yo, I really want to know what cable did u use, cuz as far as what I knows, 4090 only support dp 1.4 and it only gives 8k 60 or 30hz resolution maximum and so did hdmi 2.1, so I really wonder how did u achieve 120hz with 8k
I think games are so focused on realistic graphics that they often forget realistic movements. We've essentially had the same type of movement for the last few generations.
To be honest games have reached a point where the graphics doesn't matter anymore. They're realistic enough to admire their beauty and art. What we need is new concepts and great stories.
@@Overclockmakinesi I just want great gameplay. if they spend 90% of their time on graphics. then there is not much time for gameplay. you see these are many beautiful games. they come out lacking gameplay/content.
There are absolutely benefits to pushing graphics much further, but we also need the hardware to run it at high resolutions, settings and frame rates. Huge amount of visual gains left on the table at the moment, however a lot of it will come down to details like less repeated objects, rendering more complex and less limited VFX and scenes.
Absolutely. I feel that the graphics and incredible environments in games like CoD are wasted since they are essentially just backdrops for endless amount of pew-pew-pew:ing.
EXACTLY! The models are still unrealistic and I don't think that will ever change... The light, shadows those things are very good, ambient, the models? meh.
The graphical part is amazing, when he entered that random tattoo shop and watched that seat I was completely mind blown. But the lack of camera shake, few graphical bugs, unrealistic ambient sounds, and the generally unrealistic physics system are still things that stand out the most.
@@lu1zp1 A break thru will come.. we have ai to help us. For humans No amount of graphics will sale the illusion.. it needs more then graphics… something special.. like a soul.. it needs life.. to act like a human. But I believe a breakthrough will come.
We thought that 15 years ago. Graphics are alright but if you've gamed for 20 years you would've thought they were basically real by now from the early 2000s evolution of graphics. It was a good time to be into graphics.
You'd think you wouldn't have the benefits of 8K in 1080p, but it will actually make for a higher quality image because you're essentially downscaling 8K to 1080p, which makes for some great AA
@2:03 idk but i really liked this part, looked very real. From the slow steps forward you took, to the careful scanning of the small room, the reaction time and swing and shoot was super realistic to me, thank you
I loaded campaign up on my pc playing on a gtx 1080, and even in 1440p ultra, I was shocked by the graphics. They’re truly astonishing. I can only imagine how good it would look in 4k ultra with Ray tracing.
Not very good because you would sacrifice FPS for texture quality, when you could just upscale the resolution to your monitor's native resolution (within reason) while keeping high FPS
There is no Ray Tracing and even if there was it would not be available for such high resolutions and tricks don't help the image they just give you more FPS so good graphics are really good even at 1080p resolutions there is not a huge gap at least not yet that justifies spending so much money for a monster Card and Screen.
Thanks to Infinity Ward, which is the main developer. Their COD games were always the up to other AAA games in terms of graphics. Treyarch and Sledgehammer are just using the same engine, that's previously developed by Infinity Ward and that's why they are slouching.
Black Ops 3 looked great in 2015, MW19 looked really good, but MW2 is a downgrade from MW19. Foliage, grass, models, etc. just look grainy and oversharpened, it's like comparing Battlefield 1 and 5, 5 tries to look better but 1 ends up looking cleaner and less grainy and weird
@@MrZodiac011 Black Ops 1 looked good in 2010 and then BO2 was a downgrade from the first part. Meanwhile MW2 (2009) had better graphics than Black Ops 1 (2010).
Wow man, there are so scenes like 2:26 where my brain goes "real footage" for like a second. Sure once the image stabilizes you see the imperfections, but specially while the camera is moving and panning slowly there are those short moments is so real it's uncanny, does everyone feel that way?
@@stone8519 One thing Rockstar needs to improve is their first person camera, RDR2 looks far smoother than GTA 5 but it still looks janky as hell in what otherwise to me is the best looking game still
Seriously. It’s odd that MW2019 was one of the early adopters of ray-tracing with its local shadows (small effect but still there), and then Cold War had ray-traced ambient occlusion, sun shadows, etc…but then Vanguard and now MWII don’t have any form of RT. Very odd, especially in the case of MWII as it has extremely exhaustive graphics options (see: “Weather Grid Volumes”) and is a technical feat…but no RT. Ugh.
@@Fusionade I honestly think RT would add nothing in COD because framerates are still prioritized over anything. It would certainly add something in the campaign but I guess RT was never there to begin with. Campaign is mostly scripted scenes and pre-baked lighting so I assume there was no need of RT. Adding to this, the art direction really looks good so Idk if they need enhancement. However I think they have some sort of RTGI but there is a high chance that it can be baked in the game's lighting. This is not a sandbox type game. RT will really look impressive in a sandbox type game like Cyberpunk 2077 or RDR 2.
Someone really needs to make a new Splinter Cell with the graphics we have these days, in my head this is how Splinter Cell looked back then lol, I'm sure it was much worse, but would love to see a new version, sneaking around as Sam Fisher with these sorts of graphics would be unreal. Or better yet, a Jason Bourne game please!!
This looks incredible, and I'm watching it at 1080p. That's 6% of the original resolution. I never thought I'd think a game looks incredible at 1/16th of the resolution it was recorded in.
@@ltitus8900dumb spotted . First of all you can't game on quantum computer and second of all you are the reason people think themselves smart but they made fun of their selves. Quantum computers have different instructions set and are absolutely useless for consumers use as only scientific calculation are to be carried by these computers. They have processing power in solving arithmetical problems not some binary like consumers Desktop have .
Back in the early 2000s, I would walk through a mountain pass thinking - I wish games could look like this. Won't happen in my lifetime though. Yet here we are.
A lot of the people are upset with the animations and etc but we should really appreciate how far Call of Duty has come. I was watching Zzirgrizz’s trick shot compilation from 11 years ago and the difference is impeccable. I think we should just- take a moment and look back for a bit and then proceed forwards with the upcoming works.
At 2:21, my video buffered when the next sequence started and I legit thought an ad was about to play 😂 that's how real this looks, or at least how good it is at fooling you into thinking it's real
Textures gets much sharper and have a natural aliasing smoothing out edges. At 1080p turn on Image sharpening in the nvidia's panel, it'll make textures much better.
@@Seekah_ Yes, but you still get 120 FPS at native 8K, no difference in performance. Now we just need 8K high refresh rate monitors. 8K 165 Hz is possible with display port 2.1.
What I really dislike is that ever since raytracing got popular, it's being used so much that pretty much any surface starts to look like a mirror. I mean, just look at the floor in the city scene! Doesn't matter if the floor is wet, there's so much structure that it wouldn't shine like that irl. If you want to use RT realistically, you also have to properly include how different light reflects off of different surfaces and circumstances like dust, dirt, water etc... The surface tension of water alone makes a wet, but not entirely floated floor be more reflective on some parts than others. Plus there's usually a lot of dirt in the water that absorbs part of the light, little waves as the water moves on a very small level etc. Please, for the love of whomever you prefer to pray to, get those things right, or RT will never become the game changer it wants to and should be!
It looks crisp, I love it. One thing I will say, if you use a controller to show off how beautiful a game is it looks better. Mouse and keyboard regardless of sensitivity can look jittery and jumpy, it can hitch on every little fiber or material of your mousepad/surface and it's a choppy end result. With controller, the thumb sticks allow for smooth fluid camera turns and gradual movements. You don't have to play the game that way, it's just better for doing camera work to show off graphics in games.
Now that games are approaching photorealism, I think now they should focus heavily on realistic physics, totally interactive/destructive environments, implement A.I. and develop it to the point where the story can be developed on it's own with little to no human intervention, that's the next step on gaming I guess. Oh and of course implent all of it in virtual reality.
Graphics are the only thing selling CoD games these days. It sure isn't the toxic playerbase, cheaters, cringy anime/weed skins and repetitive copy/paste gameplay, that's for sure.
Honestly this is how the game should be. Do you want to play a game when you got just 1 hit at the leg and you have to drag yourself the rest of the game, or start over the whole story with 1 bullet? I don't wanna
it still should make a difference because the 8k input should be downsampled, but except it doesnt because wqhd-4K-8k is very small difference, when you past certain ppi threshold you dont get much benefit well not to mention the game was rendered in lower res than 8k and then upsampled to 8k screen resolution because of dlss?
Some levels in the campaign are completely dependent on the lighting that is already set up. If they decided to add RT half way through development that would have meant a lot of time would have been spent redesigning levels. That's the first bit, second is that very few would want to play with RT on in competitive gaming which is the majority of this game. So those are two big reasons I would guess they had to not use RT.
@@chrmez They spent 3 years on it, and Ray Tracing existed before that. COD Warzone have RT support and it's online only. As for MW2 i were thinking about RT for single player only. Perhaps RT wouldn't do much for this game vs Watch Dogs Legion and Cyberpunk 2077, so they skipped it. Ray Tracing in daylight isn't the same as at night.
@@V3ntilator my point still stands. Not everyone can run it. Companies that make these games are greedy rather just spend money on the one majority of people can run not the small percentage
Honestly, I'm happy with the graphics we had a decade ago. We need more good stories & dynamic gameplay like the entire game becomes a huge "what if?" playground. Now, that would be something to look forward.
This was a good campaign 👏 Looks amazing in 8k. But, it looks great with my RTX3070TI on ultra at 4k also. It's not too big a difference. But great job here!
Have you tried few games in 8K? (Using DSR for example)? Asking with the VR point of view. Need to guage if 8k VR gaming is possible this generation or the next with say 60 or maybe even 30 FPS.
@@Wizzy88 Perhaps for you it is. But that doesnt make it a game issue but rather, a you issue. I beat DarkSouls with 0 hits, and found it easy. Does that mean the game is easy or does that mean that im just good at the game? Think about it. Also remember that not everyone plays like you and the game is not made specifically for you.
Good afternoon. Your content is good, but TH-cam reduces the original quality of the picture, that is, on your monitor looks in any case better than we see here on your TH-cam channel. Have you thought about making screenshots in addition to video and saving them in a format with no loss of quality, for example, bmp or png? Then anyone can see the image on his monitor to within a pixel the same way you see it. Of course it will only be screenshots, not 60 fps video, but otherwise nothing will work, because video without loss of quality in 4K 60 fps will weigh about 20 gigabytes per 1 minute of video. In the case of screenshots there will be only a few dozen.
ok this is fucking unreal. after watching 12 years (2009) worth of "real life" graphics i finally see real life graphics. cant wait for a VR game with this lvl of graphics and top tier interactibility.
Increasing the resolution to 8K, 16K, 32K won't make it more realistic. The industry has been trying to market resolution as a spec to increase sales for the past 30 years. However, when constantly increasing the resolution, there are significant diminishing returns. Picture quality in order of importance: 1. Contrast Ratio 2. Color Accuracy 3. Perceived Motion 4. Resolution
We can total use photorealistic assets and scans but the issue is with the camera movements. Ive seen some production done with using real camera movements that could be the game changer.
What's wild to me is the process of "Omg this looks so realistic" to "Damn I can definitely tell this is a video game" we've been going through for the last twenty years. The point I'm trying to make here is when does that process stop?
The foliage requires new technology; if we continue to utilise this traditional alpha card for the next ten years, it will no longer seem realistic. regardless of how lifelike the rest of the environment appears.
If you like great lofi music check this out: th-cam.com/video/lpIZZiiw73E/w-d-xo.html
Your new Call of Doody pew pew game looks great on my 1080p 60 Hz display!
sorry, can I use it for my TH-cam thumbnail?
yo, I really want to know what cable did u use, cuz as far as what I knows, 4090 only support dp 1.4 and it only gives 8k 60 or 30hz resolution maximum and so did hdmi 2.1, so I really wonder how did u achieve 120hz with 8k
There are no way u using graphic card that is not 4090
KV怒骂@《OX Z& 额7满:Q Z《 f
I think games are so focused on realistic graphics that they often forget realistic movements. We've essentially had the same type of movement for the last few generations.
Indeed it looks like a game from 2008 fully loaded with mods, texture-packs etc.. The NPCs don't seem to fit in at all.
Stalker gamma is so much better than this, taking in count that it's a 2009 *modded* Game.
@@armandovalmont9762 youre tripping if u think this game looks like from 2008.
thats because little kids dont give a sh1t about animations and sound.
Left 4 dead 2 still has some of the best animations 10 years later
To be honest games have reached a point where the graphics doesn't matter anymore. They're realistic enough to admire their beauty and art. What we need is new concepts and great stories.
Don't forget multiplayer.
@@Overclockmakinesi I just want great gameplay. if they spend 90% of their time on graphics. then there is not much time for gameplay. you see these are many beautiful games. they come out lacking gameplay/content.
There are absolutely benefits to pushing graphics much further, but we also need the hardware to run it at high resolutions, settings and frame rates. Huge amount of visual gains left on the table at the moment, however a lot of it will come down to details like less repeated objects, rendering more complex and less limited VFX and scenes.
I want more games like Dishonored. Artistic with great stories
Absolutely. I feel that the graphics and incredible environments in games like CoD are wasted since they are essentially just backdrops for endless amount of pew-pew-pew:ing.
Doesn't matter how good the graphics get, the janky animations are what stand out and takes all the realism away.
EXACTLY! The models are still unrealistic and I don't think that will ever change...
The light, shadows those things are very good, ambient, the models? meh.
And the water! 🤮
Indeed so they should really focus a Lot more on the fluid animations than the Resolution even at 1080p a super picture looks great.
Also physics. Somehow your brain just knows that something falls funny.
For me this game is not a good example either. I still see models, clean and shiny textures and bumpmaps. No random scratches or imperfections.
The graphical part is amazing, when he entered that random tattoo shop and watched that seat I was completely mind blown. But the lack of camera shake, few graphical bugs, unrealistic ambient sounds, and the generally unrealistic physics system are still things that stand out the most.
when ambient sounds are good, the imersion takes another level.
I fucking hate camera shake why would you ever want camera shake
lack of camera shake?? camera shake would be annoying as hell and it's not realistic anyway lol.
I mean, there isn't really a difference from 4k and 8k
The arma soundscape sounds more immersive than this junk. The "Alpha how copy" sounds just like a guy in a room. Sad.
Games in 5 years will be like watching movies
only if its made that way, not only just graphics
maybe in 20 years
@@lu1zp1 A break thru will come.. we have ai to help us. For humans No amount of graphics will sale the illusion.. it needs more then graphics… something special.. like a soul.. it needs life.. to act like a human. But I believe a breakthrough will come.
This one already looks like a movie
We thought that 15 years ago. Graphics are alright but if you've gamed for 20 years you would've thought they were basically real by now from the early 2000s evolution of graphics. It was a good time to be into graphics.
love watching this at 8K on my 1080p monitor :D
okay
Tu vois quand même la différence
@@Saddam_0380 bla bla bla le baguette
You'd think you wouldn't have the benefits of 8K in 1080p, but it will actually make for a higher quality image because you're essentially downscaling 8K to 1080p, which makes for some great AA
same but 1440p
@2:03 idk but i really liked this part, looked very real. From the slow steps forward you took, to the careful scanning of the small room, the reaction time and swing and shoot was super realistic to me, thank you
I loaded campaign up on my pc playing on a gtx 1080, and even in 1440p ultra, I was shocked by the graphics. They’re truly astonishing. I can only imagine how good it would look in 4k ultra with Ray tracing.
There is no Ray tracing in the game
Not very good because you would sacrifice FPS for texture quality, when you could just upscale the resolution to your monitor's native resolution (within reason) while keeping high FPS
they dont look good. texture res too low even at ultra and dls on
There is no Ray Tracing and even if there was it would not be available for such high resolutions and tricks don't help the image they just give you more FPS so good graphics are really good even at 1080p resolutions there is not a huge gap at least not yet that justifies spending so much money for a monster Card and Screen.
@@tynao2029 ray tracing isnt really a texture thing its a lighting thing
COD graphics in recent years have made a gigantic leap which is nice to see them finally catch up to other AAA games
Thanks to Infinity Ward, which is the main developer. Their COD games were always the up to other AAA games in terms of graphics. Treyarch and Sledgehammer are just using the same engine, that's previously developed by Infinity Ward and that's why they are slouching.
Black Ops 3 looked great in 2015, MW19 looked really good, but MW2 is a downgrade from MW19. Foliage, grass, models, etc. just look grainy and oversharpened, it's like comparing Battlefield 1 and 5, 5 tries to look better but 1 ends up looking cleaner and less grainy and weird
@@MrZodiac011 Black Ops 1 looked good in 2010 and then BO2 was a downgrade from the first part. Meanwhile MW2 (2009) had better graphics than Black Ops 1 (2010).
@@Мирич-з4е treyarch always has had the inferior games tho. graphics dont make a game good.
@@zickseealtSo lies black ops >>>>> mw
Wow man, there are so scenes like 2:26 where my brain goes "real footage" for like a second. Sure once the image stabilizes you see the imperfections, but specially while the camera is moving and panning slowly there are those short moments is so real it's uncanny, does everyone feel that way?
Oh yeah, around 3:50 I felt that too. I paused it and can't tell that it's a video game.
Im from the netherlands and have been to this place multiple times and this scene is SPOT on, even the names and everything is accurate
There will never be realistic games without good camera movement, and nearly perfect animations
perfect animations as in? some open world games have very good animation like rdr2
@@stone8519 One thing Rockstar needs to improve is their first person camera, RDR2 looks far smoother than GTA 5 but it still looks janky as hell in what otherwise to me is the best looking game still
one thing I really appreciate about the last cods is that they don't use camera motion blur but use it tastefully on objects, makes a lot more sense
For some kids, this will be there first video game and they will never truly understand how far we have come
Anjay, true bang
their.
Mine 💀
No, my first game was umh, huh
Really needs full ray traced reflection, shadows, and global illumination.
Seriously. It’s odd that MW2019 was one of the early adopters of ray-tracing with its local shadows (small effect but still there), and then Cold War had ray-traced ambient occlusion, sun shadows, etc…but then Vanguard and now MWII don’t have any form of RT. Very odd, especially in the case of MWII as it has extremely exhaustive graphics options (see: “Weather Grid Volumes”) and is a technical feat…but no RT. Ugh.
Damnnnn 8k120fps RTX 4090 is a beast
@michaelfoosh why?!isn't this look great enough? >.>
@@zeus4634 Amsterdam 8k 50-60fps max out with 4090. 110-140fps with 4k max out. 3ghz gpu clock.(nativ without dlss)
@@Fusionade I honestly think RT would add nothing in COD because framerates are still prioritized over anything. It would certainly add something in the campaign but I guess RT was never there to begin with. Campaign is mostly scripted scenes and pre-baked lighting so I assume there was no need of RT. Adding to this, the art direction really looks good so Idk if they need enhancement. However I think they have some sort of RTGI but there is a high chance that it can be baked in the game's lighting. This is not a sandbox type game. RT will really look impressive in a sandbox type game like Cyberpunk 2077 or RDR 2.
that first part when walking through the desert canyon, looks insane
2:24 This is almost real life!
floor's wet - mission failed.. we get him next time
You really need to see some real life then...
@@RemigiuszSzczerbakhave you ever seen Amsterdam in irl?
0:44 Mount 😏
Boxrike😊
If you want to 😏
GET OUT
Very impressive, BUT, the only thing CoD games are still lacking are destructive environments, and it's pretty glaring.
True
This is what we all thought MW2 looked like 10 years ago.
It’s so weird the games look unbelievable until you see better a few years down the line
@@JD-qf8ul makes you wonder what else you're not perceiving the way that it actually is... Imagination has to play into it somehow.
9:27
*Literally received so many shots that he must have died instantly*
"IM HIT"
"real life" :D
1:31 is a really amazing real-life plate 😂
What's more impressive is that this rig can run at 8K, at the same time as running a bot.
What pc build does he have
@@devrynrick1530 watch the description has a 7950x so he bought it months ago
wow really the most realstic death/sleep i saw in my life XD 3:23
Someone really needs to make a new Splinter Cell with the graphics we have these days, in my head this is how Splinter Cell looked back then lol, I'm sure it was much worse, but would love to see a new version, sneaking around as Sam Fisher with these sorts of graphics would be unreal. Or better yet, a Jason Bourne game please!!
Fortnite better
@@zayteer1657 smh
okay opening and coding splinter cell at ur 5 now..
it was fun, sadly very buggy
@@zayteer1657 Nice joke
Graphics are already better than what my eyes perceive the world to be 😅
The original call of duty MW2 looked like this in my mind in 2009
facts lol , its crazy how even ps1 games looked like this when we were kids but we look at it now and its like wtf is this
This looks incredible, and I'm watching it at 1080p. That's 6% of the original resolution. I never thought I'd think a game looks incredible at 1/16th of the resolution it was recorded in.
Well, you’re still seeing it rendered in a much higher quality.
@@lateral1385 💀💀💀
@@YosheMC 🤔
A Ferrari will always look better then a Banger no matter what resolution you see it in, same concept
In 4k and 8k lighting will look beautiful
Hmm. So this is what playing on Google's quantum computer looks like.
Quantum.computers exist?
@@kafkaesqued Yes actually. There are quite a few operational systems out there but their development is ongoing.
@@ltitus8900dumb spotted . First of all you can't game on quantum computer and second of all you are the reason people think themselves smart but they made fun of their selves. Quantum computers have different instructions set and are absolutely useless for consumers use as only scientific calculation are to be carried by these computers. They have processing power in solving arithmetical problems not some binary like consumers Desktop have .
Back in the early 2000s, I would walk through a mountain pass thinking - I wish games could look like this. Won't happen in my lifetime though.
Yet here we are.
Nice, Call of Duty finally looks like Medal of Honor Warfighter from 2012!
You don't even need a 4090 to be amazed. I just started this mission on the Xbox Series X and already blown away by graphics.
A lot of the people are upset with the animations and etc but we should really appreciate how far Call of Duty has come. I was watching Zzirgrizz’s trick shot compilation from 11 years ago and the difference is impeccable.
I think we should just- take a moment and look back for a bit and then proceed forwards with the upcoming works.
At 2:21, my video buffered when the next sequence started and I legit thought an ad was about to play 😂 that's how real this looks, or at least how good it is at fooling you into thinking it's real
Haha nice
I had no idea this game could be so beautiful. Something tells me the old gtx 1060 won't hold out for much longer.
>Close to reallife
>Proceeds to eat multiple rifle caliber rounds without flinching
Nice, you blew Price's ear left off... luckily it's in 8K so he'll be able to find the pieces a lot easier...
Textures gets much sharper and have a natural aliasing smoothing out edges.
At 1080p turn on Image sharpening in the nvidia's panel, it'll make textures much better.
The first person aspect really adds to the realism.
No shit💀
It would be close to reality, if only all the surfaces werent so clean and shiny lol
In 10 years. That's the time until games become almost real
8k120fps: A literal Digital Dream right now.
Its not 8k, its using DSR
@@Seekah_ Yes, but you still get 120 FPS at native 8K, no difference in performance. Now we just need 8K high refresh rate monitors. 8K 165 Hz is possible with display port 2.1.
@@Z3t487What are you talking about? The game is not running at 8K
@@Seekah_ True, but the performance hit is the same of native 8K.
2:03 - gets full auto in the chest .... meh ... fires back with the shotgun ....
What I really dislike is that ever since raytracing got popular, it's being used so much that pretty much any surface starts to look like a mirror. I mean, just look at the floor in the city scene! Doesn't matter if the floor is wet, there's so much structure that it wouldn't shine like that irl. If you want to use RT realistically, you also have to properly include how different light reflects off of different surfaces and circumstances like dust, dirt, water etc... The surface tension of water alone makes a wet, but not entirely floated floor be more reflective on some parts than others. Plus there's usually a lot of dirt in the water that absorbs part of the light, little waves as the water moves on a very small level etc. Please, for the love of whomever you prefer to pray to, get those things right, or RT will never become the game changer it wants to and should be!
MW2 2022 doesn't have ray tracing.
This man doesn't know what he's talking about and this game doesn't even have RT
Fun to see my cpu run at almost 90% with a youtube video
this makes me really excited for GTA6
cinematics looked like this about 6 years ago, now we are literally gaming in cinematics now.
It looks crisp, I love it. One thing I will say, if you use a controller to show off how beautiful a game is it looks better. Mouse and keyboard regardless of sensitivity can look jittery and jumpy, it can hitch on every little fiber or material of your mousepad/surface and it's a choppy end result. With controller, the thumb sticks allow for smooth fluid camera turns and gradual movements. You don't have to play the game that way, it's just better for doing camera work to show off graphics in games.
if you play at high fps like 120 the mouse is pretty smooth really
Amsterdam streets having 1% caucasians: Super close to real life indeed.
Scenery is amazing…but….the character animations still pull you into uncanny valley
"This game looks unreal in 120fps!"
*posts in 60fps*
Now that games are approaching photorealism, I think now they should focus heavily on realistic physics, totally interactive/destructive environments, implement A.I. and develop it to the point where the story can be developed on it's own with little to no human intervention, that's the next step on gaming I guess.
Oh and of course implent all of it in virtual reality.
This will all happen within the next 10 years
so cool @@krithik09
All cOD game should be photo realistic from now on
Graphics are the only thing selling CoD games these days. It sure isn't the toxic playerbase, cheaters, cringy anime/weed skins and repetitive copy/paste gameplay, that's for sure.
The part that made it really like real life was when you got shot seven times, and then carried on like nothing happened!
Honestly this is how the game should be. Do you want to play a game when you got just 1 hit at the leg and you have to drag yourself the rest of the game, or start over the whole story with 1 bullet? I don't wanna
35 years ago i was playing my first shooting game "Contra", this is how I thought i was playing it 😁
the detail is so crazzzy
man the Amsterdam part was absolutely insane !
Even without 8k, or 120 fps the game still delivers massively. Even at 1920x1080 at 30 fps felt just as surreal
wooow its so nice to look at beautiful textures and walk forward! Really the future of games
My screen can't handle 8k, but wow, if I can view this on 2k with awe, I can only imagine what 8k is like.
Not that much of a difference if you watch it in 4K so i would imagine the same is true about 4K to 8K
it still should make a difference because the 8k input should be downsampled, but except it doesnt because wqhd-4K-8k is very small difference, when you past certain ppi threshold you dont get much benefit
well not to mention the game was rendered in lower res than 8k and then upsampled to 8k screen resolution because of dlss?
you woke everyone up with that padlock shot
Damnnnn 8k120fps RTX 4090 is a beast
Yes
@@DigitalDreamsyt but 8k in 4090 is capped to 60fps right? due to display port specs?
@@JackLeeSarming 60 Hz
@@GitDatPC yes, and that effectively gives you 60fps screen output even if your 4090 is capable of running beyond 60fps due to 60Hz limit.
Lil bro spent too much time playing cod than going outside to see what it actually looks like out there.😂
I wonder why they didn't add Ray Tracing in this game. Anyways. Single Player looks very good.
Some levels in the campaign are completely dependent on the lighting that is already set up. If they decided to add RT half way through development that would have meant a lot of time would have been spent redesigning levels. That's the first bit, second is that very few would want to play with RT on in competitive gaming which is the majority of this game. So those are two big reasons I would guess they had to not use RT.
@@chrmez They spent 3 years on it, and Ray Tracing existed before that. COD Warzone have RT support and it's online only. As for MW2 i were thinking about RT for single player only. Perhaps RT wouldn't do much for this game vs Watch Dogs Legion and Cyberpunk 2077, so they skipped it. Ray Tracing in daylight isn't the same as at night.
@@V3ntilator because not everyone can run it. Thats why.
@@godontgo2657 Ray Tracing is optional in all games supporting it.
@@V3ntilator my point still stands. Not everyone can run it. Companies that make these games are greedy rather just spend money on the one majority of people can run not the small percentage
when you put all your budget into graphics and forget about animation and physics
Honestly, I'm happy with the graphics we had a decade ago. We need more good stories & dynamic gameplay like the entire game becomes a huge "what if?" playground. Now, that would be something to look forward.
Looks exactly like a videogame, to me.
This was a good campaign 👏
Looks amazing in 8k.
But, it looks great with my RTX3070TI on ultra at 4k also. It's not too big a difference.
But great job here!
Have you tried few games in 8K? (Using DSR for example)? Asking with the VR point of view. Need to guage if 8k VR gaming is possible this generation or the next with say 60 or maybe even 30 FPS.
Bro spawned in real life LMAO
Now imagine if the singleplayer missions would actually be somewhat hard and not easy enough for a 2 year old to beat.
Maybe play on the hardest difficulty instead of recruit.
@@Power_to_the_people567 Still extremely easy and not challenging in the slightest.
@@Wizzy88 Perhaps for you it is. But that doesnt make it a game issue but rather, a you issue.
I beat DarkSouls with 0 hits, and found it easy. Does that mean the game is easy or does that mean that im just good at the game? Think about it. Also remember that not everyone plays like you and the game is not made specifically for you.
Suddenly, my PS5 looks like a relic from the ancient Egypt.
Ohh damnit what a graphic, insane 🙀
What gaming visuals would have looked like 15 years ago if the curve of graphical advancements was based on PC tech instead of console generations.
115 fps on 8K , damn
Those guys behind the door must've not heard the buckshot flying into their wall.
Good afternoon. Your content is good, but TH-cam reduces the original quality of the picture, that is, on your monitor looks in any case better than we see here on your TH-cam channel.
Have you thought about making screenshots in addition to video and saving them in a format with no loss of quality, for example, bmp or png? Then anyone can see the image on his monitor to within a pixel the same way you see it. Of course it will only be screenshots, not 60 fps video, but otherwise nothing will work, because video without loss of quality in 4K 60 fps will weigh about 20 gigabytes per 1 minute of video.
In the case of screenshots there will be only a few dozen.
Uploading many Screenshots to Flickr, links in description
Im getting PTSD already.
8k 120 fps 🤡
Nice. RTX on equals "always just rained". Much realism, very shiny.
The only thing that takes you out of the realism is the smooth game camera motion
How in the world would anyone consider this photorealistic after 2015
my pc + internet when trying to watch it in 8K
this is just like a soldier's body cam
ok this is fucking unreal. after watching 12 years (2009) worth of "real life" graphics i finally see real life graphics. cant wait for a VR game with this lvl of graphics and top tier interactibility.
I don't recall MWII looks this good
I Watched It on 2160p and it looks really good
Absolutely insane 🔥
Increasing the resolution to 8K, 16K, 32K won't make it more realistic. The industry has been trying to market resolution as a spec to increase sales for the past 30 years. However, when constantly increasing the resolution, there are significant diminishing returns.
Picture quality in order of importance:
1. Contrast Ratio
2. Color Accuracy
3. Perceived Motion
4. Resolution
We can total use photorealistic assets and scans but the issue is with the camera movements. Ive seen some production done with using real camera movements that could be the game changer.
Bro nothing can be real until cameraman is sitting on the chest. He gotta be on forehead.
2:28 this game is so realistic they even have BBL Instagram influencer NPC assets in full thirst trap fatigues, attempting to be the main character.
True story, when I walk around Amsterdam, people be popping up and down everytime they walk over 1mm of assorted stone.
I'm lagging just by watching this.
cool shid dude, nice video! never saw this kind of grafics 4080 is different
But the camera movement is kinda let down
My 3060Ti looking at this:
-Don't even try, pal.
What's wild to me is the process of "Omg this looks so realistic" to "Damn I can definitely tell this is a video game" we've been going through for the last twenty years.
The point I'm trying to make here is when does that process stop?
set to 8k my computer starts lagging, lmao
4k running at 120fps... I can't wish for more, this is it! 😄
The foliage requires new technology; if we continue to utilise this traditional alpha card for the next ten years, it will no longer seem realistic. regardless of how lifelike the rest of the environment appears.