been looking forward to this since u announced it last week, as someone trying to get into figure drawing, really helpful to be able to learn more in study sessions videos, so ty
It's great that you are taking us for the ride. I have been on and off studying from various artists and I can tell that variation helps the learning process.
I'm really struggling with chapter two, specifically the part where you draw twisting figures in perspective. I just cant seem to bring all the little techniques together at the same time. I really like your videos and i hope you end up covering the whole book as most Loomis vids only cover proportions and the mannequin Thank you for putting this up!
Hey, this is very timely! I am getting started with drawing, and I wanted to be able to make pictures of mermaids in time for Mermay this year. I think there’s enough time left...
I really couldn't understand that 2 + 1/3. I tried to measure the printouts and it doesn't measure that 2 + 1/3. Can you please make a video about that explaining it. It would be extremely helpful. Thanks
sadly, knowing this head ratio things doesn't work amazingly well when the figure isn't standing straight on... luckily ur a master of perspective so it'll be easier for you but I think the reilly method is a bit more intuitive. it uses line/rythm relationships between each part, instead of size relative to the head
I'm a 13-year-old wanting to learn how to draw. So how should I teach myself? I do reasonably well following tutorials, but I'm trying to be more than that.
i started drawing this year after i wanted to be able to draw concept art and visualize things before adapting them in 3d. I started with the infamous DRAWABOX but on digital instead of ink. It definitely gives a solid foundation but i found that i truly understood things after i read a couple of art books. The main issue for me is that art is kind of thought as something free and unable to be broken down to a system, you have fundamentals but you dont have a system of learning. So i learnt all this different things but they had no order, i studied a bit anatomy a bit of figure drawing etc etc.. after a while i understood things in depth and categorized them a bit. Firstly, learn perspective and foreshortening, this will be the basis of drawing. Its the fundamental theory that will translate reality onto paper. Learn what eye level is, REALLY IMPORTANT. Foreshortening is the simple concept of things becoming smaller as they go further away. After that understand and learn what a cube is and how it rotates in space ( vanishing points is to give it a mathematical formula but i find it restricting) then understand how the cube rotates compared to your eye level, you will also see horizon lines thrown at you, ignore this concept horizon lines and eye lines are separate entities, a horizon line can be twisted and bent depending on the surface after all the ground is a huge fuck off cube with only one surface visible. Meaning that if the ground can be manipulated and thus the horizon line can be twisted up and down to curve the ground in interesting ways (say you are on a hill). If you achieve the things listed above you will be well on your way, and afterwards you learn things mostly through studies, for example organic humanoid figures are studied through gesture and figure drawings to ascribe a dynamic yet organic motion, and then construction and anatomy is applied on top, finally rendering and shading is applied for realism because reality cant be described on paper without light and shadow. Basically learn the following, What is an eye level, what is foreshortening (see examples with boxes and cubes), how do a box rotate in space (use vanishing points, but i suggest to not rely on them, since they are an extension of foreshortening). Lastly think of all major forms as boxes so you can allign everything based on perspective and draw what you want inside said boxes, inside the boxes you will put things that you study as you build up a library of visual references. You want to make a mall? establish your position as a viewer in the scene, and thus establishing your eye level as well as your "crosshair" aka are you looking up or down, anything below eye level you will be able to see the top of, make a box with only the top plane visible on the ground, add boxes for walls, ceilings and other various things. Add boxes in which people and objects will be put in, we use boxes in this face because it allows us to understand the relation of said object/person. in relation to the position of us the viewer. If you dont do this properly your sense of scale in the scene will be jacked. And lastly study the objects you want to add inside the boxes, for organic things you need to understand gesture, construction and anatomy, for objects you need to understand construction. Sorry for the long comment but i think you will find it useful if you take it seriously. PS. i am not an expert and i suck at drawing. But i ve studied the subject A LOT.
@@incediumignis Thanks for the info. Don’t worry, I did read the whole comment. I’ve copy pasted it into a note for later reference too! I would have never thought I would be drawing, but recently, I tried it out and I seemed to be ok, especially if I learn some stuff and look more deeply into it. Once again thanks for the comment!
I'm starting to *really* learn anatomy too. Starting with loomis mannequin. Right now, my biggest problem is proportion. The parts i'm most confused: Collar bone, knee caps, tibia, hands's fingers etc.
I hope that one day the channel owner will put my comment on it to let other friends know about my work, which is my creative idea. Fantastic create 💓keep it up, I'm with you 💓💓💓
I think it's a bad idea to use a ruler (including an on screen ruler). If the size of image canvas (traditional or digital) changes, your proportions will be off by many lengths. You're better off using both the number of heads and relative position of ribcage, pelvis, and feet to describe the proportion of human figure and keep it consistent, even if the length of human head as an image on canvas changes (when measured using real units).
You can use compass to compare what you like about the reference and make your own version of drawing repetively over and over again Idk I been trying this technique what your doing I cant really do it just want to draw anime like manga stuff its hard
What I still don't know is that this man could create these "moving pivots" from imagination. While even after I've learnt anatomy and proportions I'm not able of creating that kind of poses without a reference. Any advice?
Try to write the information. Or make a well detailed study, then do it fast with reference. Then do it again, and again, and again. Then do it without reference. Notice your mistakes. Then repeat till get it right.
Hi Dan, visit Udemy and check out Neil Fontaine's course called Anatomy for Figure Drawing. It's probably the most in depth video course about the human body from start to finish.
ANDREW LOOMIS FAN CLUB
yes!
bridgman fan club
can't even succeed with this. Great.
I love how fitting that I've also started studying Loomis' book!!! Seeing those study sessions in parallel is incredible!
Its good to see you do these things. I'm also trying to learn anatomy and figure drawing and this series is helping me so keep it up
Super hyped for this. I'm also learning to draw people, it makes me smile seeing you draw the mannequins because I'm doing the same thing 😆
been looking forward to this since u announced it last week, as someone trying to get into figure drawing, really helpful to be able to learn more in study sessions videos, so ty
It's great that you are taking us for the ride. I have been on and off studying from various artists and I can tell that variation helps the learning process.
I appreciate your videos and artistic expertise a lot, Dan. Thank You very much.
I'm really struggling with chapter two, specifically the part where you draw twisting figures in perspective. I just cant seem to bring all the little techniques together at the same time. I really like your videos and i hope you end up covering the whole book as most Loomis vids only cover proportions and the mannequin
Thank you for putting this up!
I love andrew loomis books so helpful definitely a great book .
I've been waiting for this!
This is very inspiring. Thank you for teaching me how to practice progressively. I'm also beginning to learn anatomy.
If it’s possible, could you include the amount of time you spend each session? It would be really nice to have that perspective!
yeah I will start to do that! this was around 4 hours work
@wisdom seeker omg that are some good tips 0-0
Hey, this is very timely! I am getting started with drawing, and I wanted to be able to make pictures of mermaids in time for Mermay this year. I think there’s enough time left...
This is going to be an awesome journey!!!!! Thanks!!! 👍👍👍
Quite original idea, looking forward to future videos in this format!
Yay you’re back!!
Amazing 😍
I need teacher like you
I really couldn't understand that 2 + 1/3. I tried to measure the printouts and it doesn't measure that 2 + 1/3. Can you please make a video about that explaining it. It would be extremely helpful. Thanks
Hey Dan if you want to try drawing the pose in diffrent positions try line of action. Its a website that has photographs that you can draw.
What books should i get to learn how to draw for a beginner
I love Loomis Method, have his head and hands book
An artwork is like a poem without words❤️❤️
Dan this is a great video as always. Looking forward to were this new series takes ya.
Amazing video! Thanks a lot for making it. In a way I suppose, you are still drawing architecture, but it’s architecture of the body
sadly, knowing this head ratio things doesn't work amazingly well when the figure isn't standing straight on... luckily ur a master of perspective so it'll be easier for you but I think the reilly method is a bit more intuitive. it uses line/rythm relationships between each part, instead of size relative to the head
The mannequins you drew from imagination look so fluid #goals 🤯❤️
Another great book is Drawing the Head and Figure by Jack Hamm.
Dan and anatomy????!!
now I’m waiting for the ‘you’ve changed’ comments
@@DanBeardshaw 😂😂😂
Great and helpful video!
Thanks a lot!
Nice👌
I'm a 13-year-old wanting to learn how to draw. So how should I teach myself? I do reasonably well following tutorials, but I'm trying to be more than that.
Look up art fundamentals, it's split into multiple subcategories of art. It should be everything you need to become a master at drawing.
@@samuelevander9823 Ok that’s great. I’m gonna do that right away. Thanks for the tip!
i started drawing this year after i wanted to be able to draw concept art and visualize things before adapting them in 3d. I started with the infamous DRAWABOX but on digital instead of ink. It definitely gives a solid foundation but i found that i truly understood things after i read a couple of art books. The main issue for me is that art is kind of thought as something free and unable to be broken down to a system, you have fundamentals but you dont have a system of learning. So i learnt all this different things but they had no order, i studied a bit anatomy a bit of figure drawing etc etc.. after a while i understood things in depth and categorized them a bit.
Firstly, learn perspective and foreshortening, this will be the basis of drawing. Its the fundamental theory that will translate reality onto paper. Learn what eye level is, REALLY IMPORTANT.
Foreshortening is the simple concept of things becoming smaller as they go further away.
After that understand and learn what a cube is and how it rotates in space ( vanishing points is to give it a mathematical formula but i find it restricting) then understand how the cube rotates compared to your eye level, you will also see horizon lines thrown at you, ignore this concept horizon lines and eye lines are separate entities, a horizon line can be twisted and bent depending on the surface after all the ground is a huge fuck off cube with only one surface visible. Meaning that if the ground can be manipulated and thus the horizon line can be twisted up and down to curve the ground in interesting ways (say you are on a hill).
If you achieve the things listed above you will be well on your way, and afterwards you learn things mostly through studies, for example organic humanoid figures are studied through gesture and figure drawings to ascribe a dynamic yet organic motion, and then construction and anatomy is applied on top, finally rendering and shading is applied for realism because reality cant be described on paper without light and shadow.
Basically learn the following, What is an eye level, what is foreshortening (see examples with boxes and cubes), how do a box rotate in space (use vanishing points, but i suggest to not rely on them, since they are an extension of foreshortening). Lastly think of all major forms as boxes so you can allign everything based on perspective and draw what you want inside said boxes, inside the boxes you will put things that you study as you build up a library of visual references. You want to make a mall? establish your position as a viewer in the scene, and thus establishing your eye level as well as your "crosshair" aka are you looking up or down, anything below eye level you will be able to see the top of, make a box with only the top plane visible on the ground, add boxes for walls, ceilings and other various things. Add boxes in which people and objects will be put in, we use boxes in this face because it allows us to understand the relation of said object/person. in relation to the position of us the viewer. If you dont do this properly your sense of scale in the scene will be jacked. And lastly study the objects you want to add inside the boxes, for organic things you need to understand gesture, construction and anatomy, for objects you need to understand construction.
Sorry for the long comment but i think you will find it useful if you take it seriously.
PS. i am not an expert and i suck at drawing. But i ve studied the subject A LOT.
@@incediumignis Thanks for the info. Don’t worry, I did read the whole comment. I’ve copy pasted it into a note for later reference too! I would have never thought I would be drawing, but recently, I tried it out and I seemed to be ok, especially if I learn some stuff and look more deeply into it. Once again thanks for the comment!
And should I try to het a sketch book because everything I do is just on loose paper. Idk if I need it already. Just asking.
I'm starting to *really* learn anatomy too. Starting with loomis mannequin. Right now, my biggest problem is proportion. The parts i'm most confused:
Collar bone, knee caps, tibia, hands's fingers etc.
I hope that one day the channel owner will put my comment on it to let other friends know about my work, which is my creative idea.
Fantastic create 💓keep it up, I'm with you 💓💓💓
Do you recommend also using an actual artist's mannequin?
i saw 'Mannequin' in the Ultrakill font and a shiver went down my spine
This helps so much!
I am also still learning art for 5 years till now.. with "Dan" let us learning together my fellow illustrators !!
So with the head units, when you first start do you use a ruler to make sure you are using consistent units??
I think it's a bad idea to use a ruler (including an on screen ruler). If the size of image canvas (traditional or digital) changes, your proportions will be off by many lengths. You're better off using both the number of heads and relative position of ribcage, pelvis, and feet to describe the proportion of human figure and keep it consistent, even if the length of human head as an image on canvas changes (when measured using real units).
dan beardshaw sounds piratey. i approve.
my first tangible books are of bridgeman. then i started doing bargue's drawing course
You can use compass to compare what you like about the reference and make your own version of drawing repetively over and over again Idk I been trying this technique what your doing I cant really do it just want to draw anime like manga stuff its hard
What's the camera tripod you're using for the sketchbook angle?
What I still don't know is that this man could create these "moving pivots" from imagination. While even after I've learnt anatomy and proportions I'm not able of creating that kind of poses without a reference. Any advice?
uuuuuuh 🤩🤩🤩🤩🤩 yeeeea
My man used the Dank Pod special for the music lol
Can u please keep the camera on the paper ?
I'm struggling with my imagination to draw.
How to train this?
Practice helps me, but it take so much time.
Try to write the information.
Or make a well detailed study, then do it fast with reference. Then do it again, and again, and again. Then do it without reference. Notice your mistakes. Then repeat till get it right.
@@dashad1099 Thanks a lot for your useful help! 😍👍
I’ve never understood ratio lol, if I can’t understand it I’ll never know how to do anatomy in general 😔
Don’t worry to much about proportion, it makes your drawing stiff anyways.
Yeah, as ammature artist I wish I knew the order on where to draw 3 yrs ago lol
Niceeee
Cant see what you are drawing but thanx
Hi Dan, visit Udemy and check out Neil Fontaine's course called Anatomy for Figure Drawing. It's probably the most in depth video course about the human body from start to finish.
first view.
t
You really shouldn't be drawing your lines like that, even Andrew Loomis says so in his book. You should always use a clear precise line.
Ack, I learned 7 section proportion of classic Greek sculpture. wth is this? And, okay, draw me a midget, draw me a child.