, but they really 600i-ed the ES by not allowing you to grid that space otherwise. It's not like it can carry as much as they CL even if they put a grid on every available surface. Also preventing you stacking boxes 3-high just feels like they're nickel and diming here.
Instead of effectively utilising the space either for cargo or visually showing you the extra fuel tanks, or offering better nice-to-haves for exploration (more engineering terminals next to components? Extra suit lockers?), they just left the space empty. It's lazy.
Do you think you could fit an 8scu box on either side of the stairs in the cargo bay of the CL, with the 32scu boxes in place?
Cargo center sells 8scu boxes.
Odd-size cargo grids are bad as containers are even size except the one size. This would be simpler if CIG would provide some 3 SCU large containers.
how did u get purple skin for the zuez????????????
I find it strange that the c1 and Zeus are almost identical in size yet the Zeus has so many extra features like 2nd entrance, suit locker, weapon lockers, kitchen, habitation etc
I love my c1 though but I probably will upgrade to the CL, the ES seems kinda pointless when you can get the CL with more SCU space and lose nothing but a kitchen window.
Get test Cpt, keep it up!
It's sad that we can't do cargo missions with size 8 because of the hight.. If I could cut the box in half somehow I would be able to use all the space..
So I'll keep my MSR as my medium hauler then
I really don't like how ship models like the Zeus ES are deliberately cut down on cargo grid snapping space, despite still having the exact same physical location available. In the case of the ES, those side areas for 1-4 scu boxes not having a grid for no valid reason at all, is beyond stupid.
Couldve just done bounty missions to get some random 32 scu boxes for testing..
I died at 100 burritos in the kitchen hahahaha 😂😂
Isnt it dangerous to put boxes in front of the ingeneurs stuff? Later it is possible that they burn. And in this case you coudnt access these parts. But perhaps it is a question of risk and reward ;)
the fact you can't do 90 SCU Rookie rank hauling missions in a ship with 128 SCU capacity is unequivocally broken
And now we can all realised how sad is the raft with his terrible grid design, sometimes some changes could be great along released ships. Also come on, give the third layers on ES that's stupids since the CL can stacks to the top.
Cries in 400i
The claim time is ridiculous! Cig going nuts with the time sinks, increases in running costs and measly mission rewards which will make it virtually impossible to purchase in game ships.
💰 There's always alternatives 💰
There you can see, why the C1 is somehow better than the Zeus. The C1 can carry three 32scu container.
With the Zeus you allways have to do some math if the container can fit in.
Depends how often you go shipping 32 scu containers in that little ship.
@@mario387mario6 you also completely lose entry to the ship if you stack third 32scu container in C1 and one container wouldn't be locked to a grid... (but for some reason Zeus can have both a second entry and a docking port in a smaller form factor while there "was no space" for those on C1 even if it made no sense both design- and lore-wise)
If only you could put a 4SCU box on its... side
And if they made all the boxes 5-10% smaller, nobody would notice but placing them in ships would be so much easier!
This makes the c1 grid look stupid. They need to update the snap points in the C1 to use the space more efficiently.
And now I've watched the ES part and wonder why they feel the need to arbitrarily remove the third level from being snappable smh.
They artificially lower the grid ceiling in order to balance, they made the zeus fly like a brick so it doesn't make the spirit obsolete
They also need to add a secondary entry for Spirits...
And appologise...
Q: "Is a secondary entrance included in the design, or will we only be able to access the Spirit series via the ramp?"
A: "There is no secondary entrance. The relatively small and straight-line layout of the Spirit wouldn’t really benefit from an additional entrance, nor was there space to put one without other compromises."
Q: "What docking capabilities do these ships have? For example, can they dock to a larger vessel?"
A: "There are no docking capabilities as the Spirit is small enough to land at any location within an enclosed hangar."
Then why the fuck is Zeus smaller and has both?
@@marty2129It's so easy to use the C1's ship tractor beam to place and remove the third middle 32scu box. There really is no need for a ladder. Love my C1 as it is now. Will be glad to see less around the verse now with all the Zeus fan boys moving on!
i am better at math now
4:01 - ok, I'm going to close the entrance with boxes and leave the 2scu door and this will be forevere
I just want a To consolidate The same materials into a larger box Dealing with these 1 scu boxes Is not Fun game play😂
It’s disappointing to see a ship gimped for no reason other than to keep another ship from becoming irrelevant.
Oh sure 128scu here and just 72 on Corsair.... it makes a lot of sense... REALLY???? XD
Id go for the ES the cargo space is really awkward on the CL, user another cargo ship for cargo.
A good mix is the Zeus ES and the C1.
Nah the CL is straight up ass, C1 is just better for cargo runs even with just 1 exit - and that boom arm tractor beam is *bad*, so the only zeus' to consider are the ES and MR.
This pisses me off so much as it now 110% shits all over the Spirit C1 making it a pointless ship as the Zeus gives up NOTHING to carry more Cargo and not be far enough apart stat wise to matter. The components are clearly NO longer blocked off by Cargo so removing the only real downside that would of maybe balanced it out vs the C1 but with that gone its now just a flat out much better ship unless the C1 gets some massive rework or buffs to components.
It’s was obvious that this will happen. See it that way, if you are happy with C1 then there is no reason not to be happy anymore (btw the C1 is also cheaper)
First time?
I swear people like you are stupid at best. ITS NOT ALL ABOUT STATS ON PAPER. Hint hint some people like different looks of the ships.
Don't worry.
Zeus is in the Honeymoon phase.
In a year or two, CIG will have a new hotness, and nerf will land on the God.
C1 will handle much better in atmospheric flight. It also is supposed to be faster
maximum annoying design. do you like moving a crazy amount of small boxes... this ship is for you. waste of a ship
This game is hopeless and cargo is stupid.
So are you.
Couldn’t resist the childish comment.
Use your imagination is the middle name of star citizen