Waddle Knight 2 - Marx Soul Boss
ฝัง
- เผยแพร่เมื่อ 24 ส.ค. 2024
- The insane jester is back for more chaos! Marx Soul is here!
You can also see in this video, a timer to show you how long you've been in battle, and a counter that shows how many times you've been hit, both important factors to unlocking the collectibles in Waddle Knight 2!
Credit to the legend zuperZACH for making the sprites for Marx Soul's Compound Eye Laser attack.
Check out the first Waddle Knight, it's fully completed!
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one single second of marx going "AAA" at the end, epic
A perfectly cut scream, who doesn't love that?
@@LUSProductionsOfficial yeah, cut right down the middle
I always thought the original was a little easy once you nailed his patterns. Glad to see he's improved. (Minor cosmetic suggestion: Make the hit counter green at first when at zero, then red once you actually do get hit. Just a suggestion, nothing more.)
Little suggestion: You should add white outlines to the black eyes attack, since they're hard to differentiate from the background.
"You can't stop me, Kirby, for I am no longer restrained by a linear attack script!"
This reimaginging of Marx Soul looks amazing! Whereas official remasters of Marx fights usually copy the fight one-to-one and maybe tag along a few extra attacks, this reimagining looks at the pre-existing attacks and thinks "how could I expand on this", whilst also respecting the mad jester's legacy by using elements from Marx Soul and the Smash Ultimate remaster of the fight. The telegraphs are nice and clear, so any damage taken is the player's fault, and his attacks look pretty fun to learn and avoid. Special highlights go to the SSBU laser eyeball attack (it looks properly gross, and I LOVE that) and the Arrow Arrow attack (I really like the incorporation of the vine platforms - always nice to see some occasional platforming in platformer-esque bosses). However, I will say that the Ice Bomb attack would look better if Marx used the "laser vomit" face instead of the "bomb drop" face, since the bombs now start sideways as opposed to downwards.
Overall, the boss looks really cool, and I can't wait to be able to play it. I initially didn't think much of WK2 as I thought it would just be a simple expansion of the original WK (which, btw, is still phenomenal and has tons of replay value), but you have consistently amazed with your cool ideas and concepts executed brilliantly, and have raised the bar for Kirby fangame bosses higher and higher. As someone whose favorite part about Kirby are the bossfights, this was an absolute treat to see.
Thanks! I'm glad to see I successfully improved upon WK1's Marx fight.
As for the ice bombs, the spit face would look weird imo because he shoots them out in both directions, so the implication is that he shoots them out from under his wings, but the limited sprites make it kinda hard to relay that lol.
Thanks So Much! And You Even Used Some of his smash bros moves and his smash bros music!
Good idea using the smash moves too
It's a great video because Marx's original attack is also well thought out and uses attacks from Smash Bros.

My suggestion is make marx wobble up and down when not attacking, as like this he looks very stationary, and you should make the teleport animation much faster.
In general his movements are very rigid, which is unfitting. Instead of just abruptly stopping, try lerp smoothing, some up and down wobbling, easing, and shaking on the moves.
For example, what I'd do for the attack at 1:40 is making marx and the stars all move upwards, and the stars move a bit outwards as well, but decelerate somewhat quickly by multiplying the velocity by some value above 0 and below 1 every frame.
THEN, instead of just snapping outwards, make them accelerate outwards. Remember to not apply the friction during the second part of the movement.
Also, make the shadow/portal he comes out of have the sparkling effect it does, to stand out more against the background.
I'd also make the eye lasers at 2:02 start bigger than normal and then quickly shrink back to normal size, a bulge effect, to make the lasers feel more powerful. Also make them ignore the darkness effect on the screen.
For impact, you should also make marx pause the game(kinda) and flash the background like he does in the original game.
What engine are you using for this?
You should change his laugh sfx to Marx's Soul actual laugh from Ultra. Fits him better
Mighty boss fight
please add master hand and crazy hand in the game
Who’s Next?
Like: Dark Meta Knight
Comment: Drawcia
Marx Hound
Maybe you should’ve used more of Marx Soul’s Voice Clips?
When the demo comes out, there will be many changes to these bosses than what you see in these showcases, and I will be adding more voice clips to Marx Soul.
combine marx soul scream and ssbu marx scream for maximum ear damage :^)
What mad sorcery is this?! Why can't we have games like this?! I am both happy and upset. Happy because bandana waddle dee and gameplay and vibe. Upset that no one else on game companies or even indie fans would make a game like this but mods of pointless raps and drama. 😢😢😢