I always have this question but is it actually bad to use anything lower than 110 fov since everyone basically uses it I learned to not like it too much but I’m just not sure
@@Reverrb_ as long as you are comfortable with the setting and it’s not affecting how you play then you can use whatever you’d like! Evample the freestyler used to use 100 fov which was super close and he was ssl so it all comes down to how you perceive the game!
so if you can help me every time i jump got 100% backflip i cant play so much game lose becuse that so what i can do. dodge deadzone ( 1.0 ) deadzone controller ( 0.15 ) new controller i use
You do realize that, when your camera height is higher, you hit the ball more to the bottom, and when you do it on 80, you hit the ball more to the side, which is giving those harder or softer touches? Not the camera height, the position where you hit the ball… You can simply analyse your video here, and come to that conclusion. It also makes sense that you have different touches on the ball. You are used to playing on a height of 80, so it only makes sense that, when on a height of 110, you don’t know exactly how to approach the ball, so you hit it in a bad spot, resulting in a “heavier” touch. Is there a way, with bakkesmod, to replay those shots, but change the camera height? Like, do a flip reset on both camera heights (80 and 110), and then go watch replays but on the same camera height. Because then you would simply see how different you hit the ball in those examples…
@ No, it doesn’t change how flip resets are, it does change your view on how flip resets are, because the camera interacts differently. Again, I find it interesting how you completely ignore my point. Literally, go look at where your car hits the ball on both attempts. Let’s say the bottom of the ball is 0% and the top 100%. With camera height on 110 you hit the ball at around 5%, I’d say, and when you do it with a camera height of 80, you hit the ball at around 10/15%. Knowing that, you can only expect different bounces of the ball… But yeah, go ahead, ignore my point again, ignore what Maktuf has to say, and make another video with misinformation, good job mate! :D
@@RocketStory Ahahaha, what are you talking about? About your previous comment about perception? It still is wrong... If it is just perception, then we can state that the camera height doesn't change how the ball reacts on a flip reset... But I'm giving up. You are ignoring my arguments on purpose, so no need to go any further. Just sad that a content creator is wrong and doesn't want to admit it, so he'd rather ignore the arguments against his point...
Great settings bro keep it up
Thank you bro! 🔥
Subbed love the settings thank you so much!
@@cabs1018 no problem bro thank you! ❤️❤️
I always have this question but is it actually bad to use anything lower than 110 fov since everyone basically uses it I learned to not like it too much but I’m just not sure
@@Reverrb_ as long as you are comfortable with the setting and it’s not affecting how you play then you can use whatever you’d like! Evample the freestyler used to use 100 fov which was super close and he was ssl so it all comes down to how you perceive the game!
I’m on Xbox, and I feel like boost should be RB instead of B what should I do
@@lazthelizard1235 I play claw, if you play regular grip on your controller I would recommend RB!
These are the best settings
ever bro thank you
@@JujuGaddy-v8v no problem bro! 🔥
Thanks bro alot!
@@Eman-oc1ix no problem!!
BRO YOU HAVE EVERY DAY NEW Best SETTINGS 😂
so if you can help me every time i jump got 100% backflip i cant play so much game lose becuse that so what i can do. dodge deadzone ( 1.0 ) deadzone controller ( 0.15 ) new controller i use
@@gelmmerma your dodge deadzone is maxed out at 1 already? Then it’s not your controller you’re just not aerialing correctly
Bro i just got champ 1 on these setting from d2😊😊
@@vanessa7466 holyyy nice job bro! 🔥😈
can u please help? in the steam settings controller. is guide button focuses Steam also PlayStation controller turned one?
@@ApathyDt-i1v yes!
Why are these settings actually amazing wtf
😏
“Its what all the pros use” this is a personal preference game bro😕
@@ItsZx true, but all the pros use similar settings to one another for a reason
How is that car called
@@reinamontoya2391 ford mustang mach e
we play the same exact controller binds thts crazy 😭
because they're so gooodddddddd 😩
@ real , and i just started in september and i can hit a flip reset
@ holy!! That’s insane progress bro keep going 🔥🔥❤️
You do realize that, when your camera height is higher, you hit the ball more to the bottom, and when you do it on 80, you hit the ball more to the side, which is giving those harder or softer touches? Not the camera height, the position where you hit the ball…
You can simply analyse your video here, and come to that conclusion. It also makes sense that you have different touches on the ball. You are used to playing on a height of 80, so it only makes sense that, when on a height of 110, you don’t know exactly how to approach the ball, so you hit it in a bad spot, resulting in a “heavier” touch.
Is there a way, with bakkesmod, to replay those shots, but change the camera height? Like, do a flip reset on both camera heights (80 and 110), and then go watch replays but on the same camera height. Because then you would simply see how different you hit the ball in those examples…
@@CasimirSmets right, whether it’s just perception or not height changes the way flip resets are
@ No, it doesn’t change how flip resets are, it does change your view on how flip resets are, because the camera interacts differently.
Again, I find it interesting how you completely ignore my point. Literally, go look at where your car hits the ball on both attempts. Let’s say the bottom of the ball is 0% and the top 100%. With camera height on 110 you hit the ball at around 5%, I’d say, and when you do it with a camera height of 80, you hit the ball at around 10/15%.
Knowing that, you can only expect different bounces of the ball…
But yeah, go ahead, ignore my point again, ignore what Maktuf has to say, and make another video with misinformation, good job mate! :D
@ that’s what I just said
@@RocketStory Ahahaha, what are you talking about? About your previous comment about perception? It still is wrong...
If it is just perception, then we can state that the camera height doesn't change how the ball reacts on a flip reset...
But I'm giving up. You are ignoring my arguments on purpose, so no need to go any further. Just sad that a content creator is wrong and doesn't want to admit it, so he'd rather ignore the arguments against his point...
@@CasimirSmets bro youre lost.. im done arguing with a silver who cant flip reset
plateforme
Epique ?
PLEAEE WHAT IS THAT CARRRRR
@@Pepper_rl it’s the ford mustang Mach e!!
Wwwww
@@reinamontoya2391 ❤️