The Engineer's "Ultimate Set of Tools" equipment gives the ability to repair structure(s) health % (within aura range) when an Engineer is eliminated. #gunsupmobile #gunsup
With this update to engineer, and the one to trailblazer to a lesser degree, it's extremely clear the developers of this game never play it at higher levels. I'm not sure of any use cases for it yet, but you should check out the insane Trailblazer sprint speed when using rally flag. But the game seriously needs the following adjustments: (1) remove infinite range with no damage dropoff from Colonel ability (shotgun damage especially should never work like this at range) or at least adjust Colonel to affect a max amount of troops, (2) expand placement allowances for double Pews and multiple AA guns that are really able to be placed to close together at this point, (3) remove the "we can't see over this tiny rock" syndrome from sight lines, (4) allow more grace room for higher-level front loaded bases and/or add a manual truck stop/go feature. (5) reduce the insane defense/resistance from tank traps (shouldn't take 3 missiles to kill a vet sniper on a tank trap), (6) inaccurate bullets should either have reduced damage to opponents or cause collateral damage to allies.
Since they discontinued the original guns up, I'm sure they will put more effort into developing the mobile version, let's hope for the best improvement and upcoming content 🙏
Ah yes, radio tower equipment stacks with veteran equipment. You can even double their health with the vest equipment 👍 Some people don't know about this feature.
Sorry for the typo in the end 😅
@GunsUpGuntai can you try engineer with double tap please
With this update to engineer, and the one to trailblazer to a lesser degree, it's extremely clear the developers of this game never play it at higher levels. I'm not sure of any use cases for it yet, but you should check out the insane Trailblazer sprint speed when using rally flag. But the game seriously needs the following adjustments: (1) remove infinite range with no damage dropoff from Colonel ability (shotgun damage especially should never work like this at range) or at least adjust Colonel to affect a max amount of troops, (2) expand placement allowances for double Pews and multiple AA guns that are really able to be placed to close together at this point, (3) remove the "we can't see over this tiny rock" syndrome from sight lines, (4) allow more grace room for higher-level front loaded bases and/or add a manual truck stop/go feature. (5) reduce the insane defense/resistance from tank traps (shouldn't take 3 missiles to kill a vet sniper on a tank trap), (6) inaccurate bullets should either have reduced damage to opponents or cause collateral damage to allies.
Since they discontinued the original guns up, I'm sure they will put more effort into developing the mobile version, let's hope for the best improvement and upcoming content 🙏
Mortar: I’m gonna die :c
Engineer: you are… *but not today*
Hey I am general Thomas from your alliance and I wanted to say that the engineer is op with that equipment and nice video😊
Did you know that you can make a 56.388 fire rate for commando??
You just need 3 epic tune-up kits, commandos as veterans and two radio towers 😊
Ah yes, radio tower equipment stacks with veteran equipment. You can even double their health with the vest equipment 👍
Some people don't know about this feature.
@@GunsUpGuntai wanna try?🥹
@@MHD-TM I tried it with my sharpshooter base, it's awesome 👌
Such a bruh moment😂 but i have a thought what if surgeon is added there and revive engineer,would the equipment trigger the effect twice though?
Interesting, I may have to test it 🤔
Give a try bro😎
So they made a perk to use it except Shield, right?
Damage and mass repair (when eliminated)
It can substitute for high caliber or combined with high caliber for massive damage.
I hope make more videos like this
I will do my best 🙏
Is engineer good for raids?
Yes they can be with colonel 👍