Great game, great play through, thank you. The last level you could imagine that who ever hid the pixel there never expected an adventurer to get that far!
The combat in this seems really well balanced so the fights are short but dangerous. I suppose you could seed that level 10 deck to ensure a longer level, but the randomness was fun.
I have had similar tile experiences on level 10 but it just goes to show that the game is about the journey and not the goal. That doesn’t even ruin the game. Agree, too, that it is like a potato chip in that once you finish it you just want to go back and get more. There is just so much content and variety and room for house rules. It does it all just right. Great coverage!
Great playthrough, and now I should get this game back to the table for my own adventure. I love the fact that you also demonstrated how easy it is to create your own house rules to tailor the game to how you wish to play it.
Hey, the ending didn’t bother me. It’s what this game is all about: crazy randomness. I’m thinking that once my expansion arrives, I’ll play it so that you can equip only one artifact at a time, and every time you use it, you roll a die. On a 6, you’ve drained its power, and it’s discarded. I love those artifacts, so want to hold on to them a bit longer than your method. Great series!
Hi Paul! Thanks for your message. I´m doing fine. For several reasons, I don´t find the time or energy to do new videos at the moment. Your comment made me think about giving it another shot. Take care!
Great game, great play through, thank you. The last level you could imagine that who ever hid the pixel there never expected an adventurer to get that far!
it was so incredible watching this playthrough. now its time to move to Nightmare Mode!
I think he said he's using Nightmare mode, though not doing one of the things it says about changing weapons in combat.
The combat in this seems really well balanced so the fights are short but dangerous. I suppose you could seed that level 10 deck to ensure a longer level, but the randomness was fun.
I have had similar tile experiences on level 10 but it just goes to show that the game is about the journey and not the goal. That doesn’t even ruin the game. Agree, too, that it is like a potato chip in that once you finish it you just want to go back and get more. There is just so much content and variety and room for house rules. It does it all just right. Great coverage!
Great playthrough, and now I should get this game back to the table for my own adventure. I love the fact that you also demonstrated how easy it is to create your own house rules to tailor the game to how you wish to play it.
Hey, the ending didn’t bother me. It’s what this game is all about: crazy randomness. I’m thinking that once my expansion arrives, I’ll play it so that you can equip only one artifact at a time, and every time you use it, you roll a die. On a 6, you’ve drained its power, and it’s discarded. I love those artifacts, so want to hold on to them a bit longer than your method. Great series!
Hope you are ok, understand if you are taking a break of course, best wishes.
Hi Paul! Thanks for your message. I´m doing fine. For several reasons, I don´t find the time or energy to do new videos at the moment. Your comment made me think about giving it another shot. Take care!
This game seems nice, however, I don't enjoy the graphics. Also at some moments, it didn't look that challenging.