Teardown Gameplay Walkthrough - The Lee Computers [4KHD]

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  • เผยแพร่เมื่อ 26 มิ.ย. 2024
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    Teardown is a sandbox game with puzzle elements that is played from a first-person perspective. The player can freely navigate the game's nine levels, which consist entirely of aggregates of destructible voxels. Some voxel materials require stronger tools to destroy. The player starts out with a sledgehammer, fire extinguisher, and spraycan. The spraycan can be used to mark points of interest. Other tools are unlocked throughout the campaign, including a blowtorch, a shotgun, bombs, and a rocket launcher, which have limited uses. New structures can be erected using planks. Acquired tools can be upgraded using cash earned from collecting valuables scattered throughout levels. Vehicles-such as trucks, cranes, excavators, and boats can be used for traversal and destruction, and propane tanks used to create explosions. Each mission comprises one or more objectives, of which some are required and some optional. In most missions, the player is tasked with stealing or destroying a predetermined set of objects connected to a security alarm. Once an alarm is triggered, the player has sixty seconds to complete the required objectives and reach a getaway vehicle. Failing to do so results in a security helicopter spotting the getaway vehicle and the player failing the level. The initial setup time is unlimited to allow the player to plan and create a fast route between the objectives. In other kinds of missions, the player must raze buildings to an indicated height, move heavy objects to a central location, avoid an attack helicopter, pass by security robots undetected, or extinguish fires from lightning strikes to avoid triggering a fire alarm. Some levels feature multiple missions with slightly altered world designs, and there are 40 missions in the main campaign. All missions are accessible via a hub world, and previous progress can be reloaded after a quick save. Through accessibility options, the player can adjust the game's difficulty, such as by increasing the time they have to complete a level after triggering the timer. Outside of the campaign, the Sandbox mode puts the player into any of the unlocked levels with all tools and their upgrades but without objectives. In the Creative mode, the player can design levels and objects by painting with voxels of various materials within the game world. Three challenge modes can be played on each unlocked level: In Mayhem, the player must destroy as many voxels as possible within sixty seconds; in Hunted, the player is tasked with collecting randomly appearing items while being chased by an attack helicopter; and in Fetch, the player has to collect as many items as possible in a sixty-second time frame.
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