Best thing about this episode was seeing how crazy we could make the wave conditions. Apparently “most of boat is out the water” isn’t something that normally constitutes good research.
@@vyl4650 well I don't have a TH-cam channel, a willing cameraman, and the noteriety to get me into places to review for y'all so... But your joke was also funny :)
@@TheImmortalPwnage that was actually supposed to be a joke on how we live in a simulation and those who run it made you change your first statement. But I guess it wasn't worded the best way
wait, you can break the computer by over-stressing it in a simulation, then I realized, we are probably talking about massive supercomputers basically already running overclock with thousands of CPUs optimized to give absolute computing power over anything else, push it a little harder and CPUs literally burn out from the heat alone, not like the normal desktop/servers we use for computing that are designed to withstand 100% abuse for eight years straight (servers are literally under-clocked to save power and last more).
The fact that you had to slow down the recordings to account for the fact that gravity is constant was a mind blowing "of course". Thanks for the wonderful educational content!
@@JerGol That doesn't actually change much in university. You'll usually only add air resistance or non-spherical cows, if you are learning about that particular topic at the moment, otherwise it's all spherical cows in a vacuum.
When Y is up that means you assume some arbitrary wall is Y, which doesn't really make sense for most 3D environments. I much prefer x and y defining the floor, which is the 2D plane the player moves across the most (z movement is by far the least common, unless you're in a space game where there truly is no such reference plane). The only time Y being up is attractive is when you're coming from 2D games and wanting that to translate somehow into a 3D world, and IMO that's a bad habit. Perhaps I'm just be rationalizing something equally as arbitrary... but Z being up is the most logical, you can write that on my tombstone. Better yet, make the tombstone an arrow labeled Z, pointing up to the heavens as god intended. :P
Back in WWII my grandfather trained on a submarine simulator. It was all mechanical back then. They didn't even have a periscope, only a kaleidoscope. My grandfather raised the scope and looked through it. There was one ship on the surface. My grandfather exclaimed, "We're surrounded!" and they immediately surrendered to the small fishing vessel.
For those who don't want to stop and search for the text that appears for a split second at 4:59: "Understatement of the video right here. To be fair, I shouldn't have tried making it from MDF... sorry Scott!"
@@KC_G4S its super easy if you go on 0.25 speed and keep pausing and unpausing at around the right second. On computer pretty sure you can go frame by frame
On the one hand, its crazy how much we can simulate in computers now. On the other, its crazy just how much we _can't_ yet. Although that being said, fluid dynamics has to be one of the more complicated things you could pick to try and simulate (as well as one of the more important ones). I'm really excited for how crazy we could make these sorts of things in a few decades.
But the simulator isn't simulating the effect of the ship movement on the crew. I can tell you from 1st hand experience how difficult it is to think clearly, command and navigate a small vessel in a seaway when your breakfast is bidding you "Many Happy Returns".
Haha, excellent point! It still felt super weird though with the whole horizon tilting yet no actual movement. Would love to see one of these with hydrailics to make the floor move
@@AtomicFrontier Most simulators that had a moving bridge are locked out now. Syncing the physical movement and the screen presentation were really critical and caused more motion sickness issues than the fixed floor and moving screen. The trick is to look at something stationary, like the radar screen or chart plotter, if you feel sick. This is totally contrary to what you do on a normal vessel.
Haha, so right. First time our class went out to sea it was on a research ship that was build to be beached, very thick Hull. Weight/power/rudder surface-ratio was totally shit, so in 7-8 Beaufort there was no way I could steer it in a straight Line. Got 80% of my classmates seasick. For me the trick is to have a big warm meal ASAP, hard to get it down that moment, but makes my sickness go away for the rest of the trip.
All this talk of feedback loops and wave generation makes me think of building synthesizers.. which is exactly what's going on but for life saving rather than artistic expression. Also when James said "like piano keys replicating the symphony of the ocean" I learned he's a bit of a romantic. ✨💙
Great video - just a piece of advice about 8:00 - in the future when filming LED screens, or some lights, etc adjust your shutter speed in the camera to match the frequency that the LED / light source is at, if you get it right it'll remove the rolling bars on the LED screens. (if you are filming at 25fps for example, if the LED panel is outputting at 50hz, set the shutter speed to 180 degrees)
Honestly, who's paying for these videos? This man is travelling all around the world and he doesn't have enough subs and views that it would cover all of those expenses, even less so without sponsors. I am honestly amazed by it, not gonna lie
Hey mate, local Perth resident here. I have to say you are doing a fantastic job with this channel. very rarely do I find a low subscriber channel that has this much production quality. thought time, humor, and concepts put into such an explainable way. keep it up my man. i thought you had 2 mil subs till I looked down.
I don't know how the algorithm brought me here but I am ever so glad! I have binge watched all your content since I started the day you uploaded this and am astounded by the quality of your videos! Please never quit, you bring interesting and complex topics to the forefront and break them down on a basic level(At least for me)!
Good stuff, always interesting. How do you plan out your episodes? Do you read about stuff and find people/places where you can spotlight the work, or do people come to you and say "come and film this thing we do?"
Either you have been taking speaking lessons (as you once hinted at somewhere), or just got better by practice. Either way, your speaking skills have become insanely good lately. Congrats on another awesome video!
Although I never finished the degree, I was doing Ocean Engineering at that facility over a decade ago. It's all absolutely fascinating and it really is world class training.
I'm from Tasmania and it's cool to finally see some one explore the cool shit we have here. Looking forward to seeing your take on cloaca at Mona (hold your nose). Btw I am a music producer/audio engineer down here in Hobart. UTAS Hobart has some audio engineering technology I think you might like. Let me know if you want some info about it.
This is very well done for something by a kid and a channel with less than 100k subs. Great job and I wish you all the success going forward! Subbed and liked.
Interestingly, here's a training center in France where they used properly scaled down ships to train captains. The trainees actually ride on the modela in an artificial lake .
At the Marine Institute in Newfoundland they have one of the largest Ship Simulators and Flume Tanks in the world. Its pretty bizarre the first time you go there!
OK, 2nd video i've watched on your channel. You gained 1 subscriber :) I especially liked the part at 7:03 regarding scale and speed.. I really needed that to understand this fully. thanks for making great content. :)
Best thing about this episode was seeing how crazy we could make the wave conditions. Apparently “most of boat is out the water” isn’t something that normally constitutes good research.
@@noeljonsson3578 what did you just say?
Say it one more time.
@@ClassifiedPerson i said:
amogus
@@noeljonsson3578 sus.
I used one of these in England. We asked the engineers if we could try a tsunami. They sent the waves on max and we nearly broke the computer.
Okay I typed that up during the intro in the simulator. We used a simulater machine, not the water machine in the rest of the video!!
@@TheImmortalPwnage between those comments They called you not to spill the secrets eh? But thats ok, I wouldn't want to mess with Them either
@@vyl4650 well I don't have a TH-cam channel, a willing cameraman, and the noteriety to get me into places to review for y'all so...
But your joke was also funny :)
@@TheImmortalPwnage that was actually supposed to be a joke on how we live in a simulation and those who run it made you change your first statement. But I guess it wasn't worded the best way
wait, you can break the computer by over-stressing it in a simulation, then I realized, we are probably talking about massive supercomputers basically already running overclock with thousands of CPUs optimized to give absolute computing power over anything else, push it a little harder and CPUs literally burn out from the heat alone, not like the normal desktop/servers we use for computing that are designed to withstand 100% abuse for eight years straight (servers are literally under-clocked to save power and last more).
i'm atomic frontier and today i've found a wonderful facility that leaves their doors unlocked...
The fact that you had to slow down the recordings to account for the fact that gravity is constant was a mind blowing "of course". Thanks for the wonderful educational content!
I am actually more surprised that slowing down is all that it takes. I wouldn't have guessed that gravity effects are scalable in that way.
@@delfinenteddyson9865 maybe gravity and time are related o.O
@@sneekysmurf2084 O.O
Well then time to go to the moon so then that step can be skipped
@@delfinenteddyson9865 Sometimes physics is just nice like that
6:45 You know it’s a real physics explanation when it involves spherical cows in vacuums
Every physics teacher:
"Assume no air resistance..."
@@JerGol That doesn't actually change much in university. You'll usually only add air resistance or non-spherical cows, if you are learning about that particular topic at the moment, otherwise it's all spherical cows in a vacuum.
@@creativedesignation7880 Reading the term "non-spherical cow" being used unironically is why i love physics
haha ikr, i was getting classroom flashbacks
I see a new Tom Scott in the making.
Also, I see that you use Z for up and X&Y for the horizontal plane, as is only right and proper. :D
Screw horoscopes, what's your preferred arrangement of axes? I'm personally more of a Y-axis up cause I'm used to graphing calculators.
I usually think of the 2D plane as a floor, not a wall. Hence Z is up 😌
Minecraft's Y axiz being up always confuses me.
but y is for going up in a 2d graph plane anyways
When Y is up that means you assume some arbitrary wall is Y, which doesn't really make sense for most 3D environments. I much prefer x and y defining the floor, which is the 2D plane the player moves across the most (z movement is by far the least common, unless you're in a space game where there truly is no such reference plane). The only time Y being up is attractive is when you're coming from 2D games and wanting that to translate somehow into a 3D world, and IMO that's a bad habit.
Perhaps I'm just be rationalizing something equally as arbitrary... but Z being up is the most logical, you can write that on my tombstone. Better yet, make the tombstone an arrow labeled Z, pointing up to the heavens as god intended. :P
Back in WWII my grandfather trained on a submarine simulator. It was all mechanical back then. They didn't even have a periscope, only a kaleidoscope. My grandfather raised the scope and looked through it. There was one ship on the surface. My grandfather exclaimed, "We're surrounded!" and they immediately surrendered to the small fishing vessel.
it’s hard to find a channel with consistent high-quality content like yours!
For those who don't want to stop and search for the text that appears for a split second at 4:59:
"Understatement of the video right here. To be fair, I shouldn't have tried making it from MDF... sorry Scott!"
Lol i stopped
You’re a saint
@@KC_G4S its super easy if you go on 0.25 speed and keep pausing and unpausing at around the right second. On computer pretty sure you can go frame by frame
But what does "MDF" mean?
@@wiebemartens1030 medium-density fibreboard
Ah, yes. A spherical cow. Also known as: *me*
Lockdown has been hard on many of us.
Hello mister MOOton
Used to be, sonny. Used to be. 🐄
That thing that pushes it down was looking kinda Sus ngl 😳
Just lift a weight
On the one hand, its crazy how much we can simulate in computers now.
On the other, its crazy just how much we _can't_ yet.
Although that being said, fluid dynamics has to be one of the more complicated things you could pick to try and simulate (as well as one of the more important ones). I'm really excited for how crazy we could make these sorts of things in a few decades.
But the simulator isn't simulating the effect of the ship movement on the crew. I can tell you from 1st hand experience how difficult it is to think clearly, command and navigate a small vessel in a seaway when your breakfast is bidding you "Many Happy Returns".
Haha, excellent point! It still felt super weird though with the whole horizon tilting yet no actual movement. Would love to see one of these with hydrailics to make the floor move
In my experience, seeing the ship move but not feeling it would be pretty much the same problem.
The Blue Fin was dubbed the Spew Fin during my time at the AMC.😂
@@AtomicFrontier Most simulators that had a moving bridge are locked out now. Syncing the physical movement and the screen presentation were really critical and caused more motion sickness issues than the fixed floor and moving screen. The trick is to look at something stationary, like the radar screen or chart plotter, if you feel sick. This is totally contrary to what you do on a normal vessel.
Haha, so right. First time our class went out to sea it was on a research ship that was build to be beached, very thick Hull. Weight/power/rudder surface-ratio was totally shit, so in 7-8 Beaufort there was no way I could steer it in a straight Line. Got 80% of my classmates seasick. For me the trick is to have a big warm meal ASAP, hard to get it down that moment, but makes my sickness go away for the rest of the trip.
Text at 4:59 - "Understatement of the video right here. To be fair, I shouldn't have tried making it from MDF... sorry Scott!"
Must've been up for barely a frame, even at x0.25 speed it was tricky to catch!
you are a hero, I tried it unsucessfully for minutes :D thanks :)
@@thefinaldegree Its honestly about the timing, its in between the first and appear.
The "," and "." keys work similarly to "j" and "l" but for moving back/forward a frame. Makes little things like that much easier to catch!
@@StuffandThings_ ouu, handy tip! Thanks :D
"Old school disaster movies"
ah, shit, I'm old aren't I...
Independence Day came out 25 years ago. That's the same distance in time as that movie and Diamonds Are Forever, the last Sean Connery Bond film.
Old is what happens when you forget to die.
Congratulations on forgetting!
Echoing a common sentiment but this is definitely giving me "New Tom Scott" vibes! Very excited to see where you go with your content
All this talk of feedback loops and wave generation makes me think of building synthesizers.. which is exactly what's going on but for life saving rather than artistic expression. Also when James said "like piano keys replicating the symphony of the ocean" I learned he's a bit of a romantic. ✨💙
It's crazy to me that something so seemingly random and unpredictable as objects interacting with fluid can be realistically simulated
01:54 I found you standing in the water very funny. Thank you for your dedication
Great video - just a piece of advice about 8:00 - in the future when filming LED screens, or some lights, etc adjust your shutter speed in the camera to match the frequency that the LED / light source is at, if you get it right it'll remove the rolling bars on the LED screens. (if you are filming at 25fps for example, if the LED panel is outputting at 50hz, set the shutter speed to 180 degrees)
Honestly, who's paying for these videos? This man is travelling all around the world and he doesn't have enough subs and views that it would cover all of those expenses, even less so without sponsors. I am honestly amazed by it, not gonna lie
Just me and a few uni scholarships. It's super unsustainable but a lot of fun
Hey mate, local Perth resident here. I have to say you are doing a fantastic job with this channel. very rarely do I find a low subscriber channel that has this much production quality. thought time, humor, and concepts put into such an explainable way. keep it up my man. i thought you had 2 mil subs till I looked down.
Same!
"Assuming a spherical cow in a vaccum..."
As one does...
Me assumes that the vacuum on the milking machine was far far too high. Poor cow.
Tasmania represent!
This was SO well made, thanks for making it. The editing, dialogue and cutting were BBC level quality.
I like the use of legitimate salvage for the diagram at 6:33.
@3:00 Narrating while a ship is spinning donuts around you LIKE A BOSS
I don't know how the algorithm brought me here but I am ever so glad! I have binge watched all your content since I started the day you uploaded this and am astounded by the quality of your videos! Please never quit, you bring interesting and complex topics to the forefront and break them down on a basic level(At least for me)!
oh god i never thought of the fact that the right(wrong) waves could create a feedback loop. must be awful
@@GerardMenvussa what?
Water incredible video!!! I also didn’t know about the slowing down property!
Oh no... It's a joke...
Great video, after coming across your video, I had to binge watch all of them. Very interesting and easy to understand.
Incredibly well made and now I'm a smart potato one step closer to unlocking the secrets of the universe 🥔😁
2:10 the reflection of the letters in the water was a nice touch
Good stuff, always interesting. How do you plan out your episodes? Do you read about stuff and find people/places where you can spotlight the work, or do people come to you and say "come and film this thing we do?"
Thanks! I research cool places and then work out the story and people needed to make it happen.
Either you have been taking speaking lessons (as you once hinted at somewhere), or just got better by practice. Either way, your speaking skills have become insanely good lately. Congrats on another awesome video!
Agreed. He's on his way to overtaking Matt O'Dowd on the PBS science & physics videos on Spacetime.
I hope your channel blows up, your content is awesome
I'm amazed every time by the production quality of the video's.
Your videos are getting better and better constantly. You're killing it man. Also, it seems we both visited Tasmania recently.
3:22 your narration just gives an info on how a ship stays boyant but the music says all of these moments will be lost in time like tears in rain
Although I never finished the degree, I was doing Ocean Engineering at that facility over a decade ago. It's all absolutely fascinating and it really is world class training.
Why is this channel not bigger? This video is really high quality and engaging
Very cool to see a video about a place where I work, always fun to see the sim in action!
This is such an underated channel
Crazy production for a relatively smaller channel, big ups! 👍
THIS NEEDS A HECK LOT MORE VIEWS
Excellent video, informative and entertaining right through.
You deserve a lot more views and subs.
Actual good channel, hard to find these days. Keep it up!
I'm from Tasmania and it's cool to finally see some one explore the cool shit we have here. Looking forward to seeing your take on cloaca at Mona (hold your nose).
Btw I am a music producer/audio engineer down here in Hobart. UTAS Hobart has some audio engineering technology I think you might like. Let me know if you want some info about it.
lol africa
@Jao Bai Dun yes
I'm glad you enjoyed Tasmania!
Excellent report 🙂
This video is incredible, never seen your channel but this appeared on my home page and you’ve gained a subscriber, low the stuff!
The remote control operator was clearly having a lot of fun doing circles around you in the water.
The “Rocinante.”
lol!
When your fishing vessel is powered by a fusion drive.
I live in that state, epic win
Haha same
7:54 comically, I had the same amazon chair, which is VERY bad. What a cool video
Great video as always
This is very well done for something by a kid and a channel with less than 100k subs. Great job and I wish you all the success going forward! Subbed and liked.
I don't know how or why I was recommended this, but I'm glad I was.
boat pilot sims be crazy lmao, airplane and jet sims are much different
the amount of processing power needed for this is incredible, yet so cool
Absolutely fantastic. Well done.
00:17 - The PS2 background gave it away
"assuming a spherical cow in a vacuum"
ahhhh right when I needed it, thanks for this video
This channel is sincerely underrated, keep up the good work! P.S. spherical cows ftw ;)
First time viewer from Germany. Thanks! Subscribed.
I love this guy
US Navy has just finished upgrading the biggest artaficial ocean pool, defibetly worth a look
Hey youtube, can you show me more channels like this and less celebrity pop culture BS. This channel deserves far more subscribers.
Underrated channel, great quality content
Interestingly, here's a training center in France where they used properly scaled down ships to train captains. The trainees actually ride on the modela in an artificial lake .
I live in a desert and hate being in the water, but that being said this was cool to watch.
Really interesting, never really thought about if boat simulators were a thing
Well this channel is going to explode very soon.
I could watch slow-mo model ships in wave pools for hours.
I was also wondering about the square cube law the second I saw the water machine.
This guy should have his own show!
The quality of your content and the way in which you present it is great, subbed.
phenomenal as always🤗😊
I'm just here before you get 1 million subs, you're at 89k now. Great video.
At the Marine Institute in Newfoundland they have one of the largest Ship Simulators and Flume Tanks in the world. Its pretty bizarre the first time you go there!
You know it’s a good video when Barney Crinkenbart makes an appearance
Nice little expanse easter egg!
Great Video, Glad the YT algorithm did recommend it to me
Great work mate!! Really, love your style. So professional, so young and delightful! Honestly nice work!!
When you post a video it makes my day.
What a great video! I thought we will only see the computer room, but there was so much more. Such a great young talent. Good job
3:30 caught me off guard 🤣
Boutta get recommended too everyone
U deserve more subs
I didn't know about your channel, but holy cow your video's are really good
Excellent video! Made me see the tech of marine everything.
After having this video in my recommended for weeks I decided to watch it
another great video ! congrats from Italy, bravo :-)
the ceiling tiles really gave it away at the beginning.
OK, 2nd video i've watched on your channel. You gained 1 subscriber :) I especially liked the part at 7:03 regarding scale and speed.. I really needed that to understand this fully. thanks for making great content. :)
7:54 oh gawd, Bathurst office chairs from Officeworks...
You know the college is cool when they let you stand in the wave Sim rig pool and do donuts around you in their ship
Amazing stuff as always!!
I absolutely love this channel!