Hello! I'm Japanese. I can't speak English, so the text is in translation. I'm sorry if it's strange. Neither the sega-cd version nor the PS1 version was released in Japan. All there is is the original MEGA DRIVE version and the awful Super Famicom version with long loads! The two versions in the video are so amazing and sound so beautiful! It's a shame! But thanks to this video coming up in the recommendations, I was able to find out how great these two versions are. If you hadn't recommended it, I would have died without knowing about it. I would like to take this opportunity to thank the person who posted this video and the people who made these two versions. Thank you so much. I can't thank you enough. Thank you so much.
and don't forget blurry 2D background while Sega CD looks sharper. You want sharpness and details when you play a game. Clearly PS1 sucks when it comes to 2D gaming that's for sure
@@capcom23 Um...no. When you look at something in the real world, the foreground is sharp while the background isn't, so having the back layer blurred gives a much better impression of depth. Also, to judge host hardware by a simple creative graphical choice is pathetic. Clearly you suck when it comes to game critiquing, that's for sure
@@capcom23 yea but not at this level. Versus the Saturn is where you see deficiencies in PSX's 2D capabilities. Overall it did well. Plenty of great to good 2D games on the PS1. Just not as good as the Saturn.
The VR cart has a DSP in it that does a pretty good job and the Sega-CD, besides offering an addition CPU, also introduced scaling and rotation and a mode-7 like mode (though it is stuck with 64 colors with various limitations). There really isn't a "bottleneck" so much as there are limitations, such as the aforementioned 64 color limit.
These days CPUs and GPUs are considered very different things but in reality they are both just processors. When games like Quake first came out they ran from the CPU alone, there was no dedicated GPU as such. So really the MegaDrive graphics only restricts you in the form of your games maximum resolution and maximum number of colour. The Mega CD did have a extra chip in there to process sprite scaling and rotation as well as added auto hardware and extra memory. I was always disappointed so few developers adopted the system as very few if any Mega CD games really fully realized the systems potential.
+Silenig Well done. Keep up the good work. Showing the technical capabilities of these great retro consoles is paramount. So, that these games and consoles won't just disappear and be lost to time. People should still be playing these games.
It is hard as hell. When my friend and I were at the Beanstalk level, we never made it past that level. We would take turns passing that level, but we would always get Game Over 😔
@@MegaChokolade promise you I'm not. It took many tries but I was able to beat it many times on Sega CD only NEVER needed to play the others Sega CD was the best one
I think I'm going to give this comparison to the Sega CD. Giving its graphical limitations and the age of the system I think it holds up very well compared to the PlayStation. I also think it's a graphical/color limitations of the system add to the charm and capture more of a cartoon feel.
PS version is a better (more colors, more detailed backgrounds and better 3D mode). But it 32bit platform, Sega still 16 bit. In spite of this, both versions are masterwork.
I like the Playstation version better because the Genesis/Mega Drive Cd looks like dog shit in comparison but then again the Genesis/Mega Drive always looks like dog shit.
@ironmike southern I know, but I heard about the Playstation version being more unstable in level design (because of more enemies). When I heard this I was surprised, because I played the ps1 version (the most frustrating version).
Wow cool idea! Very interesting, and classic games btw. I actually played the mega drive version, then the playstation one many years later. Would love to see more of these types of comparisons between mega drive an snes games or any games with alternate versions that have subtle differences like this. ;)
Salvando las diferencias existentes entre plataformas y los años en cuales salieron cada juego, se ven genial. La inclusión de imágenes del film en mega CD quedan muy originales, la versión de PS1 se ve con alguna mejora. En conclusión, creo que el haber aparecido el mega CD ayudo a los programadores de videojuegos en la generación venidera, más allá de la calidad y cantidad de juegos que salieron para esta plataforma.🤔💼
This was a good game. I wonder why the Willie The Giant chase level was not in other versions of the game. I suppose it was just added for the PlayStation version. It would be great to have a special release of this game that has: - All the levels even the Willie The Giant one and maybe some unused or unfinished ones as extras. - Switch between HD or classic graphics. The classic graphics would like the SNES or Genesis version. - Switch between the Genesis, SNES, or redbook audio soundtracks. Maybe some of the redbook audio exclusive tracks could be arranged to sound like the SNES or Genesis ones too.
The ps1 had more background effects and it's more vibrant than the sega cd. But there are graphical effects that fit the game more on the sega cd than the ps1 such as the fire effects in the dungeon or as someone else mentioned, the first level with the moving boat.
Ps1 game is actually a remake, believe it or not. Much of the graphics were redone to take advantage of a console where 3d polygons were may more achievable , giving that allusion to the idea of 2d era transitioning to a 3d era. A clever way of enhancing a game for a more powerful console and not just doing a remaster job.
I would say the best one is by far the Sega CD version. It's basically the Genesis version, but with a little more. It's just a shame that the PS1 version was only released in PAL regions along with Earthworm Jim 2.
What?! The Sega CD outperforming the Playstation in certain areas....amazing! I loved both machines dearly and had them when they launched. My original Sega CD is still churning today but I can't say the same for my Playstation.
@@nerosteel77 I bought the SEGA CD only for "Final Fight CD" and we played the shit out of this. Besides I built up a SEGA CD-collection of other games too. There are barely more good games on the NES than on the SEGA CD.
As expected, colors are much more vibrant on PS1, but the loading times look much shorter on the Sega (Mega) CD, which surprises me, considering the Sega CD's issue with load times.
The Lonesome Ghosts probably suffers the most on PS. The Sega Genesis/CD graphics feel so much more shaded and appropriately grim, while the PS1 gfx look too clean - to the point where it feels like the place is strongly lit (17:55 good example,). Also, while those backgrounds on PS1 showcase very vibrant colors, they look out of place for the game AND the source material films.
PS1 definitely wins, but I think the Sega CD's spiral tower looks much better than the PS1. It's surprising though how well the Sega CD version has aged.
For these older consoles you need a CRT. On HD LCDs they look terrible but with the blurry scanlines of a CRT the games look much better. MvC2 on Dreamcast with a CRT looks a million times better than the PS3 PSN title that applied some filtering to update the graphics for LCD
Yea most of those games were meant for CRT TVs. although if you want to play ps1 games at their best. you need to play them on a ps3, smoother's best on there compared to the ps2's for dreamcast you need VGA box
@Ali Raheem You are completely ignorant because those consoles have lots of 2D stunning games better with hot soundtracks, specially shoot em ups and jrpgs. If you are talking about 3D games you may be right with Saturn and PlayStation, I have to say not all games look bad today, but Tomb Raider games are the example of games aging bad.
Although it’s close, I do like the PS visuals slightly better. However the fact that it was so close, makes the Sega CD version more impressive. It’s not like these consoles were from the same generation. It shouldn’t have been close but the Sega CD puts up a really good fight.
The "3D" effects of the tower rotating and similar in Mickey Mania on the SCD are actually a trick based on sprite manipulation and a pallet swap I think. One of his other videos explains it really well. I suspect that it was specific to the hardware and hence had to be recreated for the PlayStation.
I misspoke. It's not this youtubers video- it's coding secrets. If you haven't checked him out yet do it NOW- he made this game, and a bunch of others you probably played!
I dont mean to be so offtopic but does someone know a method to log back into an Instagram account? I stupidly forgot my password. I appreciate any assistance you can give me.
@Pablo Mekhi i really appreciate your reply. I got to the site through google and im waiting for the hacking stuff atm. Looks like it's gonna take a while so I will reply here later with my results.
The steam comes out of the boat a lot faster on your PSX recording than my physical copy. Are you using a hacked NTSC/60hz for the comparison? As the PSX version was only released in PAL regions which are 50hz.
@@kennyryan4173 eh....you could be right. I think travelers tales should’ve rerelease Toy Story for mega CD with the musics from PC and the same sound effects from genesis
Playstation performed well As always and Its one of my fav But you gotta hand it to the Sega CD for being the older console here and performing amazing
The playstation is the winner by a mile, the backgrounds is more detailed (i love the way psx draws the color), better 3D and the colors are simply gorgeous. As a game collector I have both versions as they are totally amazing.
magic is better in sega or genesis coz it s always a lil bit darker and the conceptual art is more magical like the walls in this passage... 36:08, that happens in genesis vs snes , i also pick the mega drive version, but ofc other consoles are not bad.
Am I missing something? Why did you only play the PlayStation sound on every level? I kept waiting for you to alternate to mega cd for the level music but it was always only PlayStation.
The warmer color palette on the psx version looks out of place, especially given the "old" style of the game. It's so much easier to differentiate Mickey and the enemies from the background on the Sega version. Also the 3d modeled parts on the psx look terrible compared to the originals, from the water to the 3d staircase. Still love the psx, but Sega's system came out so many years before the psx, that it's even more impressive.
The PS1 version looks great but I have to give this to the Sega CD game. I think the color palette on the Sega CD actually matches the cartoon style. Some of the PS1 backgrounds look more CGI than hand-drawn animation. Although this can't be seen in the video, the Genesis has a much better D-pad than the PS1 so that gives the gameplay also to the Sega CD.
Snes at most, the Nes version is an unlicensed pirate lacking much of the original content With that said I think it is kinda weird too, but this game is kinda nice though... Except super short, also the Playstation version was only released in Europe for some reason
My vote goes to Sega CD version. I just think the the more crisp look of a 16 bit console was more fitting for the style. Plus Mickey's sprite looks blurry and out of place in some areas, such as the rotating tower stage at 8:35.
While I agree (owned both systems back in the day), the PS1 actually does pretty well on those 2D games and platformers that it was never designed for.
I've played the Genesis, SNES and PS1 versions, all at different points in my life, and it's been really confusing due to how many changes there are between all of them. Anyway, since the SNES vesion seems to omit a lot of stuff that is in the Genesis version, next time I wanna play through this, I'll go SEGA. edit: Been playing the Genesis and Sega CD versions for a few days - I have to say that the Sega CD is my fav version. Beat the game twice in a row just yesterday morning - now that's a sign of a good game. I think the "hard" mode makes the difficulty more dynamic and should've been the default (it only removes the check point system so that you'll always go back to the beginning of a segment if you die).
I played the 16 bit Sega Genesis version. It seems to be the most coherent release. A early case of a title released near the end of a console lifetime and having more identity than a type of "launch title" situation. Extra credit: Go listen to the Sega music for this. I recommend Adrian Gauna's playlist, just keep the volume down a bit so the static doesn't get to your ears. It's a masterful work. End of Level Boss 2 is a fav, goes so well on loop.
6 ปีที่แล้ว +7
Is it weird that I prefer the clean sprites of the 16-bit version to the mushy early 32-bit digitized look that the PSX version has? I feel like it's weird.
There was this kind of ugly trend in the latter half of the 90s where 32-bit 2D games were given all this extra detail, but it turns out the limited palettes of 16-bit forced some really consistent and beautiful visuals.
Both versions look nice and perfect they only are different style of backgrounds and colors. It's a matter of tastes here, I personally prefer the bright colors in PlayStation
silenig Then will you play voice clips of Mickey Mania from both games, including the off-putting "Mickey's Wild Adventure" voice clip one? I think it would've been of good use for those who want to animate Mickey for sprite animation.
I think each version is unique graphically. the sega kills it in the sound department. Its amazing what the Motorola 68000 16/32bit cpu of the SEGA Genesis/Mega drive could do! and for those of you who didn't know the SEGAs cpu was a 32bit cpu that was designed to interface with 16bit hardware so the SEGA is 32bit but just not full 32bit!
Sam The Multimedia Man yup it was just poor decision on sega to not let the system stay in development 6 months longer so the developers could have had 256 color pumping out the machine at the same time,& i didnt know why they didnt just made it that when they made the genesis model 2..& added the q sound chip they put in the 32x..
Sam The Multimedia Man When you use 32 bits you have to use 2 bus cycles to transmit 32 bits. I don't know why you would want to use 32 bits for anything though.
@@bangerbangerbro The 32X ended up being expensive because it had two 32-bit RISC processors (each with two DMA channels and 4KB cache), a sound chip, and a very potent VDP, as well as 512KB RAM. From segaretro: Main CPU: Twin Hitachi SH-2 (SH7095) 32-bit RISC processors 32X graphics chip: Sega 32X VDP (Sega Custom LSI32X graphics chip: Sega 32X VDP (Sega Custom LSI, 23MHz) Sound chip: QSound PWM @ 23.01136 MHz (additional two channels) Main RAM: 256 KB SDRAM VRAM: 256 KB FPM DRAM (dual 128 KB framebuffers)
I know I'm answering 4 years later... The Mad Doctor Mickey secret can be accessed from the elevator part. When you get to the top and the elevator opens to the right, walk out of it just enough so you cross the open door gfx, then return to the elevator - it'll then take you even higher, to a secret route (not only do you find the 1933 Mickey here, but you can re-fill your HP if needed). As for The Band Leader Mickey, you get to that bonus stage from the 2nd outdoor part in Mickey and the Beanstalk (after the spider lair). There are 3 plants with a leaf platform as you go up in this segment - remember the 2nd one, and do not kill the green butterfly near it. As you get to the top, you'll see a green beetle and a wooden wall - jump up near the wall to see a switch. Then, wait for the beetle to be at the right place and boost-jump to flick the switch. After this, go back down to the 2nd (middle one) plant that you made grow out of the ground and stand on the leaf. To the left there are 2 butterflies: a green one, and right above it, an orange one. Kill the orange one with marbles - do not hit the green one, he's your "ride." After checking where the butterfly turns, make a jump so that you bounce off of him just as he starts flying back left. Keep moving left along with him after the first bounce, and then, from your 2nd bounce (that will kill the butterfly), you can reach a grassy platform to the very left of the screen. Besides the warp to The Band Concert level, you get HP re-fills and a 1-up here.
8:35 Oh cool, a 3D polygonal rendered cylinder segment on the PlayStation version. This is the one thing that Capcom missed the point after making cylinder segments from the PS1 era of Megaman X. It was nothing but faux 3D. Here, it was true 3D polygonal rendered as PS1 can do. While, I don't have the PS1 and the PS1 version of Mickey Mania but I do have the SNES version. I see why everyone prefer the PS1 version. Damn, I missed the old Disney.
Batman Returns, Soul Star, Sonic CD, Final Fight, and AH3 Thunderstrike were some of the best looking games of the early 90s. Before the dark times. Before the PlayStation. (as in, "That's no moon. That's a PlayStation!")
I prefer sega cd. Just looks better when its all sprites and not random bits of 3d thrown in there. And for the most part the colors are better. That being said, there are quite a few instances where the ps1 has better backgrounds. But overall i have to give it to the sega cd.
I think, the SEGA-version does compete pretty well for what it is: a 16-Bit-game. Of course, a lot things look better on SONY, but 1994 on SEGA and 1996 on SONY are 2 years for changes. It's the same with the Genesis and the SNES: You cannot compare two 16-Bit-systems, if the Genesis was released 2 years earlier. Of course, the other team has 2 years more development and newer chips and processors. One should compare SEGA CD and SNES.
Prefer the Sega CD version. One reason: Game play. Because the PSX version is a PAL game, it runs much slower than the Sega CD's NTSC game. 60 Hz vs 50 Hz, and the video really shows this. The controls just feels...sluggish to me. The other reason is that the PSX version is a much harder game. The game is already tough. I don't know why they made changes to make the game more difficult. Graphics and sounds definitely goes to PSX though.
The PS1 wins in colors and transparencies but I like the graochis on the Sega CD more. It's darker on the background and make it look more cartoony. Also the background on the PS1 some of them look 3D which don't look good with the style of the game
I wonder who thought it was a good idea to add more shading to the characters on the PS1 - looks really out of place. The scrolling tower sequences also don't work too well on the Playstation's true 3d. Really liking the backgrounds and smooth transition the first level on the PS1.
Hello! I'm Japanese. I can't speak English, so the text is in translation. I'm sorry if it's strange.
Neither the sega-cd version nor the PS1 version was released in Japan. All there is is the original MEGA DRIVE version and the awful Super Famicom version with long loads! The two versions in the video are so amazing and sound so beautiful! It's a shame!
But thanks to this video coming up in the recommendations, I was able to find out how great these two versions are. If you hadn't recommended it, I would have died without knowing about it. I would like to take this opportunity to thank the person who posted this video and the people who made these two versions. Thank you so much. I can't thank you enough. Thank you so much.
Your English is actually very good. Yeah, this was one of the better games for the system back then.
Thanks for putting this comparison together! Really brought back a ton of memories of the manys hours I put into the Sega CD version.
The PS1 graphics are more like a painting, while the SEGA-CD looks like a cartoon.
+blkbrdsr71
It works better for the game except in the very first stage. 1930s cartoons drew backgrounds that resembled paintings.
Cartoons are paintings
and don't forget blurry 2D background while Sega CD looks sharper. You want sharpness and details when you play a game. Clearly PS1 sucks when it comes to 2D gaming that's for sure
@@capcom23 Um...no. When you look at something in the real world, the foreground is sharp while the background isn't, so having the back layer blurred gives a much better impression of depth. Also, to judge host hardware by a simple creative graphical choice is pathetic. Clearly you suck when it comes to game critiquing, that's for sure
@@capcom23 yea but not at this level. Versus the Saturn is where you see deficiencies in PSX's 2D capabilities. Overall it did well. Plenty of great to good 2D games on the PS1. Just not as good as the Saturn.
"Oooh! Oooh! Oooh! Oooh! Ooooh!"
Lol at Mickey moaning like he is having too much fun there
Given the difference between the power of these two machines, I think the Sega CD version pulled it off rather nicely.
You mean single 68000.
+Dominik Sobolewski there is one running at 7.6MHz in the MegaDrive and one running at 12.5NHz in the MegaCD add-on
That's dumb, it still has it's GPU bottleneck so why would Sega add a CPU when GPU was the problem?
The VR cart has a DSP in it that does a pretty good job and the Sega-CD, besides offering an addition CPU, also introduced scaling and rotation and a mode-7 like mode (though it is stuck with 64 colors with various limitations). There really isn't a "bottleneck" so much as there are limitations, such as the aforementioned 64 color limit.
These days CPUs and GPUs are considered very different things but in reality they are both just processors. When games like Quake first came out they ran from the CPU alone, there was no dedicated GPU as such. So really the MegaDrive graphics only restricts you in the form of your games maximum resolution and maximum number of colour.
The Mega CD did have a extra chip in there to process sprite scaling and rotation as well as added auto hardware and extra memory.
I was always disappointed so few developers adopted the system as very few if any Mega CD games really fully realized the systems potential.
+Silenig Well done. Keep up the good work. Showing the technical capabilities of these great retro consoles is paramount. So, that these games and consoles won't just disappear and be lost to time. People should still be playing these games.
THis game looks hard as hell.
It is hard as hell. When my friend and I were at the Beanstalk level, we never made it past that level. We would take turns passing that level, but we would always get Game Over 😔
It's easy I beat on Sega CD many times
I just completed the PS1 version! IT IS HARD!!!
@@Godzillafan1980 stop lying
@@MegaChokolade promise you I'm not. It took many tries but I was able to beat it many times on Sega CD only NEVER needed to play the others Sega CD was the best one
Guys the PS1 version was released on: March 01, 1996.
I think I'm going to give this comparison to the Sega CD. Giving its graphical limitations and the age of the system I think it holds up very well compared to the PlayStation. I also think it's a graphical/color limitations of the system add to the charm and capture more of a cartoon feel.
PS version is a better (more colors, more detailed backgrounds and better 3D mode). But it 32bit platform, Sega still 16 bit.
In spite of this, both versions are masterwork.
I like the MEGA CD version more
@@kellymountain typical playstation fan boy 😂😂😂
@@davidcarlton2513 none of this versions are better or worse, depends on which you like the most.
I like the Playstation version better because the Genesis/Mega Drive Cd looks like dog shit in comparison but then again the Genesis/Mega Drive always looks like dog shit.
@ironmike southern I know, but I heard about the Playstation version being more unstable in level design (because of more enemies).
When I heard this I was surprised, because I played the ps1 version (the most frustrating version).
32:24 the best song
Okay that scream is terrifying. Poor Mad Doctor
14:28
Ótimo game e fizeram um excelente trabalho na versão para SEGA-CD.
Sega had clever ways of hiding its technical short-comings. working around them to produce a good set of games.
Except that Sega had nothing to do with the game, as it was developed by Traveller's Tales.
@@ShadowAngel-lt8nwAnd published by Sony.
Mickey bending his knees after jumping was a nice touch animation wise. Wonder why the PS1 version removed it?
because in the ps1 version they remade the Sprites of Mickey so probably decided to remove or forgot to ad this detail
Wow cool idea! Very interesting, and classic games btw. I actually played the mega drive version, then the playstation one many years later. Would love to see more of these types of comparisons between mega drive an snes games or any games with alternate versions that have subtle differences like this. ;)
RodniDemental Thanks! There's a few more coming, both about classic and not-quite-classic games.
I must have died to that spider chasing you a million times. My child brain just registered the ladybug as background.
Salvando las diferencias existentes entre plataformas y los años en cuales salieron cada juego, se ven genial.
La inclusión de imágenes del film en mega CD quedan muy originales, la versión de PS1 se ve con alguna mejora.
En conclusión, creo que el haber aparecido el mega CD ayudo a los programadores de videojuegos en la generación venidera, más allá de la calidad y cantidad de juegos que salieron para esta plataforma.🤔💼
I love the music in the Ps1 version
This was a good game. I wonder why the Willie The Giant chase level was not in other versions of the game. I suppose it was just added for the PlayStation version. It would be great to have a special release of this game that has:
- All the levels even the Willie The Giant one and maybe some unused or unfinished ones as extras.
- Switch between HD or classic graphics. The classic graphics would like the SNES or Genesis version.
- Switch between the Genesis, SNES, or redbook audio soundtracks. Maybe some of the redbook audio exclusive tracks could be arranged to sound like the SNES or Genesis ones too.
The ps1 had more background effects and it's more vibrant than the sega cd. But there are graphical effects that fit the game more on the sega cd than the ps1 such as the fire effects in the dungeon or as someone else mentioned, the first level with the moving boat.
TheSnoopyclone
sega cd lost in all aspects. not even in the same generation.
Ps1 game is actually a remake, believe it or not. Much of the graphics were redone to take advantage of a console where 3d polygons were may more achievable , giving that allusion to the idea of 2d era transitioning to a 3d era. A clever way of enhancing a game for a more powerful console and not just doing a remaster job.
I won't say the Sega CD version is better, but I will say it amazes me how well it keeps up with the PlayStation version.
It helps that the Genesis/Megadrive was the base version, with all other ports based off of it. The PSX game was simply a later remaster of it.
30:38 that’s not in the game lol
Looks like Jack and the bean stoke the mega cd was missig the mushroom run stage.
Both games look awesome!
Both versions are good.
for 16 bit not too bad against 32 bit PlayStation :)
One of my all time favorites I had the Snes version and a rom of the PlayStation version
I would say the best one is by far the Sega CD version. It's basically the Genesis version, but with a little more. It's just a shame that the PS1 version was only released in PAL regions along with Earthworm Jim 2.
Great quality full motion video on Sega CD!!
What?! The Sega CD outperforming the Playstation in certain areas....amazing! I loved both machines dearly and had them when they launched. My original Sega CD is still churning today but I can't say the same for my Playstation.
Yeah, Sega CD's are gonna last forever, since people barely used them hahaha! 😂
@@nerosteel77 I bought the SEGA CD only for "Final Fight CD" and we played the shit out of this. Besides I built up a SEGA CD-collection of other games too. There are barely more good games on the NES than on the SEGA CD.
As expected, colors are much more vibrant on PS1, but the loading times look much shorter on the Sega (Mega) CD, which surprises me, considering the Sega CD's issue with load times.
Less colors = less data so I assume it takes less time to load less data.
The artstyle is better on the CD, the steamboat level looks out of place on the PS and everything else just looks washed out.
The Lonesome Ghosts probably suffers the most on PS. The Sega Genesis/CD graphics feel so much more shaded and appropriately grim, while the PS1 gfx look too clean - to the point where it feels like the place is strongly lit (17:55 good example,).
Also, while those backgrounds on PS1 showcase very vibrant colors, they look out of place for the game AND the source material films.
Loved the Sega CD version as a kid and Sega CD more then holds it's own against what's supposed to be a superior machine
Both look great. Very impressive graphics for the Genesis!
I love this game in all versions is pure Magic this game can stand against Super Mario World
PS1 definitely wins, but I think the Sega CD's spiral tower looks much better than the PS1. It's surprising though how well the Sega CD version has aged.
For these older consoles you need a CRT. On HD LCDs they look terrible but with the blurry scanlines of a CRT the games look much better. MvC2 on Dreamcast with a CRT looks a million times better than the PS3 PSN title that applied some filtering to update the graphics for LCD
Yea most of those games were meant for CRT TVs. although if you want to play ps1 games at their best. you need to play them on a ps3, smoother's best on there compared to the ps2's
for dreamcast you need VGA box
Ali Raheem dreamcast has not aged poorly at all. You probably never play it on vga.
@Ali Raheem Same, but the Dreamcast is so nostalgic that I'd prefer it over the Sega CD
@Ali Raheem You are completely ignorant because those consoles have lots of 2D stunning games better with hot soundtracks, specially shoot em ups and jrpgs.
If you are talking about 3D games you may be right with Saturn and PlayStation, I have to say not all games look bad today, but Tomb Raider games are the example of games aging bad.
Although it’s close, I do like the PS visuals slightly better. However the fact that it was so close, makes the Sega CD version more impressive. It’s not like these consoles were from the same generation. It shouldn’t have been close but the Sega CD puts up a really good fight.
I can't tell what's better because the 2 have like different art styles...
Looks like the PS1 uses a different engine to render 3D as you can tell at 9:00 the crates and center column are 3D objects and not just sprites
The "3D" effects of the tower rotating and similar in Mickey Mania on the SCD are actually a trick based on sprite manipulation and a pallet swap I think. One of his other videos explains it really well. I suspect that it was specific to the hardware and hence had to be recreated for the PlayStation.
I misspoke. It's not this youtubers video- it's coding secrets. If you haven't checked him out yet do it NOW- he made this game, and a bunch of others you probably played!
I prefer the sega version in this one.
Like saying I prefer a thousand dollars to a million dollars.
Crazy 🤪
The Mega-CD version seems to have better animations (pay close attention when Mickey beats a dung beetle, for example).
I dont mean to be so offtopic but does someone know a method to log back into an Instagram account?
I stupidly forgot my password. I appreciate any assistance you can give me.
@Santiago Parker instablaster :)
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@Santiago Parker You are welcome :)
Estos puntos de comparación son muy interesantes, son detalles mínimos que solo viendo se ve el trabajo creativo en cada conssola.
me gusta más como se ven los colores del sega aunque en cuanto a detalle gráfico se ve un poco mejor la versión de playStation
The steam comes out of the boat a lot faster on your PSX recording than my physical copy. Are you using a hacked NTSC/60hz for the comparison? As the PSX version was only released in PAL regions which are 50hz.
I do like the lack of dithering in the ps1 version, though they are pretty damn similar.
i prefer the Mega CD version
How come?
@@masterdrewt6698 it looks more like a cartoon. ps1 version looks too pixelated.
@@kennyryan4173 eh....you could be right.
I think travelers tales should’ve rerelease Toy Story for mega CD with the musics from PC and the same sound effects from genesis
Sega CD was 16 bit and PlayStation was 32 bit but these games don't look much different.
Excelente game e muito boa comparacao
Playstation performed well As always and Its one of my fav But you gotta hand it to the Sega CD for being the older console here and performing amazing
Nah dude. Mickey Mania for SNES will forever be my favorite. That soundtrack ❤
SEGA CD released in 1991,but Playstation in 1995! And really small a different! SEGA is the KING! ;)
The playstation is the winner by a mile, the backgrounds is more detailed (i love the way psx draws the color), better 3D and the colors are simply gorgeous. As a game collector I have both versions as they are totally amazing.
0:33 Before 1995 the subsidiary that develop Disney games was called Disney software in 1995 or 1996 it was called Disney interactive
Y’know personally this game should’ve got a Sega Saturn release for it but didn’t get the chance
magic is better in sega or genesis coz it s always a lil bit darker and the conceptual art is more magical like the walls in this passage... 36:08, that happens in genesis vs snes , i also pick the mega drive version, but ofc other consoles are not bad.
Am I missing something? Why did you only play the PlayStation sound on every level? I kept waiting for you to alternate to mega cd for the level music but it was always only PlayStation.
It is the same on SEGACD, just the sound is slightly enhanced on PSX
Dont worry, as always sega sounds like Shittttttttt!!!!!!!!!
Jerry Melendez Are you insulting the playstation and every CD system?
Ja ja ja ja
As Sega MasterGamingYT sounds like shit ja ja ja
Woowww looks amazing on SEGA CD 😎👌
The warmer color palette on the psx version looks out of place, especially given the "old" style of the game. It's so much easier to differentiate Mickey and the enemies from the background on the Sega version. Also the 3d modeled parts on the psx look terrible compared to the originals, from the water to the 3d staircase. Still love the psx, but Sega's system came out so many years before the psx, that it's even more impressive.
both lacking a password/save system, fuck sake ps1 no memory card feature, this game is fricking hard.
I love 2.5D games. ❤
Was the PAL PS1 version sped up? Cause it seems like the developers never fixed the speed, and here it looks fine.
How does that level of Peat unlocking the lawn I can not play the last level before ?
The PS1 version looks great but I have to give this to the Sega CD game. I think the color palette on the Sega CD actually matches the cartoon style. Some of the PS1 backgrounds look more CGI than hand-drawn animation. Although this can't be seen in the video, the Genesis has a much better D-pad than the PS1 so that gives the gameplay also to the Sega CD.
Love to know what you are smoking
@Jon Yep :)
I still find it hilarious that games that came out on NES were also released for 32-bit systems.
Snes at most, the Nes version is an unlicensed pirate lacking much of the original content
With that said I think it is kinda weird too, but this game is kinda nice though... Except super short, also the Playstation version was only released in Europe for some reason
My vote goes to Sega CD version. I just think the the more crisp look of a 16 bit console was more fitting for the style. Plus Mickey's sprite looks blurry and out of place in some areas, such as the rotating tower stage at 8:35.
While I agree (owned both systems back in the day), the PS1 actually does pretty well on those 2D games and platformers that it was never designed for.
0:52 -- "Pygnosis" :P
+Fuzy2K Yeah just noticed, WTF? The devs couldn't spell the name of their own studio?? :D
@@batlin *publisher
Great presentation on the PS1 although it seems like a lot of sounds are missing.
I've played the Genesis, SNES and PS1 versions, all at different points in my life, and it's been really confusing due to how many changes there are between all of them. Anyway, since the SNES vesion seems to omit a lot of stuff that is in the Genesis version, next time I wanna play through this, I'll go SEGA.
edit: Been playing the Genesis and Sega CD versions for a few days - I have to say that the Sega CD is my fav version. Beat the game twice in a row just yesterday morning - now that's a sign of a good game. I think the "hard" mode makes the difficulty more dynamic and should've been the default (it only removes the check point system so that you'll always go back to the beginning of a segment if you die).
Some of the best games of the 90s were on the Sega CD, though rarely promoted.
I played the 16 bit Sega Genesis version. It seems to be the most coherent release.
A early case of a title released near the end of a console lifetime and having more identity than a type of "launch title" situation.
Extra credit: Go listen to the Sega music for this. I recommend Adrian Gauna's playlist, just keep the volume down a bit so the static doesn't get to your ears. It's a masterful work. End of Level Boss 2 is a fav, goes so well on loop.
Is it weird that I prefer the clean sprites of the 16-bit version to the mushy early 32-bit digitized look that the PSX version has? I feel like it's weird.
There was this kind of ugly trend in the latter half of the 90s where 32-bit 2D games were given all this extra detail, but it turns out the limited palettes of 16-bit forced some really consistent and beautiful visuals.
Thumbs up just for having both start up songs!
I'm Sega. And I'm Sony. This is new Console Wars!!
David Jaffe the creator of God of War and Twisted Metal did this game
Don't get me wrong.
The slower Pete's ninja stars the more it difficult to dodge because it needs more focus and concentration.
Easy in PS version is really hard... easy in sega version is easy... wtf?
Both versions look nice and perfect they only are different style of backgrounds and colors.
It's a matter of tastes here, I personally prefer the bright colors in PlayStation
I rather see mega cd version alone to listen to the music
IMHO... for the music, sega mega drive is better then other console...
Had the Sega CD version and the music was spot-on.
Is there not a save feature on the PS1 or Sega Mega CD version?
What PS1 version are you using here? The loading music is playing out of place O-o
lol, the 3d part on sega looks really funny, like mickey runs on a endless pipe, flath earthers would certainly disagree
Roberto Jaketti you are whats wrong with America.
Magnum force Mopar ohhh, now thats a cop out
cant play it without the beautiful Genesis soundtrack
@CidSilverWing
pSX v.1.13 (boot screen). Don't remember exact bios version, must have been the default scph1001.bin
silenig Is that your own gameplay?
Robert Walker yes, both versions
silenig Then will you play voice clips of Mickey Mania from both games, including the off-putting "Mickey's Wild Adventure" voice clip one? I think it would've been of good use for those who want to animate Mickey for sprite animation.
Robert Walker lol .bin
I think each version is unique graphically. the sega kills it in the sound department. Its amazing what the Motorola 68000 16/32bit cpu of the SEGA Genesis/Mega drive could do! and for those of you who didn't know the SEGAs cpu was a 32bit cpu that was designed to interface with 16bit hardware so the SEGA is 32bit but just not full 32bit!
Sam The Multimedia Man yup it was just poor decision on sega to not let the system stay in development 6 months longer so the developers could have had 256 color pumping out the machine at the same time,& i didnt know why they didnt just made it that when they made the genesis model 2..& added the q sound chip they put in the 32x..
kiam mon The 32x doesn't have a sound chip. The CPUs just have audio DMA.
Sam The Multimedia Man When you use 32 bits you have to use 2 bus cycles to transmit 32 bits. I don't know why you would want to use 32 bits for anything though.
Problem though is how long do you wait? There's always new tech just around the corner, but till what end do you wait just a little bit longer for?
@@bangerbangerbro The 32X ended up being expensive because it had two 32-bit RISC processors (each with two DMA channels and 4KB cache), a sound chip, and a very potent VDP, as well as 512KB RAM. From segaretro:
Main CPU: Twin Hitachi SH-2 (SH7095) 32-bit RISC processors
32X graphics chip: Sega 32X VDP (Sega Custom LSI32X graphics chip: Sega 32X VDP (Sega Custom LSI, 23MHz)
Sound chip: QSound PWM @ 23.01136 MHz (additional two channels)
Main RAM: 256 KB SDRAM
VRAM: 256 KB FPM DRAM (dual 128 KB framebuffers)
I like both but I love the Sega CD version to death
How do you get the two special hidden mickeys
I know I'm answering 4 years later...
The Mad Doctor Mickey secret can be accessed from the elevator part. When you get to the top and the elevator opens to the right, walk out of it just enough so you cross the open door gfx, then return to the elevator - it'll then take you even higher, to a secret route (not only do you find the 1933 Mickey here, but you can re-fill your HP if needed).
As for The Band Leader Mickey, you get to that bonus stage from the 2nd outdoor part in Mickey and the Beanstalk (after the spider lair). There are 3 plants with a leaf platform as you go up in this segment - remember the 2nd one, and do not kill the green butterfly near it. As you get to the top, you'll see a green beetle and a wooden wall - jump up near the wall to see a switch. Then, wait for the beetle to be at the right place and boost-jump to flick the switch. After this, go back down to the 2nd (middle one) plant that you made grow out of the ground and stand on the leaf. To the left there are 2 butterflies: a green one, and right above it, an orange one. Kill the orange one with marbles - do not hit the green one, he's your "ride." After checking where the butterfly turns, make a jump so that you bounce off of him just as he starts flying back left. Keep moving left along with him after the first bounce, and then, from your 2nd bounce (that will kill the butterfly), you can reach a grassy platform to the very left of the screen. Besides the warp to The Band Concert level, you get HP re-fills and a 1-up here.
The Sega looks more photorealistic
Ok, it was impressive but not that much 🤦
awesome game
8:35 Oh cool, a 3D polygonal rendered cylinder segment on the PlayStation version. This is the one thing that Capcom missed the point after making cylinder segments from the PS1 era of Megaman X. It was nothing but faux 3D. Here, it was true 3D polygonal rendered as PS1 can do.
While, I don't have the PS1 and the PS1 version of Mickey Mania but I do have the SNES version. I see why everyone prefer the PS1 version. Damn, I missed the old Disney.
Sega CD at its best!!
Batman Returns, Soul Star, Sonic CD, Final Fight, and AH3 Thunderstrike were some of the best looking games of the early 90s.
Before the dark times. Before the PlayStation. (as in, "That's no moon. That's a PlayStation!")
I didn't know this game made it on psx i only played it on Genesis and Super Nintendo
Cheap on ebay.
It only came out in Europe though.
I prefer sega cd. Just looks better when its all sprites and not random bits of 3d thrown in there. And for the most part the colors are better. That being said, there are quite a few instances where the ps1 has better backgrounds. But overall i have to give it to the sega cd.
The best Sega CD
Why did they change the music ... ?
+Stefano EPIC NEW Channel AND TEAM EPIC Doesn't make ay sense, they could have just rearranged the old soundtrack like every other software house
Yeah maybe ... still a bad choice if you ask me :D
I think, the SEGA-version does compete pretty well for what it is: a 16-Bit-game. Of course, a lot things look better on SONY, but 1994 on SEGA and 1996 on SONY are 2 years for changes.
It's the same with the Genesis and the SNES: You cannot compare two 16-Bit-systems, if the Genesis was released 2 years earlier. Of course, the other team has 2 years more development and newer chips and processors. One should compare SEGA CD and SNES.
Prefer the Sega CD version. One reason: Game play. Because the PSX version is a PAL game, it runs much slower than the Sega CD's NTSC game. 60 Hz vs 50 Hz, and the video really shows this. The controls just feels...sluggish to me. The other reason is that the PSX version is a much harder game. The game is already tough. I don't know why they made changes to make the game more difficult. Graphics and sounds definitely goes to PSX though.
The PS1 wins in colors and transparencies but I like the graochis on the Sega CD more. It's darker on the background and make it look more cartoony. Also the background on the PS1 some of them look 3D which don't look good with the style of the game
I wonder who thought it was a good idea to add more shading to the characters on the PS1 - looks really out of place. The scrolling tower sequences also don't work too well on the Playstation's true 3d. Really liking the backgrounds and smooth transition the first level on the PS1.