hey, can you do a tutorial on how to do animated tools if you know how to? what i mean is like lets say you have nunchucks in ur game and u want to make it so the nunchucks can work like actual nunchucks like animated going around the arm and stuff and the chains move.
Hey, I need some help exporting my blender animations into Roblox (I know this isn't about the video, but I have been struggling with it for way to long) I followed your unparented animatable weapons in blender, but the tool is far from the arm. Pls answer and thank u very much
Can I ask a question? My friend made an walking animation and we can't use it in our game. Also the animation includes a sword that the player doesn't get it when the game starts . Could you help?
I’ve been watching your video and I was wondering how you learned to script. Which would you recommend between Moon Animator and Blender? I want to get started, but I feel a bit lost.
The air combat is cool, but from personal experience games with air combat can be very buggy, so I’m wondering how this would turn out. Because personally I would just remove or remake it. But other than that this is PEAK
Do you do hitbox only server side ? Or do you make them client side then make check server side ? Cause i'm actually curious of what's the best for a smooth experience and even after testing i'm not sure, so i would like someone that does good combat pov. Your work is insane
ive been scripting for 2 years but i still havent gotten an idea on a hitbox system. What did you use? A module? Spatial queries? Any answer please, thanks.
Hello, i came across your Blender animation videos, and I’m truly impressed by the quality of your work. If you have some free time, I would greatly appreciate any tips or guidance you could offer to help me improve my own skills. Thank you!
does this game use bots there were like 8 bacons in the server and they all move very actically, don't talk, barely detect walls and their accounts were made like a week ago and they're all friended im so scared
I love the game. The evasives and the fusions are fire! Just gotta add more characters, more evasive abilityes, fore fusions, and delete Dio. That character ruins the game. It doesnt fit in a original character based game. Make a Time controling character instead. But still great game bro ❤
bro can someone help me its from the video about syncing animation with vfx (yes ive tried fixing it myself) here are my scripts: vfx module: local VFXModule = {} function VFXModule.EmitFireballVFX() local pathToEmit = workspace.SpiritGunVFX.SpiritGun for _, Particles in pairs(pathToEmit:GetDescendants()) do if Particles:IsA("ParticleEmitter") then Particles:Emit(Particles:GetAttribute("EmitCount")) end end end return VFXModule local script: local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local UserInputService = game:GetService("UserInputService") local VFXModule = require(ReplicatedStorage:WaitForChild("VFXModule")) local fireballAnimation = ReplicatedStorage:WaitForChild("FireballAnimation") local animationTrack = humanoid:LoadAnimation(fireballAnimation) local function shootFireball() animationTrack:Play() end UserInputService.InputBegan:Connect(function(input, gameProcessed) if not gameProcessed then if input.KeyCode == Enum.KeyCode.F then shootFireball() -- Trigger the fireball end end end) animationTrack:GetMarkerReachedSignal("FireballVFX"):Connect(function() print("VFX Event Triggered!") VFXModule.EmitFireballVFX() end) animationTrack.Stopped:Connect(function() print("Animation finished playing!") end) the vfx module is in replicated storage and the local script in startercharacterscripts.
this is cool. you are actually the main inspiration for me starting to script like a month ago, more pls
This is actually so cool. It's crazy how you're this good at scripting, animating and VFX creation!
Awesome, man! I have to check out this game, It looks so sick!! Keep up the good work!!
im so glad i stumbled across one of your videos. if i hadnt, i would not have seen this masterpiece
Amazing, just amazing. Keep up the great work!
hey do you have discord by any chance? I want to ask you something
THIS IS ACTUALLY SO UNDERRATED, LIKE HOLYYY
You’re actually so talented with scripting hopefully one day we can collab whether it’s youtube or scripting. I do both. Great work!
This is actually underrated😢
this is so fire and is one of the best robloccks games of all time! (totally not saying that since I work on the game)
who is this guy……..
@@_Hazaze The sound guy that you also refer me as a slave
sound sound guy!
Sigma
Hey wait aren’t you the sound guy 🤔
I'm addicted to this (I made a video on u!)
luv your work man u inspire me
bro please do a tutorial on how to animate fighting anims in blender 🙏
this man is cooking a game so well
hey, can you do a tutorial on how to do animated tools if you know how to? what i mean is like lets say you have nunchucks in ur game and u want to make it so the nunchucks can work like actual nunchucks like animated going around the arm and stuff and the chains move.
cant wait for it to drop
Hey, I need some help exporting my blender animations into Roblox (I know this isn't about the video, but I have been struggling with it for way to long) I followed your unparented animatable weapons in blender, but the tool is far from the arm. Pls answer and thank u very much
Can I ask a question? My friend made an walking animation and we can't use it in our game. Also the animation includes a sword that the player doesn't get it when the game starts . Could you help?
When you were animating, how did you turn on the onion skin in blender? Make a tutorial, please.
you shouldve put “GET OVER HERE!!”
I’ve been watching your video and I was wondering how you learned to script. Which would you recommend between Moon Animator and Blender? I want to get started, but I feel a bit lost.
The air combat is cool, but from personal experience games with air combat can be very buggy, so I’m wondering how this would turn out. Because personally I would just remove or remake it. But other than that this is PEAK
the game is out so u could try it out
Do you have a video on how to do the ground destruction thingy?
great!
now i have to wait
these look fire but i'm so confused on how you would animate a chain weapon
Do you do hitbox only server side ? Or do you make them client side then make check server side ? Cause i'm actually curious of what's the best for a smooth experience and even after testing i'm not sure, so i would like someone that does good combat pov. Your work is insane
I do projectile hitboxes on the server, and melee hitboxes are clientsided with serversided checks
How do you link effects and animations and export them
How do u animate so smoothly
bro your video so underrated ngl
When did you start Doing this Stuff, Seems Like For Quite a While, Your pretty Talented.
can u teach us how to make destruct physics ?please
I would ask you to make a battlegrounds game which I have almost all the info for but this would look better
Can you make chill empor it would look cool
WWW WORK, Your game is mad awesome
just beauty bro
you should add finisher animations
There’s so many buttons on mobile😭 but anyways this is tuff🔥
ive been scripting for 2 years but i still havent gotten an idea on a hitbox system. What did you use? A module? Spatial queries? Any answer please, thanks.
Hello, i came across your Blender animation videos, and I’m truly impressed by the quality of your work. If you have some free time, I would greatly appreciate any tips or guidance you could offer to help me improve my own skills. Thank you!
does this game use bots
there were like 8 bacons in the server and they all move very actically, don't talk, barely detect walls and their accounts were made like a week ago and they're all friended
im so scared
Bro the game is sick how do you come up with the characters and move man
bro are you a VFX Effects creator?
I have an offer for you
How do you make your movesets without exploit vulnerability?
hey mate,in my suggestion u should make a tutorial video tbh
なんというゲーム名ですか?
Bro cooking zenless zone zero thing
can you make this console compatible? this game looks really cool
This ngl fire fr i need help tho 😭
If I can learn how to animate better I will cook up 🙏
Bro you could help with my friend kingdom hearts game she needs a animator 😭🙏
how do you even summon the world with dio
Fire!
the moveset is almost perfect but were is the teleport move
later..
Can you revamp sub zero
do you use ik?
How to call a stand I use a PC and I'm still a beginner
The link doesn't work lol
this kinda reminds of aut a bit
Is the game out?
How do you make those redirectable dashes i NEED to know 😭
just update the velocity
@@_Hazazewdym and how
I love the game. The evasives and the fusions are fire! Just gotta add more characters, more evasive abilityes, fore fusions, and delete Dio. That character ruins the game. It doesnt fit in a original character based game. Make a Time controling character instead. But still great game bro ❤
my good man none of the characters in the game are original
What? lemme check
Oh wait ur right they're from Mortal Kombat
@dumitrucatoiu9513 tbf I don't blame you, it took me like a day to realise the characters are from mortal kombat
Bro, add it for mobile, I'm confused about using it
The game is really good i've played it but the problem is it has high ping.( For me atleast):C
Is there a release date for this game yet?
game is in open testing rn (no actual release date yet)
thats so cool what?
hoow do i get scorpian tho man
whats the game
Gostei do seu jogo👍🏿👍🏿
Am I able to play this?
nice
w thumbnail
Can i hire you?
not for hire
@@_Hazaze ok
pek!
This game will be probably better than strongest battle grounds
Gaem name
bru
yo, can u give new discord link?
bro can someone help me its from the video about syncing animation with vfx (yes ive tried fixing it myself) here are my scripts:
vfx module:
local VFXModule = {}
function VFXModule.EmitFireballVFX()
local pathToEmit = workspace.SpiritGunVFX.SpiritGun
for _, Particles in pairs(pathToEmit:GetDescendants()) do
if Particles:IsA("ParticleEmitter") then
Particles:Emit(Particles:GetAttribute("EmitCount"))
end
end
end
return VFXModule
local script:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local UserInputService = game:GetService("UserInputService")
local VFXModule = require(ReplicatedStorage:WaitForChild("VFXModule"))
local fireballAnimation = ReplicatedStorage:WaitForChild("FireballAnimation")
local animationTrack = humanoid:LoadAnimation(fireballAnimation)
local function shootFireball()
animationTrack:Play()
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed then
if input.KeyCode == Enum.KeyCode.F then
shootFireball() -- Trigger the fireball
end
end
end)
animationTrack:GetMarkerReachedSignal("FireballVFX"):Connect(function()
print("VFX Event Triggered!")
VFXModule.EmitFireballVFX()
end)
animationTrack.Stopped:Connect(function()
print("Animation finished playing!")
end)
the vfx module is in replicated storage and the local script in startercharacterscripts.