Top Tip Tuesday! - nxFluid Dynamic Objects

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  • เผยแพร่เมื่อ 9 พ.ย. 2024

ความคิดเห็น • 24

  • @RemireZ88
    @RemireZ88 ปีที่แล้ว +5

    Great tutoriall ! Thanks. Any chance for similar but with a simple boat instead of a donut ? I tried but i don't know how to stop the boat from flipping to the side. Or even how to make it move in one direction ?

    • @thegreatszalam
      @thegreatszalam ปีที่แล้ว +2

      Easiest thing to do would be to make a very short cube that's roughly the width and length of your boat. Use it for all of the dynamics and then parent your boat to the cube. See if that gets you close enough.

    • @RemireZ88
      @RemireZ88 ปีที่แล้ว +1

      @@thegreatszalam that could potentially work but still not sure how to stop the cube from flipping on the side. It eventually will. Plus still don't know how to control its speed and direction. This only let the cube/boat float on the water.

  • @cars103
    @cars103 ปีที่แล้ว +1

    great as always! Thanks Bob

  • @SLAMINGKICKS
    @SLAMINGKICKS ปีที่แล้ว +2

    Great how does it look/work with mesh. To get the best fidelity in sim my particle radius is normally 0.2 - 0.05.
    Could you please update / add more information online

  • @iNeoDany
    @iNeoDany 6 หลายเดือนก่อน +2

    Hi, question, what if i have 2 or more objects in the water and they intersect, not colides 🤔🤔🤔

  • @JosephWraith
    @JosephWraith ปีที่แล้ว +1

    Thank you!

  • @helalsstudio1843
    @helalsstudio1843 ปีที่แล้ว +1

    Excellent!

  • @ExpressoMechanicTV
    @ExpressoMechanicTV ปีที่แล้ว

    Excellent - many thanks! How can we set up density maps, in order to create ballast within objects?

    • @INSYDIUMLTD
      @INSYDIUMLTD  ปีที่แล้ว +3

      Hi, You can set up multiple particle groups on your floating object, which can each have their own nxFluids tag and density settings, if you would like a scene to demo this, head over to our discord channel: discord.com/invite/X2zYY7qEyr
      -Thanks

    • @ExpressoMechanicTV
      @ExpressoMechanicTV ปีที่แล้ว

      @@INSYDIUMLTD Cool - thanks so much!

  • @ansoncall6497
    @ansoncall6497 ปีที่แล้ว

    great tutorial!

  • @imremolnar5302
    @imremolnar5302 11 หลายเดือนก่อน

    Amazing

  • @C4DRS4U
    @C4DRS4U ปีที่แล้ว

    Very cool; I like more realistic sims such as this. For a more complicated floating object, say a ship with 200K polys, would Nexus be able to handle that or would a simplified, low-res mesh version be advisable?

    • @ariaperdana24
      @ariaperdana24 ปีที่แล้ว

      It should be simulated with a low Res mesh. There is no point simulating it with dense polygons

    • @C4DRS4U
      @C4DRS4U ปีที่แล้ว

      @@ariaperdana24 That depends on the shape. I've had issues in the past with low-poly meshes not being accurate enough.

    • @INSYDIUMLTD
      @INSYDIUMLTD  ปีที่แล้ว

      It's possible! but it would depend on the complexity of your scene and your machine specs. However, it's nearly always more manageable to work with a low poly version.
      -Thanks

    • @C4DRS4U
      @C4DRS4U ปีที่แล้ว

      @@INSYDIUMLTD Thank you. 🙂

  • @vladan.Poison
    @vladan.Poison ปีที่แล้ว +1

    thanks Bob.. you'll need density maxed to 50000 to yank me.

  • @kymanh8865
    @kymanh8865 ปีที่แล้ว +2

    Hey everyone. switch to Houdini 20. billion times better and cheaper !

    • @KosretEbdulrehman
      @KosretEbdulrehman 11 หลายเดือนก่อน

      And it's a trillion times more difficult to learn.

    • @laeternaml
      @laeternaml 11 หลายเดือนก่อน

      @@KosretEbdulrehmanno.

  • @doom9344
    @doom9344 11 หลายเดือนก่อน +1

    xparticles still cannot build boats that sail on large oceans.