@@otsu3011 A fleet we will probably will never achieve ever again. To this day there is no comparison to how fluid someone's clothes can be when it comes to Kim's pants.
Everyone mentions how beautiful this game is visually, but almost nobody talks about how great it is in audio, not only is the music wonderful, but also the punches have such an impact that they are an auditory orgasm, few fighting games I have heard that they have such a sense of satisfaction when connecting a blow. No doubt the great effort SNK put into this game ... it's a shame that SNK didn't have Rose's wealth and what makes it sadder that the game sold so little. But I have to say that, although I liked KOF XIII since it came out, I had not realized all the effort that was put into the game. For example, at first I did not like the idea of pre-battle dialogues because they had replaced pre-battle animations, but when I was watching Max's stream I fell in love with Terry's phrases, like when he tells Andy to fuck with Mai (5:58), or when he tells K to stop being an edgelord (15:28), but my favorite phrase is when he pretends he is deaf because he is already fed up with Mai asking him where Andy is because she is thirsty (19:08). But I also have to say that the designs of Athena and Yuri in this game are my favorites by far, call me weeb or whatever you want but the sprites of this game perfectly represent the fact that they 2 are cute girls, and if you tell me that Yuri is 20 years old and that is why she shouldn't look like that under that logic, she shouldn't behave in the way she always has been. In general I love the designs of all the girls in this game ... with the exception of Mai's forehead. By the way, although Takuma's stance for many people seems absurd has a motive, I read that it is a reference to the manga/anime Baki the Grappler. By the way, we need the Lore Legacy KOF for Max to learn from the history of other characters in the franchise.
There's a saying I've been taught on my Game Design course in University. The design that gets the most attention is bad design. Good design, by it's very nature, almost always goes unnoticed.
For all of you KOF fans out there, Max really loves this game AND played some online matches, so for those that had been waiting for Max to play XIII more back when he uploaded a few videos of it in 2012, prepare to be amazed! You guy are finally getting it! :D
Here is King of Fighters XIII~ This is the final game in the "Tales of Ash" Saga. Unlike the NESTS Saga, this Saga did away with the established gameplay style for this entry (the Tag-Team mechanic from 2003 and XI) and went back to what people love about KOF. After the beta version- Er, I mean, KOF XII, SNK knew they had to deliever the goods with the next entry and they sure did. An interesting plot point about the final chapter of the "Ash Saga" is that the invitations to KOF are all sent by "R"! Sound familiar? "R" was Rugal back in '94 and '95! But it is not "Rugal" who sent these invitations but his daughter, Rose Bernstein... who is actually under the control of Those from the Past! Oh noooo! (This detail is seen in Adelheid's ending in KOF XI, fyi) - Would you believe that KOF XII actually had an English Dub? There seemed to be plans of an English Dub for this game as well, but they were scrapped. Similarly to Guilty Gear Xrd -SIGN-, it seems the reception for the Dub's voices weren't very well received anyhow. - This game has an IOS version. Interesting, right~? - This game has a "Story Mode"... Sorta like the story modes in BlazBlue and Persona 4 Arena + Ultimax... However I know VERY little about the story mode, honestly. All I know is there's a possibility to have a "Bad Ending" and Shion appears in the final chapters, having escaped Magaki's Dimensional Rift apparently. - Following the events of this game, this created a timeline where... This Saga never happened? I think it never happened following KOF XIV's events, but thanks to Ash's temporal actions, it HAS created Verse and thus caused the return of many deceased characters like Rugal, Krizalid, Igniz, and even Orochi (though he's not a threat due to the lack of a host body)... Oh and Ash is back despite supposedly being erased from time itself following this game's events. Looks like he screwed up big time. (Dammit Ash! XD) - The sprites in KOF XII and KOF XIII took a VERY LONG TIME TO MAKE. They were first 3D Models turned into 2D sprites. Such a process is very similar to how BlazBlue handles their sprites. This wasn't a cheap game to make, at all. - The sprite quality came at a cost. Some characters planned for this game were unable to make it like Geese Howard and ESPECIALLY Adelheid. Geese's remixed theme song is still in the game, however. Adelheid is a big disappointment since he's not only the "second main protagonist" after Ash in this Saga but he has incredible plot significance in this game due to his sister, Rose, being under the control of Those from the Past (He is in the background of the Sky Noah stage at least). - Interestingly enough, concept art for the sprites in KOF XII shown that the original outfits of Ralf, Clark, Leona, and Elisabeth were intended for the sprites but were changed. Athena also looked MUCH different than she does in KOF XII and XIII. She looks rather "chibi like" which is to simulate her original appearance in Psycho Soldier, but the concept art shown that she looked "normal". In fact, one of the posters for XII not only showed the "normal" Athena but Leona in her original outfit. - Ralf and Clark look eerily similar in this game... though they are sort of calling back to their original look in Ikari Warriors. - Just like Athena, Sie Kensou's appearance is a callback to his look in Psycho Soldier. Even though this look does not come back in KOF XIV, his fighting stance is the same as from this game. - King's outfit is a callback to her look from Art of Fighting 1 and 2... Except you can cleaaarly tell that King is a girl unlike last time. lol - It's been a long time, but the original Woman Fighter's Team from KOF '94 has returned! (Mai, King, Yuri) Same goes for the Fatal Fury Team (Terry, Andy, Joe), the Art of Fighting Team (Ryo, Robert, Takuma), the Japan Team (Kyo, Benimaru, Daimon) and the Psycho Soldier Team (Athena, Kensou, Chin). - Hwa Jai and Raiden, characters who haven't been playable for a while (Hwa Jai especially) return in this game in order to bring back "unexpected characters". Plotwise, they trick Kim Kaphwan into believing that they are still evil so that they can enter the KOF tournament instead of Chang and Choi. Obviously, Raiden and Hwa Jai have reformed after Fatal Fury 1's events, but they really wanted to show that they still got it as fighters. - There are Console exclusive characters in this game in the form of Billy Kane (the Mid-Boss of Arcade Mode) and Saiki, the faux Final Boss... However you play as Saiki's "normal form" instead of his Final Boss form. Other DLC characters include NESTS Style Kyo, Classic Iori, and (SERIOUS) Mr. Karate. Strangely enough, Saiki and (SERIOUS) Mr. Karate aren't in the IOS version. - Billy Kane has shaved his head and now wears overralls. This is his exact look in Fatal Fury 1. Fittingly enough, playing as Billy, Hwa Jai, and Raiden gets a special ending screen featuring them along with other Fatal Fury 1 bosses~ Neato~! - In Arcade Mode, it is very much possible not being able to fight Saiki and Evil Ash at the end. If your points suck ass, then you'll get a "Bad Ending" showing that Saiki is displeased with his "allies" for helping him. However, he knows he can simply wind back time and does just that. - With Iori's powers missing following KOF XI's events (thanks Ash), he now fights without his flames. His fighting style is actually pretty similar to Freeman's from Garou: MOTW. Geez, KOF characters love stealing the moves of Fatal Fury characters; Vanessa stole Rick Strowd's fighting style and Iori stole Freeman's. I'm kidding, haha. But in all seriousness, unlike Chizuru, who was discourged from fighting following the lost of her powers and injuries, Iori still participates in KOF alongside Mature and Vice who are mysteriously around despite dying by Iori's hands (unintentionally, at least) waaaaay back in KOF '96. - This game has many alternate colors... and a lot of them are cool! One of Raiden's alternate colors is more of a costume change! It gives him his Big Bear look! You can even have Kyo dress up like his high school outfit too! And some of the alternate colors reference various characters from various franchises throughout the world. Kula can sorta look like C.C. from Code Geass and Ryo can look like Ryu and Shin Akuma for example~ - If you switch the music, you can either play older themes from past KOF games or rearrangements of certain songs. For example, Billy's other theme is a remix of Geese's theme (since he was intended to be playable). You'll also hear "Queen" (Elisabeth's Team theme from KOF XI) if you switch the music for Elisabeth, Duo Lon, and Shen Woo. - Some of the game's stages are remixed versions of KOF XII's stages. Others are exclusive to this game. And others are remixed classic stages from past KOF games like the Japan and Psycho Soldier Team's Stage from KOF '96, the Rival Team Stage from KOF '95, the Sky Noah Stage from KOF 2003, the Clock Tower Stage from Fatal Fury 2, and the Temple and Dojo Stage from Art of Fighting 1 and 2 respectively. - There are MULTIPLE character cameos in the Stages~! You can find the likes of Haohmaru from Samurai Shodown, Wanted Posters of Yamazaki, Rugal, Fio from Metal Slug, Wolfgang Krauser and Lilly Kane, and many more~! This was reposted from the KOF XIII Rate the Super video.
I wasn't a big fan of the Ash saga (or Ash Crimson himself) but at least it had a bittersweat finale. As you said before, thanks to Verse many dead characters are returning. KOF XV will bring back many favorites (and forgotten) characters. Except you K9999, SNK hates you.
You forgot one important detail: this is the last game Kyo's voice actor, Masahiro Nonoka voice acts in as the character before he and a lot of long time KoF voice actors are succeeded by a new cast, with a few exceptions. A lot of these actors have been these characters for almost 20 years since KoF '94.
MegaNinten 007 definitely a callback/fanservice game as every one of its characters was a returning fighter (except Raiden and Hwa Jai who are new strictly to the KOF series, but are still Fatal Fury OGs. also Saiki, but he just went from non-playable boss to head/palette swapped Ash clone.) Contrast that with KOF XIV which has considerably more newcomers. But with the budget that went into XIII's amazing sprites I can see why they'd play it close with the familiar roster picks.
I got into KoF with Terry's announcement for SSBU, started with 2002, then bought XIII a few days ago and fell in love with it. After that I got 2002 UM, these games are amazing, can't believe they never caught my attention before lol
Looks great, plays great, but what I like most about this game is the arcade/story mode where every character has unique dialogue depending on who is fighting who. A short conversation prior to the match gives the characters so much character. Kula in particular has some pretty funny dialogue. I'm really glad Max got to see the Terry vs. Mai one. XIV only limited each character to 3 unique conversations. I really hope these conversations make a return in XV where everyone talks to everyone!
But XIV's dialogue was voice-acted with animated model movements during the conversation, and the game had way more characters. They'd have to go back to still frames, which would be weird in a 3D game, and use text only to try to insert 1700 conversations, one for each combination of 58 characters (including mirrors). Whereas it was "only" 465 conversations for KoF13 because the roster is much smaller. I'd honestly rather see a return to special pre-fight poses and single lines of special dialogue for a few select opponents than 1700 text conversations that are mostly going to end up being "let's fight hard!" That way it can happen in non-story mode too without slowing down the fight. Only Najd vs. Verse and Billy/Hein vs. Geese have that in 14.
I also prefer that the old battle intros return instead of those dialogues (supposing i'd have to choose between the both). The dialogues could still exist in some parts of the story mode though. It's a way to somehow bring back both things.
what he more meant I think was that because he had seen clones of himself in all the other games from the mirror match dialogue it doesn't faze him anymore
When Terry comes out at the Smash, I became happier to see the "Terry Legacy" series and to know that the entire american community would know wonders like this game. Thanks Max for giving this importance to KOF XIII. I just hope you upload one of the fights you've had online to TH-cam.
@@ArpeggioPegasusMusic To be fair with the old games, they always gave relatively strong attention to story. At least much more than the Capcom games (that is the rival they are supposed to be compared to) at the time. Only their narrative content was limited to (1) technology, (2) bad translations, (3) specific gaming culture. What i mean is: 90s arcade fg's werent interested in taking too long with stories and stuff. Still Kof was exploring narratives in fg's more than any other series in the 90s. Only in the 2000s everybody else starts developing that aspect more properly, like they became "free" to add more content than they were used to add to their arcade games.
Yep. K' may have had it rough and is very anti-social but sometimes you gotta try to open up and acknowledge the various people who give a shit about him. Yes, none of their concern and all but it's been over 10 years, these guys rarely age. Seriously, put effort into changing or find better ways to avoid KOF.
Yes, the cure to depression is to just feel different. A very Japanese solution indeed. 'Get over it because someone cares.' Terry 'Punch Your Problems Away' Bogard. I find it telling that this conversation was the most popular one during the video and it was basically telling a depressed person to shut up and get over it. I'll be called sensitive. I don't care.
@@bongchoof On the one hand, you're right - depression can often be really hard to deal with. On the other hand . . . come on, it's Terry. It wouldn't be Terry if he didn't want to practice "aggressive therapy through street fights".
He actually knows Xiii and Xiv. Only these two, but he really knows them. He has some old match videos for both games. I guess the older games were too old for him to bother since they had no online mode (at least in a legal form).
@@000mjd The same thing that happened to Konami. Their games stopped selling profitably at the same time production costs were blowing up so they went to the much more profitable gambling industry and then people called them assholes for not making more games that weren't selling anyway. Konami should have gotten rid of Kojima earlier and given his budget to IGA, but still, going pachinko was the sound corporate choice no matter how much we hate it. Both Konami and SNK survived the 10's thanks to it and can now think about making games again.
Stroggoii Well I hope the rumours if sony trying to buy the rights to metal gear,silent hill and castlevania because then they will be freed from the pachinko curse
25:00 The guy who kills Saiki in the cutscene, Mukai, is one of the 2 possible bosses of KOF 2003... which you skipped, in fact is the true one. The other possible boss of that game is Rugal's son, Adel, who is also the brother of the girl who organized this tournament (under mental control), Rose, which you asked who she was a few moments before. Originally Adel was going to be the second protagonist of the saga along with Ash but the idea was discarded (I don't know what were the reasons for that), he was even going to be a playable character in KOF XIII (also Geese was going to be) as in KOF XI, but in the end he was not playable, there are remains in the game data that show what Adel's victory image would have been. P.S: We need the KOF Lore Legacy.
even though i'm *10 MONTHS LATE........* it's because of time constraints..... it takes from what I heard _11-18 MONTHS_ to create a character..... basically, KOF XII was kinda a demo, but even after that release, it wasn't enough time to create Adel so they had to rewrite the thing and scrap Adel out of the game
I mean, for the trails sure, they are difficult on purpose, with 1 frame links and such, they are fucking impossible. But you can actually do easier combos with similar or equal damage to the ones on the trials
The time you have to cancel and link things in this game is way smaller than modern fighting games. Every old fighting game is like this though with only a few exceptions
I feel Like this one Is a Bit Too Complex for it's Own Good, I Have nothing against Complex Fighting Games but they made even the easier stuff Hard to do in this Kof, The Fact that you need to Learn how To Play with 3 Characters Doesn't Help
I love how against Daimon, Terry was told to work on his shoulder throw. Then immediately after the match started, Daimon showed him how to properly do it. LmAo.😂.😂.😂
Such a shame this game didn't receive the support it deserved when it came to console eight years ago. Oh well, what's done is done. P.S. Congrats to Max for defeating Dark Ash in one go, and finishing him off with Power Geyser at that. 😎👍🏾
That's actually funny that he got whacked by powered Saiki, but got Ash in one try. I consider buff Saiki to be the easiest SNK boss ever, while Dark Ash is much higher.
I agree, it definitely wasn’t on my radar. The first one I ever played was 14, which was good, but I can see why people thought it’s graphics were a big downgrade.
I always loved how KOF XIII had unique interactions for every character in arcade mode. Added a ton of replayability for me back in the day. I was really disappointed when each character only had like 3 or 4 interactions in KOF XIV
Thank you for actually giving it a chance Max! I really hope it’s a top 5 game for you now! My absolute favorite fighting game of all time! I’ve been watching you play online these last two times you played and it sparked that fire in me to pick up the game again!
11:59 to answer that Question, the Fatal Fury/Garou timeline Geese is dead, KoF timeline he's still alive, though i think Terry still manages to adopt Rock, Rock probably got picked up by CPS or something.
@@walterlucero5757 its a mix of both. fatal fury kiiinda explains why geese keeps dying and keeps coming back. kof takes place some a couple of years before garou motw from 2003, so I assume terry noticed that geese doesnt die by this point. but yeah, the timeline is a mess. no wonder they are retconning everything lol.
@@mal3k1th Hm. I think I can make it work. All of it. Including Max Impact, EX2: Howling Blood, and Gal Fighters. Both of them. Make a Fan Comic out of it. See if I get discovered.
There's a reason why the AOF guys aren't at the ages they would be by the time of FF1(the only times you ever see Ryo at that age are in Wild Ambition and Maximum Impact 2).
"I figured out the cancel window" KOF games have button hold, so you usually don't need to know cancel windows. Just enter the input and hold the last input somewhere within the vicinity of the window, and it will occur on the first possible frame. Works for wake-up dp too.
Eh...still think Guilty Gear X2 has the best sprites (and it's a PS2 game!), but this game is definitely the most beautiful looking 2D fighter for sure.
@@averystar16 AoF3 has high quality sprites, but the animations look weird.. And everything just doesn't flow very well. The victory screens are amazing, thou
Fights Billy: isnt Geese dead? "shows Krauser who is also suppose to be dead in the background of said stage" riiight no one stays dead in fighting games
@@andrako748 tbf thats only really an excuse they use because geese dies in real bout yet shows up in kof 96 which came out 7 months later. which only happened because kof had a different team working on it and they already put in a shit ton of work on the boss team and the common sense to say "takes place earlier" didnt exist at snk
@@Neogears1312 That's just assumptions. SNK never intended KOF to be in the Art of Fighting/Fatal fury canon, as KoF '94 was meant to be a crossover game between the Art of Fighting and Fatal Fury characters, with the former being from an earlier time set before FF. Yet they both appear as their young selves in KOF, as SNK wanted.
@@Neogears1312 KOF and fatal fury are diferent universes. KOF is pretty much a "What if" game where Fatal Fury and Art of Fighting are happening at the same time.
@@dieseldust27 i know. It's very difficult but the results would look amazing i think if done super well. Like most things gotta put in the work to see results. But if they dont wanna do that its cool. Im sure kof15 will still look good since they are using UE4 to have a better presentation then kof14 last i heard
@@dieseldust27 but at the same time devs shouldn't be overworked for the sake of pretty graphics. As long as they can work the best they can without stuff like crunch getting in the way and the results are a fun and beautiful game ill be set
Yeah same here. I wish most fighting games woUld go back to 2D sprites. I may be a minority but I prefer hand-drawn graphics over 3D. I was never a fan of KOF 14 when it came out. I thought it was an ugly looking game lol! I think SNK should look at Arc System Works how they took 2D game to the next level just like DB FighterZ, BlazBlue and Guilty Gear.
"Diabolosis", that theme that plays for Dark Ash/Saiki is one of the most incredible fighting game boss themes to me. This game in general is an excellent addition to the series with amazing character designs and some of the greatest 2D spritework in any video game.
KOF XIII is undoubtedly a great game, but it suffered from a curious phenomenon. What do I mean? On how the game was received in very different ways around the world, the diverse opinions that people have about it and how they have changed over the years. For many followers of Max because they are from English-speaking countries for them this KOF will seem the best of all, because the sprites are beautiful, the music is great, the gameplay is wonderful, but the most important thing is that it was the first KOF of many people from said countries. I also read that KOF XIII came out at a time where Marvel vs Capcom fans were upset with MvC3 and for that reason some of them migrated to KOF XIII. But before this KOF came out, the franchise was only popular in Latin America, Brazil, Korea, and a bit of Japan and China, and therefore it went quite unnoticed by the rest of the world, fortunately this game began to attract new fans of other countries. However, despite the fact that what I said might suggest that the game was a success, it was quite the opposite, the sprites were extremely expensive to make and the game sold so little that ALMOST caused SNK to go bankrupt again. One of the possible reasons and the most obvious reason why that happened could be that the game has bad netcode. I have to say that I don't have a favorite KOF since everyone has their good and bad things, besides I'm a person who likes variety. The only ones I really don't like are the 2 games made by Eolith and the only KOF I hate is the hacked bootleg version of one of these 2 games known as KOF 2002 Magic Plus. Why do I mention this? I needed to clarify this because another of my assumptions about the failure of KOF XIII in its beginnings has to do with the diversity that exists in the KOF fandom, finally before I start mentioning my theory I clarify that I don't want to start a fight. As I said for the majority of KOF fans of English-speaking countries KOF XIII is the best, but for countries where this franchise was already large since its inception it is not, regularly the KOF games that are considered the best in those countries they are KOF 98 and KOF 2002 (the latter was made by Eolith and Playmore). Why? Well, mainly because they have a bigger roster, counting alternate versions of the characters KOF 98 has 51 characters and KOF 2002 has 48 characters, while KOF XIII only has 33 characters, which is not such a small number either. And the fact that some characters lost a lot of their moveset distinction, like Ralf and Clark, didn’t help. Some will note that the number of characters should be a bit larger in KOF 98 and KOF 2002, that is because I am taking into account the characters that have the official and original versions of those games (the PS2 version in the case of KOF 2002 to be specific) Why am I not taking into account the UM versions of these games since they have more characters? Because, although they are superior versions without a doubt (especially KOF 2002 UM), the fanbase in Spanish-speaking countries doesn’t usually play these versions but the original ones... or in the case of KOF 2002, its hacked bootleg version known as KOF 2002 Magic Plus. For those who do not know, KOF 2002 Magic Plus is a version of KOF 2002 vanilla that allows you to have infinite super bars in addition to allowing you to play with Omega Rugal (because in the original you couldn’t, add a character to that 48 that I wrote before) among other things, it’s an extremely broken game where you will almost always see the people use the same characters. I've never found that thing fun, but it's extremely popular in my country, Mexico. Obviously, it is not an official KOF game, I even dare to question its legality. Leaving aside the amount of characters another problem that old KOF fans have with the game is the graphic style, although you don't believe it, because the characters have no realistic proportions like in the previous games. But I have to say while I consider that there are some weird artistic decisions in the new sprites, like Terry but especially Ralf and Clark are too muscular, that Ryo for some reason is always furious, that Kyo shoulders and Mai forehead are a little too wide shoulders, that the legs/pants of some characters look weird, and the creatures of the stage of Brazil are very ugly, in the end I like the graphic style of KOF XIII more. The last possible factor for which I think that KOF XIII sold very poor (and for which I clarify that I don’t want to start a fight), is that I have noticed that many of the old KOF fans are very easily blinded by nostalgia, and they consider that all the games that came out after KOF 98 or KOF 2002 (and I'm talking about the original versions, not the UM versions) are bad games just because they aren’t the games they played in the arcades. If you don’t believe me read the comments of the Terry Legacy of KOF 2002 UM where there was a considerable amount of people complaining that it wasn’t the version they played in the arcades and that theirs was the superior. I must also say that such (bad) nostalgia generated an irrational and unjustified hatred of Playmore / SNK Playmore and its games (it’s almost 100% certain that KOF XIII was affected by that), because many of the old fans said that their games weren’t made by the old SNK, when in fact it always was and KOF 2002 it was done in part by Playmore. For those who didn’t know, Playmore was created by the original founder of SNK, Eikichi Kawasaki, as a way to stabilize things economically and then try to reunite the SNK staff for the bankruptcy it suffered in 2001, which he mostly achieved, but that did not stop people from believing that it was not the old SNK. And finally I would like to clarify that while it is obviously not the case for all the old KOF fans and much less of the competitive community at high levels, there are too many who think in that way that it is impossible to ignore them. It's not bad that for you KOF 98 or KOF 2002 are your favorites, they are very good games without a doubt, but don't say that all KOF games after any of those 2 are inferior games. All this I have said is based on what I have seen in my country about what KOF fans think here, I’m from Mexico.
The whole world knows and loves SnK games especially KoF, Metal Slug and samurai shodown, so yes i have no idea ehat you are on about. The only part of the world that disregards kof (and other fighting games) is of course usa because everything in the past that came out as a fighting game to them looked like street fighter and they did not bother even trying instead they loved playing the same game just with a different name every year. Super uper duper street fighter.
Where do people get the idea of this game almost causing SNK to go bankrupt again? I could understand how that could be the case but I thought this game sold well worldwide back in the day? Is there any proof of this otherwise that this game almost destroyed SNK?
@@GodKill123 It did not. Only because they were bought out by a Chinese company that does not mean that they almost bankrupted, in fact the acquisition by the new company happened several years after the release of this game.
So weird that he is not. He has quite a role in the story mode. I think he even fought Mukai's attendant, Botan in this game's story while gathering intel for Heidern.
@@straxx5087 not low sales they just could not finish them two on time and needed more money. So they just left it as it is. But a rerelease for the switch for example and calling it ultimate edition should happen with all of the stuff left out of the game included.
YES PLEASE! He was pretty badass and almost like a second Rock, the only exception is that he still "continues" the legacy of his father but completelly different, and Rose is probably the closest to Rugal in terms of personality
This game got me into the fgc when i bought it i played with my dad when i was in highschool. I still to this day play with my dad but now i able to drink with him :)
The Mono Loco lucky! Only 5 more years for me and I can drink with my dad and play KoF😂 having a dad that was a fan of kof is the best because then it turns to one of the best bonding experiences ever! Like one match your dad beats you up then you show him what you are really about
@@xzvmakiz5171 honestly it is a good way to bond with my dad cause we are in the same level so the games go back in forth sometimes we switch it up and go to 2002 or 98.
I can't remember the first time or place I saw KOF 13. Something about the presentation just completely hooked me, even if I haven't played it myself, and it's maintained a place in my heart ever since...whenever it was.
Also a proper dream match title on par with 98 and 2002's UM versions. Just imagine KOF 12 but has every playable fighter in the Tales of Ash story and them some like Rugal and the Orochi Team, a proper arcade mode along with a reworked time trial mode, redone stages from 2003, 11, 12 and 13 and of course, other shit with these beautiful visuals.
They should release a bundle with the 3 major/most popular games of the 3 respective Kof story arcs: Kof98, Kof02, and KofXiii. With online mode and extras like arranged music and hq audio for 98 and 02.
Lol, no. Graphics wise, technically it was and is impressive. On the other hand, the art style was ugly, and was more akin to cartoon SF style, compared to the older KOF games that were generally more about realistic characters and proportions. Gameplay wise, the game blows. All the KOF unique tools were nerfed to the ground, neutral was basically non-existent compared to older games, and it all devolves into "jump in, and pull an HD combo out of your ass" type of gameplay. More or less, it felt like a generic anime fighter: the game.
@@mdrdrone1625 I guess you are a fanboy who does not know how to take off the gogles of nostalgia and considers that every KOF that came out after KOF 2002 is trash.
@@raulvargas4060To each their own, I find the art style hideous, and would rather take even KOF 14 3d than XIII 2d,even though I am a 2d fan, that's how much I find the art style bad. Gameplay was fast, dynamic and responsive, but it still doesn't change the fact that the neutral is nonexistent and that most of the normals are crap, not to mention that, thanks to all that, jump-ins were made stupidly op, almost borderline retarded. In a way, XIII feels as similar to older KOFs as much something like CvS2, a game that has KOF characters and systems, but is done in such a way that it doesn't feel like a KOF game at all.
One of the best fighting games of all time man. Visually, musically, gameplay-wise, etc. Love 13 man. No one plays online anymore sadly but I still play this against the computer all the time on the PC version. Excellent game. Oh yea ps: the easiest way to completely destroy Saiki (and dark ash as well) is to pick Goro and constantly ground pound them into oblivion. You’ll get a perfect every time. Lol SNK went through painstaking effort to make these sprites man, it took them months and months to make every single character. I hate how people were so up SF 4’s ass that no one brought it and it was a financial failure for SNK, putting them in a hole. I brought it on the 360 back in the day and it came with a 4 disk set of all of the KOF music up until that point. It was a great bonus. I hate I lost those CDs somewhere.
@@lonewolf3314 They needed KOF XIV and SNK Heroines to get used to things by the time they were getting around to Samurai Shodown. Or at least, that's how I'm looking at it until we see what KOF XV is going to look like. SNK's strong suit was always 2D, not 3D.
@@lonewolf3314 Ledo brought back the original Fatal Fury/AoF team to SNK but most of His new personal was new so KOF XIV was More like a practices, they Learned from that and later was applied to Samurai Shodown, SNK heroines was More a thing to have the Last benefits with KOF XIV engine because after SS they going to stay with Unreal
Actually happy that Max grew to love KOF13 just as much as I do... This game was and to me still is the pinnacle of traditional 2D fighting games... Just saying cause I'm not a BlazeBlue or DBZ fighters fan, so don't take it to heart
This game looks and just sounds amazing, i love all the interactions going on with each character in the arcade mode, it sucks that this game didn't get sold as much, at least i think that's how it went down, it just seems like an amazing game, and would not mind seeing more of this game
@@RasenRendanX And many of the old KOF fans also didn't help the game to at least sustain itself, because no sprites don't have "realistic" proportions or because every KOF that came out after KOF 98 or KOF 2002 is crap... at least this KOF It was he began to attract new fans despite his failure, mainly from the United States.
@@RasenRendanX Yes, that is why a considerable part of the old KOF fans, because they do not know how to remove the gogles of nostalgia and consider that every game that they did not play in their childhood in the arcades is shit, it is a general problem of my country, Mexico... which is one of the countries where KOF was most played, that's why I feel more in tune with KOF fans in the United States.
33:0636:4638:24 It doesn't matter if you hate or love Ash Crimson, if there is something that all of us should thank him for, is that the fact that he screwed up KOF's space-time continuity by erasing himself from existence... for 5 minutes (because Elizabeth and japanese people would not let him die so easy, as was shown at the end of the official invitation team in KOF XIV), has opened up the possibilities for any character to enter KOF, no matter if it was still alive, it died in the course of the saga, it was from a different era or even a different universe, etc And therefore several favorite characters of fans can return, such as Rugal or Krizalid, or other interesting characters make their debut in KOF, such as Mizuki from Samurai Shodown, or we could even see in action for the first time characters we only know by the lore, such as Jeff Bogard (the adoptive father of Terry and Andy) or Gaidel (the biological father of Leona).
I am SO GLAD Max got to fully go in this game and he loves it. Its a magnificent game that sadly went under the radar. This game made me a KOF Fan. I cant wait for KOF XV
This is my most awaited Maximilian Dood video, I'm so glad it happened at the right time when he is at a KOF level to appreciate it. This is one of my favorite fighters of all time, rivaling even the likes of MVC2, KI, CVS2, KOF2002UM, SFA3, SF3:3S, GMotW, VCfMS, and UMK3, this is also my game of the decade, and I consider it a true masterpiece in every single way.
If you got the game when it came out, it gave you this amazing 4 disc soundtrack with some of the best tunes from the series! (And a few from this game)
@@ameernurhaqeem9738 No, all the arc tournaments happened, only in the new story that was generated by Ash's "death" in these tournaments nothing supernatural happened, so technically for the characters (except for Elizabeth) KOF 2003, KOF XI and KOF XIII were the first tournaments where a bad guy didn't come to ruin them.
No, Shen and Duolon (and also other fighters) might still remember him, maybe a bit. But Elizabeth is the deepest one, and the memories hurt her a lot.
The arc of this game is the biggest reason why KOF Destiny just must continue lol.... The Plot and The Cast are INCREDIBLE. No filler chars, no bad motivation, everyone is relevant, Nostalgia... and most imporatntly, The Tear Jering ending of you know who. I also like how for KOF IV the plot is basically, KOF's universe Mr Satan holds a tournament... but the real threath is way bigger, so there goes your nod to DBZ too. KOF just has a cr@pton of potential for an anime, if done right it wouldn't be your typical videogame into show kind of thing. KOF has the potential to be great.
Terry being the wholesome older brother/cool uncle to everyone on the cast is the best part of this video
Turns out Rock isn't the only kid he was trying to raise.
Guess after losing his father he's just making sure no one else feels alone.
This is why Terry will always be one of the greatest video game heroes of all time.
Yeah, I enjoyed 15:30 in particular since Terry kinda saw through the whole edgy business going on and literally just gave the dude life advice.
@@XradicalD Exactly, hense why Terry is awesome.
1:29
"Ooh, the seductive blonde routine!"
Terry is a seductive blonde, he knows all the tricks.
Lol
No wonder Mary fell for him
Daddy
@@law4ahyc
Did you just call Terry “daddy”?
@@suprakn1ght7y24 💯. Daddy.
This game is a modern art masterpiece.
>Kim's pants
@@otsu3011 A fleet we will probably will never achieve ever again.
To this day there is no comparison to how fluid someone's clothes can be when it comes to Kim's pants.
Modern art...? Like Jackson Pollock modern art or... nevermind. As long as you think this game is good.
@@Gamma0_0 Art that has never been achieved before and never will be achieved again.
Do you mean contemporary? What makes it modernist?
Gotta love the attention to detail to actually have legit dialogue for mirror matches.
The mirror match dialogues are some of the most fun. Especially Kula's.
whats funny is that even Dark Ash has mirror match dialogue even though you never get to play dark ash
@@PegAsi_ also Saiki's Mukai Form lmao
@ No they're not.
They existed from SVC Chaos
Terry out here terminating depression with K
"Hey, are you OK, K'?"
"Oh god not this again-"
*BUSTER WOLF*
Terry is a canon vibe-checker
@@Chadius Boost a Wife!
@@Chadius Bro 😂😂😂
Lol i kinda don't want the idea that
- beating passionaly the cr@p out of someone is a cure of depression -
to be spreaded XD
Everyone mentions how beautiful this game is visually, but almost nobody talks about how great it is in audio, not only is the music wonderful, but also the punches have such an impact that they are an auditory orgasm, few fighting games I have heard that they have such a sense of satisfaction when connecting a blow. No doubt the great effort SNK put into this game ... it's a shame that SNK didn't have Rose's wealth and what makes it sadder that the game sold so little. But I have to say that, although I liked KOF XIII since it came out, I had not realized all the effort that was put into the game.
For example, at first I did not like the idea of pre-battle dialogues because they had replaced pre-battle animations, but when I was watching Max's stream I fell in love with Terry's phrases, like when he tells Andy to fuck with Mai (5:58), or when he tells K to stop being an edgelord (15:28), but my favorite phrase is when he pretends he is deaf because he is already fed up with Mai asking him where Andy is because she is thirsty (19:08).
But I also have to say that the designs of Athena and Yuri in this game are my favorites by far, call me weeb or whatever you want but the sprites of this game perfectly represent the fact that they 2 are cute girls, and if you tell me that Yuri is 20 years old and that is why she shouldn't look like that under that logic, she shouldn't behave in the way she always has been. In general I love the designs of all the girls in this game ... with the exception of Mai's forehead.
By the way, although Takuma's stance for many people seems absurd has a motive, I read that it is a reference to the manga/anime Baki the Grappler. By the way, we need the Lore Legacy KOF for Max to learn from the history of other characters in the franchise.
Arashi No Saxophone 2 -Arranged Version- and 5 are really GOD TIER, HOLY COW!
Plus they got some good voice actors that i like a lot, such as Joe's and Mai's VAs.
There's a saying I've been taught on my Game Design course in University. The design that gets the most attention is bad design. Good design, by it's very nature, almost always goes unnoticed.
also the OST IS GODLY
Takumas stance Is retarded but ryo’s is great.
"First, that's none of your business, second of all shut up."
It's like the TH-cam comments in a video game. I love it.
For all of you KOF fans out there, Max really loves this game AND played some online matches, so for those that had been waiting for Max to play XIII more back when he uploaded a few videos of it in 2012, prepare to be amazed! You guy are finally getting it! :D
Yeeeees
I love it too! Though I never played it!😁
This was literally me when i saw his old KOF 13 vids he played with Simmons all those years ago when i was watching his KOF 14 vids.
Here is King of Fighters XIII~ This is the final game in the "Tales of Ash" Saga. Unlike the NESTS Saga, this Saga did away with the established gameplay style for this entry (the Tag-Team mechanic from 2003 and XI) and went back to what people love about KOF. After the beta version- Er, I mean, KOF XII, SNK knew they had to deliever the goods with the next entry and they sure did.
An interesting plot point about the final chapter of the "Ash Saga" is that the invitations to KOF are all sent by "R"! Sound familiar? "R" was Rugal back in '94 and '95! But it is not "Rugal" who sent these invitations but his daughter, Rose Bernstein... who is actually under the control of Those from the Past! Oh noooo! (This detail is seen in Adelheid's ending in KOF XI, fyi)
- Would you believe that KOF XII actually had an English Dub? There seemed to be plans of an English Dub for this game as well, but they were scrapped. Similarly to Guilty Gear Xrd -SIGN-, it seems the reception for the Dub's voices weren't very well received anyhow.
- This game has an IOS version. Interesting, right~?
- This game has a "Story Mode"... Sorta like the story modes in BlazBlue and Persona 4 Arena + Ultimax... However I know VERY little about the story mode, honestly. All I know is there's a possibility to have a "Bad Ending" and Shion appears in the final chapters, having escaped Magaki's Dimensional Rift apparently.
- Following the events of this game, this created a timeline where... This Saga never happened? I think it never happened following KOF XIV's events, but thanks to Ash's temporal actions, it HAS created Verse and thus caused the return of many deceased characters like Rugal, Krizalid, Igniz, and even Orochi (though he's not a threat due to the lack of a host body)... Oh and Ash is back despite supposedly being erased from time itself following this game's events. Looks like he screwed up big time. (Dammit Ash! XD)
- The sprites in KOF XII and KOF XIII took a VERY LONG TIME TO MAKE. They were first 3D Models turned into 2D sprites. Such a process is very similar to how BlazBlue handles their sprites. This wasn't a cheap game to make, at all.
- The sprite quality came at a cost. Some characters planned for this game were unable to make it like Geese Howard and ESPECIALLY Adelheid. Geese's remixed theme song is still in the game, however. Adelheid is a big disappointment since he's not only the "second main protagonist" after Ash in this Saga but he has incredible plot significance in this game due to his sister, Rose, being under the control of Those from the Past (He is in the background of the Sky Noah stage at least).
- Interestingly enough, concept art for the sprites in KOF XII shown that the original outfits of Ralf, Clark, Leona, and Elisabeth were intended for the sprites but were changed. Athena also looked MUCH different than she does in KOF XII and XIII. She looks rather "chibi like" which is to simulate her original appearance in Psycho Soldier, but the concept art shown that she looked "normal". In fact, one of the posters for XII not only showed the "normal" Athena but Leona in her original outfit.
- Ralf and Clark look eerily similar in this game... though they are sort of calling back to their original look in Ikari Warriors.
- Just like Athena, Sie Kensou's appearance is a callback to his look in Psycho Soldier. Even though this look does not come back in KOF XIV, his fighting stance is the same as from this game.
- King's outfit is a callback to her look from Art of Fighting 1 and 2... Except you can cleaaarly tell that King is a girl unlike last time. lol
- It's been a long time, but the original Woman Fighter's Team from KOF '94 has returned! (Mai, King, Yuri) Same goes for the Fatal Fury Team (Terry, Andy, Joe), the Art of Fighting Team (Ryo, Robert, Takuma), the Japan Team (Kyo, Benimaru, Daimon) and the Psycho Soldier Team (Athena, Kensou, Chin).
- Hwa Jai and Raiden, characters who haven't been playable for a while (Hwa Jai especially) return in this game in order to bring back "unexpected characters". Plotwise, they trick Kim Kaphwan into believing that they are still evil so that they can enter the KOF tournament instead of Chang and Choi. Obviously, Raiden and Hwa Jai have reformed after Fatal Fury 1's events, but they really wanted to show that they still got it as fighters.
- There are Console exclusive characters in this game in the form of Billy Kane (the Mid-Boss of Arcade Mode) and Saiki, the faux Final Boss... However you play as Saiki's "normal form" instead of his Final Boss form. Other DLC characters include NESTS Style Kyo, Classic Iori, and (SERIOUS) Mr. Karate. Strangely enough, Saiki and (SERIOUS) Mr. Karate aren't in the IOS version.
- Billy Kane has shaved his head and now wears overralls. This is his exact look in Fatal Fury 1. Fittingly enough, playing as Billy, Hwa Jai, and Raiden gets a special ending screen featuring them along with other Fatal Fury 1 bosses~ Neato~!
- In Arcade Mode, it is very much possible not being able to fight Saiki and Evil Ash at the end. If your points suck ass, then you'll get a "Bad Ending" showing that Saiki is displeased with his "allies" for helping him. However, he knows he can simply wind back time and does just that.
- With Iori's powers missing following KOF XI's events (thanks Ash), he now fights without his flames. His fighting style is actually pretty similar to Freeman's from Garou: MOTW. Geez, KOF characters love stealing the moves of Fatal Fury characters; Vanessa stole Rick Strowd's fighting style and Iori stole Freeman's. I'm kidding, haha. But in all seriousness, unlike Chizuru, who was discourged from fighting following the lost of her powers and injuries, Iori still participates in KOF alongside Mature and Vice who are mysteriously around despite dying by Iori's hands (unintentionally, at least) waaaaay back in KOF '96.
- This game has many alternate colors... and a lot of them are cool! One of Raiden's alternate colors is more of a costume change! It gives him his Big Bear look! You can even have Kyo dress up like his high school outfit too! And some of the alternate colors reference various characters from various franchises throughout the world. Kula can sorta look like C.C. from Code Geass and Ryo can look like Ryu and Shin Akuma for example~
- If you switch the music, you can either play older themes from past KOF games or rearrangements of certain songs. For example, Billy's other theme is a remix of Geese's theme (since he was intended to be playable). You'll also hear "Queen" (Elisabeth's Team theme from KOF XI) if you switch the music for Elisabeth, Duo Lon, and Shen Woo.
- Some of the game's stages are remixed versions of KOF XII's stages. Others are exclusive to this game. And others are remixed classic stages from past KOF games like the Japan and Psycho Soldier Team's Stage from KOF '96, the Rival Team Stage from KOF '95, the Sky Noah Stage from KOF 2003, the Clock Tower Stage from Fatal Fury 2, and the Temple and Dojo Stage from Art of Fighting 1 and 2 respectively.
- There are MULTIPLE character cameos in the Stages~! You can find the likes of Haohmaru from Samurai Shodown, Wanted Posters of Yamazaki, Rugal, Fio from Metal Slug, Wolfgang Krauser and Lilly Kane, and many more~!
This was reposted from the KOF XIII Rate the Super video.
The theme of KOF XIII was callbacks and fanservice.
Anyway, thanks for the info :)
I didn't know about KOF two months ago.
I wasn't a big fan of the Ash saga (or Ash Crimson himself) but at least it had a bittersweat finale.
As you said before, thanks to Verse many dead characters are returning.
KOF XV will bring back many favorites (and forgotten) characters.
Except you K9999, SNK hates you.
I played the hell out of the iOS version.
You forgot one important detail: this is the last game Kyo's voice actor, Masahiro Nonoka voice acts in as the character before he and a lot of long time KoF voice actors are succeeded by a new cast, with a few exceptions. A lot of these actors have been these characters for almost 20 years since KoF '94.
MegaNinten 007 definitely a callback/fanservice game as every one of its characters was a returning fighter (except Raiden and Hwa Jai who are new strictly to the KOF series, but are still Fatal Fury OGs. also Saiki, but he just went from non-playable boss to head/palette swapped Ash clone.) Contrast that with KOF XIV which has considerably more newcomers. But with the budget that went into XIII's amazing sprites I can see why they'd play it close with the familiar roster picks.
The game that got me into KoF! The ost is just so incredible too!
Jonathan Martinez Same
I played a little bit of KOF 2002 at a laundromat when i was younger...but this game got me into KOF as well.
I got into KoF with Terry's announcement for SSBU, started with 2002, then bought XIII a few days ago and fell in love with it. After that I got 2002 UM, these games are amazing, can't believe they never caught my attention before lol
I played Capcom vs SNK & SVC CHAOS to get interested in KOF
Jonathan Martinez me too!! God I love this game so much
Looks great, plays great, but what I like most about this game is the arcade/story mode where every character has unique dialogue depending on who is fighting who. A short conversation prior to the match gives the characters so much character. Kula in particular has some pretty funny dialogue. I'm really glad Max got to see the Terry vs. Mai one. XIV only limited each character to 3 unique conversations. I really hope these conversations make a return in XV where everyone talks to everyone!
But XIV's dialogue was voice-acted with animated model movements during the conversation, and the game had way more characters. They'd have to go back to still frames, which would be weird in a 3D game, and use text only to try to insert 1700 conversations, one for each combination of 58 characters (including mirrors). Whereas it was "only" 465 conversations for KoF13 because the roster is much smaller. I'd honestly rather see a return to special pre-fight poses and single lines of special dialogue for a few select opponents than 1700 text conversations that are mostly going to end up being "let's fight hard!" That way it can happen in non-story mode too without slowing down the fight. Only Najd vs. Verse and Billy/Hein vs. Geese have that in 14.
I also prefer that the old battle intros return instead of those dialogues (supposing i'd have to choose between the both). The dialogues could still exist in some parts of the story mode though. It's a way to somehow bring back both things.
8 years later... Still the most beautiful looking fighting game ever.
2D*
@@Survi_LeRoi And every single character sprite is a pixel art.
Boy, do I feel old
@@aliasmcgames I see what you did there
Hand drawn is always master at beauty
26:05 “I inherited these fists from my father. So look at it as his legend. I’m continuing his legend.”
Got damn Terry! Speak from your HEART!
I love Terry lmao and his positive attitude
He’s like. “I’ve been doing this for so long that even seeing a copy of me doesn’t faze me at all”
what he more meant I think was that because he had seen clones of himself in all the other games from the mirror match dialogue it doesn't faze him anymore
"So I think I need full green bar to activate my crazy horseshit mode." Goddamn that is the most apt description of HD mode I've ever heard.
The HD stands for Horse Dshit
@@codybaier I almost read it wrong...
When Terry comes out at the Smash, I became happier to see the "Terry Legacy" series and to know that the entire american community would know wonders like this game.
Thanks Max for giving this importance to KOF XIII.
I just hope you upload one of the fights you've had online to TH-cam.
My GOD... A KoF game that actually gives you time to read the storyline dialogue?! What sick mutation is this?!
This is the only time, as far as I know, that the story and lore are a real staple in a KOF game.
Then KOF XIV dropped the ball.
@@ArpeggioPegasusMusic To be fair with the old games, they always gave relatively strong attention to story. At least much more than the Capcom games (that is the rival they are supposed to be compared to) at the time. Only their narrative content was limited to (1) technology, (2) bad translations, (3) specific gaming culture. What i mean is: 90s arcade fg's werent interested in taking too long with stories and stuff. Still Kof was exploring narratives in fg's more than any other series in the 90s. Only in the 2000s everybody else starts developing that aspect more properly, like they became "free" to add more content than they were used to add to their arcade games.
15:41 holy shit, Terry giving us the real talk
Somewhere out there, you thought you heard the Cry of the Planet, but it was the cry of the SJW.
@@Lunatic89097 what?
Yep. K' may have had it rough and is very anti-social but sometimes you gotta try to open up and acknowledge the various people who give a shit about him. Yes, none of their concern and all but it's been over 10 years, these guys rarely age. Seriously, put effort into changing or find better ways to avoid KOF.
Yes, the cure to depression is to just feel different. A very Japanese solution indeed. 'Get over it because someone cares.' Terry 'Punch Your Problems Away' Bogard. I find it telling that this conversation was the most popular one during the video and it was basically telling a depressed person to shut up and get over it. I'll be called sensitive. I don't care.
@@bongchoof On the one hand, you're right - depression can often be really hard to deal with. On the other hand . . . come on, it's Terry. It wouldn't be Terry if he didn't want to practice "aggressive therapy through street fights".
I like how you can tell how much Max loves the video game when he actually knows how to do combos and how much he swears lol
He actually knows Xiii and Xiv. Only these two, but he really knows them. He has some old match videos for both games. I guess the older games were too old for him to bother since they had no online mode (at least in a legal form).
@@carlosaugusto9821 oh reall~y? That's really interesting
I want this game to be re-released on PS4, Xbox One and Switch. It deserves a second chance.
Its backwards compatible on xbox one
A eemaster with rollback would ve amazing
Good news
Well well well....
@@mitchenigma1698really?
"who is she " well she is rugal daughter if u interested
She's being controlled
@@omegadragoon1544 by botan
@@blaze6477 that's the one. She did it while adel wasn't looking and almost killed him using rose
I wish Botan was in man... I'm really curious what kind of moves she'd have
@@rubemevangelista3868 she'll use puppet techniques
She's a puppet master
Ahh the game with such high production value that it bankrupted snk...again...
Not really only left Consoles market to focus in Pachinkos and Mobile games
yeah, because they needed money
@@000mjd The same thing that happened to Konami. Their games stopped selling profitably at the same time production costs were blowing up so they went to the much more profitable gambling industry and then people called them assholes for not making more games that weren't selling anyway.
Konami should have gotten rid of Kojima earlier and given his budget to IGA, but still, going pachinko was the sound corporate choice no matter how much we hate it. Both Konami and SNK survived the 10's thanks to it and can now think about making games again.
Stroggoii Well I hope the rumours if sony trying to buy the rights to metal gear,silent hill and castlevania because then they will be freed from the pachinko curse
@@roguedragoon9212 I hope so. I'd kill for a Castlevania, Silent Hill game on Ps5
Terry giving K' the vibe check!
ARE YOU OKAY?
No, seriously bro, are you okay?
"Oh I dont have enough meter to do crazy horseshit"
-Max, immediately after doing crazy horseshit
25:00 The guy who kills Saiki in the cutscene, Mukai, is one of the 2 possible bosses of KOF 2003... which you skipped, in fact is the true one. The other possible boss of that game is Rugal's son, Adel, who is also the brother of the girl who organized this tournament (under mental control), Rose, which you asked who she was a few moments before.
Originally Adel was going to be the second protagonist of the saga along with Ash but the idea was discarded (I don't know what were the reasons for that), he was even going to be a playable character in KOF XIII (also Geese was going to be) as in KOF XI, but in the end he was not playable, there are remains in the game data that show what Adel's victory image would have been.
P.S: We need the KOF Lore Legacy.
even though i'm *10 MONTHS LATE........* it's because of time constraints..... it takes from what I heard _11-18 MONTHS_ to create a character..... basically, KOF XII was kinda a demo, but even after that release, it wasn't enough time to create Adel so they had to rewrite the thing and scrap Adel out of the game
The game is amazing but damn the execution needed to pull off combos is insane!
I mean, for the trails sure, they are difficult on purpose, with 1 frame links and such, they are fucking impossible. But you can actually do easier combos with similar or equal damage to the ones on the trials
The time you have to cancel and link things in this game is way smaller than modern fighting games. Every old fighting game is like this though with only a few exceptions
one of the last hardcore fighting games
I feel Like this one Is a Bit Too Complex for it's Own Good, I Have nothing against Complex Fighting Games but they made even the easier stuff Hard to do in this Kof, The Fact that you need to Learn how To Play with 3 Characters Doesn't Help
It helps your muscle memory when you play trial mode
I love how against Daimon, Terry was told to work on his shoulder throw. Then immediately after the match started, Daimon showed him how to properly do it. LmAo.😂.😂.😂
Such a shame this game didn't receive the support it deserved when it came to console eight years ago. Oh well, what's done is done.
P.S. Congrats to Max for defeating Dark Ash in one go, and finishing him off with Power Geyser at that. 😎👍🏾
E24K Lawson this games timeless tho so it will get recognition someday
zaini m.s Yes, Max said the difficulty was set to its default level (3 out of 5). You didn't see him use the cheesy method, though.
That's actually funny that he got whacked by powered Saiki, but got Ash in one try.
I consider buff Saiki to be the easiest SNK boss ever, while Dark Ash is much higher.
I agree, it definitely wasn’t on my radar. The first one I ever played was 14, which was good, but I can see why people thought it’s graphics were a big downgrade.
It actually hurts my soul how hard I tried to get people to buy and play this game.
24:44 The organization XIII in KOF XIII... I see what you did there Max.
P.S: We need the KOF Lore Legacy.
When KOF gets another amazing achievement, it'll probably be either a Kyo Legacy or Iori Legacy. Or a Legacy involving a character Max cares about.
For KOF lore watch Shoryugame's videos
Maybe for KOF XV
Max: Man, this game had a budget!
SNK Employees: Uh, yeah...haha...a budget...we certainly did.
*nervously tugs collar*
Most of the budget went to the sprites and damn was it worth it.
@@orphancrippler9526 Considering they almost went bankrupt, I don't think it was.
@@orphancrippler9526 So, almost killing the company is considered worth it?
@@xWagnerPlaguesx Oh they always keep going bankrupt.
@@orphancrippler9526 Spoken like someone who doesn't know SNK's history, GG's.
Always imagined Terry whispering "Are you okay?" And the opponent reply with "I can't hear you" or "what?!"
BUSTER WOLF
BURRRRRRNTKNUCLEEEEEE
I always loved how KOF XIII had unique interactions for every character in arcade mode. Added a ton of replayability for me back in the day. I was really disappointed when each character only had like 3 or 4 interactions in KOF XIV
That would have been a ton more work, as 14 had far more characters plus voiced dialogue and animated model movements.
So 13 is the one with the super cool sprites, I want to play it badly.
Yep, the very same
It's $5 right now on steam
Bought 98, 2002 and 13 on steam for 120 pesos (6 us dollars)
There's also the Mobile Version
Its on sale on stream right now go get it. I suggest 98 and 02 as well all 3 are the best KOF games
This game is $5 on steam right now.
Free on play store
Niloy Ck I don’t think so.
It is!? Nice that’s a nice buy.
I felt dirty buying it for like seven bucks a few years back.
I guess I miss the special. It is listed as 22$ CDN on my steam.
Thank you for actually giving it a chance Max! I really hope it’s a top 5 game for you now! My absolute favorite fighting game of all time! I’ve been watching you play online these last two times you played and it sparked that fire in me to pick up the game again!
Holy crap, Mai's sprite is straight outta the animated movies, like. Damn!
EVO matches for this game were amazing, seriously check them out if you have time.
spacedoubt15 facts😩🔥🔥🔥🔥 im glad max ain’t sleeping on SNK no more
For real, the finals are some of the most hype and intense I've seen in my life
When Reynald won was one of the greatest evo memories
esp madkof v Bala 2012 ..one of the best
11:59 to answer that Question, the Fatal Fury/Garou timeline Geese is dead, KoF timeline he's still alive, though i think Terry still manages to adopt Rock, Rock probably got picked up by CPS or something.
I thought Art of Fighting and Fatal Furry intertwine with King of Fighters and Geese is just like a roach that just won't die.
@@walterlucero5757 its a mix of both. fatal fury kiiinda explains why geese keeps dying and keeps coming back. kof takes place some a couple of years before garou motw from 2003, so I assume terry noticed that geese doesnt die by this point.
but yeah, the timeline is a mess. no wonder they are retconning everything lol.
@@mal3k1th Hm. I think I can make it work. All of it. Including Max Impact, EX2: Howling Blood, and Gal Fighters. Both of them. Make a Fan Comic out of it. See if I get discovered.
@@walterlucero5757 fatal fury and art of fighting are a shared timeline and kof is a different timeline altogether
There's a reason why the AOF guys aren't at the ages they would be by the time of FF1(the only times you ever see Ryo at that age are in Wild Ambition and Maximum Impact 2).
"I figured out the cancel window" KOF games have
button hold, so you usually don't need to know cancel windows. Just enter the input and hold the last input somewhere within the vicinity of the window, and it will occur on the first possible frame. Works for wake-up dp too.
Yeah it makes drive combos so much easier.
I'm so happy to see max enjoying KOF 13 so much. It's an amazing game that i still can't stop playing to this day.
Agreed its my favorite KOF. I wish KOF 14 was just like this but with more characters more stages,modes and over all just updated
"We didn't get creamed this time" - Heidern, maybe
"Shen, this is going to be difficult for you. I know I practice with you today, but that was a long... time... ago!" 😂😂😂
This is facts beyond words in this game :D
You can tell when you have an ambitious fighting game when there's great dialogue exchange between rounds.
6:53 what Vergil says to Dante on the rooftop of Temen Ni Gru
Best sprites in any 2D fighting game!
Eh...still think Guilty Gear X2 has the best sprites (and it's a PS2 game!), but this game is definitely the most beautiful looking 2D fighter for sure.
*Laughs in Art of fighting 3 *
@@averystar16 eh i think those sprites(while smooth and realistic looking) looked bland. KOF XIII looks nicely stylized and smooth
@@averystar16 AoF3 has high quality sprites, but the animations look weird.. And everything just doesn't flow very well.
The victory screens are amazing, thou
@@uandresbrito5685 I agree with you and the other comment. It's definitely a rushed game, I just wanted to shout out AOF3
Fights Billy: isnt Geese dead?
"shows Krauser who is also suppose to be dead in the background of said stage" riiight no one stays dead in fighting games
KOF has a different timeline than Fatal Fury, in this continuity Geese and Krauser never died.
@@andrako748 tbf thats only really an excuse they use because geese dies in real bout yet shows up in kof 96 which came out 7 months later. which only happened because kof had a different team working on it and they already put in a shit ton of work on the boss team and the common sense to say "takes place earlier" didnt exist at snk
@@Neogears1312 That's just assumptions. SNK never intended KOF to be in the Art of Fighting/Fatal fury canon, as KoF '94 was meant to be a crossover game between the Art of Fighting and Fatal Fury characters, with the former being from an earlier time set before FF. Yet they both appear as their young selves in KOF, as SNK wanted.
@@Neogears1312 KOF and fatal fury are diferent universes. KOF is pretty much a "What if" game where Fatal Fury and Art of Fighting are happening at the same time.
SealSlammer except they constantly reference events in 94 that make it clear ff1 and 2 happened exactly how it did.
I searched up a bit of the translations: Bodi-Ga means “Your back is” when he says “Ameze!!” It means “Exposed!!!”
Lies
Damn this game is beautiful. Now I understand why people got so worked up when KOF went 3D.
Maybe for kof15 they can sort of attempt what arcsys has or go back to this style.
Agreed but it takes a lot of effort and time to make a 2D game than a 3D game. They would have to make the animation frame by frame
@@dieseldust27 i know. It's very difficult but the results would look amazing i think if done super well. Like most things gotta put in the work to see results. But if they dont wanna do that its cool. Im sure kof15 will still look good since they are using UE4 to have a better presentation then kof14 last i heard
@@dieseldust27 but at the same time devs shouldn't be overworked for the sake of pretty graphics. As long as they can work the best they can without stuff like crunch getting in the way and the results are a fun and beautiful game ill be set
Yeah same here. I wish most fighting games woUld go back to 2D sprites. I may be a minority but I prefer hand-drawn graphics over 3D. I was never a fan of KOF 14 when it came out. I thought it was an ugly looking game lol! I think SNK should look at Arc System Works how they took 2D game to the next level just like DB FighterZ, BlazBlue and Guilty Gear.
"Diabolosis", that theme that plays for Dark Ash/Saiki is one of the most incredible fighting game boss themes to me. This game in general is an excellent addition to the series with amazing character designs and some of the greatest 2D spritework in any video game.
I fully agree. That theme is amazing and the pre-song that plays before it is a great subtle theme to let you know it's about to go down.
One of the most epic final boss themes in any fighting game.
Terry: why do I hear a BOSS MUSIC?
Shen: you don't hear anything. It's just Ash.
This, KOF98UM and KOF2K2UM are the essentials to anyone interested to know what The King Of Fighters is all about...
Its KoF at its best
Normal kof 98 also up there tho original 2002 sucked
KOF XIII is undoubtedly a great game, but it suffered from a curious phenomenon. What do I mean? On how the game was received in very different ways around the world, the diverse opinions that people have about it and how they have changed over the years. For many followers of Max because they are from English-speaking countries for them this KOF will seem the best of all, because the sprites are beautiful, the music is great, the gameplay is wonderful, but the most important thing is that it was the first KOF of many people from said countries. I also read that KOF XIII came out at a time where Marvel vs Capcom fans were upset with MvC3 and for that reason some of them migrated to KOF XIII.
But before this KOF came out, the franchise was only popular in Latin America, Brazil, Korea, and a bit of Japan and China, and therefore it went quite unnoticed by the rest of the world, fortunately this game began to attract new fans of other countries. However, despite the fact that what I said might suggest that the game was a success, it was quite the opposite, the sprites were extremely expensive to make and the game sold so little that ALMOST caused SNK to go bankrupt again. One of the possible reasons and the most obvious reason why that happened could be that the game has bad netcode.
I have to say that I don't have a favorite KOF since everyone has their good and bad things, besides I'm a person who likes variety. The only ones I really don't like are the 2 games made by Eolith and the only KOF I hate is the hacked bootleg version of one of these 2 games known as KOF 2002 Magic Plus. Why do I mention this? I needed to clarify this because another of my assumptions about the failure of KOF XIII in its beginnings has to do with the diversity that exists in the KOF fandom, finally before I start mentioning my theory I clarify that I don't want to start a fight.
As I said for the majority of KOF fans of English-speaking countries KOF XIII is the best, but for countries where this franchise was already large since its inception it is not, regularly the KOF games that are considered the best in those countries they are KOF 98 and KOF 2002 (the latter was made by Eolith and Playmore). Why? Well, mainly because they have a bigger roster, counting alternate versions of the characters KOF 98 has 51 characters and KOF 2002 has 48 characters, while KOF XIII only has 33 characters, which is not such a small number either. And the fact that some characters lost a lot of their moveset distinction, like Ralf and Clark, didn’t help.
Some will note that the number of characters should be a bit larger in KOF 98 and KOF 2002, that is because I am taking into account the characters that have the official and original versions of those games (the PS2 version in the case of KOF 2002 to be specific) Why am I not taking into account the UM versions of these games since they have more characters? Because, although they are superior versions without a doubt (especially KOF 2002 UM), the fanbase in Spanish-speaking countries doesn’t usually play these versions but the original ones... or in the case of KOF 2002, its hacked bootleg version known as KOF 2002 Magic Plus.
For those who do not know, KOF 2002 Magic Plus is a version of KOF 2002 vanilla that allows you to have infinite super bars in addition to allowing you to play with Omega Rugal (because in the original you couldn’t, add a character to that 48 that I wrote before) among other things, it’s an extremely broken game where you will almost always see the people use the same characters. I've never found that thing fun, but it's extremely popular in my country, Mexico. Obviously, it is not an official KOF game, I even dare to question its legality.
Leaving aside the amount of characters another problem that old KOF fans have with the game is the graphic style, although you don't believe it, because the characters have no realistic proportions like in the previous games. But I have to say while I consider that there are some weird artistic decisions in the new sprites, like Terry but especially Ralf and Clark are too muscular, that Ryo for some reason is always furious, that Kyo shoulders and Mai forehead are a little too wide shoulders, that the legs/pants of some characters look weird, and the creatures of the stage of Brazil are very ugly, in the end I like the graphic style of KOF XIII more.
The last possible factor for which I think that KOF XIII sold very poor (and for which I clarify that I don’t want to start a fight), is that I have noticed that many of the old KOF fans are very easily blinded by nostalgia, and they consider that all the games that came out after KOF 98 or KOF 2002 (and I'm talking about the original versions, not the UM versions) are bad games just because they aren’t the games they played in the arcades. If you don’t believe me read the comments of the Terry Legacy of KOF 2002 UM where there was a considerable amount of people complaining that it wasn’t the version they played in the arcades and that theirs was the superior.
I must also say that such (bad) nostalgia generated an irrational and unjustified hatred of Playmore / SNK Playmore and its games (it’s almost 100% certain that KOF XIII was affected by that), because many of the old fans said that their games weren’t made by the old SNK, when in fact it always was and KOF 2002 it was done in part by Playmore. For those who didn’t know, Playmore was created by the original founder of SNK, Eikichi Kawasaki, as a way to stabilize things economically and then try to reunite the SNK staff for the bankruptcy it suffered in 2001, which he mostly achieved, but that did not stop people from believing that it was not the old SNK.
And finally I would like to clarify that while it is obviously not the case for all the old KOF fans and much less of the competitive community at high levels, there are too many who think in that way that it is impossible to ignore them. It's not bad that for you KOF 98 or KOF 2002 are your favorites, they are very good games without a doubt, but don't say that all KOF games after any of those 2 are inferior games. All this I have said is based on what I have seen in my country about what KOF fans think here, I’m from Mexico.
The whole world knows and loves SnK games especially KoF, Metal Slug and samurai shodown, so yes i have no idea ehat you are on about. The only part of the world that disregards kof (and other fighting games) is of course usa because everything in the past that came out as a fighting game to them looked like street fighter and they did not bother even trying instead they loved playing the same game just with a different name every year. Super uper duper street fighter.
Where do people get the idea of this game almost causing SNK to go bankrupt again? I could understand how that could be the case but I thought this game sold well worldwide back in the day? Is there any proof of this otherwise that this game almost destroyed SNK?
@@GodKill123 It did not. Only because they were bought out by a Chinese company that does not mean that they almost bankrupted, in fact the acquisition by the new company happened several years after the release of this game.
Andrako youre thinking about 2002 Plus, magic plus was an insanely broken game with automatic or 1-button supers and other dumb shit
@@lonewolf3314 That doesn't mean it was going bankrupted. This was were all the confusion is coming from.
Ash erases himself and his ancestors, distorting time and space... to rage quit.
SNK games have always been great. Welcome to the reality that many of us have known about since the 90s.
PREACH
Mostly. It has some flaws but still a great series
@@sladejosephwilson2300 every fighting game series has flaws
Save for the bosses
It's only western countries who thought SNK was wack but for the rest of the world it was the real deal
>TERRY LEGACY
>"I'm gonna put kyo first"
I mean Max did say that among all the kof characters he enjoys playing kyo the most
Got to save the best for last 😎🤣
Too bad Adelheid wasn't playable in this one.
Maybe he will reappear in KOF XV
One can always dream
So weird that he is not. He has quite a role in the story mode. I think he even fought Mukai's attendant, Botan in this game's story while gathering intel for Heidern.
got scrapped from what I've heard together with Geese, maybe because of low sales
@@straxx5087 not low sales they just could not finish them two on time and needed more money. So they just left it as it is. But a rerelease for the switch for example and calling it ultimate edition should happen with all of the stuff left out of the game included.
@@lonewolf3314 if definitely buy it especially if they added the unreleased stuff too!!
YES PLEASE!
He was pretty badass and almost like a second Rock, the only exception is that he still "continues" the legacy of his father but completelly different, and Rose is probably the closest to Rugal in terms of personality
I wish we knew more about Those From The Past
This game got me into the fgc when i bought it i played with my dad when i was in highschool. I still to this day play with my dad but now i able to drink with him :)
The Mono Loco lucky! Only 5 more years for me and I can drink with my dad and play KoF😂 having a dad that was a fan of kof is the best because then it turns to one of the best bonding experiences ever! Like one match your dad beats you up then you show him what you are really about
@@xzvmakiz5171 honestly it is a good way to bond with my dad cause we are in the same level so the games go back in forth sometimes we switch it up and go to 2002 or 98.
I can't remember the first time or place I saw KOF 13. Something about the presentation just completely hooked me, even if I haven't played it myself, and it's maintained a place in my heart ever since...whenever it was.
This really needs a re-release
It's on steam right now so....
but you're right, it totally deserves to be rereleased on consoles!
It’s on Xbox one right now don’t know if it’s on sale though. Xbox also has a bunch of neo geo games
Also a proper dream match title on par with 98 and 2002's UM versions. Just imagine KOF 12 but has every playable fighter in the Tales of Ash story and them some like Rugal and the Orochi Team, a proper arcade mode along with a reworked time trial mode, redone stages from 2003, 11, 12 and 13 and of course, other shit with these beautiful visuals.
it needs an online edition with GGPO
They should release a bundle with the 3 major/most popular games of the 3 respective Kof story arcs: Kof98, Kof02, and KofXiii. With online mode and extras like arranged music and hq audio for 98 and 02.
"Alrighty then!"
- Terrence "Wubba Wubba" Bulgaria
Here we are... the best KOF game ever made.
Agreed
Lol, no. Graphics wise, technically it was and is impressive. On the other hand, the art style was ugly, and was more akin to cartoon SF style, compared to the older KOF games that were generally more about realistic characters and proportions.
Gameplay wise, the game blows. All the KOF unique tools were nerfed to the ground, neutral was basically non-existent compared to older games, and it all devolves into "jump in, and pull an HD combo out of your ass" type of gameplay. More or less, it felt like a generic anime fighter: the game.
@@mdrdrone1625 completely disagree. The art style is gorgeous and the gameplay is fast responsive and dynamic.
@@mdrdrone1625 I guess you are a fanboy who does not know how to take off the gogles of nostalgia and considers that every KOF that came out after KOF 2002 is trash.
@@raulvargas4060To each their own, I find the art style hideous, and would rather take even KOF 14 3d than XIII 2d,even though I am a 2d fan, that's how much I find the art style bad.
Gameplay was fast, dynamic and responsive, but it still doesn't change the fact that the neutral is nonexistent and that most of the normals are crap, not to mention that, thanks to all that, jump-ins were made stupidly op, almost borderline retarded. In a way, XIII feels as similar to older KOFs as much something like CvS2, a game that has KOF characters and systems, but is done in such a way that it doesn't feel like a KOF game at all.
“Man, I can’t stand Ash. He’s such an asshole.”
*ending*
“Man, I miss Ash. He was OUR asshole.”
Terry being like an Uncle to the younger characters
Man I love that this game is finally getting some real recognition
This game sprite and art style looks way more beautiful compare to arcsys. This game is ahead of its time.
I remember that this game was the cover of Playstation Magazine saying "The King is back"
One of the best fighting games of all time man. Visually, musically, gameplay-wise, etc. Love 13 man. No one plays online anymore sadly but I still play this against the computer all the time on the PC version. Excellent game. Oh yea ps: the easiest way to completely destroy Saiki (and dark ash as well) is to pick Goro and constantly ground pound them into oblivion. You’ll get a perfect every time. Lol
SNK went through painstaking effort to make these sprites man, it took them months and months to make every single character. I hate how people were so up SF 4’s ass that no one brought it and it was a financial failure for SNK, putting them in a hole. I brought it on the 360 back in the day and it came with a 4 disk set of all of the KOF music up until that point. It was a great bonus. I hate I lost those CDs somewhere.
I love the dialogues in this game together with KoF XIV and SVCChaos
"Huh, this arcade run is pretty easy."
Dark Saiki/Dark Ash: "Allow us to introduce ourselves."
This Saga has been absolutely epic and entertaining. Thank you!
Best KOF ever . It gets love now that its unsupported .
This is by far my favorite KOF game.
So many callbacks in this game :)
If KOF XIII had been the last game, the franchise would have ended in a high point.
Instead of kof XIV they should have really put all their time and effort in Samurai Shodown.
Thank God It wasn't
A high point mechanicaly but the lowest point financialy
@@lonewolf3314 They needed KOF XIV and SNK Heroines to get used to things by the time they were getting around to Samurai Shodown. Or at least, that's how I'm looking at it until we see what KOF XV is going to look like. SNK's strong suit was always 2D, not 3D.
@@lonewolf3314 Ledo brought back the original Fatal Fury/AoF team to SNK but most of His new personal was new so KOF XIV was More like a practices, they Learned from that and later was applied to Samurai Shodown, SNK heroines was More a thing to have the Last benefits with KOF XIV engine because after SS they going to stay with Unreal
Actually happy that Max grew to love KOF13 just as much as I do... This game was and to me still is the pinnacle of traditional 2D fighting games... Just saying cause I'm not a BlazeBlue or DBZ fighters fan, so don't take it to heart
Friendly reminder that KOF 13 is $5 on Steam until December 3rd at 10am PST/1pm EST. Get it before the price changes back to $20!
And if you have KOF 13 i suggest picking up KOF 98 and/or 2002!~~~
@@RasenRendanX You speak with good tastes.
"Why does Ash look like that?!"
Because he is my waifu.
correct answer
Ash is a dirty trap.
@@weebutrash8733 Wouldn't that be a good thing?
bro he's 16
THAT SOUNDTRACK THOUGH!!🔥🔥🔥
Best KOF ever, great mechanics, I just wish characters had better balancement.
This game is beautiful. The animation is amazing.
9:50 jesus christ i had no idea you could Dempsey Roll as NESTS-Kyo
23:42...Damn, he really taught my boy the proper Shoulder Throw. XD
I think Mai’s burning elbow thing looks the best in this game
Side Note: Evo2013 was THIS GAME!!!
The hype and passion behind it was EVERYTHING!!
I'm soooo happy you are digging this game. Beautiful and amazing to watch.
This game looks and just sounds amazing, i love all the interactions going on with each character in the arcade mode, it sucks that this game didn't get sold as much, at least i think that's how it went down, it just seems like an amazing game, and would not mind seeing more of this game
it was sadly released at a lot other fighting games took the spotlight
@@RasenRendanX And many of the old KOF fans also didn't help the game to at least sustain itself, because no sprites don't have "realistic" proportions or because every KOF that came out after KOF 98 or KOF 2002 is crap... at least this KOF It was he began to attract new fans despite his failure, mainly from the United States.
@@andrako748 also true. Look at everyone rage at KOF 14. You never know how much you love something until its gone
@@RasenRendanX Yes, that is why a considerable part of the old KOF fans, because they do not know how to remove the gogles of nostalgia and consider that every game that they did not play in their childhood in the arcades is shit, it is a general problem of my country, Mexico... which is one of the countries where KOF was most played, that's why I feel more in tune with KOF fans in the United States.
@@andrako748 that's a incredibly solid point
I see you have matured a little max, by appreciating the awesome fighting game that is kof in its entirety
Terry: I'm just a regular guy...
Also Terry: POWER GEYSER!!!
33:06 36:46 38:24 It doesn't matter if you hate or love Ash Crimson, if there is something that all of us should thank him for, is that the fact that he screwed up KOF's space-time continuity by erasing himself from existence... for 5 minutes (because Elizabeth and japanese people would not let him die so easy, as was shown at the end of the official invitation team in KOF XIV), has opened up the possibilities for any character to enter KOF, no matter if it was still alive, it died in the course of the saga, it was from a different era or even a different universe, etc And therefore several favorite characters of fans can return, such as Rugal or Krizalid, or other interesting characters make their debut in KOF, such as Mizuki from Samurai Shodown, or we could even see in action for the first time characters we only know by the lore, such as Jeff Bogard (the adoptive father of Terry and Andy) or Gaidel (the biological father of Leona).
Been waiting for this one. Finally!
I am SO GLAD Max got to fully go in this game and he loves it. Its a magnificent game that sadly went under the radar.
This game made me a KOF Fan. I cant wait for KOF XV
that's because Street Fighter got the popularity that KOF didn't in USA, at least KOF receive the love in Latin America
This is my most awaited Maximilian Dood video, I'm so glad it happened at the right time when he is at a KOF level to appreciate it. This is one of my favorite fighters of all time, rivaling even the likes of MVC2, KI, CVS2, KOF2002UM, SFA3, SF3:3S, GMotW, VCfMS, and UMK3, this is also my game of the decade, and I consider it a true masterpiece in every single way.
I look at shen
You like that guy?
Sees colors
Oh..
The sprite animations and art style in this game is amazing
Reminder that most of the stream was labbing with Shen, Kyo, & Terry & it was super fun to watch live
we finally meet again
Also, SCVI "later"
Still bothers me that the soundtrack of this game isn't available on Spotify yet
If you got the game when it came out, it gave you this amazing 4 disc soundtrack with some of the best tunes from the series! (And a few from this game)
@@dragons_hook I still have mine and recently was just listening to it...Tame a Bad Boy is still one of the best song.
That's the majority of video game music.
Yeah, I may be a minority here, but I think that kof13 has best snk boss theme in Diabolosis.
@@Fedorchik1536 yes i agree. SNK's music is really overlooked
I would play the hell out of this game if it was on switch.
The only person who remembers him is Elizabeth Beth
And kof xiii tournament never happen thatd why kyo and iori looks different
@@ameernurhaqeem9738
No, all the arc tournaments happened, only in the new story that was generated by Ash's "death" in these tournaments nothing supernatural happened, so technically for the characters (except for Elizabeth) KOF 2003, KOF XI and KOF XIII were the first tournaments where a bad guy didn't come to ruin them.
No, Shen and Duolon (and also other fighters) might still remember him, maybe a bit.
But Elizabeth is the deepest one, and the memories hurt her a lot.
It makes me mad how underappreciated this game is
Best 2d sprites ever made.
indeed bro
The arc of this game is the biggest reason why KOF Destiny just must continue lol....
The Plot and The Cast are INCREDIBLE. No filler chars, no bad motivation, everyone is relevant, Nostalgia... and most imporatntly, The Tear Jering ending of you know who.
I also like how for KOF IV the plot is basically, KOF's universe Mr Satan holds a tournament... but the real threath is way bigger, so there goes your nod to DBZ too.
KOF just has a cr@pton of potential for an anime, if done right it wouldn't be your typical videogame into show kind of thing. KOF has the potential to be great.