I still love my CVC more than anything in terms of aesthetics. Mana sphere is absolutely gorgeous in it's own way, but I still think it looks like the 90's paper cups.
Facts bro, cvc unbeatable drip. I started using both in arena last night just for the swag and when they’re on your hip they overlap and make a disco ball.
Damn, it would be crazy if the highest geared player was always in the same spot. I’ve heard it has to do with the order you load into the game. So if you have fast internet you might load into spawn number 1 all the time. Who knows
Last game of the vid had to be a couple esp’ers running to you for ur kit. I’ve had it happen a couple times while solo. It’s just the game nowa days in solos while geared sadly. So weird there was like 7 people in that spot of the map with 13/11 minutes left in raid
I have the same spawn issue in Ruins. I spawn in the module to the north with the 3 living armors and the 2 harpies way too often. I always get rushed there too cuz people are looking for armor scraps
7:34 as a rogue main since playtests that just hurt my soul. He did everything right, landed almost every knife and crossbow, and was wearing one of the nicer kits I’ve seen, swatted with two hits ;-;
i mean he didnt expect boc which is one of the 2 abilities a warlock uses. could of played for info instead of all ining expecting phantomise. also euths build is a dead giveaway too
im still not totally happy with the exact way that warlock was balanced, but it seems roughly where it should be balance-wise. it needed some nerfs before. still not sure this is quite the right way of going about it, though. i think it still needs a variety of both buffs and nerfs, both being quite small tbh, in order to shift the playstyle possibilities a little bit to be more varied. theres lots of boring options to consider for those buffs, but some more interesting options to think about for the nerfs like maybe having a use limit for phantomize (in which case you could probably buff it back to 10% ms along with that). theres lots of creative ideas to nerf the most annoying parts of warlock without really fundamentally changing its amount of power, usefulness, or fun. and then hopefully with enough TINY nerfs and maybe a specific buff or 2, kris comes back along with a demon rework probably (theres a bunch of interesting solutions to potentially change demon as well, mostly including reworking its healing ability. one fun idea, but might be a bit silly, is to force it to be barehanded and rebalance everything around that, which will make balancing a lot easier by not having to consider weapon types). basically, i fully expect more nerfs to come to warlock, but they should hopefully be quite small and also come alongside some specific buffs in other places and maybe a return of the kris. the warlock's main strength is its toolkit being quite varied and useful in a lot of different ways, so i dont particularly mind if each one of them ends up being slightly on the weak side, considering that its the combination of having all of them at your disposal that makes it quite strong. jack of all trades, master of none - type situation
11:12 this part made me realize that curse mastery literally just makes warlock worse if you use it now cause your curses of pain will take forever to reset
Power of sacrifice has a big indicator on your chest that you're buffed. People can just kite you while you get cooked by your own buff. It's very hard to use against a good player.
@@rejectdude maybe so, but I can curse, bolt, and potion while they kite. you can't really kite a curse. also if you stack your magic res high enough, you can get the power of sac to do close to 1 damage per tick (since it doesn't scale). I haven't checked if add/true affects it yet tho. 10 true damage a sec would hurt.
I used to think that but honestly it’s needed vs fighter/barb/cleric. It’s not realistic to hit every curse and in the wrong match up missing one curse is gg. People are too good at dodging and the servers are too unreliable
It’s a lot of pre buffing and it’ll be tough to get value from it in solos. You can try it if you want but you’re dropping bolt, drain, or hydra to do it. You also lose out on blue protection pot value since you can’t have both shields. Opportunity cost is high and benefit is questionable
When buffed, you'll gain +5 effective HP(cost -10 casting both spells, +15 from PoS), but you'll be an entire Protection pot behind, so the only real advantage is the phys power bonus, which isn't really that worth it because you'll only want to engage in meele after poking your target, and you shouldn't give your target time to flee/heal/attack while you cast a bunch of buffs, and even if you pre buff(before poking), the buffs should probably be over by the time you should meele
i feel like just using the ball without a weapon equipped and using a 2-h weapon in the other slot is superior, like using Crystal Sword for melee and then use the ball purely for casting. edit: honestly after watching the video i might be wrong, having the falchion always ready is kinda good
They are hacking. They can see the location of players through walls. That's why they congregate at the same spot almost instantly. There is literally ZERO anticheat for DaD. There are cheaters in probably like 80%+ of your lobbies.
From what I have heard from watching his streams, Shadow Mask is just iffy because of the severe lack of armor/headshot dmg reduction. Just way to easy to get 1 tapped by a barb with bardiche for example.
Shadow touch kinda sucks for this build in solos. Really only helps when you're cleaving through groups of mobs. Soul collector is probably better.
Also, shoutout to the barb I fought for 20 minutes while making this video. Sick fights, but just too long to include
I died to similar build last night the mag damage hits very very hard unless I wear dark plate. Need like 25% mdr to feel
Comfortable fight locks
@@Euthafro When halberd dex build Lol
Honestly just take demon armor and pop on a great helm, it’s a net gain of cast speed
how poetic, it ended exactly where it begun
bottom right spawn of goblin caves..
10:53 all this time i never knew you could jump this 😂 this is why you're the goat.
I still love my CVC more than anything in terms of aesthetics.
Mana sphere is absolutely gorgeous in it's own way, but I still think it looks like the 90's paper cups.
Facts bro, cvc unbeatable drip. I started using both in arena last night just for the swag and when they’re on your hip they overlap and make a disco ball.
@@Euthafro I just REALLY love that red uniform. Rubysilver robes and CVC combination just looks so sexy.
15:00 i feel inspired to play around orb and book to test how effective corner peeking with the right tool is, so cheers
New Warlock build featuring the bottom left part of goblin caves
Love to c tha falcion gameplay. My favorite weapon
Finally uses the strength build good to see it
maybe the spawns have to do with high gear score or something because dude I get that spawn EVERY time. Lol! Great vid
Damn, it would be crazy if the highest geared player was always in the same spot. I’ve heard it has to do with the order you load into the game. So if you have fast internet you might load into spawn number 1 all the time. Who knows
@@Euthafromakes sense! I just got insanely better internet and I spawn in there almost every time. LOL
Last game of the vid had to be a couple esp’ers running to you for ur kit. I’ve had it happen a couple times while solo. It’s just the game nowa days in solos while geared sadly. So weird there was like 7 people in that spot of the map with 13/11 minutes left in raid
I have the same spawn issue in Ruins. I spawn in the module to the north with the 3 living armors and the 2 harpies way too often. I always get rushed there too cuz people are looking for armor scraps
the back ground music smacks
7:34 as a rogue main since playtests that just hurt my soul. He did everything right, landed almost every knife and crossbow, and was wearing one of the nicer kits I’ve seen, swatted with two hits ;-;
i mean he didnt expect boc which is one of the 2 abilities a warlock uses. could of played for info instead of all ining expecting phantomise. also euths build is a dead giveaway too
Might be good to run heater in your inventory for arrows and closing the gap
im still not totally happy with the exact way that warlock was balanced, but it seems roughly where it should be balance-wise. it needed some nerfs before. still not sure this is quite the right way of going about it, though. i think it still needs a variety of both buffs and nerfs, both being quite small tbh, in order to shift the playstyle possibilities a little bit to be more varied. theres lots of boring options to consider for those buffs, but some more interesting options to think about for the nerfs like maybe having a use limit for phantomize (in which case you could probably buff it back to 10% ms along with that). theres lots of creative ideas to nerf the most annoying parts of warlock without really fundamentally changing its amount of power, usefulness, or fun. and then hopefully with enough TINY nerfs and maybe a specific buff or 2, kris comes back along with a demon rework probably (theres a bunch of interesting solutions to potentially change demon as well, mostly including reworking its healing ability. one fun idea, but might be a bit silly, is to force it to be barehanded and rebalance everything around that, which will make balancing a lot easier by not having to consider weapon types). basically, i fully expect more nerfs to come to warlock, but they should hopefully be quite small and also come alongside some specific buffs in other places and maybe a return of the kris. the warlock's main strength is its toolkit being quite varied and useful in a lot of different ways, so i dont particularly mind if each one of them ends up being slightly on the weak side, considering that its the combination of having all of them at your disposal that makes it quite strong. jack of all trades, master of none - type situation
Sdf has said in his last q&a that he wants to remove the momentum you keep from bunny hop. That day can't come soon enough.
11:12 this part made me realize that curse mastery literally just makes warlock worse if you use it now cause your curses of pain will take forever to reset
look at the wiki how much more healing you get for tm. if your running tm its a must.
@@silversy9031 if your bossing true, but you do way less damage if you hit a person with it cause it takes longer to reset and you don't want that.
Surprised you found a somewhat viable warlock build. Cant wait for the 10 nerfs next patch cause ironmace hates warlock so much.
I like using power of sac instead of blood stained because the falchion has a high base damage already and doesn't need the plus 5
Power of sacrifice has a big indicator on your chest that you're buffed. People can just kite you while you get cooked by your own buff. It's very hard to use against a good player.
@@rejectdude maybe so, but I can curse, bolt, and potion while they kite. you can't really kite a curse. also if you stack your magic res high enough, you can get the power of sac to do close to 1 damage per tick (since it doesn't scale). I haven't checked if add/true affects it yet tho. 10 true damage a sec would hurt.
16:52 look at the bats on the bottom right.
It’s crazy that we need a mana sphere to be viable
I ran into you earlier today. I think my name is hot load.
Last game gotta be proof how many people are using esp
All the guys with the cheats that want your mana sphere start popping up everywhere 😂
This
want more. Even if it's from the steam, as soon as rounds start, get em all on here,
Ms is a nice stat but just a crutch, take more damage or health
I used to think that but honestly it’s needed vs fighter/barb/cleric. It’s not realistic to hit every curse and in the wrong match up missing one curse is gg. People are too good at dodging and the servers are too unreliable
Eldrich sheild plus power of sacrifice would be good for the free strength boost right?
It’s a lot of pre buffing and it’ll be tough to get value from it in solos. You can try it if you want but you’re dropping bolt, drain, or hydra to do it. You also lose out on blue protection pot value since you can’t have both shields. Opportunity cost is high and benefit is questionable
When buffed, you'll gain +5 effective HP(cost -10 casting both spells, +15 from PoS), but you'll be an entire Protection pot behind, so the only real advantage is the phys power bonus, which isn't really that worth it because you'll only want to engage in meele after poking your target, and you shouldn't give your target time to flee/heal/attack while you cast a bunch of buffs, and even if you pre buff(before poking), the buffs should probably be over by the time you should meele
Why not pick up falch of honor with the additional stats?
2 extra weapon damage on legendary falchion seems better than armor pen
I was the wizard I was trying to lure you back with me for a proper 1v1 ggs tho
i feel like just using the ball without a weapon equipped and using a 2-h weapon in the other slot is superior, like using Crystal Sword for melee and then use the ball purely for casting.
edit: honestly after watching the video i might be wrong, having the falchion always ready is kinda good
Killing rogues is ez af atm
Can this work on duos/trios?
It works pretty well in arena, probably going to test this build later today with the homies in regular trios too
They are hacking. They can see the location of players through walls. That's why they congregate at the same spot almost instantly.
There is literally ZERO anticheat for DaD. There are cheaters in probably like 80%+ of your lobbies.
first
You'd lose some strength but why not wear a shadow mask for the agi?
From what I have heard from watching his streams, Shadow Mask is just iffy because of the severe lack of armor/headshot dmg reduction. Just way to easy to get 1 tapped by a barb with bardiche for example.