Can you PLEASE make a super counter guide? I know there are some but I wanna learn it from you and hear your thought process and your able to do it back to back which so much confidence
Bruh fought against u last night nearly threw my controller through my wall I only started playing 2 days ago and it put me against ur cooler final form 😂😂 had to check out the channel tho ur a beast
"There is no delay, it feels like offline" Yeah talk for yourself, my characters fk punch in slow motion in every single match since the game launched, and I don't even have a bad internet.
Brooo, what’s the timing for super counter? How do you do it consistently? I dan only do it once after I get launched. I feel like some games the timing is different depending on the persons connection. Do you hit it after you get hit or before?
Oh hell naw 😂 now super counters ain’t easy but they’re too easy if that makes sense….that last fusion fight was literally yall in the Z Counter/Super Counter mode the whole fight lol…I’m watching like “are they really about to do this?” 😂
@@SHHitsOVER254 I believe they could introduce a substitution/ tp alternative like Naruto uns which would teleport us behind the enemy like wild sense and nerf super counters by only allowing them after z counters/ super counters
@@nicoedits6940 no heck no.. tbh I would say, take out super counter altogether.. make revenge counter activate from the back and make it and knock back like super counter, perception can’t counter it anymore and - either you can’t follow up with another attack (ie dragon dash attack/ vanish attack) or if you they do make it follow up-able it needs to consume ki just.. and while they’re at it they the follow up need to consume ki anyway.
@@nicoedits6940 and wild sense need to activate like it did in btw.. anytime I make contact with the player i activates.. even in rush clashes (when both players are doing regular rush attacks and they cancel). With mitigates all the work you currently have to do to get wild sense to activate(i.e. [when using player is in a recovery animation wild sense has a delayed activation] [when rush clashing wild senses doesn’t activate on contact] ) skill counter shouldn’t build when wild sense is active and waiting for use, also the skill counter altogether needs a readjustment.. if you watch the game literally gives free skill points to the losing player… like wtf
3:06 A 1 minute long vanish/super counter battle is crazy
them comp matches are just super counter wars it’s crazy
To do it with a friend it’s so hype
The first fight was peak
Can you PLEASE make a super counter guide? I know there are some but I wanna learn it from you and hear your thought process and your able to do it back to back which so much confidence
Seriously
Damn Joe don’t be exposing me like this, we was just labbing…
I’m a simple man I see demonjoe I click
Bruh fought against u last night nearly threw my controller through my wall I only started playing 2 days ago and it put me against ur cooler final form 😂😂 had to check out the channel tho ur a beast
Just realize bro was going against majincoby
lol love to see super counter battles bro yall some monsters
Wow Joe that first match was epic bro
First fight just made me suscribed
I got the game for Christmas haven’t played online yet but this showed me I got a whole lot of improving to do😂😂😂
Ngl that first match was the best sparking match of 2024 for me 💯
Welcome to the PC, Master Race.
I suspect even the developers can’t do this
Best spz creator imo
"There is no delay, it feels like offline"
Yeah talk for yourself, my characters fk punch in slow motion in every single match since the game launched, and I don't even have a bad internet.
Love your positivity
Lol i love when people have the realizatuon of "ohhhhhhh this why they play pc instrad of console"
W video 👏🏽
Bro I like the game but the defensive and offense mechanics need to be reworked and changed or add more Options
Brooo, what’s the timing for super counter? How do you do it consistently? I dan only do it once after I get launched. I feel like some games the timing is different depending on the persons connection. Do you hit it after you get hit or before?
Vanish is before, super counter is after. But yeah, connection is a problem with timingd
I think ps5 buffers super counters in easier than on pc, Unless you guys are just crazy
You just 3-0 me Joeee wild bro holy shii name was bp I was using Gogeta
Make a guide please 🙏
again jiren bruuuhhh
poor pan
Oh hell naw 😂 now super counters ain’t easy but they’re too easy if that makes sense….that last fusion fight was literally yall in the Z Counter/Super Counter mode the whole fight lol…I’m watching like “are they really about to do this?” 😂
W
U was a 2k player lol tb comp
🪿
The developers can just watch your videos to see what needs to be adjusted in the game lol. It's just super counters and vanishes the entire time.
SC and vanishes can’t be helped.. they made dang near everything combo finish a launch.
@@SHHitsOVER254 I believe they could introduce a substitution/ tp alternative like Naruto uns which would teleport us behind the enemy like wild sense and nerf super counters by only allowing them after z counters/ super counters
@@nicoedits6940 no heck no.. tbh I would say, take out super counter altogether.. make revenge counter activate from the back and make it and knock back like super counter, perception can’t counter it anymore and - either you can’t follow up with another attack (ie dragon dash attack/ vanish attack) or if you they do make it follow up-able it needs to consume ki just.. and while they’re at it they the follow up need to consume ki anyway.
@@nicoedits6940 and wild sense need to activate like it did in btw.. anytime I make contact with the player i activates.. even in rush clashes (when both players are doing regular rush attacks and they cancel). With mitigates all the work you currently have to do to get wild sense to activate(i.e. [when using player is in a recovery animation wild sense has a delayed activation] [when rush clashing wild senses doesn’t activate on contact] ) skill counter shouldn’t build when wild sense is active and waiting for use, also the skill counter altogether needs a readjustment.. if you watch the game literally gives free skill points to the losing player… like wtf