Kotarō Fūma - 5th Weapon | Samurai Warriors 3Z (4k, 60fps)

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  • เผยแพร่เมื่อ 4 ก.พ. 2025
  • One of the harder ones in this game. Getting a combo count of less than 3 when they game only tells you your combo when it reaches 10, always fun I guess.
    Stage: Battle of Ueda Castle (4th Story Mode Stage)
    Difficulty: Hell (修羅)
    Every Rare weapon in this game requires that you complete all 4 of the tactical bonuses in a stage
    Requirements (In order that I would recommend)
    1. Defeat Shigenori Suzuki while your spirit gauge is full
    2. Defeat Kagetsugu Amakasu while the Toukugawa Army has 10 or more officers on the battlefield
    3. Defeat Takahiro Hōjō with a combo count of less than 3
    4. Defeat Shigenaga Honjō without your health ever going into the red
    Tips: For some reason every time I tried this Shigenori would always be defeated by allied officers, so I save when he's on low health so i get the finishing blow. Aim for Kagetsugu as soon as you can and try to defeat him before the Uesugi forces come to reinforce him, it's very difficult to fight all of them at once. When you go to defeat Takahiro save again when he's on low health and try to draw him away from everyone in the area. If you hit more than one enemy in an attack you will no doubt get a combo higher than 3

ความคิดเห็น • 14

  • @qpht7409
    @qpht7409 10 หลายเดือนก่อน +2

    I'm curious if you're gonna do for Samurai warrior 5, considering the moveset in that game is based around weapon type rather than the characters themselves, and it might turn off the mood some player.
    I certainly was a bit when I found out about it. And I even thought Toshiie was still fun in that game. Now it's just "The heavy spear is fun"

    • @KoeiRareWeaponsChannel
      @KoeiRareWeaponsChannel  10 หลายเดือนก่อน +7

      I'm never going to buy or play SW5. They half-assed the game, reduced the number of characters and then cloned them. I find it utterly pathetic for a game in 2020 or whatever year it came out to not have learned anything from DW6 and DW9

    • @qpht7409
      @qpht7409 10 หลายเดือนก่อน +2

      @@KoeiRareWeaponsChannel Well i agree. Kinda ashamed cause I'm interested in the characters' new design, personality and period they focus on. And Yoshimoto does feel like a threat like he's suppose to be during the early days of the era, and not just a clown joke

    • @Electricity_Pea
      @Electricity_Pea 10 หลายเดือนก่อน +3

      ​@@qpht7409they could of done something good with it but they really screwed it up by making everyone clones of each other, it's a shame. I do still find it ridiculous that they actually thought 4 out of 37 characters having actual unique movesets is acceptable, especially considering when we had games like DW7 which despite having clones and a roster of 62 characters, they managed to make at least 20 or so unique

    • @KoeiRareWeaponsChannel
      @KoeiRareWeaponsChannel  10 หลายเดือนก่อน +1

      Wild to think DW6 had more unique characters (All musou mode characters except Diao Chan and XiaoQiao was unique for some reason). I don't think the movesets or weapons were ever the problem, people wanted tighter and better mechanics and Koei do a full reboot for no reason. Was anyone actually happy with SW5? or was it middle of the road like pretty much everything they've made since SW4...
      The funniest part is they kept mentioning the aging feature, but it was only for Nobunaga and Mitsuhide. Spirit of Sanada aged more characters and it was a spin off made under a pretty tight time limit (made to release with the TV drama)

    • @qpht7409
      @qpht7409 10 หลายเดือนก่อน

      @@KoeiRareWeaponsChannel SW4-II was the only traditional Koei Musou game I've ever actually finished (I'm more of a Basara guy) so I don't know how was the mechanic "not tight" compared to the previous games