when i saw the zeppelin push i said we are doomed (randomly supported blue) and then 816 marble came, fuck that was some lucky and epic shit. green zepellins gave a good fight though
I think flame-troopers would be a great addition. Short range, anti infantry troops that explode on death due to the gas in their tanks leaking out and combusting
@@ataarono The mortar is kinda . . not that useful in this case? Like sure it throws a lot of small explosive rounds down range, but its quite innacurate, so quite pointless if the enemy manages to reach close range if you dont want to risk your own troops. Also like . . machine guns exist? Human wave tactics can only be useful if you are willing to take massive casualties and if the terrain allows it If the terrain is just flat land, Your attack is just gonna be completely destroyed by machine guns and artillery no matter how many men you throw at it. If the terrain is much more restricting, allowing attacking forces to be behind cover until they are much closer where you could risk hitting your own troops with artillery, then you could overrun the enemy position, still at the cost of massive casualties. Automatic grenade launchers were meant to be used against defences.
What? Any full-auto firearm counters human wave tactics. That's literally why the Western Front in WW1 turned into a trench war in the first place. Because machineguns could shred infantry by the thousands. By the time of the Korean War everyone with access to modern firearms knew that, and tactics had evolved away from human waves entirely. Automatic grenade launchers are for destroying light armour, entrenched enemy positions, and suppressing enemies in cover. They're not for countering human wave tactics, because no-one ever did that after WW1.
At 10:28 watching that mortar blow a hole in the wave just for them to close ranks has to be one of the most terrifying and demoralizing things you could ever see.
I think that the cost requirement function is working well! May need to tone down the multiplier for infantry from x20 to x5, but in all fairness when you get a marble with 800+ value it's pretty hard for anything to be "balanced." Could've landed on the Zeppelin or Mega-Tank slot and it still would've led to 100+ units.
I think the issue is how frequently we get such large numbers. The +50 maybe could get toned down to a +25 or +30. The 16,000 infantry from that one marble would've been 8,000 or 9,600. Which... is also a lot, but +50 is still maybe too big. Or I just prefer green over blue, which is also true.
I think, genuinely, that the infantry mortars are the single best unit in the game. They're cheap to produce, they can hide in trenches and don't have a huge hitbox to begin with, and the mortar shots are absolutely amazing at clearing everything except air. Even massed tank, when they themselves are massed. To say nothing of infantry swarms. I'm confident that a 50 count mortar spawn could have stopped that human wave.
The main problem I see with mortars is its tendency to all shoot at the same spot. It's most visible around 10:50 or so. Whole waves of mortar fire hitting a single point. If there was a wider random stagger on their hit location so 75% didn't go to waste, they'd have decimated that wave.
Green had 6,200 kills more than Blue did, and nearly 10,000 came after the tsunami. Unfortunately for Green, the tsunami had spawned 16,320 riflemen. They would've had to get very lucky with tanks, zeppelins, and artillery strikes to have any hope at all
I mean, they did have some zeppelins and tanks, and those got destroyed in literal seconds so the only thing that could have saved green is mortars and all forms of artillery
When a marble hits the locked zone wall it should reduce the timer by a second or so, kinda reminiscent of how it was in old versions! Great video as always thank you!!!!
Blue played a solid defence and I was gripped watching that number double 102 204 408 816... as the yellow wave approached, and tidal wave of blue, what a win. Got Marineking vibes there.
Would be interesting to have a population sort of deal. The longer things go the more expensive it is and harder to get things like massive waves. Or perhaps something such as having groups of units spawn less unless given time to 'retrain' the full amount or vehicles cost going up until more can be made
LOOOOOOOOOOL I was going nuts the bigger that marble got and then straight into the x20 riflemen, somebody get the Red Army on the line they got competition.
This was great watching. Just a suggestion for ease of watching, having the score indicator be the same color as the absolute swarms of blue at the end made the score unreadable. Might it be possible to outline in a color neither army is using for readability?
That 8:51 Time 2 Is So Strong at the Start some things need a Buff Like the Single Units what should get 100% More HP or Even Wait For troops to Shield Them #SlowDown
THE UNWASHED-MASSES OF BLUE BALLS SHALL NOT STAND THE MIGHT OF THE GREEN EMPIRE (i say this as someone that clicked on the video a few minutes ago and didnt see anything of it yet)
a hole like "research efforts" that would speed up research into new units would be useful It could also make research individual so that those who have researched more are steps ahead
Seeing that 816 marble go straight into the riflemen is what got me.
Yup, knew it was over when that number came up.
Yeaa
when i saw the zeppelin push i said we are doomed (randomly supported blue) and then 816 marble came, fuck that was some lucky and epic shit. green zepellins gave a good fight though
“I know what I must do.” 🤣
That was around 16,000 marbles
Gotta love how blue won this battle through the tried and true technique of sending more men than the enemy has bullets.
“Sir I have to insist, I really don’t think marbles have a pre-set kill limit”
“Well only one way to find out, private”
The reason why human wave tactics are still popular 😶😶
Ussr be like:
I think flame-troopers would be a great addition. Short range, anti infantry troops that explode on death due to the gas in their tanks leaking out and combusting
Actually in real life the tanks didn't explode when shot but ok
@@ZackShark1 they didn’t but when they contacted the flame at the tip of the thrower they could combust, or if the bullet sparked on its way through
Yeah, and armored trains, if you know what I mean.
@@ZackShark1 In real life a tsunami of riflemen doesnt happen either
@@miitoe9352World war 1 and the Korean War?
this is why modern militarizes developed automatic grenade launchers, like the mk19, after the Korean war. I.E. to combat human wave tactics
I don't think automatic grenade launcher wouldve mattered in this battle
nah brah this is why militaries devloped Automatic 82mm Mortars (2b9 Vasilek)
@@ataarono The mortar is kinda . . not that useful in this case?
Like sure it throws a lot of small explosive rounds down range, but its quite innacurate, so quite pointless if the enemy manages to reach close range if you dont want to risk your own troops.
Also like . . machine guns exist?
Human wave tactics can only be useful if you are willing to take massive casualties and if the terrain allows it
If the terrain is just flat land, Your attack is just gonna be completely destroyed by machine guns and artillery no matter how many men you throw at it.
If the terrain is much more restricting, allowing attacking forces to be behind cover until they are much closer where you could risk hitting your own troops with artillery, then you could overrun the enemy position, still at the cost of massive casualties.
Automatic grenade launchers were meant to be used against defences.
What? Any full-auto firearm counters human wave tactics. That's literally why the Western Front in WW1 turned into a trench war in the first place. Because machineguns could shred infantry by the thousands. By the time of the Korean War everyone with access to modern firearms knew that, and tactics had evolved away from human waves entirely.
Automatic grenade launchers are for destroying light armour, entrenched enemy positions, and suppressing enemies in cover. They're not for countering human wave tactics, because no-one ever did that after WW1.
@@tbotalpha8133 china and Korea using wave tactics:
At 10:28 watching that mortar blow a hole in the wave just for them to close ranks has to be one of the most terrifying and demoralizing things you could ever see.
I was rooting for blue the whole game and it was the most relieving feeling when I saw that 800 marble finally go into the hole. Stay loyal
Same
I think that the cost requirement function is working well! May need to tone down the multiplier for infantry from x20 to x5, but in all fairness when you get a marble with 800+ value it's pretty hard for anything to be "balanced." Could've landed on the Zeppelin or Mega-Tank slot and it still would've led to 100+ units.
It's RNG, what could he have done.
I think the issue is how frequently we get such large numbers. The +50 maybe could get toned down to a +25 or +30. The 16,000 infantry from that one marble would've been 8,000 or 9,600. Which... is also a lot, but +50 is still maybe too big.
Or I just prefer green over blue, which is also true.
@@PeterBarnes2both you like green and it needs to be 35
The thing is, it's part of the fun to get those big numbers. It's not a competitive RTS for things to be balanced
The most beautiful Banzai Charge...
Somehow that blue dots really gave me Warhammer 40k vipes at the end.
I think, genuinely, that the infantry mortars are the single best unit in the game. They're cheap to produce, they can hide in trenches and don't have a huge hitbox to begin with, and the mortar shots are absolutely amazing at clearing everything except air. Even massed tank, when they themselves are massed. To say nothing of infantry swarms. I'm confident that a 50 count mortar spawn could have stopped that human wave.
I would play the shit out of this game if it were real.
The main problem I see with mortars is its tendency to all shoot at the same spot. It's most visible around 10:50 or so. Whole waves of mortar fire hitting a single point. If there was a wider random stagger on their hit location so 75% didn't go to waste, they'd have decimated that wave.
@@raynetaylor4337 lol you are right
Green had 6,200 kills more than Blue did, and nearly 10,000 came after the tsunami. Unfortunately for Green, the tsunami had spawned 16,320 riflemen. They would've had to get very lucky with tanks, zeppelins, and artillery strikes to have any hope at all
You sir, have just reiterated the story of the German Eastern Front of WWII in short.
I mean, they did have some zeppelins and tanks, and those got destroyed in literal seconds so the only thing that could have saved green is mortars and all forms of artillery
When a marble hits the locked zone wall it should reduce the timer by a second or so, kinda reminiscent of how it was in old versions!
Great video as always thank you!!!!
That would mean the marble is sacrificed for an advantage the other team might get too. You’d have to split it into two timers, one for each color.
no its not sacrificed@@TheDemigans
@@conorgalvin4289 ah I misunderstood
@TheDemigans I was just kinda thinking it bounced off like normal, it's just that it would also reduce the timer slightly.
10:31 "I lost 30,000 men in the blink of an eye. And the world just fvckin' watched."
I already miss the flood of blue tanks.
I like how blue said it’s motherlanding time and motherlanded all over the battlefield
That blue ocean wave would intimidate even to red, the fearless marble color 😂😢
I think the tsunami unit should cost a bit more to use
That was simply a times 204 going into a x20 infantry. That was just luck
@@argostar3423 816 not 204, and that's the joke.
Both this video and the red vs blue one. blue just got the +50 then x2 it 2-3 times while at deaths door xD
@@shawnhiggins1005 "for mother Russia" just run conscripts at the enemy till they have no bullets left
@@JakeCWolf degenerate
Blue: hey, wanna see what it would be like if High Tide had guns?
Green: no, not really
Blue:
green : *spawn 2000 soldiers* "ah ah, you are dead !
blue : "hold my beer" *spawn 16 000 soldiers*
blue was falling behind by a lot then the got that giant wave, a truly touching story of perserverence and grit, absolute heroism
10:09
Green: "We got this noob now!"
Blue: *gives controler to their big brother*
Blue used Ultimate Skill: RIFLEMAN RUSH!!! 10:10
Blue played a solid defence and I was gripped watching that number double 102 204 408 816... as the yellow wave approached, and tidal wave of blue, what a win. Got Marineking vibes there.
"play foxhole its so fun"
foxholes gameplay:
warden weekend
10:05 things really aren’t looking good for blue
10:10 FEEL THE WRATH OF THE SWARM
Blue really just went "RAAAAAAH" at the end there, lmao
green: (gets some blimps) we own the air, victory is ours...
blue: we ARE the sea, we'll wash you away
The game became creeper world.
CREEPER WORLD MENTIONED
Ah yes Astra Militarum , Just throw couple billion soldiers at the problem to solve it xD.
"Spawn 816 marbles, or double it and pass it to the next marble?"
10:10 any hoi4 south american ai past 1945:
Would be interesting to have a population sort of deal. The longer things go the more expensive it is and harder to get things like massive waves.
Or perhaps something such as having groups of units spawn less unless given time to 'retrain' the full amount or vehicles cost going up until more can be made
huge comeback by blue at 10:10. pretty sure that caught almost everyone off guard
green marbles near the end: "why do I hear boss music!!!"
the blue wave conquers all!
Spoilers:
Greens: we will create a two really big wave of soldiers, so blues will just surender.
Blues: hold up my beer
truly, one of the plot twists of all time
blue guy plays Starcraft and went straight for mass marines in the late game
War 93 in a nutshell.
trueeeee
Foxhole I'm assuming?
I was rooting for blue too and that 800 destroyed greens zeplins
11:53 that salvo was looking cool
10:09 is how soviets defeated germans
10:09 Proof that China's strategy works. Also the reason why we need cluster bombs lol
LOOOOOOOOOOL I was going nuts the bigger that marble got and then straight into the x20 riflemen, somebody get the Red Army on the line they got competition.
*816 drops
"Oh look the americans have arrived."
Blue was fed up with it
I really like your pinball simulator. If you were to release it on STEAM, I would definitely buy it!
I've said it before and I'll say it again for this thumbnail:
*"WE HAVE MORE MEN THAN THEY DO BULLETS!!!!!!!"*
This was great watching. Just a suggestion for ease of watching, having the score indicator be the same color as the absolute swarms of blue at the end made the score unreadable. Might it be possible to outline in a color neither army is using for readability?
That 8:51 Time 2 Is So Strong at the Start some things need a Buff Like the Single Units what should get 100% More HP or Even Wait For troops to Shield Them #SlowDown
Blue once again showing you don’t need tactics if you have more men than they have bullets
10:14- The world's Biggest Comeback
when i seen that 800 i just was thinking of all mercs doing the scha taunt
THE UNWASHED-MASSES OF BLUE BALLS SHALL NOT STAND THE MIGHT OF THE GREEN EMPIRE (i say this as someone that clicked on the video a few minutes ago and didnt see anything of it yet)
10:10
I AM THE STORM THAT IS APPROACHING
this would be sick to have as a niche game
Average Foxhole War
ww2 vibes😂
and the fact that at the start blue was storming the enemy fricking trenches
52 green marbles: goes into the zeppelin slot
816 blue marbles: hold my SMLE
Imagine if one side of these was the entente and one side was the Central Powers
So now we know how Germany felt against the USSR at the WW2
China joins the Korean War: 10:08
Green: Germany
Blue: Allies :v
Mortars would be such good crowd control ...if only it wasn't for them shooting at the exact place with no enemy repeatedly
Just when I thought the green team was about to win, a literal ocean of blue infantry spawns. XD
Blue Seeing green summon two wave of rifle man:I am done...
Two mins later: I am done *WAITING*
Blue really went China mode on this one
Blue finally won by employing the Zapp Brannagan school of War. Blue sent Wave after Wave of its own men until Green reached its preset kill limit
AT 10:09. When you hear I'm proud to be American!
Green team: guys were winning were almost there
Blue time at 10:09: are you sure about that
10:10 The beeg wave of waves
Literally Foxhole
kill wardens
I wonder what this would be like if you had the operations room theme in the background lol
Didn't know soviet tactics were so strong in this game
Amazing! Each video is a clear improvement on the last, can’t wait for battle 21!
10:10 :My milkshake brings all the boys in the yard
a hole like "research efforts" that would speed up research into new units would be useful
It could also make research individual so that those who have researched more are steps ahead
10:09
the soviet union has fully mobilised
Quantity has a quality all of its own.
10:08 blue spam attack😈
damn i need a game like this
WHY ARE THESE SO FUNNY????
A shotgun troop would be interesting because of WW1 history.
*Blue spawns in over a thousand troops* "Well it's been real green"
Прям какой-то симулятор Первой Мировой получился
the rumbling
10:08 Creeper world 5 be looking good
It would be nice to see paratroopers and friendly fire cuz I’m a mad man >:)
for a second i thought this had something to do with foxhole due to the green and blue colors
11:55 can we get an F for the green lad who spawned only to get sent to god with same day delivery
the moment the 200+ hit the x2 i knew was over soon
I just discovered your channel
Subscribed
And will binge watch your content over the next few days
Thank you, sir
i really wanna download this for my own and play it everyday
green for ds win best color
BLUE BALLERS!!!
This thing could be interesting as a twich game, like the marble races.
Не повезло травке))
blue played the numbers game
816 × 20 rifle men =16 320 rifle men
It's a epic end but
team blue
10:10 Emergency conscription order.