As a roblox developer, I appreciate rust (not his old code) for releasing games to the public to hopefully let more people into roblox developing and coding. Its hard for people to learn but because of people like you, new coders have the opportunity to help the community grow
@@ichosolemanuel6048 its hard to edit and make changes to it later if it isnt formatted correctly, especcially with things like roblox lua where updates to code happen very often
Rust is incredible that he’s really friendly and was also a big part of roblox history and I look up to him as he’s also my fav roblox myth, love you man!
@@fathercase so? You can still respect some1 even if they dont know you? Stop taking your insecuirites out on random people cause your life sucks, your problems arent for strangers online to deal with lmfao
I've always wondered how these games worked and always loved the ambiance and environments they had.. It's so cool to be able to dig into it in studio now. Thank you so much for what you have brought us!
@@normified I think they mean cringe, not resent, although, resentment is pretty close to cringe, it would be pretty understandable for someone to cringe at being a Roblox myth, I think they'd probably think of it as an "edgy-phase" or something like that, also, lots of Roblox myths irl didn't age well, take Goz/Kazdam per-instance, they aged *HORRIBLY,* and that's just another reason to maybe cringe or resent, as I'd think a lot of people wouldn't want to even slightly be in the same league as someone like that, some people have a general thought process going: "One rotten apple, spoils the whole barrel."
I have one question. Back to the monster in “Can you see it?”, what was up with its spawn and despawn conditions? It was so interesting to have a monster (in Flamingo’s scenario) spawn after an hour upon joining. It’s so genius to keep the player exploring a large map while on edge, only to traumatise them just as they start to feel relaxed. Also, your myth (at the time) started a domino effect in my life that completely changed me as a person. It’s a very long story, so I just want to say thank you. You’re awesome.
I was looking inside the game. but im kinda stupid. but from what i can understand from gameplay and its hitbox. it runs waits until you go near it, then it starts its pursuit. if you get to close to it it runs away and then waits until you go near it again
well its pretty simple. Just create a spawn condition where it either waits a random # of time or to activate when something occurs to spawn the monster using a server sided script that runs when the player spawns in.
this is so cool because your games were, and are still unsettling. i love how the scripts that are labeled as simple now can look so creepy, and disturbing. i admire how you made all of this in a time where coding n scripting was a hard thing, and yes, it’s still hard, but making all of this from scratch in a time like that? that’s inspiration.
this was a very interesting video to watch as a novice in developing! seeing a little bit of your side to rust was very eye-opening, going so far as to showing your whole thought process during the creation of these games and even making a demonstration has helped me understand your game making philosophy a lot better! as someone who is currently working on a horror game i will definetely think about the ideas and techniques you've covered and do my best to incorporate them in my projects from now on. thank you!
Hey rust, I just wanted to say thank you for uncopylocking some of your games, even if only three. We really appreciate it man. I also enjoyed the video, they’ve been pretty enjoyable recently.
A new feature i found and use in my games is the wind feature. Particles and effects (when enabled) will be blown away by the wind, in whatever direction you specify, and at what speed (of wind) you specify. The dynamic terrain grass also reacts to this, blowing in the direction of the wind. I would recommend using it.
Really cool to see some closure on how things were made, wish it went a bit more in-depth to the computers though as that was my favorite/most interesting part about them. Thanks for all you have done Rust.
It's pretty cool to think of all the neat stuff you can do with just a little bit of coding! It's really interesting seeing how these games worked. Also it kinda takes me back seeing those old fake players. as you don't really see avatars like that much anymore since ugc
It’s so cool you have a fnf mod in the works, sadly the creator of the original liked children. BUT.. the stuff being used in the original was given out to the people. Others are now trying to recreate it. I think you should take a look at it sometime. Have a good day Rust :)
I've spent a year figuring out a lot of what you did by repeatedly making fangames until I got the perfect one, then after the uncopylock I realize that I've been making everything too complex. Like what, you weren't using PathFindingService or checking the distance of every player to figure out if ones close enough... huh...
It's so funny seeing this guy that I had no idea of what he was doing and was scared the hell out of, was just someone who wanted to make some scary games, and it being so interesting on how simplistic yet spooky they were
I like the fact that rust ended up being just an ordinary guy, he's not some insane lunatic who hunts people down, it just shows that even the people who you think are insane murderers aren't actually as bad as you think, if Flamingo and other people who played his games met him IRL, they would definitely be good friends, even after everything.
i remember working on a massive project as a homage to one of the first horror manga i read but i ended out dropping it as my coding knowledge was next to non its oddly inspiring to see people like you just outright telling people their methods thanks alot
This video was really cool and actually gave me some inspiration to continue making my own horror games :D Do you remember what sound was used at 7:03? It's really spooky and always made me jump whenever I heard it
Me personally i recommend you to find your own building style, i remember someone saying a quote like this: "If you copy someones style you'll never be as good as them"
"Serve Me On Sliver Platter To The WICKED! Lifes A Game You Better Play Me RIGHT! Raghhhhh... Ring-Around-The-Rosie! Lifes A Game You Better Play Me RIGHT!" 🗣️🔥🔥
as I got into coding I noticed things you or other Myths did in your games, but its very interesting to see how you did things in your games, something I could never get down was the landscaping and lighting, I would have the map go on for miles...bad times man... good video tho
bro you have a large seat in my childhood memories. im thinking of rebirthing your idea so to say once i get a pc and possibly remake area_0001 but ruined and run-down. thank you for everything bro
Use this for sounds because if it tries to play the script it will error: sounds = {} for _,v in pairs(script.Parent:GetChildren()) do if v:IsA("Sound") then table.insert(v) end end while task.wait(math.random(2,120)) do sounds[math.random(1,#sounds)]:Play() end Also a cleaner script for the jumpscare: debounce = false script.Parent.Touched:Connect(function(hit) if debounce then return end --stops if the debounce is active local plr = game.Players:GetPlayerFromCharacter(hit.Parent) if not plr then return end --stops if nullptr debounce = true local scarecrow = game.ReplicatedStorage.Scarecrow:Clone() scarecrow.Parent = workspace local s = workspace.Sounds.jumpscare s:Play() s.Ended:Wait() debounce = false end) I know its not that serious but cleaner scripts are easier to read and write, and they are less prone to errors Cool beans
@@shrekrab for i,v in pairs(table) do basically i,v is a key value pair for every object in the table, where i is the index or key and v is the object or value, so when i do that i just use the sound and not the index because i dont need the index
Thanks :) I love your games. I found out about you from Albert, me and a lot of other people thought of you as this mysterious being. Your games were so creepy and you deserve the success and popularity you got from them.
Hearing rust talk is like that one RuneScape player that sat in one area giving away free items, everyone thought they were malicious, but turned out to be a bro
yo ik there's no chance u remember me, but around when i was 11 i was addicted to ur games, i messaged u and u responded back fairly quickly. I think the discussion was about you actually being a hacker and u said that u were and i was pretty freaked out by it, i dont really remember much other than that. Props to u for fooling everyone.
I got extremely sad when flamingo stopped doing videos on you and when i found out you're still on TH-cam i got really happy! Thank for opening your games to the public since i was actually working on a myth/horror game and I found difficult to add animation to my creature, your games and coding helped and inspired me! Thank you for making my childhood a little better ^^
a few years ago I joined one of your games with my friend, we used to play them all the time so we were just playing that specific day because we were bored. Anyway we're talking on call when someone joins and flies towards us, we were younger at the time so it was so scary lmao. The guy speaks to us with cryptic messages and then suddenly all I see is his arm over my screen. My friend was just sat there shouting at me saying that the guy grabbed me. I was so scared I joined one of your other games (the one you could only go on through a different game but I had it in my recently played) and the bacon person joined less than a minute later. It scared me so much I was put off playing myth games for like a month
Unrelated questions : 1. why did you stop making these games? 2. do you plan on making a new game and/or continuing the "series" with flamingo? related questions : 1. How do you make the fake players move,talk etc ( i dont recall if they did talk but i think they did ) 2. Do you plan on making a tutorial on all the scripts? 3. How long approximately,does it take to make all these games? That's all
I'm terrible at building and I found ur channel wouldn't expect you to post these kinds of videos but I just started to try to make a house somewhat like the one in the video kind of looking at what you did and it helped a lot like you don't add a bunch of detail but just enough and I'm trying to still make the house the roof is confusing but I'm motivated now thank you.
1:26 This reminded me of something. So younger me loved those real life Minecraft videos like the dude people though who died? Something like that someone made had this house and Herobrine or something. I swear this was years ago. I have no idea what the video was but it reminded me of it. I think.
video is good but as a scripter, the scirpts made my eyes bleed
Bruh
lol
Lol
same
Same lmao
Its insane how Rust_010 went from one fo the most mysterious and feared Roblox users into friendly chill TH-camr
True
Everybody knows that💀
He's like your cool older brother who used to mess with you when you where younger
@@Chilzz416???
@@raksatanoron bro what💀, like every rust video is bunch of people explain the same thing like this comment💀
love how this guy was "scary" back in the good old days of 2018, and now he's a cool youtuber. Love this guy.
If you are seeing this you are not safe, run run run run run run run run
@@Epiccccccccccccccccccccleast edgy person on youtube
yea he rusted flamingo
As a roblox developer, I appreciate rust (not his old code) for releasing games to the public to hopefully let more people into roblox developing and coding. Its hard for people to learn but because of people like you, new coders have the opportunity to help the community grow
Whats wrong with his code as long as it works its good right?
@@ichosolemanuel6048 its hard to edit and make changes to it later if it isnt formatted correctly, especcially with things like roblox lua where updates to code happen very often
@@ichosolemanuel6048 and it just doesnt look nice as a coder as its messy
@@sparrrow76 a ok
@@ichosolemanuel6048 you could technically code something functioning in one line, with minimal variables, and all in one script
Ill never forget the time I spent roaming around your games getting scared and trying to piece things together like some kind of detective, cheers.
here's a link to the game made in the vid: www.roblox.com/games/13989626142/demonstration-2
cool
give me the script for the scarecrow I barely can see it
@@OldZeyadsame. I tried the script and I keep getting errors
@RUST010 I made animation of you in my channel
Rust is incredible that he’s really friendly and was also a big part of roblox history and I look up to him as he’s also my fav roblox myth, love you man!
How Roblox history?
@@shr3ktv884 there is a whole series
@@shr3ktv884he was a creepypasta
@@shr3ktv884 he was a very famous roblox myth
It's so great to see the behind the scenes on these games. Thanks Rust, you have my respect
"You have my respect" he does not even know who you are bro 💀
I know. But that doesn't mean he cant have my respect. Doesn't mean he has to know me, or I have to know him. Or maybe I didn't say it well
@@fathercase You can’t respect someone If you don’t know them? Whats with that logic?
@@fathercase so? You can still respect some1 even if they dont know you? Stop taking your insecuirites out on random people cause your life sucks, your problems arent for strangers online to deal with lmfao
I've always wondered how these games worked and always loved the ambiance and environments they had.. It's so cool to be able to dig into it in studio now. Thank you so much for what you have brought us!
Agreed
Y'know, most people that made something like a myth resent it long after making it, but it's awesome you found peace. Love the content, keep it up!
Read your bible! (KJV, preferably) ❤️🎉
What would make you resent making something on roblox? LMAO
why💀💀
@@normified I think they mean cringe, not resent, although, resentment is pretty close to cringe, it would be pretty understandable for someone to cringe at being a Roblox myth, I think they'd probably think of it as an "edgy-phase" or something like that, also, lots of Roblox myths irl didn't age well, take Goz/Kazdam per-instance, they aged *HORRIBLY,* and that's just another reason to maybe cringe or resent, as I'd think a lot of people wouldn't want to even slightly be in the same league as someone like that, some people have a general thought process going: "One rotten apple, spoils the whole barrel."
@@B_4035mn I haven’t really been keeping up with myths, what happened to Goz and Kazdam?
went from a scary horror guy to a friendly sounding roblox how to videos
I have one question. Back to the monster in “Can you see it?”, what was up with its spawn and despawn conditions? It was so interesting to have a monster (in Flamingo’s scenario) spawn after an hour upon joining. It’s so genius to keep the player exploring a large map while on edge, only to traumatise them just as they start to feel relaxed.
Also, your myth (at the time) started a domino effect in my life that completely changed me as a person. It’s a very long story, so I just want to say thank you. You’re awesome.
I was looking inside the game. but im kinda stupid. but from what i can understand from gameplay and its hitbox. it runs waits until you go near it, then it starts its pursuit. if you get to close to it it runs away and then waits until you go near it again
@@somerandomeditors so, it's Clyde from pac-man?
well its pretty simple. Just create a spawn condition where it either waits a random # of time or to activate when something occurs to spawn the monster using a server sided script that runs when the player spawns in.
Damn, Rust changed bros life for the better.
@@thePFPhunterall hollow knight fans are w tbf
this is so cool because your games were, and are still unsettling. i love how the scripts that are labeled as simple now can look so creepy, and disturbing.
i admire how you made all of this in a time where coding n scripting was a hard thing, and yes, it’s still hard, but making all of this from scratch in a time like that? that’s inspiration.
Glad you came back
a
You have changed-
From one of the scariest myth in Roblox to a chill Roblox TH-camr
this was a very interesting video to watch as a novice in developing! seeing a little bit of your side to rust was very eye-opening, going so far as to showing your whole thought process during the creation of these games and even making a demonstration has helped me understand your game making philosophy a lot better! as someone who is currently working on a horror game i will definetely think about the ideas and techniques you've covered and do my best to incorporate them in my projects from now on. thank you!
Its really cool how I still recognize like most of those ambient sounds they gave me chills i swear
I love how he turned from a myth legend to a TH-cam Roblox game creator, still a legend
Hey rust, I just wanted to say thank you for uncopylocking some of your games, even if only three. We really appreciate it man. I also enjoyed the video, they’ve been pretty enjoyable recently.
A new feature i found and use in my games is the wind feature. Particles and effects (when enabled) will be blown away by the wind, in whatever direction you specify, and at what speed (of wind) you specify. The dynamic terrain grass also reacts to this, blowing in the direction of the wind. I would recommend using it.
i've always wondered how this man makes good games, now i'm motivated to build my own games
thanks rust_010
wholesome
Have fun dealing with constant glitches in roblox studios!!!
@@OverDooge not wanting to be mean, but thats kinda a you problem
yes
@@weirdguylol agreed
I love how rust used to stalk albert and be feared
But now hes just a chill guy
we must get this man to meet flamingo with a voice call
true
he probably already has
@@ธามไก like a qna or somrething
yes we must.
Bro I feared this man years ago, turns out he’s a chill TH-camr
Really cool to see some closure on how things were made, wish it went a bit more in-depth to the computers though as that was my favorite/most interesting part about them. Thanks for all you have done Rust.
Truly amazing how a former ROBLOX myth is making videos on how to make horror games that are very well made congrats
why does it feel actually good to see what another RUST game couldve looked like?
I love the use of Minecraft’s amazing soundtrack in the background. Makes the tutorial so much soothing to watch.
It's pretty cool to think of all the neat stuff you can do with just a little bit of coding! It's really interesting seeing how these games worked. Also it kinda takes me back seeing those old fake players. as you don't really see avatars like that much anymore since ugc
It’s so cool you have a fnf mod in the works, sadly the creator of the original liked children. BUT.. the stuff being used in the original was given out to the people. Others are now trying to recreate it. I think you should take a look at it sometime. Have a good day Rust :)
What’s funny is that I didn’t expect rust to sound like the video based on his games. The fnf mod fits the og rust_010 character
It's really cool to look back at all yhese different games and how they worked. The bridge collapse was a really smart way yo do boundaries!
bro went from haunting flamingo and being a feared player to a amazing chill youtuber
I've spent a year figuring out a lot of what you did by repeatedly making fangames until I got the perfect one, then after the uncopylock I realize that I've been making everything too complex. Like what, you weren't using PathFindingService or checking the distance of every player to figure out if ones close enough... huh...
Honestly, your rust_010 games are very creepy and well made, it inspired me to do similar creations in Roblox Studio.
It's so funny seeing this guy that I had no idea of what he was doing and was scared the hell out of, was just someone who wanted to make some scary games, and it being so interesting on how simplistic yet spooky they were
I like the fact that rust ended up being just an ordinary guy, he's not some insane lunatic who hunts people down, it just shows that even the people who you think are insane murderers aren't actually as bad as you think, if Flamingo and other people who played his games met him IRL, they would definitely be good friends, even after everything.
i remember working on a massive project as a homage to one of the first horror manga i read but i ended out dropping it as my coding knowledge was next to non
its oddly inspiring to see people like you just outright telling people their methods
thanks alot
WE BEING SERVED ON SILVER PLATTERS WITH THIS ONE 🗣️🗣️🗣️🔥🔥🔥
This video was really cool and actually gave me some inspiration to continue making my own horror games :D Do you remember what sound was used at 7:03? It's really spooky and always made me jump whenever I heard it
It's an elk sound from a video titled "Elk Sounds" By the channel, Sounds.
Thanks guys :)
The Flamingo stalker that made a video about how he made his games. Truly a legend.
Thank you for doing a simple tutorial for making games, not like other tutorials that makes it so complicated.
dawg make an editing tutorial because those creepy edit type videos that u had posted on this channel were kinda fire!!
Bros, the living embodiment of "Dang, I didn't know you were chill like that..."
You know he is a good roblox myth when he uses minecraft soundtrack in his video
Your building actually is real nice. I would love to replicate your style.
Me personally i recommend you to find your own building style, i remember someone saying a quote like this: "If you copy someones style you'll never be as good as them"
@@fadingrainbow8882 i literally cant build at all so copying is really the only thing i can do
Yo this guy is low key the goat at making scary games
"Serve Me On Sliver Platter To The
WICKED! Lifes A Game You Better Play Me
RIGHT! Raghhhhh...
Ring-Around-The-Rosie! Lifes A Game You
Better Play Me RIGHT!" 🗣️🔥🔥
GET OU-
creator of the mod when minor:
Ayo I used to be scared of you and I never expected you would help me in my developing
my question is about the fake accounts like jimmy biscuit, how many were actually you and how many weren't you
this is a really good question actually
Bro ISNT this the flamingo stalker lowkey ate tho
as I got into coding I noticed things you or other Myths did in your games, but its very interesting to see how you did things in your games, something I could never get down was the landscaping and lighting, I would have the map go on for miles...bad times man... good video tho
I watched the story about you and the flamingo and it's really exciting
0:21 bro thought he could slide moog city 2 aside
bro you have a large seat in my childhood memories. im thinking of rebirthing your idea so to say once i get a pc and possibly remake area_0001 but ruined and run-down. thank you for everything bro
A
I remember watching flamingos videos on your games and trying to figure out a story, but could never put any of the games together.
Same
this guy used to be like a myth, and these days he’s just a chill guy
I did have a question on coding. How would you make it so certain things like secret messages or objects can only be seen through things like windows?
5:30 that actually scared me for some reason
Use this for sounds because if it tries to play the script it will error:
sounds = {}
for _,v in pairs(script.Parent:GetChildren()) do
if v:IsA("Sound") then table.insert(v) end
end
while task.wait(math.random(2,120)) do
sounds[math.random(1,#sounds)]:Play()
end
Also a cleaner script for the jumpscare:
debounce = false
script.Parent.Touched:Connect(function(hit)
if debounce then return end --stops if the debounce is active
local plr = game.Players:GetPlayerFromCharacter(hit.Parent)
if not plr then return end --stops if nullptr
debounce = true
local scarecrow = game.ReplicatedStorage.Scarecrow:Clone()
scarecrow.Parent = workspace
local s = workspace.Sounds.jumpscare
s:Play()
s.Ended:Wait()
debounce = false
end)
I know its not that serious but cleaner scripts are easier to read and write, and they are less prone to errors
Cool beans
What in the world is "_,v in pairs"
@@shrekrab for i,v in pairs(table) do
basically i,v is a key value pair for every object in the table, where i is the index or key and v is the object or value, so when i do that i just use the sound and not the index because i dont need the index
I really like your style in building, it is very satisfying to the eye.
Don’t let flamingo see this
Why? I don’t watch flamingo that mutch
i never realised that this guy was actually making normal roblox content, instead of still making cryptid videos. Good job Rust.
R U Still There
Me when i am served on a silver platter
play around the Rosie
Thanks :) I love your games. I found out about you from Albert, me and a lot of other people thought of you as this mysterious being. Your games were so creepy and you deserve the success and popularity you got from them.
No one knows what I said...
Bro
GET OU-
Tell me the ability on how to be so annoying like you
The Minecraft background music fits so well though
i love how all the myths are just returning but as chill dudess
except for kazdam
@@fnaffan32457 its not only him
I am honestly surprised your an adult, I thought you would be 14 but then again I should have realised how good you are at scaring people
I agree, I'm also a scripter but a single head bobbing script is chaos!
Most mysterious to the most chillest roblox developer
knowing that rust uses the same building style as me is precious
Man you scared the shit outta me when I was 11, honestly seeing a RUST inspired indie game would low key sufice.
“A greasy little iPad kid”
Well damn, you didn’t have to insult me like that
XD
Hearing rust talk is like that one RuneScape player that sat in one area giving away free items, everyone thought they were malicious, but turned out to be a bro
yo ik there's no chance u remember me, but around when i was 11 i was addicted to ur games, i messaged u and u responded back fairly quickly. I think the discussion was about you actually being a hacker and u said that u were and i was pretty freaked out by it, i dont really remember much other than that. Props to u for fooling everyone.
10:49 THE HAVE BENY AND THE INK MACHINE WRITING ON THEY'RE SHIRTS! YOU MADE ME HAPPY
I like how bro was terrifying Albert but is now just a low key chill dude…
flamingo: "what was that sound? usually every single sound in rusts games usually mean something happened, like something was activated"
rust: 3:10
One thing for sure thats make this video better is the “back ground music”
If you listen closely, there is background music, the first song is Moog City 2 By C418
The coolest part is that you actually do your research and GO TO the places you want to build in roblox, impressive.
bro went from stalking flamingo to being funny good youtuber!
I got extremely sad when flamingo stopped doing videos on you and when i found out you're still on TH-cam i got really happy! Thank for opening your games to the public since i was actually working on a myth/horror game and I found difficult to add animation to my creature, your games and coding helped and inspired me! Thank you for making my childhood a little better ^^
1:26 dude that house is my entire childhood man, its from that hunting herobrine in real life vid
That is one nice video, not gonna lie. You just taught me a few building techniques, thanks RUST_010!
a few years ago I joined one of your games with my friend, we used to play them all the time so we were just playing that specific day because we were bored. Anyway we're talking on call when someone joins and flies towards us, we were younger at the time so it was so scary lmao. The guy speaks to us with cryptic messages and then suddenly all I see is his arm over my screen. My friend was just sat there shouting at me saying that the guy grabbed me. I was so scared I joined one of your other games (the one you could only go on through a different game but I had it in my recently played) and the bacon person joined less than a minute later. It scared me so much I was put off playing myth games for like a month
This is why I love game development so much because of course that freaky bug like noise from the creature is just two quarters
Thanks!
I wanted to make a roblox myth , but didnt really know how to start , it kinda helped me out
Hmm good to know
The clips of flamingo playing your games made me so happy, by far my fav videos of his
Unrelated questions :
1. why did you stop making these games?
2. do you plan on making a new game and/or continuing the "series" with flamingo?
related questions :
1. How do you make the fake players move,talk etc ( i dont recall if they did talk but i think they did )
2. Do you plan on making a tutorial on all the scripts?
3. How long approximately,does it take to make all these games?
That's all
Making these kind of games would most likely take hours if you're not familiar with coding and what not.
He probably won’t ever make anymore rust_010 things with flamingo because he’s already finished up with that by turning himself into a normal TH-camr.
0:05 Rust is screaming at his own creations makes me laugh so hard idk why 😭
It’s flamingo
I'm terrible at building and I found ur channel wouldn't expect you to post these kinds of videos but I just started to try to make a house somewhat like the one in the video kind of looking at what you did and it helped a lot like you don't add a bunch of detail but just enough and I'm trying to still make the house the roof is confusing but I'm motivated now thank you.
bro i was scared of you but you are so chill tho
You went from a roblox myth to a master builder keep it up!!!
THAT HYENA SOUND ALWAYS GETS ME
Wait this is the real rust_010…. He’s so chill
this guy is the god of the mix of nostaligia / horror / lonelyness
1:26 This reminded me of something. So younger me loved those real life Minecraft videos like the dude people though who died? Something like that someone made had this house and Herobrine or something. I swear this was years ago. I have no idea what the video was but it reminded me of it. I think.
I never knew rust is just a person who makes scary games to be a scary myth and entertain people
I really took your advice and I eventually learnt to code and model well and my game was already perfect.