I'm wondering if the events of the game are some sort of hallucination based on an interaction with her medication. I noticed she drinks grapefruit juice when she opens the safe, grapefruit juice interacts with a number of different medications. The most common effect is increasing the amount of bioavailable medication in the blood, leading to a potential overdose. However, when it comes to MAOI antidepressants, grapefruit juice (among other foods high in tyramine) will cause severe increases in blood pressure and confusion.
When i was a kid in the 80s, i watched an episode of Buck Rogers in the 21st century where they had laser dot vampires that could slip under the door. After that, when i was going to sleep, i was always worried about the laser dot vampire, i think i'd had a nightmare or something, and i was fretful. i always made sure i had my koala teddy bear on one side and my cat on the other when i went to sleep. As an adult, it seems a bit cold because i'm reasonably sure the principle was if the laser dot vampire did happen to rock up, getting in under the door, one of those two would be the first to fall prey whichever side it came from, giving me time to escape.
@@mothratemporalradio517 as a kid, I had night terrors of the green goo from Monster Blood for Breakfast. Something about it being a amorphous glob of something caused me to be absolutely horrified. Was an interesting conversation to be had with my therapist 🤣(was already seeing different doctors and psychologists at that time).
Tragedy aside, the monster becomes somewhat amusing if you picture it as just a really aggressive interior (re)decorator given it becomes clear rather quickly it's not physically a threat. I do appreciate the lack of scare chord jumpscares though.
Is it me or does Simon look a little young to be having friends calling to talk to him, especially if they live in the middle of the woods isolated like that?
I think it's a symbol. People around the player would ask about "where is simon?" just like how the phone wants to talk to simon. The player couldn't answer because they thought it's their fault that they let him die.
See, I like the furnace guy's implication that this woman is suffering from carbon monoxide poisoning and has neither a son called Simon nor a pack of feral Chippendales in her house. The meds being just ADHD/anxiety meds would be a hell of a twist.
The main issue is the phone call made little sense for how old Simon was...and the grown scary man made no sense nor tied into the whole "eaten by wolves thing". Obviously, it's some sort of drug-based nightmare from taking antidepressants and doesn't have to be logical, but it makes the bloody text and the pieces of paper meaningless fluff. If the story was that it was an adult woman and Simon was her husband or her partying brother who died in an accident, it'd make more sense. Maybe was a crazy party guy who had a bunch of friends- and thus she was used to a lot of calls for Simon? So then when he dies from something stupid- he drank too much and fell asleep outside, and she went to bed early, he died of exposure and she feels guilty about it, and the endless but innocent phone calls from Simon's friends who aren't in the know have been driving her insane with grief.
Yeah, the whole game seemed like generic nonsense but the "explanation" in the first ending actually made it outright stupid. It's sad how lazy some horror game designers can be, this is literally nothing but atmosphere and story yet somehow they forgot to work on either of them. If it were some casual freeware project that would be one thing but apparently this is a $5 game, not expensive but I can't imagine not feeling ripped off for that amount when it was barely interesting enough to watch in a half hour video.
The beginning definitely was the strongest part of this game since it still seemed plausible, home invasion as a theme can be hella scary. However once it turned into a fully paranormal scenario it lost its touch and became rather predictable.
@Ricky The Davis Johnson Its fair to say that after the monster became an unanimated standing man the game's tension went away, maybe if you've played fewer games like this but this is a standard amateur horror game.
Yeah. This isn't a bad, but after that, it becomes rather clear the "monster" is more there to torment this person than an actual threat you have to flee from. Granted, that already seemed obvious given how low your "sprint" speed is, provided ABG was even actually using it.
I think it's heavily inspired by PT and silent hill like that picture collection is straight up reference to it, and stuck TV can also be reference to it
There's some potential in there. The sound design wasn't bad, the atmosphere for the most part. The story was as bare bones as it gets, it wasn't long before it became very obvious, and then a very rushed ending.
@@joaquinguevara7212 I would tell the story of a war veteran that wakes up in a war from time to time and ends up free outside as he free himself psychogicaly. 2 environments. The war(memories/ptsd) and the house(safety). You go back from war to house be finding medicine or hearing someone important in the war. What do you think? Want to chat more?
There was a time (when i was in my teens and early twenties) where i said I DonT GeT wHy AnyOne WouLd WatCh PeOPLe PlaY gAmeS InsTeaD of PlaYing tHeM fOr TheMselves!!!! Years later...I get it. No time man. No time.
There's some really good atmosphere here but like most walking simulators all the fear falls away fast when you realize you're in no real danger, to the point that it starts to get funny. Still a fantastic effort tho. I loved the first hiding one, and the bit where the house was full of them but then there was that gargoyle thing. Great ideas there. Tho one thing that got me was that Simon was just a little kid if we're going from the photo but the people calling for him sounded way older. Also, the backrooms ending felt too soup d'jour to take seriously.
@@WetBoy The backrooms is like those small storage rooms in like a restaurant or an office building. Usually you just store your goods or fax machine there.
the game is pretty straightforward for channels like The Game Theorist, but maybe more mediocre channels like GamerSault would be interested is summarizing the plot like it was something very hard to find out by yourself haha
If someone wants to call to ask if Simon is there, he's connected without a hitch, time after time, but once you try to call the police you immediately get a dead signal. Typical.
10:46 When you really slacked off during your German private lessons and your tutor takes it upon themself to write German definite articles on your walls so you finally memorize them.
Se que este video es viejo pero que hermoso haber encontrado este canal cuando era pequeño (5k de seguidores). La verdad me encantan tus videos, especialmente los de juegos de terror psicológicos o tipo PS1
Ok, the game is really nice, but scrap it and make the backrooms segment an entire game please....SOMEONE NEEDS TO MAKE A KICKASS BACKROOMS GAME with the factions, the creatures, the almond water...I mean god it's the perfect survival game.
@@AlphaBetaGamer Sorry to bother you with that, I am looking for a video of yours of a game where the player is on a mountain and tries to find a way into a hut where he eventually summons an elder god.. What was that game called?
@@AlphaBetaGamer Gamechanger - Simon was agent (midget) of SCP Foundation undercover, whose role was to protect another entrance to SCP- ████, but he was attacked and was killed by SCP-939.
I'm wondering if the events of the game are some sort of hallucination based on an interaction with her medication. I noticed she drinks grapefruit juice when she opens the safe, grapefruit juice interacts with a number of different medications. The most common effect is increasing the amount of bioavailable medication in the blood, leading to a potential overdose. However, when it comes to MAOI antidepressants, grapefruit juice (among other foods high in tyramine) will cause severe increases in blood pressure and confusion.
Ayahuasca
Really strong first few minutes. The monster doing a hilariously bad job of hiding is really strong.
What do u mean?
@@adaharrisonn because if the monster sees that you can see it, it might just kill you
pretty weird that the intruder would write "The" in German all over their walls, what could it mean?
I mean if he speaks german he cant be a bad person
I think it means Die(nstag), signifying which day it is. if it's not that then I don't know either
You sound like the stanley parable as a commenter
"Well what about that tattoo on your chest? Doesn't it say 'Die Bart, Die'?"
"No, that's German for 'The Bart....The.'"
ok cool joke overall not that hilarious 6.5/10
I bet the land taxes for a liminal space are outrageous.
Yeah, but collecting them from the residents ain’t easy.
The tax collectors end up the collected.
That's why I'll never live alone in a home with more than 2 differents rooms
When i was a kid in the 80s, i watched an episode of Buck Rogers in the 21st century where they had laser dot vampires that could slip under the door. After that, when i was going to sleep, i was always worried about the laser dot vampire, i think i'd had a nightmare or something, and i was fretful. i always made sure i had my koala teddy bear on one side and my cat on the other when i went to sleep. As an adult, it seems a bit cold because i'm reasonably sure the principle was if the laser dot vampire did happen to rock up, getting in under the door, one of those two would be the first to fall prey whichever side it came from, giving me time to escape.
I live alone in a three bedroom apartment, it’s not too bad. If anything keeping the doors closed help
And here I live alone in house with 5 different rooms
This person's house is massive tho
No one wants to live alone on that... I hope.
@@mothratemporalradio517 as a kid, I had night terrors of the green goo from Monster Blood for Breakfast. Something about it being a amorphous glob of something caused me to be absolutely horrified. Was an interesting conversation to be had with my therapist 🤣(was already seeing different doctors and psychologists at that time).
Tragedy aside, the monster becomes somewhat amusing if you picture it as just a really aggressive interior (re)decorator given it becomes clear rather quickly it's not physically a threat. I do appreciate the lack of scare chord jumpscares though.
I almost expected the last call to be "Hi, Simon here. Were there any calls for me?"
Is it me or does Simon look a little young to be having friends calling to talk to him, especially if they live in the middle of the woods isolated like that?
verry
dun dun dunnn
They're reddit moderators maboi
I think it's a symbol. People around the player would ask about "where is simon?" just like how the phone wants to talk to simon. The player couldn't answer because they thought it's their fault that they let him die.
@@bumpermanthesecond615that’s what I thought too. I don’t think it was meant to be taken as literally friends of his calling to talk to him.
See, I like the furnace guy's implication that this woman is suffering from carbon monoxide poisoning and has neither a son called Simon nor a pack of feral Chippendales in her house. The meds being just ADHD/anxiety meds would be a hell of a twist.
The main issue is the phone call made little sense for how old Simon was...and the grown scary man made no sense nor tied into the whole "eaten by wolves thing". Obviously, it's some sort of drug-based nightmare from taking antidepressants and doesn't have to be logical, but it makes the bloody text and the pieces of paper meaningless fluff.
If the story was that it was an adult woman and Simon was her husband or her partying brother who died in an accident, it'd make more sense. Maybe was a crazy party guy who had a bunch of friends- and thus she was used to a lot of calls for Simon? So then when he dies from something stupid- he drank too much and fell asleep outside, and she went to bed early, he died of exposure and she feels guilty about it, and the endless but innocent phone calls from Simon's friends who aren't in the know have been driving her insane with grief.
Honestly, most explanations would make more sense than "eaten by wolves"...
Yeah, the whole game seemed like generic nonsense but the "explanation" in the first ending actually made it outright stupid. It's sad how lazy some horror game designers can be, this is literally nothing but atmosphere and story yet somehow they forgot to work on either of them. If it were some casual freeware project that would be one thing but apparently this is a $5 game, not expensive but I can't imagine not feeling ripped off for that amount when it was barely interesting enough to watch in a half hour video.
bruh it was super creepy when someone was hiding behind the closet...
The beginning definitely was the strongest part of this game since it still seemed plausible, home invasion as a theme can be hella scary. However once it turned into a fully paranormal scenario it lost its touch and became rather predictable.
@Ricky The Davis Johnson Its fair to say that after the monster became an unanimated standing man the game's tension went away, maybe if you've played fewer games like this but this is a standard amateur horror game.
Yeah. This isn't a bad, but after that, it becomes rather clear the "monster" is more there to torment this person than an actual threat you have to flee from. Granted, that already seemed obvious given how low your "sprint" speed is, provided ABG was even actually using it.
I think it's heavily inspired by PT and silent hill like that picture collection is straight up reference to it, and stuck TV can also be reference to it
Babe wake up, new ABG.
*REAL SHIT?*
I think Simon was really the friends we made along the way
i thought this game had some kind of filter on it to make t spookier, looked like the walls were breathing.
i was watching in 480p.
Yeah, that'd do it 🤣
Plot twist: You can command the caller to leave you alone.
Because it's what Simon says.
Definitely wasn't expecting the backrooms ending. lol
I wasn’t really feeling that ending.
Simon Says: *"I am in your walls"*
not sure whats weirder. the game itself, or this persons absolutely batshit interior design.
Placing that rack in the middle of the bedroom, and a safe in the bathtub irks me. 😂
@@DarkZeroHero its the peeling wallpaper looking like camo print for me…
@@nuggman4896 Likewise! 😅
That hallway it’s mental. Such a long journey just to get a midnight snack from the kitchen or glass of water lol
@@garden0fstone736 Or even to answer the phone. 😅
Having the plot explicitly spelled out in the first ending might not have been the best choice, but a pretty solid game overall.
There's some potential in there. The sound design wasn't bad, the atmosphere for the most part. The story was as bare bones as it gets, it wasn't long before it became very obvious, and then a very rushed ending.
I'm trying to make a VR game like this. What do you think is a good atmosphere?
@@joaquinguevara7212 would love to give you some ideas.
@@eduardohenrique8602 sure tell me
@@joaquinguevara7212 I would tell the story of a war veteran that wakes up in a war from time to time and ends up free outside as he free himself psychogicaly. 2 environments. The war(memories/ptsd) and the house(safety). You go back from war to house be finding medicine or hearing someone important in the war. What do you think? Want to chat more?
[Press E to pick up dining room chair.]
[the chair demateralizes out of existance]
me: thats a weak ass chair
Phone: is simon there ?
Alpha: no
Phone: understandable have a great day
Yes cuz the first thing I do in the morning is use a dining table chair to be able to shut off my alarm on the top shelf.
Is this the same Simon who keeps bossing me around?
i don't even know how to get through all the problems with this game but sufficient to say that house was so incredibly badly designed holy shit
please put just a minimum of thought into how houses are designed and how they work because this was ridiculous
for real not only is it completely ridiculous and impractical, its also one of the fugliest houses ive ever fucking seen lmao
There was a time (when i was in my teens and early twenties) where i said I DonT GeT wHy AnyOne WouLd WatCh PeOPLe PlaY gAmeS InsTeaD of PlaYing tHeM fOr TheMselves!!!!
Years later...I get it. No time man. No time.
EXACTLY
Same, although I got time, but I'm scared man, I'm scared.
I like watching ppl play tho, and their reactions
I have the issue with my parents not letting me play some games cause they cost like 1 dollar or cost anything
@@mugifujiwara2727
Same, although I've got no budget man, I'm broke.
There's some really good atmosphere here but like most walking simulators all the fear falls away fast when you realize you're in no real danger, to the point that it starts to get funny. Still a fantastic effort tho. I loved the first hiding one, and the bit where the house was full of them but then there was that gargoyle thing. Great ideas there.
Tho one thing that got me was that Simon was just a little kid if we're going from the photo but the people calling for him sounded way older. Also, the backrooms ending felt too soup d'jour to take seriously.
Grownass guy cleaning furnaces casually asking if Simon can come out and play
Nah nah nahhhhh nahh nahh nah nah nahhhhh nahh nahh. 🎶
Dude has to improve his hiding skills if he wanna invest into the monster career
"Hi, is Simon There ?"
No, this is Patrick.
Yes cuz the first thing anyone does in the morning is use a dining table chair to be to shut off their alarm on the top shelf.
🙏 to all the Simons out there 🤲
Press F to pay respects
Press E to pray for Simon
this channel is gold
update every day
Man the backrooms is getting really popular now in days
Cz it's an perfect horro concept - you literally stuck in dimension with no way out and no one is there
Yeah, hopefully it dies out sooner than PT clones did.
Although it's really popular at the moment, I really didn't expect that Easter egg.
What's the easter egg?
@@Ten_Thousand_Locusts"backrooms". Just search it on yt.
@@lucastomaz5248 I'm not going to search it can you just tell me
@@WetBoy The backrooms is like those small storage rooms in like a restaurant or an office building. Usually you just store your goods or fax machine there.
@@yueshijoorya601 I didn't watch the video so I don't really get what you're saying can you explain what he was talking about
The alarm clock in the beinning, is the exact sound my fathers alarm clock had when I was small.
4:04 The urgent denial lol
I like the slight doppler effect on the alarm clock.
not the easter egg simply being a no clip to the backrooms
18:54 that feel when you are persecuted by Drax from Guardians of the Galaxy just standing there menacingly and judging you.
Someone toucha my spaghett, someone is in this house
So Sad . The Death of Simon consumed him. He's definitely died the day Simon did. Hopelessness And despair I think crashes all mental reasoning.
I wonder if anyone else is waiting for that one person who interprets the real meaning of the game?
Don't tell MatPat.
Probably a poor mother suffering from severe depression/PTSD and anxiety
@@ShadowRun221 or else he'll milk it bone-dry with 50+ videos contained 30 seconds worth of content prolonged into 30 minutes duration
the game is pretty straightforward for channels like The Game Theorist, but maybe more mediocre channels like GamerSault would be interested is summarizing the plot like it was something very hard to find out by yourself haha
It’s already been beaten, interpreted, and returned to steam.
If someone wants to call to ask if Simon is there, he's connected without a hitch, time after time, but once you try to call the police you immediately get a dead signal. Typical.
Swear the monster did an impression of Big the Cat around the 8 minute mark
_Hi, uh… Is Simon there?_
Haha, no. He's out shopping. I'll send him over when he gets back though! :)
this game has mad issues but i do really like the main monster model. he’s freaky.
Good thing it isn't me
9:10 scared the crap out of me lol what an unexpected jump scare
28:55 oh so that's what that "grapefruit juice" is
wait can you please explain what is that mean
Lock your front doors folks
Wow, a competent flashlight... not bad.
Simon Henriksson is somewhere else.
2:56 This new sequel to Simon Says called Simon Says: Fukk Off looks dope.
Backroom is the new shitposting of horror games
10:46 When you really slacked off during your German private lessons and your tutor takes it upon themself to write German definite articles on your walls so you finally memorize them.
Se que este video es viejo pero que hermoso haber encontrado este canal cuando era pequeño (5k de seguidores). La verdad me encantan tus videos, especialmente los de juegos de terror psicológicos o tipo PS1
Simon cowell in your house :o
Truly makes you wonder if Simon was there
Eaten by wolves? 🤔
Did he end up in the backrooms in the last ending?
Hey I was just wondering what games you plan to cover next… and…. May I speak with Simon…
This game has an great pun in the title lmao.
oh you bastard lmfao! 7:53
9:06 Bwahahah trope subversion at it's finest
The hallway cabinet scarried me each time i've seen it.
Player: my name is SIMONE!
Intruder: oooooohhhh….oops..
I’m literally listening to SIMON SAYS by NCT 127 while watching this-
4:45
I didn't expect backrooms lol
This channel helped inspire me to start my son and I youtube channel, Thank you!
Spoiler
Im sorry but do they have to shove backrooms into everything?
Yes, bring back ufo endings
bruh this guy deadass has a monster in his house, and is worried about outside because it's too COLD?
Time stamps would be cool. I just want to see the endings.
Wow. Thank you for sharing this
Imagine if they walked into Doom Slayers house.
Took your sweet time marine?
In the last ending, is she in the Backroms?!
Here before this blows up
I'd take freezing a million times over whatever the fuck was happening in that house
easter egg was the "backroom"
Ok, the game is really nice, but scrap it and make the backrooms segment an entire game please....SOMEONE NEEDS TO MAKE A KICKASS BACKROOMS GAME with the factions, the creatures, the almond water...I mean god it's the perfect survival game.
Can you pass the backroom level?
28:42 --- "Fresh Mouth!"
28:44-28:46 --- "Is it my turn to get sawked awff?"
28:47 -- "It is time!"
28:54 -- "Gotcha!!"
28:57 - 29:01 -- "Awww mannnnn feels good...yeeeeaaaaaaaaaaaa demon action!"
Это же тот самый бомж, которого подкупил твой друг, чтобы он тебе звонил
Pretty good - didn't fall asleep.
SIMON
SIMON
SIMON
SIMON
SIMON
SINOM
Not a lot of open floor plans in these houses
he is invisible, he certanly is invisible!
So, what do the backrooms at the end mean?
I think that's just a fun little secret ending. The first two endings are the main ones. :)
@@AlphaBetaGamer Sorry to bother you with that, I am looking for a video of yours of a game where the player is on a mountain and tries to find a way into a hut where he eventually summons an elder god.. What was that game called?
@@AlphaBetaGamer oh. got it.
@@AlphaBetaGamer Gamechanger - Simon was agent (midget) of SCP Foundation undercover, whose role was to protect another entrance to SCP- ████, but he was attacked and was killed by SCP-939.
is śimęrióń hąęr?
Lol snatched by wolves. That’s so unlikely.
10:28 nobody:
TV: BLAH blah blah blah BLAH blah blah blahblah
landlines are cursed
Simon says: not there
Simon jump
Simon says spin
Si say take a step
Turn around
Vault Code Please?
markiplier type game
Pt clones are oversaturated in the horror scene huh?
backrooms