How to create a virtual environment using AirSim, Unreal Engine 4.27, PX4, and QGroundControl

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

ความคิดเห็น • 22

  • @zhmeshneck7509
    @zhmeshneck7509 หลายเดือนก่อน +1

    1) If you did not find the settings.json file, then click play in UN, and in the logs, you will see the path from where UN takes the settings. Example 30:03.
    2) If QGC doesn't connect when launching PX4, you need to
    Find the file “px4/build/px4_sitl_default/etc/init.d-posix/px4-rc.mavlink” in pixhawk build. ( wsl PX4 )
    To the mavlink instance start command append parameter -p to enable broadcasting.
    mavlink start -x -u $udp_gcs_port_local -r 4000000 -f -p

    • @MasterX-007
      @MasterX-007 หลายเดือนก่อน

      Thank you very much

  • @kaiwang629
    @kaiwang629 4 หลายเดือนก่อน +3

    This helped me build the system, Thank you for your time and this video! awesome~

  • @clayman9073
    @clayman9073 6 หลายเดือนก่อน

    Thank you for your time and this video! You can explain, really!

  • @thalesssz
    @thalesssz 4 หลายเดือนก่อน +1

    Brilliant 👏👏👏

  • @mariaberenguel9722
    @mariaberenguel9722 7 หลายเดือนก่อน +2

    Hey! I'm trying to connect PX4 and Airsim but when I run make px4_sitl_default none_iris on ubuntu terminal, I get this message "INFO [simulator_mavlink] Waiting for simulator to accept connection on TCP port 4560". I checked that port 4560 is not blocked by a firewall and modified settings.json but still it doesn't work. Do you know what might be wrong??

    • @Mattquinoa
      @Mattquinoa  7 หลายเดือนก่อน +2

      Did you make sure to add the address of your AirSim machine in the .bashrc file? Around the 28min mark in the video. I would also check if any other apps are using that port. Hope this helps!

    • @subhransupriyadarshan
      @subhransupriyadarshan 7 หลายเดือนก่อน +1

      I am getting the same issue. Also, I checked that no other apps are using the port. I am working on unreal 5.2. Do you have any idea how to still resolve this issue ?

    • @Mattquinoa
      @Mattquinoa  7 หลายเดือนก่อน +1

      @@subhransupriyadarshan unfortunately I have not worked with Unreal Engine 5.2. From my understanding, many things were reworked from Unreal 4 to Unreal 5 and port communication could be one of the changes. Unless you need some of the feature that only Unreal 5 offers, I would try to stick with Unreal 4 as there is a little more (still not a lot) documentation regarding implementation with different apps such as AirSim and PX4.

    • @subhransupriyadarshan
      @subhransupriyadarshan 7 หลายเดือนก่อน +1

      @@Mattquinoa Thanks for the help. I will try with UE 4 as well. I hope it works.
      Your video was pretty amazing.👌👌

    • @mariaberenguel9722
      @mariaberenguel9722 7 หลายเดือนก่อน

      @@Mattquinoa Thanks for your quick answer. Btw, I found your video very helpful :)

  • @mohamedmehenni3651
    @mohamedmehenni3651 7 หลายเดือนก่อน

    can you please make video how to integrate yolo in airsim and unreal engine for object detection ?

  • @liting6594
    @liting6594 4 หลายเดือนก่อน

    May I ask which version of QGC you are using? I'm using 4.3 and don't have a way to implement the path planning , I can only fly to a certain point.

  • @cuongnguyenhuy2605
    @cuongnguyenhuy2605 5 หลายเดือนก่อน +1

    why my folder airsim hasn't settting.json

    • @BongThaRipper
      @BongThaRipper 14 วันที่ผ่านมา

      are you using the Airsim folder in your repos folder or your plugins?

  • @bohdanbykov6959
    @bohdanbykov6959 5 หลายเดือนก่อน

    Hello. Will this project compile for UE5?

  • @muhammetsaityilmaaz
    @muhammetsaityilmaaz 5 หลายเดือนก่อน

    Is there a way we can contact you?

  • @muhammetsaityilmaaz
    @muhammetsaityilmaaz 5 หลายเดือนก่อน

    Is Windows or Ubuntu better for this task?